Main game
3.90 average rating based on 1119 ratings
PROS
CONS
Toy Story 4 < Luigi's Mansion 3 Unlike Toy Story 4, Luigi's Mansion 3 cares about it's main character. While Woody's purpose in TS4 seemed unnecessary and aimless, Luigi invigorated LM3 with a sense of vitalness and urgency.
Incredibles 2 > Luigi's Mansion 3 Ok maybe it's not better than Incredibles 2. Director Brad Bird is still on the top of his game and not even Nintendo can compete with the sense of scale he establishes. But both I2 and LM3 have top notch character animation, perhaps comparable.
Coco < Luigi's Mansion I'm sorry, but Coco's colorful vision of the Mexican underworld was superficial at best. The calevera's of Pixar's world all seemed devoid of purpose, uniqueness or culture. Their entire existence was based on pleasing the living. Meanwhile, the ghosts of Luigi's Mansion 3 have no overarching purpose other than to run the best damn 5 star hotel they can. Often, it can feel as though Luigi is sucking up the hotel's stars as he sucks up the ghosts.
Cars 3 < Luigi's Mansion 3 I don't even have to justify this one.
Finding Dory < Luigi's Mansion 3 One time I was hanging out with …
Toy Story 4 < Luigi's Mansion 3 Unlike Toy Story 4, Luigi's Mansion 3 cares about it's main character. While Woody's purpose in TS4 seemed unnecessary and aimless, Luigi invigorated LM3 with a sense of vitalness and urgency.
Incredibles 2 > Luigi's Mansion 3 Ok maybe it's not better than Incredibles 2. Director Brad Bird is still on the top of his game and not even Nintendo can compete with the sense of scale he establishes. But both I2 and LM3 have top notch character animation, perhaps comparable.
Coco < Luigi's Mansion I'm sorry, but Coco's colorful vision of the Mexican underworld was superficial at best. The calevera's of Pixar's world all seemed devoid of purpose, uniqueness or culture. Their entire existence was based on pleasing the living. Meanwhile, the ghosts of Luigi's Mansion 3 have no overarching purpose other than to run the best damn 5 star hotel they can. Often, it can feel as though Luigi is sucking up the hotel's stars as he sucks up the ghosts.
Cars 3 < Luigi's Mansion 3 I don't even have to justify this one.
Finding Dory < Luigi's Mansion 3 One time I was hanging out with this boy I liked. He was on tons of MDNA. I did not know this at the time. He insisted that we watch Finding Dory. When I suggested something else he got violent. So we watched Finding Dory. He promptly fell asleep 5 minutes into the movie. Unlike this hellish situation, no one is forcing you to play Luigi's Mansion 3. It is a masterpiece of both animation and level design. Flawed, but a masterpiece nonetheless. It is a masterpiece that will wait for you. It will wait your entire life for you. But please, play this beautiful game while that life still lasts.
I don’t know what happened with me the first time I played this, but originally I had given this one star. Well recently I have been going back through the series, and decided to try the third one more time. I’m glad I did.
This game is just sooo fun. There’s really nothing quite like the Luigi’s Mansion series - the tone of it, the vacuum sucking gameplay, the storybook exploration. It’s just very unique and really hard for me to put down.
Compared to the first one (my favorite), this does some things much better and other things not as great. The puzzles are actually challenging here, with lots of creativity and variety. The gameplay too is more varied, with some new tools and ways to explore and fight. The variety is there in the environments as well, with each floor being a surprising change in theming from the last.
My only real criticism, and to be honest it’s a stretch, but I did really enjoy the more “survival horror” tone of the first one. This one has some of that, but the overall tone is much lighter and playful,
But again, I appreciate it for what it is. …
I don’t know what happened with me the first time I played this, but originally I had given this one star. Well recently I have been going back through the series, and decided to try the third one more time. I’m glad I did.
This game is just sooo fun. There’s really nothing quite like the Luigi’s Mansion series - the tone of it, the vacuum sucking gameplay, the storybook exploration. It’s just very unique and really hard for me to put down.
