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4.34 average rating based on 1283 ratings
4/5
Played about 70 hours on Switch.
This game slaps. It's interesting to me that this is my third attempt at playing it, and somehow, everything just clicked. I think part of that was playing it on the switch, where I think this game shines, but there were a few other factors as well.
I played along with the Resonant Arc podcast - which was great in terms of helping me understand the story as I went and I loved the thematic analysis that they went into. I also played with a GameFAQs guide, something I haven't done in years - which was excellent (thank you bover). It was just really satisfying to get everything during this playthrough and I could really appreciate the game design more this way. Lastly, I got really into the sphere grid system. I opted for the expert sphere grid this time around, and I loved that I could charge my characters down aurons path and make them yoked up early on. The game was still challenging despite this.
The gameplay here is fantastic, strong emphasis on buffs and debuffs, turn order, and stats. As I said, the sphere grid is an excellent character progression …
4/5
Played about 70 hours on Switch.
This game slaps. It's interesting to me that this is my third attempt at playing it, and somehow, everything just clicked. I think part of that was playing it on the switch, where I think this game shines, but there were a few other factors as well.
I played along with the Resonant Arc podcast - which was great in terms of helping me understand the story as I went and I loved the thematic analysis that they went into. I also played with a GameFAQs guide, something I haven't done in years - which was excellent (thank you bover). It was just really satisfying to get everything during this playthrough and I could really appreciate the game design more this way. Lastly, I got really into the sphere grid system. I opted for the expert sphere grid this time around, and I loved that I could charge my characters down aurons path and make them yoked up early on. The game was still challenging despite this.
The gameplay here is fantastic, strong emphasis on buffs and debuffs, turn order, and stats. As I said, the sphere grid is an excellent character progression system as well. The mini-games, I actually got really into. I got the ultimate weapons for all characters which, while a chore, was really satisfying to do. Having said that the requirements should've been dialled down - I never want to play Blitzball again. There's even more optional content that I didn't get into this time around and might come back for someday - dark aeons, omega ruins, monster arena, the don tonberry trick. For now I've had my fill.
The story is interesting. I like the concept, I like the characters mostly, and the writing is okay. I think the scene direction and camera work is horrific and undercuts most of the game. A lot of people call attention to the Home sequence as fantastic but it was so ugly to watch I couldn't take it seriously. There are some strong notes at the end of the story that really landed for me as well. I ended up really enjoying Tidus as a protagonist.
I'm really glad that this game proved me wrong.
I realized that I wrote this as a status when I first joined the site, but never actually wrote it as a review. I'll add more to this eventually, but honestly, what I said before covers my love for it:
I own FFX/X-2 on PS2, PS3, PS4, and Vita. I have the Collectors and Limited Editions on PS3, standard on Vita, and the Limited Edition on PS4.
I've played through X at least 5 times, but have only completed X-2 once (with a second playthrough nearly completed before I ended up starting up some other games).
FFX is my favorite game of all time, so I have no shame.
My inner child can now be freed from Zanarkand.
Don't know what I hate the most, dodging 200 bolts or via infinito.
Btw extremely useful guide is you go for 100% on FFX2 https://gamefaqs.gamespot.com/ps2/562386-final-fantasy-x-2/faqs/23915
Games like FFX are responsible for videogames being taken seriously as an art form. The narrative is soaring, at times heartbreaking. The extra graphical and musical polish of this remaster are perfectly judged. There are thought-provoking moments of introspection throughout. Spira is rich in character and exposition.
FFX-2 is a lot more light-hearted, but it's another solid action adventure in a familiar world.
There's a minimum of sixty or seventy hours of vintage JRPG gold here. Enjoy.
It's rare that I would stan a remaster this much. However, this game included the extra bosses and aspects that the North American edition I had played when I was young did not include. My friend bought this for my husband and me as a wedding gift, along with a gold PS4 and controller and FFXV and a Mortal Kombat and a couple other games he knew we would like. What an amazing (and over-the-top) wedding gift.
When I was young, I gave FFX-2 an earnest shot but didn't get as into it. Now, with the advent of trophies, and me always being a completionist, I was motivated more than ever. Mind you, it helps that I used multiple guides to ensure I would get 100% completion in FFX-2; it's one of those games where, if you miss something simple, you could be denied 100%, and I see that as a valid fault of the game. After playing FF5, I much more enjoy the class system that is alike FFX-2's. In fact, I absolutely loved the battle system of FFX-2 on this playthrough, and thoroughly enjoyed maxing out all the classes.
