Main game
3.85 average rating based on 1156 ratings
TFBW is like its predecessor in most ways. The major changes involve doing away with equipment save cosmetic stuff, and slightly changing and simplifying the battle system. The game world feels significantly more empty than its predecessor in numerous ways. Less unique people and interactions, no fulfilling side quests, not many laugh out loud moments, a plot centered on Cartman who is a terrible character, dull music, little inspiration to explore, the new buddy system and out of battle abilities mostly feel basic and like lost potential, and just generally no feeling of anything special going on like SoT. I imagine younger fans of the show would enjoy it more, but this one gets a hardy meh/5 from me.
While i thought Stick Of Truth was nothing short of a triumph, this game is limp and boring. The gameplay is mindless, and boring, uninteresting. It doesent help the 'arc' in the show it is based on are some of the worst episodes in the show. The superhero episodes in South Park are behind the tames, not funny, and for the first time for south park- LAME! And so is this game. Cannot recommend, and i am a superfan of the show.
So I've borrowed South Park from a friend to play on the switch, and I did enjoy it. However the last game already nailed the atmosphere of the town of South Park, so the only really new thing about it was the combat system. Instead of a more classical turn based rpg, this time it's a tactical rpg. And I prefer this combat system. There's a lot of emphasis on pushing and pulling enemies, to keep them away from your backline (very important because later enemies can basically one-shot your glass cannons). Crowd control is a must, and even though it's pretty basic, it's fun. It's pretty unfortunate that I did have some hard and soft crashes of the game. Something that I really dislike, especially on a console game. I enjoyed the game for what it was, but it's nothing special, and I would only recommend it to any South Park fans.
Took me about 20 hours to finish it. Not as great as The Stick of Truth but still an enjoyable experience if you're a fan of South Park.
What I Liked:
What I didn't like:
Took me about 20 hours to finish it. Not as great as The Stick of Truth but still an enjoyable experience if you're a fan of South Park.
What I Liked:
What I didn't like:
Overall, I enjoyed it. I love South Park, and The Stick of Truth is one of the best cases of using a license properly. So it was gonna be hard to top it. But I'm glad Fractured But Whole still gives the fans enough to have an enjoyable time for about 15-25 hours, depending on your playstyle.
The novelty of having to play a game like this for the first time cannot be replicated so that obviously had an effect on my enjoyment too.
If I were to rate it, I'd probably give it 7.5 - 8/10.
P.S Like the previous game, no point in playing it if you haven't seen South Park. You might still enjoy it but you'll miss more than half of the fun.
Much better combat than Stick of Truth, though not as hard.
Slightly more grounded storyline than Stick of Truth, but less funny overall (and a little less pointed satirically).
About the same length, but comes bundled with Stick of Truth anyway.
I think I prefer the first one on the whole, but this is still pretty damn fun.
I was on vacation and then I had the post-vacation depression moment. Let's just not go there. Anyway: extreme heath means I can't play many games (like Once Human and Destiny 2...) so I had to make due with an oldie but goodie. Still love it.
Beat on hardest difficulty (Diabolic) during free trial of Ubisoft +. This game was better than Stick of Truth, though I found the story to be a little less engaging. Maybe because I am more interested in medieval fantasy than super heroes, and the story took a bit longer to get hilarious. The slower movement speed and fewer fast travel points did not help. I was not sure what kind of super power to have. I wanted to be a difficult to kill tank, and settled on speedster instead of brutalist. I got wrecked the first few fights and even wondered if I should lower the difficulty, but it was doable once I got the hang of the battle system. The combat was much better in this game; tactical with range and position instead of the simple Jrpg style. I certainly appreciated the option to turn off QTEs so I could focus on the brutally difficult turn based combat. I also used the minigame helpers for outside combat, because otherwise that shit would have gotten on my nerves. The artifact system was less engaging than weapons and armor though. There didn't seem to be much choice involved, just use the …
Beat on hardest difficulty (Diabolic) during free trial of Ubisoft +. This game was better than Stick of Truth, though I found the story to be a little less engaging. Maybe because I am more interested in medieval fantasy than super heroes, and the story took a bit longer to get hilarious. The slower movement speed and fewer fast travel points did not help. I was not sure what kind of super power to have. I wanted to be a difficult to kill tank, and settled on speedster instead of brutalist. I got wrecked the first few fights and even wondered if I should lower the difficulty, but it was doable once I got the hang of the battle system. The combat was much better in this game; tactical with range and position instead of the simple Jrpg style. I certainly appreciated the option to turn off QTEs so I could focus on the brutally difficult turn based combat. I also used the minigame helpers for outside combat, because otherwise that shit would have gotten on my nerves. The artifact system was less engaging than weapons and armor though. There didn't seem to be much choice involved, just use the biggest number. I used 3 artifacts from the ubisoft club that I upgraded to 100 over the course of the game. The last basic slot was for something I found, and I crafted 105 stuff for the purple slots. The best gold slot artifacts were the one from the detective comedian side quest because it gave +1 to movement, and the camp sash though I did not pay attention to the special effects of these artifacts. I did not bother to find all of Big Gay Al's cats though, so no idea what that reward was. I also did not get the final time fart nor fight Morgan Freeman. For the DNA slot I went for strength boost without any health penalty. I went from mutant strength, to pimp strength, to ungodly strength, to gorilla toughness to psychotic rage.
