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Blasphemous

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Blasphemous

Sep 10, 2019

Main game

3.82 average rating based on 822 ratings

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Blasphemous is a punishing action-platformer that combines the fast-paced, skilled combat of a hack-n-slash game with a deep and evocative narrative core. Explore this nightmarish world of twisted religion and discover its many secrets hidden deep inside. Use devastating combos and brutal executions to smite the hordes of grotesque monsters and titanic bosses, who are all ready to rip your limbs off. Locate and equip relics, rosary beads and prayers that call on the powers of the heavens to aid you in your quest to break your eternal damnation.
Release Dates
Sep 10, 2019 (Worldwide)
Linux, Mac, Nintendo Switch, PC (Microsoft Windows), PlayStation 4, Xbox One
Apr 09, 2021 (Europe)
Nintendo Switch
Feb 24, 2025 (Worldwide)
Android, iOS
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User Stats
3837
In Collection
407
Wish Listed
176
Playing
1861
Backlogged
How Long Is Blasphemous?
Main story: 16.2 hours
Main + extras: 25.3 hours
100% completion: 30.6 hours
Total completions: 52
Zubera
Zubera gave Feb 12, 2020
Zubera gave Feb 12, 2020
Lit on the Spot - Review
This review is for the Nintendo Switch version

LIT ON THE SPOT - REVIEW

Dark Souls is one of the most influential games of its generation, becoming not just a genre (Souls-like) but also lending elements of its design, like its minimalist storytelling and slow-paced combat, to numerous other games. Blasphemous is certainly one of them, shamelessly borrowing everything it can from Dark Souls – from its narrative structure and mechanics to its sound design – and putting it in a 2D Metroidvania with a strong and unique aesthetic. The game may often fail at adapting parts of Dark Souls’ formula, but it’s an impressive effort nonetheless.

Blasphemous’ world is one in which the Christian notion of guilt and penance was taken to extremes. Abominations “with only faith in their hearts and only rage in the guts” prowl the lands, butchering the living, and the man who made it all happen did it because he prayed for punishment: “He prayed for pain, so he could ease the guilt that sharply pierced his soul. Then the Miracle manifested itself,” one of the characters explains to the protagonist. But what did that man do to deserve such punishment? He was born. For this guilt that he so deeply felt was …

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LIT ON THE SPOT - REVIEW

Dark Souls is one of the most influential games of its generation, becoming not just a genre (Souls-like) but also lending elements of its design, like its minimalist storytelling and slow-paced combat, to numerous other games. Blasphemous is certainly one of them, shamelessly borrowing everything it can from Dark Souls – from its narrative structure and mechanics to its sound design – and putting it in a 2D Metroidvania with a strong and unique aesthetic. The game may often fail at adapting parts of Dark Souls’ formula, but it’s an impressive effort nonetheless.

Blasphemous’ world is one in which the Christian notion of guilt and penance was taken to extremes. Abominations “with only faith in their hearts and only rage in the guts” prowl the lands, butchering the living, and the man who made it all happen did it because he prayed for punishment: “He prayed for pain, so he could ease the guilt that sharply pierced his soul. Then the Miracle manifested itself,” one of the characters explains to the protagonist. But what did that man do to deserve such punishment? He was born. For this guilt that he so deeply felt was actually inherent to his human condition: he believed in the idea that every person is born guilty and that is only through pain, suffering, and penance that they can cleanse their sinful souls. The monsters, then, are the fruit of a so-called “miracle”; the divine punishment that finally came after being so fervently desired by the pious. Blasphemous, therefore, is in direct conversation with Christianity, presenting cruel and twisted versions of some of its basic notions to expose their actual cruel and twisted nature – and it’s no wonder the player will find several crucified people in the course of the adventure.

The characters in the game, then, are always suffering. Most of the time, they are the ones that bring this suffering unto themselves, like a Pilgrim who wants to traverse that thorny land alone and barefoot. But you also meet a religious man who keeps watching a woman being tortured in front of him, feeling deeply sad for her. Blasphemous is filled with religious people that, when faced with pain and suffering, see something sacred.

