So this game plays a lot like SMT, which is a wonderful thing for me. But also it also makes it less appealing for a general audience. You won't like this game if you don't like walls of texts that expose you to bunch of lore to explain why your cute monsters evolve into literal gods that hold the threads …
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So this game plays a lot like SMT, which is a wonderful thing for me. But also it also makes it less appealing for a general audience. You won't like this game if you don't like walls of texts that expose you to bunch of lore to explain why your cute monsters evolve into literal gods that hold the threads of another dimension.
But on the side sometimes you will manage to reach 3000 ATK on your robot and make it evolve to that

And that's where it shines, I think the monster evolution is probably the most fun I had in any monster taming game, that's including a bunch of pokemon and SMT/Persona games. This is where they put the most effort and I spent probably 10 hours just trying to discover what hides behind those black silhouettes. The fact that some designs are really out there is definitely a big bonus for me but I assume it will be a deterrent for many peoples when your cute flower monster evolves into a waifu.
Some of them will require specific stats and you will need to put them in the digifarm for a while, some of them will be unlocked through fusion between two specific digimon that need to have the proper personality, for some of them you will need to craft specific items etc .... It's really fun in my honest opinion, but it's a bit "Excel the game" some times.

Regarding the gameplay, while I really liked the second half of the game getting more challenging and requiring to swap your entire roster to make sure none of them are weak to a specific element or you will get oneshot by late game bosses (that's on normal difficulty) there's definitely some area for improvement because the "stagger" mechanic is really weird and the overall experience feels like the preparation for the fight is more enjoyable than the fight itself. I finished in story difficulty in the end. The great animation on special moves made the fights visually pleasing though.
What positively impressed me is the story, it got a lot more interesting at some point and even the sidequests had some cool moments. Mild spoiler warning, but some NPC you engage with in the first half digivolve and when you encounter them again after the timeskip they are in ultimate form, but that also applies to the ones you chat with during sidequests i thought that was neat.
overall it took me 50 hours to complete the sidequests (except those outer dungeons because f that) and the field guide.
I'd recommend this game to anyone who loves turn based JRPGs, monster taming games, has nostalgia for Digimon or a combination of the 3. But for sure if none of those apply to you I don't think it will click because there's nothing revolutionary either, just a very well-made game that leans into a niche genre.
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