Status killerstar Oct 29, 2025
Hard mode done, including the "good" ending, which is kind of lame.
Hard mode was quite uneven in terms of balance. Random enemies in general felt just too tanky, while early bosses were relatively easy.
Then, from "unidentified nativa" onwards, the bosses were extremely spongey and hit like a locomotive. Every other Providence attack was a one-hit-kill.
Attack balance felt …
Hard mode done, including the "good" ending, which is kind of lame.
Hard mode was quite uneven in terms of balance. Random enemies in general felt just too tanky, while early bosses were relatively easy.
Then, from "unidentified nativa" onwards, the bosses were extremely spongey and hit like a locomotive. Every other Providence attack was a one-hit-kill.
Attack balance felt also off. Special moves did almost no damage, while the simple range Beta attack melted their health bar (relatively speaking) and had massive knockback that could essentially stunlock bosses until I ran out of juice.
That meant that playing "fun" by mastering perfect dodge and parries and performing counters weren't effective compared with just spamming range attack, hitting light combos to charge up the Beta gauge and repeating over and over again.