I used the Assassin's Creed outfit but switched the gloves to red because it matched better. Later I switched to the tank armor with spiked gloves, all painted gold and purple. I did not like the speedster dash attack because it often left me in a bad position behind enemy lines, so when I could choose a second class I went cyborg and swapped in the taunt block. I loved using double action to attack followed by blocking. The block lasted 2 turns so I was still being useful and protected during my missed turn. Later for my third class I chose assassin and swapped in the ultimate. That move had good range and made me invisible for 2 turns, so it was the same deal around using double action. There were also times where I only did 1 action, or used double action on revive and healing items. I liked all of the party members and found them all useful. The game design here and with the enemies was excellent. Call girl was my favorite because of her long range attack. I could keep her at a safe distance and put out reliable damage plus defense down. Her ultimate hit all enemies, which was good but I preferred to focus fire with single target ultimates. I only used her melee abilities a couple times. Professor chaos was great for crowd control because of his decent range confuse with no cooldown. I could reliably make an enemy attack another enemy for big damage while also preventing that enemy from advancing on me. That enemy could also restrict other enemies from moving. His other abilities were not so useful; decent damage and the minion could take a couple hits at least. My last party member that I took for the hardest non boss fights was Wonder Tweek, because of his ice crowd control. He had a good heal but not the best damage and defense. For close range tank I liked Captain Diabetes for his versatile moveset. He did not have a block but with 2 moves giving protection and the ability to hit in all directions, he proved incredibly useful. I used his ultimate a lot simply because he was usually in position for it. Super Craig was a good tank early on but I stopped using him because he sometimes could not attack because he did not have any moves to hit vertical. Tupperware had a good main attack that hit in all directions but his other abilities were a bit dubious. The gun turret could be useful for damage, decoy and blocking, but it could also easily end up useless. His swapping ability was good but very situational. It would pair well with Fastpass and his swap heal, as long as Tups went before the enemies. I liked Fastpass for his invisibility, initiative and mid ranged attacks, though he often went down when exposed. Him, Diabetes and Kite were my team for most of the game. Kite was a great ranged attacker with useful support, but could only attack horizontal. He worked best when paired with a tank and I liked the large area on his ultimate. Mosquito was one of the worst heroes because of his high risk high reward fighting style. If he managed not to die in a single hit he could inflict a lot of damage and restore his health at the same time. Plus he was fast and could try playing it safe with the vertical gross attack. Toolshed had a cool double direction long range knockback, which could keep multiple enemies at bay with correct choke points, but the damage was not great. His standard attack was awkward V shaped, so I did not use him unless I had to. The Coon and Mysterion were very similar as melee dps that had trouble staying alive. The Coon's ultimate was pretty good for hitting all enemies, and his position swap with an enemy at least gave options. Mysterion was more useful dead because of chill and confusion. With a good choke point he could block it and make the enemies kill each other. I beat the blood fountain battle by repeatedly confusing a random tank enemy to beat the birthday vampire for slightly more damage than the fountain could heal. I pretty much only used those 2 characters in the Casa vampire dlc because there was no option otherwise. Henrietta was the best support character with healing, protection, lifesteal buff, curing, and ultimate that hurt all enemies while healing all allies. Her offense was not great but she really helped keep the others alive. The final character Mintberry was very weird. He was another support with minimal offense. His 2 turn cooldown ability could make any ally a tank for an adjacent enemy and his ultimate could negate all enemy damage. Otherwise he had to spend 2 turns alternating between his knockback and flying buff to keep that damage block up. A very gimmicky character that is incredibly useful for the hardest difficulty.
