Main game
3.90 average rating based on 1119 ratings
Luigi's Mansion 3 se define a sí mismo como una experiencia que hay que vivir, un motivo perfecto de compra de una Nintendo Switch y un imprescindible en el género. Y es que el título gráficamente muestra un apartado artístico excelso y diferenciado en cada piso del hotel, cada uno diferente al resto y cada uno con unas mecánicas diferentes, con un gusto por el detalle enfermizo. Porque equipados con la aspiradora podremos interactuar con todo el escenario, ya estés en un cuarto, en un jardín, en una piscina, en un museo prehistórico... Todo está en su sitio por algún lugar, todo está meticulosamente puesto ahí para que aspires, arrastres, rompas, ilumines, resuelvas puzzles. Con una de las sensaciones de recompensa más gratificantes que recuerdo desde hace mucho tiempo, aderezado con unos efectos de sonido maravillosos que cada uno corresponde a la acción que estás haciendo en ese momento, una BSO que acompaña increíblemente bien a la aventura. La jugabilidad es perfecta, es divertida, la curva de dificultad está muy bien implementada, el uso de Gomiluigi es un añadido que resulta ser todo un acierto. Si Luigi Mansion 1 fue una declaración de intenciones con una mansión medida al dedillo …
Read MoreLuigi's Mansion 3 se define a sí mismo como una experiencia que hay que vivir, un motivo perfecto de compra de una Nintendo Switch y un imprescindible en el género. Y es que el título gráficamente muestra un apartado artístico excelso y diferenciado en cada piso del hotel, cada uno diferente al resto y cada uno con unas mecánicas diferentes, con un gusto por el detalle enfermizo. Porque equipados con la aspiradora podremos interactuar con todo el escenario, ya estés en un cuarto, en un jardín, en una piscina, en un museo prehistórico... Todo está en su sitio por algún lugar, todo está meticulosamente puesto ahí para que aspires, arrastres, rompas, ilumines, resuelvas puzzles. Con una de las sensaciones de recompensa más gratificantes que recuerdo desde hace mucho tiempo, aderezado con unos efectos de sonido maravillosos que cada uno corresponde a la acción que estás haciendo en ese momento, una BSO que acompaña increíblemente bien a la aventura. La jugabilidad es perfecta, es divertida, la curva de dificultad está muy bien implementada, el uso de Gomiluigi es un añadido que resulta ser todo un acierto. Si Luigi Mansion 1 fue una declaración de intenciones con una mansión medida al dedillo y unos fantasmas memorables y diferenciados, Luigi Mansion 2 fue la evolución de un escenario a varios y añadidos en lo jugable, Luigi Mansion 3 viene a ser todo eso junto y aumentado hasta unos niveles de calidad y de diversión que lo posicionan como el mejor título de su saga, y uno de lo mejores de la Nintendo Switch. 9.5/10
Read LessLM3 is a good videogame that wish I liked more than I do.
This was my first time playing one of the green guy's ghostbusting adventures, so I had no expectations other than what the word Nintendo implies: polish and charm, with great gameplay and a threadbare story. It delivers, I guess.
LM3 is undeniably charming. The animation work is oustanding, both ingame and during cutscenes. The environments are detailed, and reward you for interacting with them in a variety of dumb ways. If you see something and think "I wish I could..." then you probably can and will be showered with cash for doing so.
The levels become more interesting as you progress. It begins with typical hotel environments, then becomes more absurd with each level. A movie studio is particularly clever, especially when it builds to a bossfight straight out of a
I am now smiling while I think about this game, so maybe I geniunely like it. But for some reason the act of playing it always left me a little cold.
The core gameplay never really sucked me in. The constant hoovering up of coins and cash just felt like busywork akin to all …
LM3 is a good videogame that wish I liked more than I do.
This was my first time playing one of the green guy's ghostbusting adventures, so I had no expectations other than what the word Nintendo implies: polish and charm, with great gameplay and a threadbare story. It delivers, I guess.
LM3 is undeniably charming. The animation work is oustanding, both ingame and during cutscenes. The environments are detailed, and reward you for interacting with them in a variety of dumb ways. If you see something and think "I wish I could..." then you probably can and will be showered with cash for doing so.
The levels become more interesting as you progress. It begins with typical hotel environments, then becomes more absurd with each level. A movie studio is particularly clever, especially when it builds to a bossfight straight out of a
I am now smiling while I think about this game, so maybe I geniunely like it. But for some reason the act of playing it always left me a little cold.
