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Blasphemous

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Blasphemous

Sep 10, 2019

Main game

3.82 average rating based on 822 ratings

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Blasphemous is a punishing action-platformer that combines the fast-paced, skilled combat of a hack-n-slash game with a deep and evocative narrative core. Explore this nightmarish world of twisted religion and discover its many secrets hidden deep inside. Use devastating combos and brutal executions to smite the hordes of grotesque monsters and titanic bosses, who are all ready to rip your limbs off. Locate and equip relics, rosary beads and prayers that call on the powers of the heavens to aid you in your quest to break your eternal damnation.
Release Dates
Sep 10, 2019 (Worldwide)
Linux, Mac, Nintendo Switch, PC (Microsoft Windows), PlayStation 4, Xbox One
Apr 09, 2021 (Europe)
Nintendo Switch
Feb 24, 2025 (Worldwide)
Android, iOS
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User Stats
3837
In Collection
407
Wish Listed
176
Playing
1861
Backlogged
How Long Is Blasphemous?
Main story: 16.2 hours
Main + extras: 25.3 hours
100% completion: 30.6 hours
Total completions: 52
Sir_Laguna
Sir_Laguna gave Sep 9, 2019
Sir_Laguna gave Sep 9, 2019
mea culpa, mea culpa, mea maxima culpa

I was raised as a catholic.

I'm not one anymore.

I don't have a lot of good memories about my churchgoing days. I love the art and architecture related to this religion, but I hate the philosophy behind it.

That's why I'm fascinated by the way Blasphemous uses catholic iconography, traditions and folclore to expose the awful way this religion 'fetichizes' pain and suffering as ways to pay for your sins.

So... now I find funny how I enjoy games like Dark Souls, Bloodborne and this one, games that 'punish me' for my failures, make me anxious, stressed and then I give them glowing reviews.

Anyway, have my review of Blasphemous (in spanish). I really liked it.

BurningKirby
BurningKirby gave Oct 6, 2023
BurningKirby gave Oct 6, 2023
I Had No Idea What Was Going On, But It Was A Good Time
This review is for the PC (Microsoft Windows) version

So I finally decided to revisit Blasphemous after putting it down a few years ago and I think I'm glad I did. I say "think" because I feel kind of split on it.

I enjoyed the art style very much. It's a very brown and grey looking game, but I think it uses that to its advantage by juxtaposing those colors with the vivid red of blood, the green of sickness, and the purple of magic. It allows those less common colors to stand out and have a bit more visual punch when they're on screen, which is cool. This along with the awesome religion inspired aesthetic led to a number of very memorable moments, like the first time I met the Lady of the Six Sorrows, who has a fantastic design.

I found it especially impactful when I came across Socorro AKA The Lady of Perpetual Agony (Ladies don't seem to fair very well in this world, but nobody really does, to be fair). The portrayal of her self-inflicted punishment is shocking and grotesque, and really forced me to just kind of stop for a moment in her room to let what I was looking at sink in. It's …

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So I finally decided to revisit Blasphemous after putting it down a few years ago and I think I'm glad I did. I say "think" because I feel kind of split on it.

I enjoyed the art style very much. It's a very brown and grey looking game, but I think it uses that to its advantage by juxtaposing those colors with the vivid red of blood, the green of sickness, and the purple of magic. It allows those less common colors to stand out and have a bit more visual punch when they're on screen, which is cool. This along with the awesome religion inspired aesthetic led to a number of very memorable moments, like the first time I met the Lady of the Six Sorrows, who has a fantastic design.

I found it especially impactful when I came across Socorro AKA The Lady of Perpetual Agony (Ladies don't seem to fair very well in this world, but nobody really does, to be fair). The portrayal of her self-inflicted punishment is shocking and grotesque, and really forced me to just kind of stop for a moment in her room to let what I was looking at sink in. It's one of many times in this game where the pixel graphics punch way above their weight.

I played through the game with the Spanish dub despite knowing very little of the language because I swear I heard someone recommend that at some point years ago. Whoever that was was spot on. The voice acting was great throughout. After listening to some clips with the English dub it was very clear to me it was not the superior choice.

