Remake of The Legend of Zelda: Link's Awakening
4.07 average rating based on 1766 ratings
The Legend of Zelda: Link's Awakening is, quite literally, a dream. Whereas other games in the Zelda franchise are tied to the game's convoluted and varied timelines, Link's Awakening has always felt different than those other installments due to this game's attempt to break from what we already knew this franchise to be. Despite the name, there's no Zelda. Ganon isn't mentioned. The Triforce is irrelevant. Maybe this was all because Nintendo didn't want people to take a Game Boy game too seriously as part of this franchise, or maybe it was a way for Link's Awakening's team to play around with what this series could be, testing the waters of this series' potential.
In any event, Link's Awakening is the perfect game to remake, a dream that can be reconfigured and reimagined. This has already been a game that Nintendo has played around with before, as the guinea pig for their Game Boy Color, but it's nowhere near as big of a change as what Nintendo has done with the version for Nintendo Switch.
Link's Awakening was my first Zelda game, and as a kid, it always confounded me, despite as an adult realizing this is probably one of …
The Legend of Zelda: Link's Awakening is, quite literally, a dream. Whereas other games in the Zelda franchise are tied to the game's convoluted and varied timelines, Link's Awakening has always felt different than those other installments due to this game's attempt to break from what we already knew this franchise to be. Despite the name, there's no Zelda. Ganon isn't mentioned. The Triforce is irrelevant. Maybe this was all because Nintendo didn't want people to take a Game Boy game too seriously as part of this franchise, or maybe it was a way for Link's Awakening's team to play around with what this series could be, testing the waters of this series' potential.
In any event, Link's Awakening is the perfect game to remake, a dream that can be reconfigured and reimagined. This has already been a game that Nintendo has played around with before, as the guinea pig for their Game Boy Color, but it's nowhere near as big of a change as what Nintendo has done with the version for Nintendo Switch.
Link's Awakening was my first Zelda game, and as a kid, it always confounded me, despite as an adult realizing this is probably one of the easiest, most straightforward Zelda games ever. But even though I would often get confused about what to do next in this game (use the damn phones, you young idiot!), I would love just exploring Koholint Island. Other Zelda games felt too expansive for me to grasp, but Link's Awakening was just right, a world I could explore with no real purpose and enjoy. I probably spent hours as a kid simply cutting grass, looking for rupees or secret entrances.
Despite playing Link's Awakening as a kid for hours upon hours, this remake felt fresh to me, like a dream I hadn't thought about in years, but came back and hit me with a wave of nostalgia. Often, certain areas of the game would take me a few minutes for me to realize what it's Game Boy version had been, and then I felt completely at home once more.
Maybe the biggest surprise - and worry - for me, was to play this game in a way that wasn't broken up by frames. I sort of love how the original game was frame-by-frame, so I could explore every aspect of each, searching for hidden secrets. Here, it's all one big world and because it's all seamless, I almost felt like the world was smaller than it once was. Especially with the new map - which has the lovely addition of being able to add markers - it becomes harder to break this world down, piece-by-piece. It's the same world I know and love, it just looks and feel different than what I remember.
I actually don't know if people who didn't play the original Link's Awakening would be able to appreciate some of this remake's best changes. Certain items are just always available for use now, rather than taking up the A-B buttons space, and there's far more to do for those who just want to explore the world, which boosts the replayability significantly. I spent far too much time with the Trendy Game, trying to collect Mario characters, fishing for bigger fish and creating my own dungeons - the game's most significant addition, that also feels like a trial run for an eventual "Legend of Zelda Maker".
Link's Awakening is one of the few Zelda games I come back to every few years, and while this remake is prettier, flows better and makes some nice improvements on the game overall, I don't know if this is what I'll now come back to, or if I'll go back to the Game Boy version. There's something quaint and concise about the original version that I think gets lost in translation. For many, I imagine this will be only their second Zelda game, after the expansive Breath of the Wild, and I think maybe Nintendo felt the need to make this game more epic to appease those fans. I don't know why, since it's overall the same world and same story, but this remake feels bigger than it has before. Maybe I'm just biased for the classic, or maybe I'm just misremembering the original, like a dream I can't quite make out anymore.