Compared to the first one (my favorite), this does some things much better and other things not as great. The puzzles are actually challenging here, with lots of creativity and variety. The gameplay too is more varied, with some new tools and ways to explore and fight. The variety is there in the environments as well, with each floor being a surprising change in theming from the last.
My only real criticism, and to be honest it’s a stretch, but I did really enjoy the more “survival horror” tone of the first one. This one has some of that, but the overall tone is much lighter and playful,
But again, I appreciate it for what it is. This is a GIGANTIC improvement over the 2nd game, and I think it does nearly everything right. So if you enjoy exploring a big map (almost like a Metroidvania), finding tons of secrets, quirky Nintendo type gameplay, and just a flavor of cozy survival horror - don’t skip this.

Luigi's Mansion games have always appealed to me in concept. They're point-and-click adventures crossed with Ghostbusters... how could I not love that? But in practice, I've always felt at odds with their controls.
The 3DS titles (both Dark Moon and the remake of the GameCube original) alleviated some of these problems for me. The underappreciated stereoscopic 3D gave me a clearer understanding of where objects and enemies were in relation to Luigi, and gyroscopic aiming was a welcome alternative to the traditional right-stick approach.
So while Luigi's Mansion 3 uses the increased power of the Switch to deliver a larger, more varied and astoundingly beautiful adventure, I couldn't help but feel its return to two dimensions and dual analog movement were steps backward for the series.
That feeling intensified as I played solo through the game's many Gooigi sections, all clearly designed with co-op in mind. Many of these involve doing variations of the same task multiple times or completing a task as Gooigi while Luigi gathers dust in the corner.
I did enjoy the game, and if you're a fan of the series I think it's certainly worth your time. IMO it's a definite step up from the …

Luigi's Mansion games have always appealed to me in concept. They're point-and-click adventures crossed with Ghostbusters... how could I not love that? But in practice, I've always felt at odds with their controls.
The 3DS titles (both Dark Moon and the remake of the GameCube original) alleviated some of these problems for me. The underappreciated stereoscopic 3D gave me a clearer understanding of where objects and enemies were in relation to Luigi, and gyroscopic aiming was a welcome alternative to the traditional right-stick approach.
So while Luigi's Mansion 3 uses the increased power of the Switch to deliver a larger, more varied and astoundingly beautiful adventure, I couldn't help but feel its return to two dimensions and dual analog movement were steps backward for the series.
That feeling intensified as I played solo through the game's many Gooigi sections, all clearly designed with co-op in mind. Many of these involve doing variations of the same task multiple times or completing a task as Gooigi while Luigi gathers dust in the corner.
I did enjoy the game, and if you're a fan of the series I think it's certainly worth your time. IMO it's a definite step up from the last home console iteration. It may be one of the most expressive and well-animated games I've ever played. And if you have a co-op partner confident enough to control Gooigi, the low points of my experience may become your high points.
Plus it's got Polterpup, a very good boy who deserves a spin-off game.
This is my first foray into the Luigi's Mansion series, and unfortunately it has given me pause about trying out the other games of the trilogy. While the visuals are great, everything else about the game is submerged under layer upon layer of tedium that sucks all of the life out of the room.
The controls are clunky and awkward. Normally this is a feature rather than a bug of many survival horror games. I guess if you squint really really hard you can almost sorta kinda say that Luigi's Mansion is just Mario Resident Evil, but there is never any tension in the game, never any fear of dying. This is an obviously unfair comparison as this game is not attempting to be survival horror, but what else can you do when the controls rather than adding to your feeling of being overmatched by the spooky scary enemies, just leave you feeling, well, awkward and clumsy.
The level designs range from pretty decent to painfully uninspired. I did like the more hotel themed levels, but eventually they had to fall back on vaguely Halloween themed cliches around which to create a theme for each floor. Some floors stand out …
This is my first foray into the Luigi's Mansion series, and unfortunately it has given me pause about trying out the other games of the trilogy. While the visuals are great, everything else about the game is submerged under layer upon layer of tedium that sucks all of the life out of the room.