The level design was okay. I found myself a bit frustrated with the way fast travel points were placed around the map and never unlocked the ability to travel to prie dieus, which I think I read exists somewhere in the game. I just felt like I was doing a ton of unnecessary trekking through areas I'd already cleared to get back to where I needed to be for a quest or collectible. There were a few cool "Aha!" moments when levels looped back on themselves to open a shortcut but it rarely felt all that satisfying for me for whatever reason. I also missed out on a very important relic, Blood Perpetuated in Sand, fairly early in the game and only discovered this near the end of it after wondering what the weird red glowing firefly spots were the entire playthrough. It's kind of my fault I guess, but it seemed easy to miss despite my thorough exploration, and I missed out on a lot of secrets as a result.

My main frustration with the game is the way it feels to maneuver the Penitent One around and fight enemies. I understand this game takes a bit more from the Castlevania side of metroidvanias than the Metroid side, and I was never able to enjoy the clunky movement I experienced when playing games from the former franchise. Much of that was passed down to Blasphemous, and I found myself wishing for more fluidity while piloting my screw-headed bud.

Dashes never felt satisfying like they do in Hollow Knight and it was never clear when I could dash through an enemy/attack or not. This was a massive annoyance in the second boss fight of the game, where it seems like I should be able to dash through him as he crouches before hitting me, but you just can't for whatever reason and end up taking a hit if you try to. I died once as a result and the game had the gall to show me a "tip" saying I can dash through enemies on the death screen. Pretty ironic.

Gonna rapid fire off some neat techniques that could have made the movement better here:

  • If you can pogo off enemies, I never figured out how.
  • I often wished I could aim my attacks diagonally ala Metroid.
  • A double jump or some similar technique would have been a godsend in the late game when I was working on cleaning up collectibles I missed and still wanted.
  • The dash could have had better augments via rosary beads. Faster recovery and long range is a good start but not enough.

Airborne combat felt incredibly underdeveloped, considering there's an entire line in the attack upgrade tree and multiple rosary beads dedicated to the plunging attack but it feels useless most of the time. This is because most enemies use horizontal attack patterns, so there's very little verticality to the combat save for when you approach from a high platform. When the vast majority of enemies can be summarized as "dashes at you from one side real fast" and "throws projectile in straight line at you" it becomes easy to see that there could have been some better enemy variation as well.

Bosses were fun though, if a little on the easy side vs what I was expecting. The game rarely feels easy, per-say, but not quite as hard as the aesthetic and themes seem to suggest. Again, the visual design of the bosses is S tier. So much creativity went into these and it pays off, making nearly every one a real spectacle to behold.

Sorry if a lot of this came off very negative. I'm just very passionate about platformers, hah. Overall I had a fun time. I've heard good things about the second game, but I'm not sure I wanna jump into that one unless I know the movement has been vastly improved.

Thanks for reading!

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InXanadulo
InXanadulo gave Feb 1, 2020
InXanadulo gave Feb 1, 2020
InXanadulo's review of Blasphemous
This review is for the PC (Microsoft Windows) version

TL;DR: A great game well worth playing if your a fan of Metroidvanias or of dark fantasy.

Pros:

  • Top tier art style probably one of the most visually interesting games released this year.
  • Unique and (IMO) Interesting lore
  • Combat is really great with a strong sense of punch and weight to it.
  • Experience was almost entirely glitch free

Cons:

  • Some hit boxes are a little wonky especially on projectiles.

Platforming was apparently pretty mediocre when game launched but Devs have worked on it since launch and seems to be fine now (Though instakill death spikes make me weep). In conclusion a great game well worth playing if you're in any way interested in either the Artstyle or the Genre.

A_Wilmot
A_Wilmot gave Apr 17, 2023
A_Wilmot gave Apr 17, 2023
Eh, Not for Me.
This review is for the Nintendo Switch version

On paper, this should have been my thing. Sadly, though, I bounced off it rather quickly, just a couple of hours in. It's purely a "feel" thing—this sort of game lives and dies by how it feels to move, to fight, to explore, and the only feeling I came away with was tedium. I can see what people dig about it, and the art is gorgeous (that's why two stars instead of one, frankly), but after a couple of boss encounters and repeated deaths, I just felt no reason to want to continue. And the religious overtones didn't help. Again, something that should have appealed, but in execution I found that aspect to be fairly eye-rolling.

