I remember the first time I ever heard of the Half-Life series. It was on this show called Game Sauce that we had on extended cable, and it was a segment about the then upcoming Half-Life 2. I didn't know anything about Half-Life, or why it was so hotly anticipated, and then when Half-Life 2 finally came out, it seemed like the world was set on fire, and I played it on our new PC we had gotten recently.
For whatever reason, I've never actually played the original Half-Life, though. And for some reason, I got a real hankering for it a few days ago, and that happened to coincide with the 25th anniversary, so it was free on Steam. So, it was meant to be.
I've been playing a lot of shooters lately. Specifically the "boomer shooters" that hearken back to the shooters of the 90s like Doom. I've found many of them quite frustrating, but Half-Life never irked me the same way. I think I kind of get the reason, too. Half-Life actually has level design. The amount of time I spent floundering in games like Boltgun or Amid Evil really harmed my enjoyment of them, but I was never unsure of where to go in Half-Life. The difficulty was another thing, entirely, though. The enemy soldiers are basically Terminators that detect me as soon as I'm within the same zip code and fire with unerring accuracy and can take way more bullets than I would assume from what their models look like.
So many times you'll walk around a corner and get blasted by a sniper you would never have noticed, or an attack helicopter that is zooming around above you to pick you off if the minefield isn't enough. It's frustrating, but also kind of funny. I think it doesn't bug me too much because all of the different encounters are very different, with different goals. It's not just the amount of enemies that you're fighting, it's their placement, and some other kind of environmental hazards.
The difficulty also sort of helps characterize the main character. It's interesting how the game doesn't necessarily make Gordon Freeman feel like an unstoppable badass super soldier like the Master Chief, but rather some guy who happened to get lucky with his high tech suit of armor, and the ability to time travel via quick save and quick load. It makes me feel like I could make it through these events. Why? Cuz Gordon did.
I remember hearing about how not great the final section of the game is, and it's not untrue. Xen is interesting. It's so kind of drab compared to Black Mesa, and some of the encounters there are straight up baffling. The fight with the giant testicle headcrab took me quite a while to grasp. Then the battle with the Nihilanth. It's not exactly the most exciting final battle in a shooter I've seen. And I'm not sure if any of the other Half-Life games had real boss fights.
I've now beaten every Half-Life game apart from the expansion for HL1 and Half-Life: Alyx, but I'm not gonna get a VR headset any time soon.
It's nice to visit a part of gaming history that I've never been to, and have it make sense why people remember it so fondly. Now if only I could get shooter devs to take inspiration from this...