The endings, without going into detail, are pessimistic ones, as they don’t seem to change so much the ideology that rules that world. Blasphemous shows that faith is a powerful abstract force that you cannot easily kill and destroy with a sword. Therefore, if it becomes twisted and cruel, faith becomes a highly transmissible and almost incurable disease, infecting the minds of the people, planting roots so strong that can easily resist the blows of fact, logic and reason.

The imagery here is strong: for a game called Blasphemous, it’s only fitting that amidst all the religious symbols, and all the gore, there would also be so much phallic imagery thrown in for good measure. There’s the constant presence of the protagonist’s pointed capirote-like helmet, adorned with thorns, and there’s the sword he carries, called Mea Culpa, whose blade appears penetrating a woman’s body during the opening cutscene, and then being slowly removed, being passed through several hands as the blood makes the blade’s veins stick out and become prominent.

Regarding its design, Blasphemous clearly looks at Dark Souls as a role-model, copying, with varying degrees of success, a lot of its elements. As in Dark Souls, the worldbuilding here is developed through item descriptions – which are unsubtly labeled “lore”. As in Dark Souls, characters here often speak in cryptic terms and some of them even end their lines with a sardonic laugh. As in Dark Souls, the world presented is one in ruins, rife with nightmarish creatures. The combat is also slow-paced, based on parrying and dodging. The protagonist heals with Estus Flasks – or Biliary Flasks as they’re called here –, which are then refilled by resting at Bonfires – or praying at Shrines as it’s called here –, an act that also respawns enemies. When the protagonist dies, they don’t leave experience behind – thank God – but part of their magical bar, which must be recovered. The similarities never seem to end.

The game, however, suffers from some very obvious problems. Traps that can instakill you, for example, work better in a 3D game, like Dark Souls, than in a 2D Metroidvania, because there you have more space to spot the traps and maneuver around them: you can move the camera down from the ledge you are standing on, for example, and see that there is a sea of bloody spikes waiting for your character below. Now, in a 2D game like Blasphemous, you can’t see the spikes below what the screen shows, making some jumps a random leap of faith. Besides that, in a Metroidvania, the player is constantly wanting to get from one place of the map to the other very quickly to get items that have finally become in their reach, but that is rendered difficult and frustrating by all the traps they always have to look out for.

As in Dark Souls, exploration is a key part of the experience of a common Metroidvania like Blasphemous, but, unlike Dark Souls, Metroidvanias requires constant backtracking as the player revisits areas to find secret paths and hidden power-ups with their newly acquired items. There is backtracking in Dark Souls, but not nearly as much as in a common Metroidvania. Therefore, all the insta-kill traps in Blasphemous work against its structure, discouraging exploration by making the act of retreading old paths, which filled with them, a daunting and exhausting quest.

Blasphemous, actually, commits a lot of sins regarding its own genre. In a usual Metroid game, for example, all the things that you collect hidden in the map are useful to you, being power-ups that increase your health and ammo or a new piece of equipment that opens new areas to exploration. Here, most of the things you find in secret spots or difficult-to-reach platforms are “bones” from deceased characters that you have never heard of before. There are more than sixty of them spread throughout the map, and they serve no function whatsoever: they are not power-ups, just random collectibles. If the player is unwise enough to go out of their way to find each and every one of the bones, the reward is just…not worth it, having no impact whatsoever on the gameplay. To make matters worse, the game hints that the reward is actually something great, putting a huge treasure box in the background of the area where you deposit the bones, which makes the actual reveal very anticlimactic. And to make matters even worse, everything you collect in the game has the same appearance, so you don’t know if you’re going through all the trouble to just get a bone until it’s too late. But some of the actual power-ups don’t fare much better. One kind of power-up, for example, is a heart that you can equip on your sword, but the hearts’ drawbacks usually far outweigh their benefits. One of them increases the damage you take but also the one you give to enemies, but the damage you take from them increases to a ridiculous level, rendering the heart, as well as the time the player took to find it, completely useless.