I don't think it's a bad game, but I felt no hook while playing it, and definitely no desire to explore that world more than I did. Sadly, this purchase is a full-on regret.

SIGINT
SIGINT gave Oct 18, 2020
SIGINT gave Oct 18, 2020
Sinfully good (too on the nose? ok fine: Good)
This review is for the Xbox One version

Been bouncing off Metroidvanias and “Souls-likes” hard recently, but this one is just what the doctor ordered. (NOTE: I played the updated 2020 version which apparently has some enhancements and new content over the original release.)

Action is definitely the heavy focus of this game. Combat to me felt excellent, not too complex and full of the timing-based dodge/parry stuff that I love. Normal enemies are very predictable and easy to dispatch, but when many of them are coming at you at once, things get tough and fun. Bosses are a lot of fun and offer a finely-tuned challenge, with some juuuust going down on my first attempt (I mean what feels better than that?) and others taking as many as 7-10 to learn the patterns and execute. They are absolutely the highlight of the game and each demands a slightly different style of play.

What really helped suck me into this game was the excellent pacing in general. Bosses were never more than a few seconds from the checkpoint. The main zones each felt concise and focused. Fast travel points always came up right when I was looking for one. Shortcuts were extremely plentiful. Valuable currency for upgrades/shops isn’t …

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Been bouncing off Metroidvanias and “Souls-likes” hard recently, but this one is just what the doctor ordered. (NOTE: I played the updated 2020 version which apparently has some enhancements and new content over the original release.)

Action is definitely the heavy focus of this game. Combat to me felt excellent, not too complex and full of the timing-based dodge/parry stuff that I love. Normal enemies are very predictable and easy to dispatch, but when many of them are coming at you at once, things get tough and fun. Bosses are a lot of fun and offer a finely-tuned challenge, with some juuuust going down on my first attempt (I mean what feels better than that?) and others taking as many as 7-10 to learn the patterns and execute. They are absolutely the highlight of the game and each demands a slightly different style of play.

What really helped suck me into this game was the excellent pacing in general. Bosses were never more than a few seconds from the checkpoint. The main zones each felt concise and focused. Fast travel points always came up right when I was looking for one. Shortcuts were extremely plentiful. Valuable currency for upgrades/shops isn’t lost on death. Attack upgrades make early areas a breeze to retread when needed, and other upgrades and items mean there’s usually something new to grab while you’re there. The game wants to be a challenge, but besides a handful of annoying instant deaths, it never felt like it wanted to screw me over or waste my time repeating content. I always want to move along to the next thing, and it’s always right there with enough, but not too much guesswork.

The game has various upgrades and accessories to power up your character in different ways. I have to say some of it felt a little superfluous, but others like extra health flasks and elemental damage reduction accessories were excellent rewards for exploration. Side quests generally offered nice rewards, though I wasn’t inclined to explore every single corner of the map, so I did miss out on a few of the more cryptic or timing-based ones.

I wouldn’t say that the game is visually “stunning” (though some parts kinda are), but its art style, the many distinct environments, and the twisted Catholic-inspired imagery are definitely bold, unique, and attention-grabbing. It all fits the minimalist narrative well, with a focus on atmosphere, theme, and feeling more than any particularly detailed plot. Characters come and go often but are all strange enough to leave an impression. I’ll say the phrase I’ve been trying to avoid this whole time: it’s kinda like Dark Souls.

Overall, I think the game is excellent. It reminds me of several prior games, and it’s a step below them, but it stands up on its own as a memorable action-heavy experience.

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pixelcrypt
pixelcrypt gave May 15, 2022
pixelcrypt gave May 15, 2022
Super solid metroidvania
This review is for the PC (Microsoft Windows) version

Update: 6/23/23

Did a replay to prepare for Blasphemous II! It is just a unique incredible game. Some of my favorite artwork in any piece of media ever. Absolutely perfect artistic direction. Great level design, combat, and interesting lore. Some of the secrets are extremely well hidden, and basically impossible without a guide, but overall one of my favorite games.