The core gameplay never really sucked me in. The constant hoovering up of coins and cash just felt like busywork akin to all those lego games. The ghostbusting was fun, but the controls felt imprecise, and I was often just blindly firing plungers hoping I would hit my target.
But then there is Gooigi. I am mostly writing the word Gooigi, so someone might read the word Gooigi, and therefore be living in a world where Gooigi is a thing. It is a fun word to say out loud, or even just think about. Your choice, but try it.
I have now forgotten the point of writing any of this. Probably something about Gooigi. It always comes back to Gooigi.
Gooigi.
Luigi’s Mansion 3 is the first game in the series that I’ve spend much time playing and certainly the first I’ve finished. I loved the setting of the game and how charming and full of personality all of the characters and ghosts were despite having almost no text or voice dialogue. I did not expect, but greatly appreciated, all the weird themes the floors of the mansion explore. I loved how every single room in the mansion felt like it was stuffed with secrets to find, to the point where it often felt like the core of the game. On the downside, I wish the economy of the game had been more interesting as you spend 90% of the game sucking up coins and there are 0 interesting things to use them on. Likewise, the collectibles in the game were fun to chase, but ultimately provided no benefit either and felt like a missed opportunity. Still, this was an all-around pleasant game to play and it felt like a great value too by modern standards with a campaign that is stuffed with content.
I have nothing against the game, it was fun collecting gems, sucking up ghost with a vacuum, and making sure I don't waste my lives. It was adorable.
No niestety nie trafiło do mnie. Za mało pomysłowe, boss fighty irytujące (w negatywny sposób), a gameplay również mnie przy tym tytule nie trzyma. Szkoda.
As with most first party Nintendo games the quality of the product (art direction, sound, relatively bug free) was top notch. The game's characters and story was all very charming. I didn't come to it with an nostalgia for the series as I opted for the Xbox over the GabeCube in my teenage years. With that all said, the mechanics of the game overstay their welcome -- I quickly became bored after completing two or three levels. The implementation of co-op was also a high point, although it made the game considerably easier.
I wasn't sure if Luigi's Mansion would be for me - I had not played the previous iterations and what I read and heard was mixed. My girlfriend and I decided to buy it as we are always on the lookout for fun co-op games to play through together. We went in with middling expectations and I think that's what allowed us to extract the fun out of it, so to speak.
The game looks great - as you would expect from Nintendo and the premise is interesting enough. The player as Luigi, is tasked with rescuing some Toads, Mario and Peach from a Haunted Mansion. You progress floor by floor in the mansion, gathering elevator buttons as you progress through a stage. The crux of the gameplay is around sucking up stuff with your special vacuum. The stuff can be random stuff, money or even ghosts. You have a light to stun enemies, you have a stun jump, you have a magic beam that materialises invisible objects into existence and a bow and arrow mechanic in the form of a plunger. The controls are very clunky, we never really felt like we had 100% control over Luigi. It often …
I wasn't sure if Luigi's Mansion would be for me - I had not played the previous iterations and what I read and heard was mixed. My girlfriend and I decided to buy it as we are always on the lookout for fun co-op games to play through together. We went in with middling expectations and I think that's what allowed us to extract the fun out of it, so to speak.
The game looks great - as you would expect from Nintendo and the premise is interesting enough. The player as Luigi, is tasked with rescuing some Toads, Mario and Peach from a Haunted Mansion. You progress floor by floor in the mansion, gathering elevator buttons as you progress through a stage. The crux of the gameplay is around sucking up stuff with your special vacuum. The stuff can be random stuff, money or even ghosts. You have a light to stun enemies, you have a stun jump, you have a magic beam that materialises invisible objects into existence and a bow and arrow mechanic in the form of a plunger. The controls are very clunky, we never really felt like we had 100% control over Luigi. It often made performing simple tasks quite fiddly and frustrating.
When playing co-op, Luigi is joined by Gooigi, a version of Luigi that is usually stored on Luigi's back in the vacuum. He has some different abilities that make him unique and useful for solving puzzles, though the person playing him is certainly second fiddle. When playing single player you can swap to him when required, but I can't speak to how well that works given I played entirely co-op.