The controls are clunky and awkward. Normally this is a feature rather than a bug of many survival horror games. I guess if you squint really really hard you can almost sorta kinda say that Luigi's Mansion is just Mario Resident Evil, but there is never any tension in the game, never any fear of dying. This is an obviously unfair comparison as this game is not attempting to be survival horror, but what else can you do when the controls rather than adding to your feeling of being overmatched by the spooky scary enemies, just leave you feeling, well, awkward and clumsy.
The level designs range from pretty decent to painfully uninspired. I did like the more hotel themed levels, but eventually they had to fall back on vaguely Halloween themed cliches around which to create a theme for each floor. Some floors stand out more than others, and those floors are often where the main gameplay mechanic of "hoover up everything in sight" was fairly fun. But you can only vacuum sand in the pyramid level for so long before you start to get bored of the whole thing.
I have other nitpicks that I think are more idiosyncratic rather than evidence of flawed game design. The common enemy ghost designs seem lackluster after few levels, a lot of the puzzles are pretty boring to figure out, and the money system seems almost completely pointless since I was never really in danger of getting a game owner. Why did I spend so much time vacuuming up all those coins when I could've been playing a better game?
Overall I found Luigi's Mansion 3 to be a pretty joyless experience aside from the natural Mario charm that it has, and if I'm honest I think the charm is the only reason I finished it. Playing it now has left me wondering why I decided to pick it back up after first trying it out (and not finishing it) upon release. The passage of time only served this game insofar as it let me forget how boring I found it five years ago.
This game looks stunning. The animation is done extremely well, and the graphics are the best on the switch. Story is meh, but is that really what we're playing it for? I would like to see the series take more risks in it's narrative instead of retreading the same antagonist, but it's really not a big deal. The puzzles here are really good. The new implementations of Gooigi, the plunger shot, and the burst all work really well and open up fun new experiences in puzzle solving. Collecting gems was fun and satisfying, but I hardly went back to explore previous floors. After I unlocked a new floor, I just settled with the gems I attained. I managed to obtain a good chunk of the gems on each floor, and maybe someday I'll go back and get the rest of the gems. Luigi's Mansion 3 is probably the best game in the series, but it's hard to say. I really liked playing through this series this Halloween season, and I thought all three games were done well. I found a lot of the boss fights in this game to be fun, but others were pretty bland in comparison. Oh, and …
Read MoreThis game looks stunning. The animation is done extremely well, and the graphics are the best on the switch. Story is meh, but is that really what we're playing it for? I would like to see the series take more risks in it's narrative instead of retreading the same antagonist, but it's really not a big deal. The puzzles here are really good. The new implementations of Gooigi, the plunger shot, and the burst all work really well and open up fun new experiences in puzzle solving. Collecting gems was fun and satisfying, but I hardly went back to explore previous floors. After I unlocked a new floor, I just settled with the gems I attained. I managed to obtain a good chunk of the gems on each floor, and maybe someday I'll go back and get the rest of the gems. Luigi's Mansion 3 is probably the best game in the series, but it's hard to say. I really liked playing through this series this Halloween season, and I thought all three games were done well. I found a lot of the boss fights in this game to be fun, but others were pretty bland in comparison. Oh, and I absolutely hate the boiler works boss Clem. Aggravating controls in that segment of the game. Every other floor was good or great, but boiler works deserves to be at the very bottom of the hotel for it's inclusion in the game. I liked the different themes of the floors, with a few of my favorites being the pyramid floor, the plant floor, the movie set floor, and the fitness studio. Overall, an entertaining experience with satisfying level transversal and puzzles. I will probably return to the series at some point, especially with Dark Moon being rereleased on the switch later next year. Until then, stay spooky!
Read LessI had a little break from gaming, but recently felt the itch again. Luigi's Mansion 3 was a Christmas present, and gathering dust. So I decided to suck off that dust and give it a go.
Narrative
Luigi and friends go to a hotel, unaware of the great danger that awaits them. Everyone but Luigi is captured and Luigi has to go ghost busting through the hotel to find them. For this, he gets a handy vacuum cleaning device from a mad professor he finds trapped in a painting. With this device and his trusty ghost pupper (who sometimes appears) he goes on a mission to rescue his friends.