———-

There’s so much I loved in this game. It has some of my favorite pixel art ive ever seen, with amazing execution and wild ideas. The progression of opening up the map is a blast. The game usually has a perfect amount of challenge.

The weaker points that make it not a perfect game - the backtracking is pretty horrible, with very few warp points. If you want to get 100% it will definitely get tedious as hell. Some of the challenges are just too much imo, only the most hardcore ppl will do everything. Also, the story is alright. I loved the atmosphere and worldbuilding a ton, but I honestly never had a clue who I was or what I was trying to do ultimately.

But yeah, I definitely would recommend to any metroidvania fan, it’s definitely in …

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Update: 6/23/23

Did a replay to prepare for Blasphemous II! It is just a unique incredible game. Some of my favorite artwork in any piece of media ever. Absolutely perfect artistic direction. Great level design, combat, and interesting lore. Some of the secrets are extremely well hidden, and basically impossible without a guide, but overall one of my favorite games.

———-

There’s so much I loved in this game. It has some of my favorite pixel art ive ever seen, with amazing execution and wild ideas. The progression of opening up the map is a blast. The game usually has a perfect amount of challenge.

The weaker points that make it not a perfect game - the backtracking is pretty horrible, with very few warp points. If you want to get 100% it will definitely get tedious as hell. Some of the challenges are just too much imo, only the most hardcore ppl will do everything. Also, the story is alright. I loved the atmosphere and worldbuilding a ton, but I honestly never had a clue who I was or what I was trying to do ultimately.

But yeah, I definitely would recommend to any metroidvania fan, it’s definitely in my top 5.

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FattsMcstroob
FattsMcstroob gave Jul 6, 2025
FattsMcstroob gave Jul 6, 2025
Solid Metroidvania with pacing issues
This review is for the PC (Microsoft Windows) version

[Ending A, 98.52% completion]

No one is debating the merits of Blasphemous' art style - it is spectacular throughout, digging into its Catholic and Andalucían roots to unique effect. The story, threadbare as it is offered to you, is similarly compelling. Where the game struggles is in its progression of the Penitent One's capabilities and power in battle, which felt unevenly ladled into my 20hr+ playthrough.

I'm no stranger to combing wikis and Fextralife for scraps of information - as I have for every Soulsborne to date - but the secrets in Blasphemous felt so obfuscated that you would almost never stumble upon one by mistake. Entire traversal abilities are gated behind fake walls, fake floors, obscure trading missions. The most annoying of these is that the only functional fast travel system (the mirrors being extremely sparse) is hidden in the Church donation system, which gives no indication of how much you need to spend or even the rewards it will eventually offer. To put fast travel behind an invisible system in a game that demands this much backtracking just devalues players' time.

I hear there's a lot of quality-of-life improvements in Blasphemous II so I'm keen to give …

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[Ending A, 98.52% completion]

No one is debating the merits of Blasphemous' art style - it is spectacular throughout, digging into its Catholic and Andalucían roots to unique effect. The story, threadbare as it is offered to you, is similarly compelling. Where the game struggles is in its progression of the Penitent One's capabilities and power in battle, which felt unevenly ladled into my 20hr+ playthrough.

I'm no stranger to combing wikis and Fextralife for scraps of information - as I have for every Soulsborne to date - but the secrets in Blasphemous felt so obfuscated that you would almost never stumble upon one by mistake. Entire traversal abilities are gated behind fake walls, fake floors, obscure trading missions. The most annoying of these is that the only functional fast travel system (the mirrors being extremely sparse) is hidden in the Church donation system, which gives no indication of how much you need to spend or even the rewards it will eventually offer. To put fast travel behind an invisible system in a game that demands this much backtracking just devalues players' time.

I hear there's a lot of quality-of-life improvements in Blasphemous II so I'm keen to give it a crack, but there's no chance of me jumping back in to my original save, even to clinch the tiny remaining shred of the map left to explore. It's simply too obtuse to bother. I'd already locked myself out of the canonical ending before I even knew it was a possibility.

