Main game
3.32 average rating based on 1208 ratings
It's a good game for the start of the series, but the difficulty jumps around a lot. Music is great and boss designs are cool, but the game lags a ton and bosses are easily manipulable. Hoping that the other classic games are more playable than this. NOTE: beaten without glitches, no zipping or pause glitch.

I played a lot of Mega Man growing up. I remember only being able to look at the box the first couple of times because my mom thought it was a violent game, due to the box art. That iconic US front cover looks kinda messed up and hilarious to me, but the blue, EU box art was sick. The in game pictures on the back blew me away and I couldn't wait to play it.
Eventually I got to play and realised how difficult it is. The first few months I couldn't even beat one level, and I never beat the entire game until a couple of years ago, as an adult. It's still insanely hard imo, as most Mega Man's, but the absolutely legendary and incredible music makes you want to strap in and just trial and error until you get to the boss, learn its pattern and beat it - it is so satisfying for a gamer.
The level design is fantastic as well as the enemies, their movement and sounds, and the difficulty in this case is a good thing - because it's by design. Iconic title that most of us has played at one point …

I played a lot of Mega Man growing up. I remember only being able to look at the box the first couple of times because my mom thought it was a violent game, due to the box art. That iconic US front cover looks kinda messed up and hilarious to me, but the blue, EU box art was sick. The in game pictures on the back blew me away and I couldn't wait to play it.
Eventually I got to play and realised how difficult it is. The first few months I couldn't even beat one level, and I never beat the entire game until a couple of years ago, as an adult. It's still insanely hard imo, as most Mega Man's, but the absolutely legendary and incredible music makes you want to strap in and just trial and error until you get to the boss, learn its pattern and beat it - it is so satisfying for a gamer.
The level design is fantastic as well as the enemies, their movement and sounds, and the difficulty in this case is a good thing - because it's by design. Iconic title that most of us has played at one point or another, and a game that I would recommend to anyone that hasn't played it yet.
I am in the process of finishing up an "Introduction to Mega Man" course. Although completing the first Mega Man was an optional exercise for the course, how could I not?! I set out to start the game and finish it. The course required that I beat Mega Man 2, 3, 6, and then 1. I fear that going 2, 3, 6, and then 1 forced the experience to be a bit skewed, but I pushed forward nonetheless. Here are my impressions.
The game’s appearance is very minimal, clean, and quaint, especially when coming from the artistic colors and visuals seen in Mega Man 6. The colors are basic and the HUD is minimal, featuring only a seven-digit score at the top-center of the screen and a health bar in the usual spot for the series. I found the minimalism somewhat charming, in a retro way - even if only because I knew I was playing the first ever Mega Man game.
I was shocked to find there were only six robot masters in the game instead of the traditional eight, which began in Mega Man 2. There also were no E-Tanks or weapon-tanks to pick up to recharge ammo, …
I am in the process of finishing up an "Introduction to Mega Man" course. Although completing the first Mega Man was an optional exercise for the course, how could I not?! I set out to start the game and finish it. The course required that I beat Mega Man 2, 3, 6, and then 1. I fear that going 2, 3, 6, and then 1 forced the experience to be a bit skewed, but I pushed forward nonetheless. Here are my impressions.
The game’s appearance is very minimal, clean, and quaint, especially when coming from the artistic colors and visuals seen in Mega Man 6. The colors are basic and the HUD is minimal, featuring only a seven-digit score at the top-center of the screen and a health bar in the usual spot for the series. I found the minimalism somewhat charming, in a retro way - even if only because I knew I was playing the first ever Mega Man game.
I was shocked to find there were only six robot masters in the game instead of the traditional eight, which began in Mega Man 2. There also were no E-Tanks or weapon-tanks to pick up to recharge ammo, and there are no traditional “safe zones” that we see before each robot master in future iterations. I also can’t help but complain about the way that Mega Man moves. He feels a bit “slippery” to me. He also feels heavier. This made jumps that would be easy in Mega Man 2+ more difficult than they needed to be. The absence of these things help me understand how great Mega Man 2 actually was on improving in its predecessor.