Gameplay
You walk around, find treasure and catch ghosts with your vacuumcleaner. You also have a few other nifty tricks, like a plunger you can use to pull out stuff and a handy doppelganger. You explore every floor to find access to the next floor and recover your friends. Also doing some puzzles on most floors. Every floor has a unique theme, plenty of ghosts to catch, puzzles, and a boss ghost.
Basically, you stun the ghosts (immediately or after somehow disarming them) and start sucking them up, and slap them …
I had a little break from gaming, but recently felt the itch again. Luigi's Mansion 3 was a Christmas present, and gathering dust. So I decided to suck off that dust and give it a go.
Narrative
Luigi and friends go to a hotel, unaware of the great danger that awaits them. Everyone but Luigi is captured and Luigi has to go ghost busting through the hotel to find them. For this, he gets a handy vacuum cleaning device from a mad professor he finds trapped in a painting. With this device and his trusty ghost pupper (who sometimes appears) he goes on a mission to rescue his friends.
Gameplay
You walk around, find treasure and catch ghosts with your vacuumcleaner. You also have a few other nifty tricks, like a plunger you can use to pull out stuff and a handy doppelganger. You explore every floor to find access to the next floor and recover your friends. Also doing some puzzles on most floors. Every floor has a unique theme, plenty of ghosts to catch, puzzles, and a boss ghost.
Basically, you stun the ghosts (immediately or after somehow disarming them) and start sucking them up, and slap them around until they are sucked up enough. Repeat until you can suck up the ghost completely.
This is where the game sucked the most for me. The controls are very clunky. You have to control aim, and walk with the right and left stick, while trying to suck the right way and motion control up and down. Maybe it was just me, but aiming wasn't very easy. I often got turned around or couldn't properly aim where I wanted. I've read of more people having this issues so maybe I am not that bad of a gamer. But this was annoying to downright frustrating with certain bosses.
The puzzles were fun for the most part. Some were a bit frustrating, especially the timed ones. I've never liked timed puzzles. But most frustration was caused by the controls here as well.
Setting
You're in a hotel, every floor is themed. You have a nautical floor, magic floor, plants, gym, and many more. Every floor looks amazing and has it's own quirks and interesting boss. I enjoyed most of the bossfights, they were fun and unique. Some were super easy and then there were weird difficulty spikes sometimes.
Other
I had one bug/glitch whatever, one puzzle didn't work, I couldn't get it to complete. I did everything that internet said. Fixed it by restarting, but pretty odd.
Conclusion
I had a good time with most of the game. I really liked the themed floors, it all looked really good and interesting. Most bosses were fun. Puzzles were not bad either. Just the controls were too clunky for me and it frustrated me at times. If the controls in the older games are in any way similar, I will not get the remaster they are planning for the second game on the switch.
Oh and one more thing
Enjoyed this one immensely, the perfect antidote to troubled times. The mechanics are weighty, the graphics are perfectly formed and the lighting is excellent in parts. Some standout levels - particularly the rubber duck in the sewers. Relatively challenging puzzles at times too. Only drawbacks I seen were overly simplistic combat and that the loot collected is mostly meaningless. But it's a wonderful 12 or so hours.
I'm not sure why I struggled with the controls for Luigi's Mansion 3 so much. I hope this isn't a me thing. Before I talk about why the controls were so difficult for me, let's do some positives.
So my problems with the controls:
I have never played a Luigi's Mansion game prior to this one, so I have no idea how they were in the past. I got so incredibly frustrated with trying to point my flashlight in the correct direction while walking. I think this largely had to do with the fact that my left joycon has started drifting. Yet this almost ruined the experience for me. I really wanted to play the little extra minigames they had, but I couldnt stand another moment with frustratingly trying to point Luigi in the correct direction.