The puzzle solving was usually fun and rewarding but the difficult spiked significantly a couple of times. Some mechanics were introduced haphazardly where others were far more clearly signposted. I found myself often just spamming all of my abilities til one of them worked, not selecting based on logic that made sense to me. This frustration also extended to the collectibles. They are usually something that I really enjoy in games and relish the challenge of finding all the collectibles before I move on. Luigi's Mansion 3 had a plethora of secret/bonus/optional areas and content to explore, but it was very often only rewarded with money, something that is plentiful in the game and not worth seeking out more often than not. Some may find that this made finding a hidden reward even more gratifying, I just found it frustrating to spend 5 minutes figuring out a puzzle only to be rewarded with something I could have spent 30 seconds gathering.
All of that being said, it was a mostly enjoyable game. The combat didn't grow too stale, most of the boss fights were interesting and the creativity is where the game designers really excelled. Solving main story puzzles was generally rewarding and the narrative was on par with what we have come to expect from Mario titles.
Overall, I would recommend this game as a co-op experience in small instalments (maybe 45 minutes to an hour). Just be sure to quit out at a place where you aren't likely to forget what you were doing. I probably wouldn't buy a future Luigi's Mansion title, unless there were significant changes to the formula, but I enjoyed this title for what it was.
LM3 is a freshly polished floor to sock-slide on. A marathon of ideas and fun for the uninitiated but with my breadth of experience, my feet begin to tire.
As @ElectronicJourneys pointed out "The game is longer than the amount of time the mechanics stay interesting", I have to agree. It's an astute observation I hope I would've arrived at myself.
With more than half of the elevator buttons obtained, the desire to 'get through it' is starting to haunt me.
Discovered my save file is a year old and only 1 hour played.
What is time anymore.
I forgot I bought this.
I need to have a talk with myself.
I am playing this as a breather between Fatal Frame sessions. Is this game generally considered a bad entry in the series? I actually picked it up on release in 2019 but only got about 5 hours in before dropping it, I think at the plant floor in the hotel. I am now at about that same point in my current playthrough and I think it's pretty lackluster. Maybe it's that the level I'm on isn't very good but it's quickly crossing the boundary from fun to tedious. The puzzles, ghost encounters, gooigi, everything just feels so boring.
(As a quick aside, Fatal Frame is excellent)
While I am only an hour in, it is abundantly clear that LM3 is a distillation of charm and design.
Somehow, 1st party Nintendo games reach into a forgotten phase of play. Untethered and joyous, like a day off from school.
Of the two Mario Bros, I've been partial to Luigi.
However, his mansion has always been a regretful blind spot, made worse having owned a gamecube since 2004. Lately, the idea to strap on the vacuum and bust my way into the shadows has been obsessively forefront.
The short play hours and charm worth the time but the expense is unsurprisingly high. I resepct Nintendo for standing gaurd over its IP. Especially having been a Steam Sale goblin where abandoning half priced and casually purchased software is all to easy.
Having grown up with limited funds for games, the urge to garner as much playtime per dollar has been neurologically cemented, until now. I've accepted that Dad life can't support 100 hour adventures the same way fast food will spell churned insides and confused regret.
Crossing the threshold of having more money than time has occurred - a blessing in this timeline to be sure. Although, I still hover over Luigis Mansion 3 like a spirit with unfinished business. There are other things I could spend $90 on.
Its a shame that the original gamecube title is just as expensive as its 3rd iteration.
I really enjoyed this game. Luigi again like the other Luigi's mansion games is super hilarious and he is perfect in this game. The combat is so satisfying though made a little bit too easy with the slam effect. The different floors offer challenging puzzles with unique themes like a garden or an Egyptian desert. The different ghosts are all so quirky.
My kids and I were debating… is Gooigi a Pokemon?
He lives in Luigi’s backpack. Comes out whenever called for. Has unique powers that enable him to fight for Luigi. Doesn’t speak. If knocked out he returns to Luigi’s backpack.
Does that make Luigi a Pokemon trainer?
The 3-star reviews here seem to generally hit the nail on the head on my early feelings about this game. Looks nice, has some fun personality, but rather awkward to control and I’m a bit doubtful that it will be interesting enough to play for 15+ hours to the end. But definitely fun enough to pick up and run through a couple sections here and there.
This game was such a pleasant surprise after feeling underwhelmed with LM2. I really can't overstate how endearing this game is. The animations and the variety of ghosts show off its personality. The personality along with really great puzzles and engaging combat makes for a fun experience. My only issues with the game is that it felt pretty long and the levels don't seem well-balanced in terms of length or difficulty. Some levels have 4 floors, while others have two rooms. While the environments and themes are diverse, some of them just don't get a lot of time to shine and seem underdeveloped compared to others.
Early impressions:
Really liking it so far, it’s a lot better than the second game based on my vague memories of it at least.