I did not use a lot of consumables though made sure to have a healthy supply. I would have used a lot more if item use was a free action like in the previous game. I crafted costumes just to get my skill up and made a ton of revives, antidotes and tacos to get my skill high enough to make 100 power artifacts. I was above the recommended power level for most of the game, which helped offset the difficulty. Things changed at the end as I lost to the genetics lab boss, satanic animals and past self final boss, and had to adjust my strategy to win the next time around. Big boss fights benefited more from straight up damage, defense and healing, while fights with greater numbers benefited more from crowd control. The fights in the vampire dlc were especially difficult and I even missed the Coon until after beating the ape fight. The final battle vs Michael Jackson took several tries to beat as I figured out not to damage him too much while killing off the kids to avoid being overrun. Then it was a matter of staying out of his resurrection area and keeping the kids to a manageable number while throwing what damage I could at him. The Coon and Mysterion spent most of the fight dead, and I used each summon. I rushed through the camp ground dlc on Casual because I was out of time on my free trial, so the battles were largely trivial. The fight against the killers on the docks was very annoying because I lacked any vertical knockback to get the villain into the other guy's attack. Should have used that final girl class vertical knockback, but I managed to get him using time fart to skip his turn. The final alien fight was even pretty difficult on casual so I imagine it would be brutal on highest difficulty. It seemed to be more about surviving in the few safe spaces while the boss damaged himself, so the mintberry damage shield was key. I did 1 battle in the danger deck when I first got there during the story, but it was super hard because it scaled up to my 800+ power level. I barely scraped by and had to use multiple consumables. I do not feel I missed much by not completing that dlc.
This game was clearly made to a higher level of quality than Stick of Truth, with significantly more content. Even though some of the extra content stretched out the time between the excellent writing and combat gameplay. I thank the Jesus that they put in auto win options for the many QTEs and minigames for people like myself that can't stand that sort of "gameplay". The puzzles and minigames were otherwise pretty good and helped with the humor. The only one I did not like was the water level because there was no vertical control. It was hilarious but it should have controlled like Mario. This game is definitely worth experiencing again by watching a let's play, but the ability to freely change classes ironically reduces the gameplay replayability. Still the excellence of the combat, character and encounter design would make multiple playthroughs fun.
8.3/10

Going to try and finish this since it's been sitting on my hard drive for a while now. I don't think I'm too far away. A weekend should finish it up since I believe I am a little over halfway through the game at this point. I'm not sure why I stopped playing, I guess other games just got in the way. Really need to stop starting new titles before finishing others...
Two days and I'm already about halfway through (in-game timer says I'm sitting on just a little over 10 hours). Game is hilarious. Really enjoying it. I noticed I got a code for Stick of Truth so I'll definitely be replaying that in the future.
God, I'm so glad I wasn't able to play Fractured But Whole until now, especially considering the only new material we're apparently getting this year was the Pandemic special. I really needed new South Park content in my life, and so far this game delivers in spades.
A few hours in, and I'm OK with it but it has a few things that irk me. A number of things in the game seem designed to waste the player's time. The incredibly slow movement speeds, the sparseness of fast travel points, the un-skippable and really long animations every time you do an ultimate move or a companion move, the really long press and hold timers are just a few of them. It also feels pretty laggy every time it goes in and out of a loading screen, but I'm not sure if that's an issue on my side. I'd actually enjoy the game if there was any way to fix these issues.
Finished the main story on Mastermind and the 2 DLC campaigns on Diabolical. I was gonna attempt to 100% everything, but after realizing I'd need to play through the main story 2 more times - once for a full Diabolical run and again for a Token Life run - I decided against it.
I'm still gonna try and experience as much as I can of this hilarious game before I put it down for good. I currently plan to:
I've definitely got my work cut out for me, but I wanna make sure I experience all of the laughs this game has to offer.
My dog was laying next to me as I finished this game and he farted right when I used the most powerful time-fart. Definitely helped with the immersion.
The overall experience was fantastic. The humor was great and the game play and new fight mechanics were excellent. My only complaint was with the story. It plugged along great for the first 80% of the game, but then seemed to either wrap up too quickly or just ran out of steam. Overall, I would recommend this game for South Park fans and even those that just enjoy a fun, relatively quick, and easy to grasp RPG.
Few hours into this and I'm liking it alright, but I can't help but feel like it's really a pretty lazy recycle of Stick of Truth. I get that the South Park world is pretty specific, but I'm basically navigating the EXACT same map with some minor tweaks and mechanical improvements. It's interesting because usually if a sequel basically just does the same thing as the original, I'm like "Sure, fine, I mean I liked the first game so this is fine." Splatoon 2 is a great example. Love that game even though I recognize that it's hardly a sequel. But so much charm gets lost here because I feel like I already did all of this. Almost wish I had just skipped Stick of Truth, because TFBW feels like the better game of the two, but it's just hard to shake this feeling off.
Craig's dad collects yaoi of his son. I know this is South Park but I'm still creeped out at this.


Just finished it completely on Steam. Overall it was a good game. Not sure where I consider it compared to The Stick of Truth. Worth a play.