Mega Man 1 is undoubtedly inferior to its sequels, but I still have to admit that I loved the experience. Not to brag, but by the time I came to play Mega Man 1 I was pretty good at the game - so good that Mega Man 1 gave me little to no difficulty. I was able to beat the game in one sitting in just over two hours. I’m glad to experience the series’ roots and, most importantly, claim that I’ve beat it.
Even though it's a tremendous pain in the ass compared to the other games in the classic series, it's still rewarding and has that "Fuck yeah, I just beat the original Mega Man!" quality.
Não sei, eu sinto que o jogo é uma ótima introdução ao NES pras pessoas, ou seja, é divertido, simples, tem bons gráficos, ótimas músicas e boas mecânicas para um jogo de plataforma.
É desafiador no sue nível, te proporciona umas horinhas dependendo do seu nível nesse tipo de jogo, mas não é um jogo muito longo, considerado os padrões de hoje claro. Ainda sim, eu acho um bom jogo pra introduzir a franquia. O jogo mostrou o potencial do nosso querido bombardeiro azul!
Mega Man was the first Mega Man game I ever played. Whether that was a good thing or not is a matter for debate.
I was drawn to purchase Mega Man due to the general popularity of his character, but the first game in the series just didn't sell it for me. Don't get me wrong: the game is good. But other Mega Man games are just better.
But let's be fair to Mega Man - it was starting from scratch, in a world without updates to iron out the kinks. It started a series which still hasn't died (at the time of writing this, Mega Man 11 is in development) and the game should be credited as a trendsetter and definitely a classic NES game.
But this game has its share of problems, and the first of these is the difficulty. I enjoy challenging games, moreso than cakewalks. I mean, that's why I love NES games so much - they're a refreshing challenge, something to really test my abilities as a gamer. But I enjoy a fair challenge. Many (though not all!) sections of Mega Man are straight up unfair - Yellow Devil and the beginning of the Guts …
Mega Man was the first Mega Man game I ever played. Whether that was a good thing or not is a matter for debate.
I was drawn to purchase Mega Man due to the general popularity of his character, but the first game in the series just didn't sell it for me. Don't get me wrong: the game is good. But other Mega Man games are just better.
But let's be fair to Mega Man - it was starting from scratch, in a world without updates to iron out the kinks. It started a series which still hasn't died (at the time of writing this, Mega Man 11 is in development) and the game should be credited as a trendsetter and definitely a classic NES game.
But this game has its share of problems, and the first of these is the difficulty. I enjoy challenging games, moreso than cakewalks. I mean, that's why I love NES games so much - they're a refreshing challenge, something to really test my abilities as a gamer. But I enjoy a fair challenge. Many (though not all!) sections of Mega Man are straight up unfair - Yellow Devil and the beginning of the Guts Man stage come to mind - and the lack of passwords or anything of that sort make it really punishing to get a game over.
Though I've read of graphical complaints of Mega Man, I don't really see it. I find Mega Man's graphical style endearing. Admittedly, there are issues with enemy respawn and screen-clipping, but these issues are technical, not graphical.
The controls are probably my biggest issues with the game. Mega Man feels slow and clunky, he jumps too short and falls too fast. The movement is tiresome, troublesome, and overall contributes to the frustrating difficulty of the game.
Now that we've reopened the games old sores, let's see what it did right. I've already mentioned that I find the graphical style endearing; this applies especially to the character and enemy design. Though the majority of its characters and bosses are simple, they hold a certain charm that defies criticism. The game also has a great 8-bit soundtrack. Elec Man's stage is a particular favorite of mine. Also, the sections of the game which were not frustratingly unfair were a very good challenge that was rewarding to complete. The sense of progression as you gain more powers after every boss is a quality of the Mega Man series which few can emulate correctly.
Mega Man is flawed but an enjoyable experience. I definitely do not regret playing it because it introduced me to the rest of the series, especially 2 and 3, which are my favorites so far. Though it may pale in comparison to its successors, it laid the foundation for a fantastic series; it definitely deserves its spot as one of the great classics of the NES era.
It could've been better, but I liked it. 3/5.