And the game’s problems don’t stop there. Combat is good, but very slow-paced, which encourages the player to avoid enemies instead of fighting them when exploring. Exploring is usually a chore, since fast-travel is limited to just a few far-away spots on the map, making you retread the same areas a lot. The shrines where you save are also problematic, as you recover your health with them, but not your magic. However, you can trade health for magic at any time by making the protagonist cut themselves. That means the player will have to waste their time, cutting the character until their magic bar is full, and then saving to recover all the health lost.

The map is also an abomination, being far from useful: it’s dark and small, with very few things marked on it. So, you found a shop? Good luck remembering where it was when you finally get the souls – sorry, tears – to use on it. You saw an item out of reach? Good luck remembering where it was amidst all the hundreds of collectibles in the game – and pray it’s not just a random bone. And the worse sin of all, which is most probably a bug: sometimes the map shows areas you have never visited, and there’s no way to tell the difference between them and the places you actually passed through.

Some sidequests are also cryptic to a fault. There is one, for instance, where after delivering three items to a character, you must not visit a certain room before speaking to a random man at the other end of the map, otherwise, you will fail the quest and not get a powerful spell. Is there any indication of that? No, not at all. In the same fashion, the true ending of the game is also only unlocked if the player died three times with a random item equipped. If they never bothered to use it – and there is no indication in the story that they should – they will finish the game without a clue of what they could have done differently.

Presentation-wise, Blasphemous boasts are striking look, with a lot of disturbing images, but has a weak soundtrack to complement it. Most areas have a subtle tone playing on the background that leaves no impression at all in the player. The sound design sometimes also fails at mimicking Dark Souls: when you enter any area a very brief, but ominous tune will play, but Blasphemous is a Metroidvania, so you better like that tune, because you’re going to hear it a lot as you constantly move between areas.

Blasphemous is a 2D Metroidvania that is heavily inspired by Dark Souls, but one that fails to realize that not all of that game’s elements translate well to its genre. It has a striking aesthetic, a decent narrative, and some good ideas, but it could have been much more than just a Souls-clone with only a unique theme to call its own.

---> If you liked this review visit us at www.litonthespot.com for more!

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Krauzer
Krauzer gave Aug 28, 2025
Krauzer gave Aug 28, 2025
Krauzer's review of Blasphemous

The first Blasphemous is a dark, atmospheric Metroidvania that stands out for its haunting pixel art and deeply unsettling religious themes inspired by Spanish Catholicism. The world of Cvstodia is beautifully grotesque, filled with striking character designs, memorable bosses, and lore that feels both mysterious and oppressive. Its soundtrack and sound design enhance the eerie, oppressive tone, making exploration a captivating experience.

And while the Soulslike Metroidvania sub-genre is very saturated nowadays, this title still manages to standout by it's artistic style, visuals and unique cultural setting. Where the game falters is in its mechanics, combat, while serviceable, can feel clunky and repetitive, relying heavily on basic attacks with limited depth. This is understandable in my opinion since this is the very first entry to this series, and a bold attempt, I recommend playing the second title if you think that complex combat is a must in these kinds of games.

The level design leans into heavy backtracking, which can become tedious despite the strong visual presentation. Despite these flaws, Blasphemous shines as an artistic achievement, delivering a unique and unsettling vision rarely seen in the genre. If you value atmosphere, lore, and striking visuals over perfectly polished gameplay, it’s …

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The first Blasphemous is a dark, atmospheric Metroidvania that stands out for its haunting pixel art and deeply unsettling religious themes inspired by Spanish Catholicism. The world of Cvstodia is beautifully grotesque, filled with striking character designs, memorable bosses, and lore that feels both mysterious and oppressive. Its soundtrack and sound design enhance the eerie, oppressive tone, making exploration a captivating experience.

And while the Soulslike Metroidvania sub-genre is very saturated nowadays, this title still manages to standout by it's artistic style, visuals and unique cultural setting. Where the game falters is in its mechanics, combat, while serviceable, can feel clunky and repetitive, relying heavily on basic attacks with limited depth. This is understandable in my opinion since this is the very first entry to this series, and a bold attempt, I recommend playing the second title if you think that complex combat is a must in these kinds of games.