I have never played the original. But this remake is done very well.
This game is a faithful remake of the old Zelda game. The graphic and art style is gorgeous. The only problem that I have is the game is a bit short and definitely not worth $60.
I prefer the old version of this game. This version is very beautifull and I'm glad for the music's orchestrated, but for dungeons is better the old perspective. In the eagle's tower dungeon I was so lost for this reason bc i didn't know where to jump. Sometimes we need the old perspectives to continue.
"Hey, do you know how in basically every Zelda game since ALTTP having a fairy in your inventory means you get auto-resurrected if you die? Well, it no longer happens and we will not say anything to you about it! Why? Because fuck you!"
This game is frustrating to play.
That's twice now I get stuck for quite a long time because the combination of art style and camera perspective kept me from noticing there was a way where it seemed there was none. Cute as it looks, I am not a fan of this at all so far.
Been freshening myself up on Grezzo's last top-down Zelda by doing a three-heart run of the Link's Awakening remake in Hero Mode. Instantly I was reminded of the absolutely atrocious frame drops in this game. I can usually forgive less-than-perfect performance, but this game was and still is a disaster in that department. Not holding my breath, but I really hope Echoes of Wisdom fares better there.
I love the artstyle in this game. Reminds me of an old pokemon game. The gameplay is lots of fun and its still challenging at parts. Exploring the island biome is a nice change of pace from Hyrule. The items were all very unique and the dungeons were fun.
Having fun revisiting a childhood classic in remake form. Wish the frame rate would stay consistent though, there are a lot of slowdowns, especially when transitioning areas
I don't know if I wasn't paying attention in 2019 or I just forgot but this is a PHENOMENAL remake. Firing on all cylinders. I really hope this is inspiring Nintendo to work on more 2D Zeldas behind the scenes.
Nintendo really liked their stories about the protagonists causing destruction during the Game Boy era, huh?
Really nice-made remake! But i don´t get it why this game has so many slowdowns. i can't understand how it successfully got through nintendo quality control with the lags. The music is really good and the character models well made. When i have to choose between the GB version and the remake, i would choose the GB version. Nevertheless you should play this game.
Honestly, I can see why people are nostalgic for it, and it is still very good for what it is (a remake of a 30 year old game). But if you missed it, you really don't have to play it, ESPECIALLY if you played link to the past and were content with that experience or if somehow you weren't a fan of it.
I enjoyed it, and the make-your-own-dungeon thing is a neat concept, but I kind of bounced off of it, and since a lot of the top rewards in the game are for that, there were some things that weren't very gratifying.
The story is a big question mark too.
I love zelda and other than the last 2 tiers of the dungeon maker, I 100%'d this, so it was still a good time.
I remember picking this up and the last Link's Awakening Amiibo at my local gamestop. The good old days of being able to walk into your local video games store without the risk of contracting a deadly virus. How I miss those days. Anyways, I started this video game immediately after returning home and was instantly hit with nostalgia. The opening sequence sent chills down my spine! I sat through and finished this game in a few days with some help from guides (I couldn't remember all the solutions for all the puzzles, call it old timer's brain). It was a great remake with a very cute art style. I would recommend this to anyone who enjoys Zelda. It was great jumping into an old-school Zelda title after spending hundreds of hours in Breath of the Wild
I got used to this game’s unusual art style pretty quickly, but not to its constant frame drops. It’s a bit disheartening that a mainline Zelda game is in such a state to begin with, but especially that the game was not supported after release to fix it.
As OoT, Wind Waker, and Twilight Princess were my childhood games, I’ve tried a whopping five 2D Zelda games before this and never really got super into them. No, not even that one. No, not that other one either. Despite a handful of complaints I have, this one seems better, or at least easier for me to get into. I got about halfway through I think so far. I’m not absolutely dying to play more of it or anything, but it’s mostly pretty fun. Will keep going 1-2 dungeons per day and see it through.