Solid 3.5 on what could have been a perfect game, with a few tweaks that better valued time spent in game.

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falithes
falithes gave Feb 28, 2025
falithes gave Feb 28, 2025
A well made souls-like and metroidvania
This review is for the PC (Microsoft Windows) version

If you're a fan of either the souls series or the metroidvania genre then this will likely scratch an itch for you. Truth be told, it doesn't really do anything novel for either genre and in some ways being close to both can make this feel a bit disappointing. Only a bit. The art direction and Spanish-inspired-catholic music are great. That said, aside from the music and pixel art, this really isn't that exceptional when compared to other games in a similar genre. I think Hollow Knight is overall a superior experience, but this game is still worth your time if you're a fan of the genres.

Movement and combat is fast and mostly fluid. You will need to do a lot of backtracking and like with Hollow Knight there is a decent amount of non-linearity in how you can progress through the game. I did find progression in this game to be kind of lackluster though. Like with Hollow Knight, you have multiple forms of progression. You have traversal upgrades, you have weapon upgrades and you have trinket upgrades. Sword upgrades are interesting in this game. You have a skill tree that you can purchase as you find more …

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If you're a fan of either the souls series or the metroidvania genre then this will likely scratch an itch for you. Truth be told, it doesn't really do anything novel for either genre and in some ways being close to both can make this feel a bit disappointing. Only a bit. The art direction and Spanish-inspired-catholic music are great. That said, aside from the music and pixel art, this really isn't that exceptional when compared to other games in a similar genre. I think Hollow Knight is overall a superior experience, but this game is still worth your time if you're a fan of the genres.

Movement and combat is fast and mostly fluid. You will need to do a lot of backtracking and like with Hollow Knight there is a decent amount of non-linearity in how you can progress through the game. I did find progression in this game to be kind of lackluster though. Like with Hollow Knight, you have multiple forms of progression. You have traversal upgrades, you have weapon upgrades and you have trinket upgrades. Sword upgrades are interesting in this game. You have a skill tree that you can purchase as you find more sword shrines hidden throughout the world. Each shrine gives you a buff to your sword damage and unlocks new tiers of weapon skills. This isn't bad by any means, and in some ways is debatably more complex than Hollow Knight where you basically only upgrade the damage and size of your nail (sword if you prefer). You do learn actual moves, though none of these are complex. You also learn new spells, can increase your mana and health similar to other games in this genre.

I did find most magic to be lackluster, mostly due to its cost versus benefit. The cost felt pretty steep for the lackluster damage. The only spell I really liked and found useful was one that creates two orbs that spin around you. They block most projectiles and do damage to enemies they hit. This became the only spell I felt was useful and good. I also found most trinkets to be lackluster. Giving you passive buffs to defenses, health or damage. Only a few actually changed gameplay. Such as one that increased the dodge distance and another the lowered the cool down of dodge (both of which I always kept on). I do wish more of these trinkets felt impactful and changed how you played the game.

Traversal upgrades act differently than the typically due for the genre. You have 3 slots and so you may need to swap out these upgrades periodically. Also of note, calling these traversal is a bit of a misnomer. Some aren't for traversal. For example, one allows you to talk to the dead. That said most are so we'll stick with that.

I kept expecting to unlock a double jump, but it never came. Often times when an object looks just out of reach, you actually need to drop down from above using a later upgrade. The game is balanced around this, but it's good to be aware that a double jump never comes (at least that I found). There are more secrets you can access than you may expect otherwise.

I did find platforming to be pretty janky and at times frustrating. It can be very precise and sometimes the rules seem to change. Such as how all moving platforms and blood platforms will not allow you to ledge grab them. Making them more punishing and precise. I didn't love the platforming, but it wasn't bad either. The games bonfires are also fairly sparse compared to souls games. Not necessary a bad thing, but this does result in the gauntlets leading to bosses more time than not feeling like the bigger challenge. Especially with the longer and precise platforming challenges.