The level design leans into heavy backtracking, which can become tedious despite the strong visual presentation. Despite these flaws, Blasphemous shines as an artistic achievement, delivering a unique and unsettling vision rarely seen in the genre. If you value atmosphere, lore, and striking visuals over perfectly polished gameplay, it’s a memorable and worthwhile experience. It is one of the best of it's kind in my opinion, I admit that what made me play this game was the visuals, but I stayed because the gameplay was also very high quality, I consider it a must-play for fans of Soulslike Metroidvanias.

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Toupaloops
Toupaloops gave Jul 5, 2025
Toupaloops gave Jul 5, 2025
A dark souls-like Metroidvania

Blasphemous is one of the greats in the metroidvania genre up there with the likes of Hollow Knight, Ori and Symphony of the Night. What sets it apart is the grim setting and disturbing imagery. You don't forget about this one. The artstyle is sick and insane and will stick with you long after you've beat it. Gameplay is punishing but not as difficult as Dark Souls. Hardest boss only took me 5 tries or so. Full playthrough below:

agersant
agersant gave Dec 25, 2024
agersant gave Dec 25, 2024
agersant's review of Blasphemous
  • Metroidvania with a focus on exploration and combat over platforming
  • Very unique Catholic-horror art style, served by good pixel art and animation
  • Weighty and satisfying combat
  • Cryptic quest lines and puzzles, lots of secrets to uncover
  • A little stingy on teleport locations and movement upgrades, which make end game backtracking slow
PuReaper
PuReaper gave Jan 3, 2024
PuReaper gave Jan 3, 2024
PuReaper's review of Blasphemous

A very solid metroidvania. Gameplay is good and the atmosphere is sublime, both in terms of music, design of the world and characters and in writing. Controls feel a little janky at times, which makes jump and run passages needlesly hard atnd the bosses are also a little inconsistent. Some are incredibly hard some very easy. Its kind of like in Dark Souls where the hardest boss (imo) is in the middle of the game. Still this game is very good and worth playing.

I havent played the sequel yet but I heard that is also very good.

Vallejo
Vallejo gave Nov 8, 2023
Vallejo gave Nov 8, 2023
Vallejo's review of Blasphemous
This review is for the PC (Microsoft Windows) version

I am almost out of the nostalgic clasp of the PS2 era (Not true), and this is a game I really want to write about.

As I said before: I have missed out on more that a decade of video game content for lack of access. That includes a whole bunch of subgenres and trends that have come and go in those years, and several of those trends and new features that for a lot of people are now common ground for me are still unexplored territory. Some are things that I am not really interested in exploring (LoL/DoTA games, Battle royales, freaking Overwatch) but probably the biggest gap and the one that entices me the most is the Demons Souls / Dark Souls revolution. I have never played a single Dark Souls, nor Bloodborne, Sekiro or Elden Ring, and I cannot wait to start playing those as soon as possible (2024 will be my soulslike year, I can feel it). I love Berserk, I love gothic literature and mythology, the lore and narrative of those games were maaaaaade for me, dammit, I really want to give them a try.

Now, one thing that kind of gives me pause is …

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I am almost out of the nostalgic clasp of the PS2 era (Not true), and this is a game I really want to write about.

As I said before: I have missed out on more that a decade of video game content for lack of access. That includes a whole bunch of subgenres and trends that have come and go in those years, and several of those trends and new features that for a lot of people are now common ground for me are still unexplored territory. Some are things that I am not really interested in exploring (LoL/DoTA games, Battle royales, freaking Overwatch) but probably the biggest gap and the one that entices me the most is the Demons Souls / Dark Souls revolution. I have never played a single Dark Souls, nor Bloodborne, Sekiro or Elden Ring, and I cannot wait to start playing those as soon as possible (2024 will be my soulslike year, I can feel it). I love Berserk, I love gothic literature and mythology, the lore and narrative of those games were maaaaaade for me, dammit, I really want to give them a try.