The audio of both games are excellent. I was …
It's rare that I would stan a remaster this much. However, this game included the extra bosses and aspects that the North American edition I had played when I was young did not include. My friend bought this for my husband and me as a wedding gift, along with a gold PS4 and controller and FFXV and a Mortal Kombat and a couple other games he knew we would like. What an amazing (and over-the-top) wedding gift.
When I was young, I gave FFX-2 an earnest shot but didn't get as into it. Now, with the advent of trophies, and me always being a completionist, I was motivated more than ever. Mind you, it helps that I used multiple guides to ensure I would get 100% completion in FFX-2; it's one of those games where, if you miss something simple, you could be denied 100%, and I see that as a valid fault of the game. After playing FF5, I much more enjoy the class system that is alike FFX-2's. In fact, I absolutely loved the battle system of FFX-2 on this playthrough, and thoroughly enjoyed maxing out all the classes.
The audio of both games are excellent. I was very frustrated that the Platinum Trophies included the dungeon crawl tower-based game at first, but even that game grew on me considerably. In fact, sometimes that side game pops into my head just as much as FFX/FFX-2.
FFX had always been my favorite Final Fantasy, more so because it was released at the right time. FFIX was tied with it, but the storyline of FFX was so capturing for me and then Kingdom Hearts further solidified FFX in my heart. When I was young, I thought finding the final boss easy was a feat. Now, as an adult, I spent, what, over 200 hours or something maxing EVERY character, EVERY single node of their sphere grid replaced with +4, etc. Modified weapons and armour to absolutely shred, etc. I love the endgame of FFX, maybe others would find it too easy since you basically just rely on Wakka and Tidus's overdrives and can deal constant 9999's or w/e if I recall correctly, but I find that fun and rewarding: you worked hard grinding that Cactuar King or w/e it is that gives the insane AP loop, etc. The extra bosses from the Japanese version were fun and exciting. Just everything about this game is so perfect for me, in many ways it defined my tween/teen idea of games and therefore my adult appreciation of games. The only equally important games for me I can think of might be Legend of Dragoon, FFIX, Tomba, Crash 3, and Super Mario World.
If you are a completionist like me, and enjoy turn-based RPGs, but want to take on an initially frustrating but eventually rewarding dungeone crawl side game, definitely pick this up. You wont regret it.
The tragedy of all this babbling? My husband accidentally deleted the PS4 profile this file was on lol. Not that anybody I know IRL would care about my tremendous platinum trophies and that I went even above and beyond the platinum trophies, but still. Something I always dreamed of as a kid and I finally achieved, but now lost. I hold no grudge though; now that means in 10 or 20 years, I will devote another few days of my life to maxing out these thoroughly fun, engaging, simple-enough but challenging-enough, expansive games. (Oh, and when I say few days, I mean few days actively playing the game, not a few days in total haha. Probly months for that.)
I don't care how people look at this botched PC port of FFX. It ruined the experience for me. Fans don't need to patch a game that got in a bad release state. I also didn't like the updated face models. Some upscaling with alternative gameplay options would've been enough. Currently playing the original release and I'm going to write a review if I finished it.
la riproposizione di Square Enix centra il bersaglio: riproporre due ottimi JRPG ad un pubblico maggiore è un ottimo modo per farli conoscere. Che dire del resto? il X è una pietra miliare del genere, il seguito un piacevole ma strano e bizzarro esperimento, pieno di canzonette e girl power che farà storcere il naso a molti. Consigliato per tutti. Voto: 9/10
Revisitar aquel juego que veía jugar a mi hermano hace más de veinte años es toda una experiencia en sí misma. Es imposible desligarlo de la nostalgia... Final Fantasy X sigue siendo una obra sólida, con una narrativa que se sostiene con firmeza y un sistema de combate y progresión que, incluso hoy, resulta ingenioso y adictivo.
Eso sí, su endgame no envejeció con la misma gracia: pocas cosas tan repetitivas como su contenido secundario. Aun así, FFX supo recoger el legado de sus predecesores y llevarlo un paso más allá. Apostó no sólo por la épica y una historia que se toma en serio a sí misma, sino también por algo más difícil de lograr: dejarnos una huella gracias al peregrinaje de Yuna y Tidus.
En parte no puedo dejar de rechazar FFX-2 porque echa por tierra parte de esa historia de sacrificio a cambio de un final feliz, en lugar de enseñarnos a vivir con la pérdida y valorar el camino.
This game has some good things and bad things... The battle system and progression are good... the story is bad (at least I didn't like it.. most of the time is boring). I must say... that I didn't finish the game because at the beginning you can advance quite good but at some point, the difficulty raises instantaneously and the game forces you to train, train and train in the same stupid place for hours. At the end.. I got bored and leave it in the shell forever.