Boss fights didn't feel that challenging to me. They were still enjoyable spectacles mind you, but only a few bosses took me more than a few tries to beat. This probably won't be a turn off to most players (it wasn't for me either). Some enemies I found to be more frustrating than bosses. There are multiple narrow shafts you need to platform through, with bottomless pits and spike traps. They often will have flying enemies that shoot projectiles, where one hit will cause you to fall, likely to your death. Still enemies have a great art direction and there is a lot of variety to the roster which is a good thing. There are tons of secrets in this game, including secret bosses and quests. The game is explicitly designed to be played multiple times. In fact, entire questlines and endings are locked behind NG+. I personally don't love this. Each Souls game encourages multiple playthroughs through a combination of build variety and endings. But importantly, none of these alternatively are locked behind NG+. You are free to pursue all secrets and endings on a first playthrough which I personally prefer. NG+ in this game is interesting with you taking on an affix at the beginning. This affix will give you a combination of buffs and debuffs that change gameplay. Plus enemies have higher HP and deal more damage. I didn't feel inspired to play through the game again, but I did legit enjoy my time with it. Just a little disappointed there were whole questlines and bosses I couldn't do on a first playthrough.

Something else that rubbed me the wrong way is with progression. Critical progression can have a very obtuse means of progression. Getting a key in one area, going to a completely different area to get a key item then going to a third and final area to use said key item and all being required to beat the game... this happened a few times and to the credit of Souls games you typically have a clear idea of how to progress even if the game is layered in optional secrets. I, no shame, had to use a guide multiple times to figure out how to proceed. Whereas in a Souls game, which has tons of secrets, that is a rare problem. Given the 2-D perspective of the game, it can be really easy to miss a critical path due to the perspective. Wherein a 3-D space, it's easier for a designer to cleverly direct the player's gaze and direction through geographical landmarks. The game has a sense of geography with some critical locations acting as the background vista for some locations, but importantly you can only move left, right, up or down, which limits your sense of direction and disorients you, unlike a well made 3-D environment.

I also think the Souls game handles their obfuscated storytelling better than here, but it's not bad by any means.

That all said, I did enjoy this. It has flaws, doesn't really do anything novel for the genre, but it has a great art style, music and atmosphere.

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Kleytonamor
Kleytonamor gave Feb 5, 2023
Kleytonamor gave Feb 5, 2023
Great, GREAT, Game

I ended up getting this game for free from one of the Twitch Prime Gaming giveaways. Holy crap did I get lucky! This game was so much fun, the story is ominous, odd, and intriguing. Making you wonder what type of world you've stumbled into. For it being a 16bit graphic game is is amazingly beautiful to look at and explore through. This game really pulled you into the world and makes you want to find all of the extras that you possible can.

A few things that I would recommend for someone playing for the first time. Use your markers, it helps a lot! The second recommendation is do not purchase the game through Prime Gaming Launcher. I found out that Team17 is not updating the game in the Prime Gaming launcher, :( so sadly I played through and old version of the game. However, I am planning to actually purchase this game on Steam and play the updated version and finish the game 100%. Highly recommend this game and the second one is soon to follow (as of this writing), so get on it!

ShathuEntayla
ShathuEntayla gave Dec 22, 2021
ShathuEntayla gave Dec 22, 2021
ShathuEntayla's review of Blasphemous

Este juego es impresionante. Y ya está. La estética, las animaciones, el diseño de niveles, todo. Puede ser frustrante en algunos momentos, y a veces echo en falta más velocidad de plataformeo, pero en lo demás es impecable.

WerqKween
WerqKween gave Oct 22, 2019
WerqKween gave Oct 22, 2019
WerqKween's review of Blasphemous
This review is for the PlayStation 4 version

Writing up a quick review now that I'm done. Just for reference, I got 100% in game in 36:34.

I didn't get the following trophies (spoilered just in case):
Bronze Medal (cross Bridge of 3 Calvaries in less than 3 hours)
Crossing Souls (have Cleofas kill himself in front of Redento)
Last Breath (get Viridiana's help until she dies)
Requiem Aeternam (beat all bosses w/o using any flasks)
The Penitent One (get all trophies)


I would consider going back and trying for the ones I missed, but I'm positive I would never be able to beat all the bosses without using flasks, so I don't see much of a point. Hell, I could barely beat some bosses using all of the flasks.