Now, one thing that kind of gives me pause is the difficulty thing. Not that I like all my games to be cookie-cutter easy or anything but I am also past the time in my life when self-imposed challenges of innocuous suffering do not make sense for me anymore. I spend eight years of my life trying to be good in an online game (and somewhat doing a good job there) and at the end of the day things went south for the competitive community and I do not feel I came out a better gamer/strategist/thinker because of it. I busted my balls and my wallet playing rank and keeping up with strategies and monthly metas only to came out at the end of it being a husk of a gamer who has trouble concentrating during cutscenes. Fuck that. I want to enjoy video games, man, I don't want video games bullying me for not having a stupidly useless dexterity level. Fuck Völgarr, is what I'm saying.

With that said... when I saw the first trailer for Blasphemous I jumped from my freaking seat! A souls-like in pixel art? GIVE IT. IN MY VEIN PLEASE. It also happens to mix another game trend that I am excited to experience more: Metroidvanias (I haven't played Hollow Knight, Dead Cells, Cuphead or the like. I know, barely a freaking gamer) So It was a delight to see a tough but fair platforming game here, with a really interesting if somewhat "vague for vagueness-sake" narrative. I really like the elements included in the game and I feel I was able to appreciate them more having a Catholic-Spanish speaking background, which felt amazing.

Some minor things I didn't enjoy were the lack of weapons and attacking variety, the Mea Culpa is very cool and all but gets old really quick. Also the stage design in the Graveyard of the Peaks reeeeeally annoyed for some reason.

But now with the good stuff: The art is fantastic, the scenarios and the lore are dark and mysterious and awesome. The characters, you say? Absolutely iconic, man. Esdras and his asshole sister Perpetva, Our Dear Crisanta, even the hunchback guy who goes around the place saying weird shit, all of them great.

The great stuff? First: The boss fights/design. OMG every single boss fight in this game is FUCKING EXCELLENT. Our Lady of the Charred Visage? Epic. Melquiades? Absolutely fantastic and hilarious. Ten Piedad? freaking great, a just reward from the hype of the trailer. Crisanta and the Final Boss? Cool as fuck boss fights. EXPOSITO SCION OF ABJURATION? A GIANT, FUCKING BABY SOAKED IN BLOOD??? HELL YESSSSSSS. This boss fight is one of my favorite pieces of art ever not only for the mechanics and the lore behind and just the creepy aura all around, but also because the second great thing of this game which is:

The soundtrack. Man this OST hits so freaking hard. Carlos Viola just said "fuck it, we ball" and dropped a soundtrack that easily goes toe-to-toe with any of Motoi Sakuraba's releases. The music really immerse you in the experience and the flamenco touches are just chef kiss. Freaking great.

I have not seen good things about Blasphemous 2, at least from the get go. I will wait a bit to see, but this first one is an absolute gem.

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k0rnbr34d
k0rnbr34d gave Jan 6, 2023
k0rnbr34d gave Jan 6, 2023
Why so serious?

Couldn't stand to play this for more than thirty minutes. So serious it seemed silly. Dark Souls worship to the nth degree. Seemed promising, but the enemy movements and controls weren't good enough to keep my interest. Too bad.

fiovi
fiovi gave Nov 2, 2022
fiovi gave Nov 2, 2022
Me encantó y espero más!
This review is for the PlayStation 4 version

Muy brevemente; me encantó Blasphemous, es un pseudo metroidvania -es mucho más lineal de lo que aparenta- con combate difícil pero justo con un estilo único principalmente basado en la religión católica y otros mitos españoles, muy interesante estéticamente.

El DLC y true ending también son bastante entretenidos y recomendaría la experiencia completa (es necesario jugarlo dos veces) para conseguir los 3 finales, siendo el último, la preparación al 2, el más intenso, pero también más satisfactorio.

A esperar el 2!

Maddmike
Maddmike gave Jan 5, 2022
Maddmike gave Jan 5, 2022
Maddmike's review of Blasphemous
This review is for the PC (Microsoft Windows) version

Steam Curator

Blasphemous isn't the first metroidvania I've ever played, but it is the first metroidvania I've played where the main characters idle animation is bleeding out of his own eyeballs.