Well I needed to bind a button to force quit the game on the steam deck because there doesn't seem to be any other way to close the dumb little launcher, but otherwise the game seems to run pretty well on it. It also has actual cloud saves, unlike VII - IX, which is nice.
As for the game itself, the leap in visual fidelity from Final Fantasy IX is really impressive. Granted, I am of course playing the HD rerelease, but the difference is striking nonetheless. Also being the first entry to feature actual voice acting is pretty impressive.
The sphere grid looks like a very clunky and odd way to manage character growth, but I'm optimistic about it.
Getting used to the commingled actions in battles in X-2 immediately after finishing X took a while- frequently the amount of damage done by one attack was obscured by another happening at the same time, or I was distracted by choosing what to do for another character, and it seemed very chaotic compared to the careful plotting of turn order in X. I did like the dress spheres (though it would be nice if the current sphere was also reflected in the walking around 3D models but understandable that the cut scenes don't use them).
Beat the X-2 boss on the first attempt with everyone at about level 50 with Yuna as white mage mostly and switching Rikku between gunner and warrior, and Paine mostly dark knight using the darkness attack.
Skipped a huge amount of side content (story was around 50%), but maybe will try it out on the new game plus. May not play it completely through again but I'd like to get all the dress spheres.
Just finished the first one after 50 hours, didn't do anything really clever at the end except leveling up (while getting Yojimbo, the Calm monster captures, exploring the omega ruins a little but not completing them). Really liking the battles in this one (maybe better than 7, or 8 and definitely better than 9) though fighting the same enemies repeatedly gets tiresome when grinding. Used Yojimbo for the first time to finished off the end boss, paying him 20,000 two or three times and he was really good at dodging those swiping sword attacks. Other than that Auron and Wakka were leveled up enough to do 9999 damage or near it every hit, interleaved with summons to soak up overdrive attacks- but 4 or 5 failed attempts before getting strong enough to do that.
Biggest complaint is not getting an airship that goes mostly anywhere over a 3D landscape set to synth flying music midway through the game, and the unskippable cut scenes.
Just made it past a hard boss that was getting healed by a floating regenerating skull thing by getting most of the party and Aeons into overdrive before the battle.
Still a great experience for this HD remaster definitely a must play for JRPG fans. Didn't bother with X-2 LOL
Solid 8.5/10
Playing X/X-2 simultaneously got me thinking: what would the leveling system of X-3 look like? I guess this would depend on whether it's a sequel or if they did a prequel game. On that note, if they did a prequel, what would it focus on? The Machina War and the beginnings of Sin, or something else we know a bit less about, maybe?
I think some kind of combination leveling system would be interesting, like bringing back the sphere grid, but it's a grid for each dress sphere (instead of the learn-abilities-by-using-abilities system of X-2), and all characters get class flexibility.
(I've read a few articles recently basically stating that X-3's overall story is written but they wouldn't work on it until after the VII remakes are done, if at all, so this isn't really like a serious thing. Just kind of wondering what other fans of the games would like to see. I also would like to pretend that the book doesn't exist but that's not really relevant to this.)
I think pretty much everyone here knows by now that the Tales games are my favorite as far as series go, but FFX is my favorite game of all time.
I've been seeing a lot of articles and memes about it lately for whatever reason, and it really made me want to play again. I have so many unplayed games, but I guess I really just needed an old comfort game this weekend, so I started it up on Saturday and sunk a good bit of time into it this weekend.
I think I might simul-play X-2, and just go back and forth between them as I feel like it. I've only played through X-2 in its entirety once (in high school, and only at like 60-something% completion because I wasn't using a guide) and have started it a few other times, but I really want to do a 100% playthrough. Last time I tried, I think something was screwy in the official guide and I got frustrated and quit in like chapter 3 because my % was off. I just really enjoy the dressphere/leveling and want to play both, haha. I think if I'm not strictly playing X-2 and …
I think pretty much everyone here knows by now that the Tales games are my favorite as far as series go, but FFX is my favorite game of all time.
I've been seeing a lot of articles and memes about it lately for whatever reason, and it really made me want to play again. I have so many unplayed games, but I guess I really just needed an old comfort game this weekend, so I started it up on Saturday and sunk a good bit of time into it this weekend.
I think I might simul-play X-2, and just go back and forth between them as I feel like it. I've only played through X-2 in its entirety once (in high school, and only at like 60-something% completion because I wasn't using a guide) and have started it a few other times, but I really want to do a 100% playthrough. Last time I tried, I think something was screwy in the official guide and I got frustrated and quit in like chapter 3 because my % was off. I just really enjoy the dressphere/leveling and want to play both, haha. I think if I'm not strictly playing X-2 and worrying so much about completion, and can take a break with X whenever, I'll probably be more patient about it.