I give high marks for the soundtrack, graphics, atmosphere, and lore.

However, the following is why I only gave this a 3-star rating:

  1. Story - Even after having beat it, I really have no idea what the point of the game was. Somewhere, I lost the plot. Who are the enemies, who are the protagonists, and why is anyone doing what they're doing? I understand all of this in very large generalities, but I have so many questions. …
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Writing up a quick review now that I'm done. Just for reference, I got 100% in game in 36:34.

I didn't get the following trophies (spoilered just in case):
Bronze Medal (cross Bridge of 3 Calvaries in less than 3 hours)
Crossing Souls (have Cleofas kill himself in front of Redento)
Last Breath (get Viridiana's help until she dies)
Requiem Aeternam (beat all bosses w/o using any flasks)
The Penitent One (get all trophies)


I would consider going back and trying for the ones I missed, but I'm positive I would never be able to beat all the bosses without using flasks, so I don't see much of a point. Hell, I could barely beat some bosses using all of the flasks.

I give high marks for the soundtrack, graphics, atmosphere, and lore.

However, the following is why I only gave this a 3-star rating:

  1. Story - Even after having beat it, I really have no idea what the point of the game was. Somewhere, I lost the plot. Who are the enemies, who are the protagonists, and why is anyone doing what they're doing? I understand all of this in very large generalities, but I have so many questions.
  2. Hit detection - is freaking terrible, for both enemies, and the Penitent One. There were moments where I would watch my sword over and over again overlap an enemy above me and the hit would never register.
  3. The backtracking - this one might be controversial. I understand how Metroidvanias work. But come on, I don't see any reason why they couldn't have added a couple more warp gates. Especially to skip over zones with...
  4. Agonizing platforming - Pixel perfect jumps + death spikes + trying to get to a place I've already been + doing this like a dozen times = :(
  5. A few small, confusing translation issues.
  6. Crisanta's weird voice acting.
  7. Why can't the relics be additive?

I think this is a good entry in the genre, that would be a great one with just a few of these QoL upgrades. The design and art of it all is great, but the gaming needs some improvements. I recommend it strongly for the former if you can get past the later.

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UnTipoSerio
UnTipoSerio gave Jan 1, 2025
UnTipoSerio gave Jan 1, 2025
Interesante penitencia

Blasphemous se presenta como un metroidvania que adopta un enfoque conservador en términos de diseño jugable, caracterizado por mecánicas simples que, en ocasiones, no responden precisamente. Sin embargo, su principal fortaleza radica en la creación de una atmósfera única y una dirección artística sobresaliente. El juego ofrece una reinterpretación fascinante del imaginario católico, centrándose en los conceptos de culpa y penitencia, y lo hace con un notable cuidado estético y narrativo. Su narrativa críptica, evocadora del estilo característico de la saga Souls, complementa esta experiencia inmersiva. Aunque no destaca por su innovación en lo jugable, la personalidad arrolladora del título consigue capturar la atención del jugador de manera efectiva.

tulpaglint
tulpaglint gave Sep 3, 2024
tulpaglint gave Sep 3, 2024
Loved whole graphic direction, but hated glitchy platforming
This review is for the Xbox One version

I really appreciate the design of the boss fights, but I would like to them to be more challenging.

Overall, it's a good game, but Hollow Knight is still unbeaten

shaftershadow
shaftershadow gave Aug 4, 2022
shaftershadow gave Aug 4, 2022
Sick Blasphemy!!
This review is for the PC (Microsoft Windows) version

Sick art, scenery, music, and overall atmosphere, hard enough to deal with and still enjoy, UI isn't as complicated as some people make it out to be. The Real DS4

glaymore
glaymore gave Feb 3, 2022
glaymore gave Feb 3, 2022
glaymore's review of Blasphemous
This review is for the PlayStation 4 version

Одна из лучших современных метроидваний; на мой вкус, уверенное второе место сразу после Hollow Knight.

Один арт чего стоит.

Тема католического греха и страданий и возвышения духа через умерщвление плоти, считаю, раскрыта исчерпывающе.