The oppressive suffering and Catholic imagery give Blasphemous it's own unique flair, and its retro challenge and difficult boss fights are fun to master.

I do think its exploration is among the weakest of games of its type, specifically because of all the envinronmental hazards that force you to wait over and over again on repeat treks through the same room, but Blasphemous is definitely worth a play even if it isn't the second coming of Christ.

vgulla
vgulla gave Jan 2, 2022
vgulla gave Jan 2, 2022
Fantastic for fans of Metroidvanias AND Souls games
This review is for the Nintendo Switch version

I don't usually trust games that are clearly influenced by Dark Souls, even Metroidvanias - they tend to go for the more frustrating parts of the games rather than balance well. But Blasphemous, despite wearing this influence on its sleeve, remembers both what makes the Souls games good and also does its own thing. It's a really engaging game, challenging and satisfying, with a ton to explore.

kingbk83
kingbk83 gave Jan 2, 2022
kingbk83 gave Jan 2, 2022
Catholicism Meets Metroid
This review is for the Nintendo Switch version

Finished playing Blasphemous on the Switch. It took me a LONG time to get through it (holidays took up time, plus other life things), but I finally finished it over my holiday break from work.

Overall, I don't put it above Ori, Hollow Knight or even the new Metroid Dread, but I still think it's a great game. You play a knight who goes into a land that is like Catholicism on steroids. You fight deranged priests, killer nuns, murderous bishops and a whole slew of other religious symbolism. Along the way, you collect piece of a rosary to gain powers and learn prayers to do special attacks against enemies and bosses.

I do like the game for its relative simplicity in controls. Your knight character can swing a sword (his only weapon), he can parry attacks, he can slide and dodge, and with some easy button combinations, he can thrust attack for greater power or strike down on enemies from above.

Like other metroidvanias, there are loads of secrets to find and achievements to unlock. If you are going for 100%, it likely will take 25-30 hours. I finished at about 90% and got the "good" ending, and that …

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Finished playing Blasphemous on the Switch. It took me a LONG time to get through it (holidays took up time, plus other life things), but I finally finished it over my holiday break from work.

Overall, I don't put it above Ori, Hollow Knight or even the new Metroid Dread, but I still think it's a great game. You play a knight who goes into a land that is like Catholicism on steroids. You fight deranged priests, killer nuns, murderous bishops and a whole slew of other religious symbolism. Along the way, you collect piece of a rosary to gain powers and learn prayers to do special attacks against enemies and bosses.

I do like the game for its relative simplicity in controls. Your knight character can swing a sword (his only weapon), he can parry attacks, he can slide and dodge, and with some easy button combinations, he can thrust attack for greater power or strike down on enemies from above.

Like other metroidvanias, there are loads of secrets to find and achievements to unlock. If you are going for 100%, it likely will take 25-30 hours. I finished at about 90% and got the "good" ending, and that still took me a long time.

The boss fights are fun and the right amount of challenge. It usually took me about 3 tries to beat most of them, some fewer and some more.

The map is very easy to read, but the game can get maze like. It's hard as you move on to know where to go and what to do. You might need a guide, which I always find to be a negative in these type of games.

The graphics are really nice. I love the art style that was used for this game. It fits the theme and tone very well.

The music is lovely spanish guitar, a mix of both acoustic and electric. I'd love to find the soundtrack.

Overall, a great game with some small setbacks, like how easy it is to get lost in the game.

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ElectronicJourneys
ElectronicJourneys gave Aug 5, 2020
ElectronicJourneys gave Aug 5, 2020
Bullet Point Review

PROS

  • Intricate pixel art is unsettling and gorgeous
  • Immersive atmosphere and unique setting
  • World is packed with secrets and rewards explanation
  • Solid controls make platforming and combat consistently fun
  • Level designs are distinct and challenging
  • Subtle soundtrack is moody and effective

CONS

  • Slow navigation makes backtracking for items a bit of a chore
  • Some puzzles and side missions are completely inscrutable
  • A few boss fights are a bit too easy
  • Buggy map irritates throughout
questmarker
questmarker gave Feb 24, 2020
questmarker gave Feb 24, 2020
questmarker's review of Blasphemous
This review is for the PC (Microsoft Windows) version

BLASPHEMOUS's a metroidvania about Catholic folklore and suffering but is often a game you have to suffer through. Beautiful & haunting aesthetic is undercut by tedious combat and backtracking.