“Mega Man has ended the evil domination of Dr. Wily and restored the world to peace.” – Narrator, Mega Man
So here I am on my laptop penning a review for the original Mega Man in 2017, a game that came out in 1987; four years before I was born. I never imagined I would be writing this however I couldn’t be more excited to do so. Growing up I went from a Master System II to a PlayStation and because of that I missed out on a lot of well-renowned titles. Over the years I have played through some of them but I recently wrote a post about how I wanted to expand what genres of games I play. The timing of this was fantastic as Sony had their ‘Big in Japan’ sale and Mega Man Legacy Collection was only $7.55AUD – an absolute bargain for six titles.
I hesitated before I placed it in my cart the first time. I ended up removing it after a few days. My only experience with Mega Man up until this point was reading on the internet that the series was incredibly hard and that the original in particular was the hardest. …
“Mega Man has ended the evil domination of Dr. Wily and restored the world to peace.” – Narrator, Mega Man
So here I am on my laptop penning a review for the original Mega Man in 2017, a game that came out in 1987; four years before I was born. I never imagined I would be writing this however I couldn’t be more excited to do so. Growing up I went from a Master System II to a PlayStation and because of that I missed out on a lot of well-renowned titles. Over the years I have played through some of them but I recently wrote a post about how I wanted to expand what genres of games I play. The timing of this was fantastic as Sony had their ‘Big in Japan’ sale and Mega Man Legacy Collection was only $7.55AUD – an absolute bargain for six titles.
I hesitated before I placed it in my cart the first time. I ended up removing it after a few days. My only experience with Mega Man up until this point was reading on the internet that the series was incredibly hard and that the original in particular was the hardest. When it was time for the sale to come to an end, I figured it was now or never and I added it to my cart once again and purchased it. Even after the purchase I sat on the game for awhile. Eventually I asked Twitter which game in the collection I should start with and the response was fairly mixed. The two main responses were:
Start with the first one and experience how the series had progressed. Skip the first one and play the second one which is the superior experience. In the end I opted for the first choice as I figured if I could beat the first one that sets a precedent for being able to beat the rest of the games in the series and I wanted to see how the series had developed over time. I didn’t want to have access to abilities from the start that may be ripped from my grasp if I went backwards which is often the case and can have a jarring result.
Mega Man was first released in 1987 on the NES. Previous to its release the team behind the title had worked on arcade games which shows throughout Mega Man. Once you load up the game you are greeted with a screen that lets you choose between six Robot Master stages. In no particular order these consist of: Cut Man, Bomb Man, Guts Man, Elec Man, Ice Man and Fire Man. The non-linearity aspect lets you choose between each of these stages. With that in mind, each Robot Master has a weakness towards a certain weapon obtained from defeating another Robot Master which whilst unnecessary in defeating them can make your time with the game easier.
As I progressed through Mega Man I didn’t realise that there was any kind of story at all. I just accepted the narrative that had me pulverising robots and then Dr. Wily at the end. It wasn’t until I beat the game, saw the credits and looked into it that I realised the game had a basic story in the instruction manual. On a side note wouldn’t it be nice if all digital games included a digital copy of the instruction manual?
Click here for the full review... https://thewellredmage.com/2017/08/16/mega-man-1987/
My god. This game woke up and chose violence.
Undoubtedly one of the hardest platformers I've ever played. I fell in love with the series back then, but was never truly able to get closer to finish the game. My younger self jumps with joy for this achievement hahaha. Jokes aside the game design by the time was not so good. You can see some of the things that would become the series staples, but everything was in it's early stages. A nice piece of gaming history.
I've never played a Mega Man. This isn't the one that people LOVE, but I still wanted to see what it's all about. I'm playing on an RG35XX, which has convenient shortcuts for using save states. Without them, I'd throw this game into a lake.
The controls feel good, and the hit feedback is satisfying. Not being able to aim sucks a fat one - especially with the helicopter enemy things in the Cut Man level (I beat "GUTS MAN" first). I think this may be my favorite RG35 game yet.
Looking forward to where the series goes from here.