WerqKween
WerqKween updated their status Oct 17, 2019
WerqKween updated their status Oct 17, 2019

Blasphemous update! I think I'm finally getting the hang of this game. I'm super impatient so all of these enemies that take parrying and dodging make me want to pull my hair out, but now I'm at a point where I just have to fight them if I don't want to constantly die. So, I made it through a few more bosses. Dude on the bridge was REAL hard. That took me a few dozen tries. Exhumed Archbishop went pretty quick, I finished the Redento quest, and am pretty much through Mother of Mothers. I have the Nail Uprooted in Dirt and that lightning spell, so I'm going to back track a third (fourth?) time and get all the Children of Midnight and everything else I missed so far. A bit over halfway and about 19 hours in.

WerqKween
WerqKween updated their status Oct 13, 2019
WerqKween updated their status Oct 13, 2019

Well, I hadn't made much progress in the last month, so I put this down for a while. I started up again this weekend and managed to actually make it through some new areas and beat two bosses. The boss fights are definitely more fun than a lot of the rest. I think my problem was right after the beginning, I went up into the Graveyard of the Peaks and the Lady of the Charred Visage area and I was NOT ready for that. So I went down to Mercy Dreams and wow, that was so much easier. It didn't make the harder parts any easier, but at least I had a big enough life meter and enough bile containers to make it further.

Please...callmeYork
Please...callmeYork updated their status Sep 16, 2019
Please...callmeYork updated their status Sep 16, 2019

Purchased this knowing I will suck at it because every screenshot I have seen looks absolutely stunning. I am sure my anxiety will love this!

Torgo
Torgo updated their status Sep 15, 2019
Torgo updated their status Sep 15, 2019

Just showing off some more of the beautiful art of this game. Continues to blow my socks off every time I uncover a new area or new creatures. Soundtrack is lovely as well.

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The game seems to be around 14-17 hours long for a quick playthrough, and maybe add on another 6 or so hours if you want to find and complete all the secret things and quests and uncover all the map. Definitely a much bigger game than I expected. I wonder if there's a hard mode or NG+, I'll be most interested to check that out. There are achievements for no healing runs n such.

WerqKween
WerqKween updated their status Sep 14, 2019
WerqKween updated their status Sep 14, 2019

Well, I jumped on this bandwagon. I haven’t made much progress yet, but I have died a whole lot! Y’all, I am so bad at this game. The game world and spectacle of it all is truly incredible though.

Sir_Laguna
Sir_Laguna updated their status Sep 13, 2019
Sir_Laguna updated their status Sep 13, 2019

Somebody told me about a side quest I really didn't even knew it existed so I'm coming back to this bad boy and try to 100% it.

Also, did I told you it has multiple endings?

Torgo
Torgo updated their status Sep 12, 2019
Torgo updated their status Sep 12, 2019

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This game is potential game-of-the-year material. Some of these boss fights are really intense. I'm about half way through.

Torgo
Torgo updated their status Sep 11, 2019
Torgo updated their status Sep 11, 2019

Really enjoying Blasphemous thus far. I remember playing an early alpha build and I wasn't particularly impressed. The game has come a long way since then. The pixel art is incredible. Such gore and blood and animations. The gameplay is challenging and fun. I'm only a couple hours in. This is the only thing I've kickstarted where I haven't ended up regretting it.

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It has a bit of a Bloodborne influence I think.

Torgo
Torgo updated their status Aug 30, 2019
Torgo updated their status Aug 30, 2019

Anyone who's looking for a 2D metroidvania souls thingy with gorgeous pixel art, you should check out the new demo for Blasphemous available on Steam. The full game comes out on Sept 10th on multiple platforms. Can confirm the demo was pretty epic.

https://store.steampowered.com/app/774361/Blasphemous/

Torgo
Torgo updated their status Jun 11, 2019
Torgo updated their status Jun 11, 2019

I backed this on kickstarter a while ago. It's looking like it's shaping up pretty well actually. They recently put a page of it on Steam too. I hope the gameplay is as good as the pixel art, often these games end up being more style than substance (kinda like Death's Gambit).

https://store.steampowered.com/app/774361/Blasphemous/