QuilDewIvy
QuilDewIvy gave Dec 7, 2019
QuilDewIvy gave Dec 7, 2019
Blasphemous Dropped
This review is for the PC (Microsoft Windows) version

When you riff off of something in design philosophies according to gameplay and themes it's really important that one actually hold true to that foundation and/or offer something actually unique. Salt & Sanctuary understood 2d spacing and level design when it came to a slow methodical action platformer. Blasphemous seems intent on knowing nothing at all.

What's the point of having a disgustingly powerful parry and dodge when the enemies have ridiculously slow attacks and are placed in such easy not very interesting locations? What even is enemy placement here? What's the point of making platforming punishing for failure when the platforming isn't interesting? Why copy the structure of ringing the bells at all?

I had to ask myself these questions while I played a lot as I searched for an answer on why I was playing this game at all other than the indie buzz that barely caught my ear. (4.5/10)

magillfoote
magillfoote gave Sep 22, 2019
magillfoote gave Sep 22, 2019
Lots of style over little substance

The absolutely gorgeous art direction in this game wasn't enough to keep my attention through the parts where it dragged. A particular complaint is the save point system, which results in you running through the same parts of the levels over and over to get back to where you died. Still, you can't deny that this game looks great, and it plays well enough to more than earn a passing grade.

Surizard
Surizard updated their status Dec 2, 2024
Surizard updated their status Dec 2, 2024

The Purpose is fulfilled.

guileffb
guileffb updated their status Oct 15, 2024
guileffb updated their status Oct 15, 2024

After spending a LONG time with FFVII Rebirth, I finally finished and moved on.

Tried King's Field IV and, although I loved the atmosphere and music, I hated how slow it is. I knew the combat sucked, but I didn't know puzzles and checkpoints would be a mess as well. Maybe I'll come back to it someday.

Now I'm trying Blasphemous and... well, it's a Metroidvania alright. Will it get better? Kinda only enjoying the visuals, so far.

I desperately need a good game to lose myself in...

gedrickdelfuego
gedrickdelfuego updated their status Sep 25, 2024
gedrickdelfuego updated their status Sep 25, 2024

I am having so much trouble getting into this game. It feels far too much like classic Castlevania where you move slow and end up spamming attack before jumping out of the way. The controls are striking me as uncomfortable as well, somehow I always end up coming short when jumping because the mid-air movement feels off.

I can't exactly say it's gripping me and pulling me back in.

I downloaded both Blasphemous and Moonscars, and Moonscars is gelling a lot more with me, it feels a lot snappier and dialed than Blasphemous. Perhaps one day I will check out this game again but this is my third attempt since it came on to PS+ and it never feels right in the hands.

BurningKirby
BurningKirby updated their status May 21, 2024
BurningKirby updated their status May 21, 2024

So I just saw someone in a random discussion on another site say that Blasphemous is often mislabeled as a metroidvania and like. I played this through not all that long ago. It's like textbook metroidvania, right? Like I don't see how you could argue it's anything but. Am I crazy? I know genres can get a bit muddy these days but metroidvanias are typically fairly easy to identify I think.

Noukie
Noukie updated their status Apr 12, 2024
Noukie updated their status Apr 12, 2024

Pretty hard but fulfilling gameplay. The pixelart is amazing and the lore in this game is obscure but nice if you do some research.

WerqKween
WerqKween updated their status Apr 6, 2024
WerqKween updated their status Apr 6, 2024

Finally finished with ending C. I'm not going to do two more playthroughs for the two other true torments, but maybe I'll come back for the boss rush mode someday.

Beating this (including NG+ Crisanta's punk ass) has been one of the most fulfilling gaming experiences I've ever had. But I'm glad to move on. I've started the sequel through the first boss and I'm not totally sure what's going on but I'm really looking forward.