Beat entirely in slow motion 30 frames per second. I do not recall playing this back in the day so this was an entirely new experience, and it was awesome to see how the series began. It was not as polished as the subsequent games (particularly when I accidentally started a stage I had already beaten) but I was still very impressed. I started with guts man and that sequence with the moving trap door platforms over a lot of nothing was among the worst platforming I have ever experienced. If I was playing without save states i would have gotten game over even with 10x lives. It was not until reading a walkthrough afterwards that I found out the platforms only dropped over the damaged sections. Ok so it was not as terrible as I thought but I still died a few times while testing it. The rest of the platforming in the game was actually not that bad. There were some cheap parts, but I found certain parts in 2 and 3 were worse. Next I did cut man because rock beats scissors, which was correct. I was confused at first how to use the guts weapon, since …
Beat entirely in slow motion 30 frames per second. I do not recall playing this back in the day so this was an entirely new experience, and it was awesome to see how the series began. It was not as polished as the subsequent games (particularly when I accidentally started a stage I had already beaten) but I was still very impressed. I started with guts man and that sequence with the moving trap door platforms over a lot of nothing was among the worst platforming I have ever experienced. If I was playing without save states i would have gotten game over even with 10x lives. It was not until reading a walkthrough afterwards that I found out the platforms only dropped over the damaged sections. Ok so it was not as terrible as I thought but I still died a few times while testing it. The rest of the platforming in the game was actually not that bad. There were some cheap parts, but I found certain parts in 2 and 3 were worse. Next I did cut man because rock beats scissors, which was correct. I was confused at first how to use the guts weapon, since it did not shoot anything. Until I found the first big block and figured it out very quickly. This was not the only weapon that could affect the environment, opening up alternate paths or optional loot; a wonderful feature that sadly did not make it into the later games. The scissor boomerang was good for hitting slightly above and below, especially for those short enemies that could not be hit from the same elevation. Another shot could not be fired until the scissors returned though, so this weapon left me defenseless for a while. Next I did bomb man because I figured scissors would cut the fuse. They did ok but were not his weakness. The bomb was a crappy weapon that was difficult to aim and took way too long to explode. Give me contact, proximity or remote detonation. I only used the bomb a couple of times to hit enemies that were significantly lower. I did not notice if there were weak walls to bomb, which was a serious missed opportunity.
Next was iceman as I figured bombs would blow up ice. Nope, so he was a grueling fight. I could avoid the ice shots via careful jumping, but that would be extremely difficult at normal speed. Next was fireman obviously. I knew that fire and ice would counter each other in some way. The long range ice shot was decent, and it was here that I found out it could freeze fire pillars and those tough jumping enemies. Fireman himself was the hardest boss because his shots came too fast and too close together to not take hits. It seemed to be about having enough hp to tank a few hits while owning him with ice shot. God forbid fighting this guy with the basic shot! The fire shot was sweet because in addition to a normal horizontal shot it put a little shield around Mega man, which was great for hitting very close enemies at awkward angles, similar to leaf shield. Next was electric man, who seemed to have the most sophisticated stage and was quite tough but fell quickly once I figured out he was weak to cut. The bolt weapon was by far the best because it hit in a wave and directly above and below. I found the M platform creating weapon here and got some use out of it.
Optimal boss order: bomb, guts, cut, electric, ice, fire.
I made it through Wily's stages and did not have too much trouble with the bosses. Electric shot was used a lot. The clone was tough as I tried to keep him at range and snipe with the basic shot. I finished him off with the fire shield when he would not get out of my face. Who has the contact damage now, bitch. I really liked how the repeat boss fights were spread out with stages in between, unlike the gauntlets in the later games. By the time I got to the final boss I had only 2 hp, thanks to fireman. I let myself die to come into the fight at full hp. Damn even this primitive game had good checkpoints.
While not as good as later games in the series it was great for the time and among the better NES games.
8.0/10
There are some things I like about this first entry in an iconic series, but for the most part, I don't like this one. Picking which Robot Master to fight is great and trying out different weapons is neat, but the Wily levels are just insufferable. The physics are also a little weird with Mega Man dropping like a brick. Sadly, even the music is pretty mediocre. I played this one because I want to experience the whole series, but there's definitely a reason that people tell you to just start with Mega Man 2.
I don't know if I'm ever going to beat the yellow devil.
Played it a little bit for the first time. It's very hard! I've grown with the Mega Men X series and Super Mario World, so it's hard for me to play something that is not as fluid as those.