Welp, after beating the entirety of the first game and getting halfway through the second, I found out I may have a defective disc. A cutscene wasn't playing, despite there still being subtitles on the screen. It's been awhile since I last saved, so I'm a bit upset, but I'm gonna try again and hope it actually works this time.
First impressions of Final fantasy x: not impressed. The cutscene to gameplay ratio is absurd, feels more like I’m watching a bad movie than playing a game. Hopefully they let me actually play because I’m still real early into the game (even though it feels like I’ve been playing for awhile). But I had the thought that I’ve already played all the final fantasy games I’d actually like and I’d end up not liking the rest. Hopefully I’m wrong though.
I loved replaying these games on the PS3 and all of the extra content was great as well.
It was good to replay a game that was part of me. Two epic stories for every taste. Despite what is said, my favorite one is FFx-2. I collected almost everything on FFx having fulfilled my object of collecting all Aeons, while on FFx-2 I got 93% complete, having collected 17 out 19 of the dresspheres, where in the end it was undoubtedly a good experience.
My boyfriend never had a PS2, so he's currently playing this, my all-time favorite game, for the first time. I just sit with him while he plays and he'll ask me for suggestions and such, but for the most part, I'm just enjoying watching him experience it for the first time. He just got to Luca last night, which is easily one of my least favorite parts of the game to play because of the tournament, but it's undeniably a turning point in the story.
Should I warn him about Mi'ihen Highroad? Haha...
First session with FFX HD Remaster (PS4). It took a bit of adjustment to playing an 18-year-old game after emerging from the world of The Witcher III! It's quaint to see some old-fashioned immersion-piercing elements in the environments—cartoonish treasure chests! shiny save points! Already feels strikingly like a relic of a bygone age...
The opening is not as promising or arresting as my memories of that of FFVII (the only FF game I've completed heretofore), unfortunately—the world, the story, and the characters of FFX's first one-and-a-quarter hours feel thin and unconvincing. Talk about an uninteresting protagonist, too. Perhaps this one is a grower—I'll keep playing to see if things improve.
Graphically, the human characters look curiously unsettling during in-engine cinematics: their blocky models, unsophisticated animation, glazed expressions, and inelegantly remastered textures are glaring in smooth HD. They look fine during player-controlled sections, but this game seems to feature a lot of cinematics (both in-engine and FMV). Perhaps these flaws are just consequences of age—and perhaps many of the games I remember looking great in the years around the turn of the century haven't aged well—but somehow I can imagine the simpler 3D graphics of an older game (e.g. …
First session with FFX HD Remaster (PS4). It took a bit of adjustment to playing an 18-year-old game after emerging from the world of The Witcher III! It's quaint to see some old-fashioned immersion-piercing elements in the environments—cartoonish treasure chests! shiny save points! Already feels strikingly like a relic of a bygone age...
The opening is not as promising or arresting as my memories of that of FFVII (the only FF game I've completed heretofore), unfortunately—the world, the story, and the characters of FFX's first one-and-a-quarter hours feel thin and unconvincing. Talk about an uninteresting protagonist, too. Perhaps this one is a grower—I'll keep playing to see if things improve.
Graphically, the human characters look curiously unsettling during in-engine cinematics: their blocky models, unsophisticated animation, glazed expressions, and inelegantly remastered textures are glaring in smooth HD. They look fine during player-controlled sections, but this game seems to feature a lot of cinematics (both in-engine and FMV). Perhaps these flaws are just consequences of age—and perhaps many of the games I remember looking great in the years around the turn of the century haven't aged well—but somehow I can imagine the simpler 3D graphics of an older game (e.g. FFVII) being more enjoyable in crisp HD, while FFX looks awkwardly 'transitional' in character.
(I like graphics from all eras of video game history, so I'm not one to write off an old work just because it looks technically inferior to modern games—I don't even think a lot of the latest games look better than games I played back in the 1990s and 2000s. Perhaps the character art of FFX just isn't to my taste.)
Also, the voice acting! Not good, so far. Not good at all.
OK, that was all pretty negative, but it's not so bad that I'm not interested in continuing, at least for a bit—the environments look pretty good, and the gameplay feels fine. I remember Edge magazine giving this 6/10 at the time of its initial release, which had previously put me off. Can't remember why I picked this up for PS4, but perhaps I wanted to see if I'd missed out on a great experience, given its otherwise positive critical reception. We'll see.