WerqKween
WerqKween updated their status Mar 28, 2024
WerqKween updated their status Mar 28, 2024

I DID IT! I beat Alcazar of Grief and got everything, so now I'm doing my last run through to get the true ending and the last DLC. Doing the fervor-based True Torment that makes sword attacks basically useless. And, back to getting killed by Ten Piedad over and over again. 🙃

Lolvide
Lolvide updated their status Feb 28, 2024
Lolvide updated their status Feb 28, 2024

Apparently The Game Kitchen has opened pre-orders for a Crisanta figure that looks unbelievable, and the price is both hilarious and terrifying (666 euros). enter image description here

Lolvide
Lolvide updated their status Feb 27, 2024
Lolvide updated their status Feb 27, 2024

I wasn't very into the christian setting, but it won me over by the end of the game and i decided to 100% it. Turns out there's a quest i didn't finish "correctly" so i can only go up to 99.95%, which i only found out after doing everything i could think of and decided i needed to google what was it that i was missing. I'm beyond annoyed, but also super glad i finally decided to play the game. I'll definitively be playing the sequel... some day enter image description here

WerqKween
WerqKween updated their status Feb 25, 2024
WerqKween updated their status Feb 25, 2024

The hit detection on ladders in this game is a fucking crime. I'd be done with this shit nine times over if he just grabbed the damn ladders I'm jumping DIRECTLY IN FRONT OF WHILST HOLDING UP WHAT DO YOU WANT FROM ME!?!?

Lolvide
Lolvide updated their status Feb 22, 2024
Lolvide updated their status Feb 22, 2024

Does it bother anyone else that the word "forbidden" pops up every 10 minutes? I mean, why is a KEY forbidden?

A forbidden key that was guarded by the Eldest Brother of the Brotherhood, but was eventually lost, thus forever sealing the chamber it opened.

I'm sure there are more adjectives out there that would fit the religious setting just as well.

BMO
BMO updated their status Jan 24, 2024
BMO updated their status Jan 24, 2024

I quite enjoy this game with its superb aesthetic, it’s brilliant use of Catholic themes as backdrop for what is a visceral Metroidvania. I just wish it presented more of a challenge, especially in terms of boss fights. I think I’m quite near the end, so we’ll see what the final boss has in store for me but I hope it ramps up in challenge and difficulty.

BMO
BMO updated their status Jan 24, 2024
BMO updated their status Jan 24, 2024

The Bloodstained tie-in is a bit disappointing. This game is doing such a great job carrying itself, it’s unfortunate to see it succumb to cross-marketing nonsense like this. It’s not quite as egregious as all the Dead Cells crossovers but it’s still a knock against this game that there’s side content that is effectively an ad for another game. It’s a shame that content couldn’t have just been matched to the existing themes of the game.

BMO
BMO updated their status Jan 21, 2024
BMO updated their status Jan 21, 2024

Although the aesthetic and themes are phenomenal, it’s not the best “feeling” Metroidvania I’ve played. It’s perfectly functional but playing it immediately after a speed Steel Soul run in Hollow Knight really amplifies some of Blasphemous’ weaknesses through juxtaposition. I’m enjoying it, don’t get me wrong, but the game’s thematic vision and art direction is really doing a lot of the heavy lifting.

It reminds me somewhat of Ori and the Blind Forest. Obviously not aesthetically or thematically, but because it exhibits such a strong artistic vision yet mechanically doesn’t quite stretch itself to match its gameplay to that vision. Not quite yet at least.

BMO
BMO updated their status Jan 21, 2024
BMO updated their status Jan 21, 2024

So here’s a weird bug: Blasphemous won’t sync saves between PC and Steam Deck (or any Linux PC running proton) via Steam Cloud unless you force Proton 7.0-6. There’s seems to be a save file incompatibility between PC and Linux is you’re running a more recent Proton runtime. The problem with this is that I started the game on Steam Deck and already have an active save file. That file won’t sync back to PC. So o have to force Proton 7.0-6 on the Steam Deck and start over in order for the saves to sync. It’s not a huge problem, but it’s a tiny bit annoying.