I like ghosts and I like Luigi (more than Mario, actually), so I decided to give this a try. This is my first Luigis Mansion game and also my first Nintendo Switch game, so double new experiences. The game is incredibly charming and full of so many details. My favorite thing to do was watching Luigi waiting in the elevator and then start humming the elevator song. I always waited for like a minute in the elevator just to hear him. The music is beautiful and very fitting for the game. I tried to find the soundtrack but it doesn't seem to be anywhere... if anyone knows where to find it, then let me know! So, why did I give it 3 stars instead of 5? Well.... controls!!! They were driving me nuts! I couldn't aim anywhere, and just turning around was a nightmare... Also, the game started a little bit slow, but got more interesting as I progressed through the floors. In general it is a brilliant game, but with awful controls... but, if you get to play it co-op with someone else, it gets easier and more fun!
As a character, Luigis personality is masterfully abundant and expressive on screen while surrounded by painstaking environments, goading on the curious and the collector to the very end.
While the journey feels long, its pace is segmented into digestible adventure. In the back half, repetition or mechanic guess work becomes noticeable. Even so, each hotel floor bursts with new character and the title is packed with detail, thought and charm throughout. A favourite moment;
Luigis Mansion 3 is a densely packed fun house. Its animated spirit is an enormous fit for the young and young at heart in the physical realm.
A charming and beautiful game! The animation is on-point and the gameplay of vacuuming up Ghosts is as fun as ever, and with additional improvements the best it has ever been. There are a couple of places where you have to back track that feel far too much like padding but a small blemish in a fantastic game. Shout-out to Gooigi, a green goop copy of Luigi that makes puzzles more interesting.
I don't play through too many games anymore, but this one was worth the investment. It took me about 16 playing hours, but each hour that carved out of my day to play kept me coming back! I will agree with some of the critics, the controls are frustrating at times, and Guigi is a Slimy side-kick. But the way the game continued to open creatively as the adventure progressed pleased the child inside of me. This game is about a vacuum... How do they do this? The Nintendo Franchise is built on a plumber, and now his timid brother yields a Vacuum to save the day... Simply Amazing! If you read this, I encourage you to fight through the cumbersome controls, look past the flaws, and see the entire Picture that is before you. I assure you that fun will be had.
It's a fun, simple, and repetitive game. Relatively short which is great.
this is legitimately one of my favorite games. the music and visuals are absolutely top notch and the game has a sublime atmosphere. the gameplay is also just really good and fun too.
Put a major pause on this one after I played it a bit around Christmas 2019.. picking it back up to see if I can finish it up.
While it's definitely commendable how much variety the developers were able to cram in this game in terms of environments, I would've preferred more regular hotel-like levels. These kinds of levels were the ones I enjoyed the most - they are this series quite unique specialty, their level design allows for more interesting exploration and it was here, where the immersion and while playing reached their high points for me. Variety is possible in such levels as well, case in point: the overgrown hotel level. Regular old pirate, tomb or whatever aesthetics just aren't that exciting when they're not the main focus of the game.
Walmart is having a pretty nice sale on a bunch of Switch games and Luigi's Mansion 3 was under $50! So excited to get this one in my grubby hands soon ლ(╹◡╹ლ)
I'll write a review tomorrow, but this is better than every Uncharted game.
My daughter asked if we could play through this game this month. I never actually finished it. I had a game breaking glitch occur that I didn't see any record of online. The game leaves your last three autosaves available for you to load up into so it was an easy enough situation to resolve. I just didn't want to fight the boss I just beat again. So the game got put on my shelf for almost 2 years. I told my daughter yes.

Going back to it has been so fun and playing it in October (AKA Spooky Season) with my kids has felt perfect. It isn't really scary. It just has some of the aesthetics of horror. Sometimes my son will cover his head with a blanket when a ghost spooks us. But this is always followed by him peeking out and seeing the ghost is like a red Slimer, giggling, and then yelling advice at me.
Gooigi is a perfect Player 2 for kids. He can always be useful, but he is only sparingly necessary, and he never loses Luigi's health.
Everything is so detailed and pleasing. I have wondered in my brain AND aloud if this …
My daughter asked if we could play through this game this month. I never actually finished it. I had a game breaking glitch occur that I didn't see any record of online. The game leaves your last three autosaves available for you to load up into so it was an easy enough situation to resolve. I just didn't want to fight the boss I just beat again. So the game got put on my shelf for almost 2 years. I told my daughter yes.

Going back to it has been so fun and playing it in October (AKA Spooky Season) with my kids has felt perfect. It isn't really scary. It just has some of the aesthetics of horror. Sometimes my son will cover his head with a blanket when a ghost spooks us. But this is always followed by him peeking out and seeing the ghost is like a red Slimer, giggling, and then yelling advice at me.
Gooigi is a perfect Player 2 for kids. He can always be useful, but he is only sparingly necessary, and he never loses Luigi's health.
Everything is so detailed and pleasing. I have wondered in my brain AND aloud if this will become an annual tradition. We watch "It's the Great Pumpkin, Charlie Brown" every October. Why not play Luigi's Mansion 3 every October?

I'll probably finish it in the next week. I'm on the tenth floor of
*I didn't know where to put this in my status, but there is a cat that has appeared once so far that made me backtrack through two previous floors. It wasn't fun. I kept saying aloud that I hated the cat, and my kids would boo whenever the cat was on screen.
Played my cousin's copy when I visited him, and I unlocked about half? of the floors. It was fun! It's not a perfect experience, but I'm just very glad it's not a repeat of Dark Moon. Looking forward to finishing the game next time I get to visit him.
I just finished Luigi's mansion 3. My only complain about this fun game is: why does Luigi keeps getting scared if he already proved to be a badass ghost killer? I mean, I agree for the first two floors, but after beaten so many bosses. What is wrong with you, Luigi?
Its just okay. The animations are great but the story/gameplay gets old quick. Some of the puzzles are clever but that's it. Got all the Boo's/Gems and beat the story so considering this one done.
There's nothing better than sucking up ghosts and slamming them. It's so satisfying! The graphics are Pixar level good. The variety of rooms are fun and keep the game interesting. Some cheap parts in the game that are very frustrating and the controls at times are annoying, but a gorgeous, fun game.
Dear Luigi,
I don’t have the energy for a review at the moment but I must tell you that your game is simultaneously beautiful and infuriating. We had a fun time playing but we are glad to put this game behind us.
Sincerely,
Gooigi
I just finished playing this with two of my young children. I found the game very charming. We all loved the humor of the game. The kids were laughing hysterically at times. It was a lot of fun. We are looking forward to going back and playing through the first two games together.
Collected all gems and boo's but not the multiplayer collectibles.
I need an opinion from those who finished the game! Does it get significantly better from level 8 onward?
For a bit more context: I've completed 7 stages already and so far I haven't really been enjoying myself. I liked the charm at the beginning but it has already grown a bit old (seems like I'm really not the targeted audience). The game is a bit too easy and I'm kinda let down at how linear it is. I was really expecting something more Metroid/RE oriented since nobody seemed to like the level structure from Dark Moon so it's a shame they didn't go for it IMO. Also is it me or the original is more fun? I'm eager to revisit that to make sure.
Anyways, I'm thinking about dropping it unless someone states it gets really better after floor 8. With this many hours left to finish the game I'd probably be able to go through Silent Hill 1, which I never played before. Also money is not a problem since I have no worries about selling it.
Thanks a lot fellow Grouveeans <3
I like the combination of puzzles with light combat mechanics in Luigi’s Mansion 3. It makes for a more low-key gaming experience. The addition of Gooigi is a great mechanic allowing for better diversity of the puzzles than previous games and adding to the bizarre world lore (is Gooigi the soul of Luigi? Is that why Luigi goes limp when he spawns).
Bosses are the weakest part as they are puzzles you must solve under pressure before they eat your health away. Luigi’s play control is not focused on quick movement or precision, which is irritating when fighting the bosses. The bosses are almost all ghosts and that makes the variety and use of your mechanics a repeat with the other ghosts you meet.
The characters and animations are all top notch and fun to see. Though apart from Ghost Dog, they haven’t introduced any noteworthy or reoccurring characters.