Main game
3.82 average rating based on 822 ratings
Wish I could give the game 2.5 but I did finish it so 3 stars it is.
What a janky Metroidvania game. Clunky movement, platforming and combat made this a very frustrating playthrough. I actually didn't mind the insta-death spikes, what upset me was most of the time falling on the spikes was due to the jank in the controls and animation (and ladders!). The bosses being able to spam attacks while the super slow character recover animation prevents you from doing anything is just insane. And a pet peeve of mine is when games have reaction animation when your character gets hit but not when the bosses get hit ("Oh, that energy blast to the face just doesn't affect him at all, huh? He can even attack me through it? Okay...")
And the backtracking...so much backtracking. And the non-puzzle puzzles.
I see this was originally an indie game backed by Kickstarter pledges so I can cut it a bit of slack, but it was so highly recommended …
Wish I could give the game 2.5 but I did finish it so 3 stars it is.
What a janky Metroidvania game. Clunky movement, platforming and combat made this a very frustrating playthrough. I actually didn't mind the insta-death spikes, what upset me was most of the time falling on the spikes was due to the jank in the controls and animation (and ladders!). The bosses being able to spam attacks while the super slow character recover animation prevents you from doing anything is just insane. And a pet peeve of mine is when games have reaction animation when your character gets hit but not when the bosses get hit ("Oh, that energy blast to the face just doesn't affect him at all, huh? He can even attack me through it? Okay...")
And the backtracking...so much backtracking. And the non-puzzle puzzles.
I see this was originally an indie game backed by Kickstarter pledges so I can cut it a bit of slack, but it was so highly recommended by MV players I had to try it at least.
I'm a sucker for the genre so of course I bought part 2 while it was on sale and will play that eventually. I see that one is considered the far better game, fixing many of the issues players had with the original. Probably wasn't a good idea to play this one immediately after Prince of Persia: The Lost Crown.
8/10 J'hésite entre 7 et 10, car le gameplay est cool mais j'ai quand même des doutes dessus. Mais c'est compensé par une atmosphère et une ambiance géniale, très bien amenée, très religieux.
As a fan of Castlevania games, I really wanted to like Blasphemous. And first half of the game was quite enjoyable. I mean, the pixel art is beautiful, animations are great, bosses are big and interesting. But the further you progress, the more irrational the game becomes. If you're playing with a guide, then that shouldn't be a problem.
But if you're like me, and enjoying playing those games without a walkthrough by your side, then Blasphemous is more frustrating than fun.
Quite early in the game you'll see some tree branches that look like you could grapple to them, if you had a grappling hook. Later on, you'll meet a guy that's slowly turning into a tree. So it makes a lot of sense that the tree-guy will be the one that provides you with a mean to attach yourself to branches. But no, he provides you with an amulet that boosts your defences. And to interact with branches, you need to provide three items to a hairy egg. Which three items? First one is something related to a bride, third one is something related to a widow. So, what's the middle one?
Of course those are melted coins! …
As a fan of Castlevania games, I really wanted to like Blasphemous. And first half of the game was quite enjoyable. I mean, the pixel art is beautiful, animations are great, bosses are big and interesting. But the further you progress, the more irrational the game becomes. If you're playing with a guide, then that shouldn't be a problem.
But if you're like me, and enjoying playing those games without a walkthrough by your side, then Blasphemous is more frustrating than fun.
Quite early in the game you'll see some tree branches that look like you could grapple to them, if you had a grappling hook. Later on, you'll meet a guy that's slowly turning into a tree. So it makes a lot of sense that the tree-guy will be the one that provides you with a mean to attach yourself to branches. But no, he provides you with an amulet that boosts your defences. And to interact with branches, you need to provide three items to a hairy egg. Which three items? First one is something related to a bride, third one is something related to a widow. So, what's the middle one?
Of course those are melted coins! Because what's between a widow and a bride? Melted coins! Totally rational, right? And that's only one example. Wait until you'll try to jump in the swamp. You'll have a lot of fun, I'm sure of it.
But wait, why am I even complaining about that? Aren't those items supposed just, you know, help you, but you could totally beat the game without them? Well, wait until you reach last pair of bosses. Good luck beating them with Pelican Effigy, which, you guessed right, hidden behind one of those branches. And there's absolutely no way of knowing that. Those are the same two bosses that have broken frames (hit you even it looks like she missed) or telegraph a deadly attack where you cannot see it.
That's not to mention that to get the best ending, you'll have to read through another set of irrational challenges. But at least those aren't broken, thank the Father and the Miracle.
After spending a LONG time with FFVII Rebirth, I finally finished and moved on.
Tried King's Field IV and, although I loved the atmosphere and music, I hated how slow it is. I knew the combat sucked, but I didn't know puzzles and checkpoints would be a mess as well. Maybe I'll come back to it someday.
Now I'm trying Blasphemous and... well, it's a Metroidvania alright. Will it get better? Kinda only enjoying the visuals, so far.
I desperately need a good game to lose myself in...
I am having so much trouble getting into this game. It feels far too much like classic Castlevania where you move slow and end up spamming attack before jumping out of the way. The controls are striking me as uncomfortable as well, somehow I always end up coming short when jumping because the mid-air movement feels off.
I can't exactly say it's gripping me and pulling me back in.
I downloaded both Blasphemous and Moonscars, and Moonscars is gelling a lot more with me, it feels a lot snappier and dialed than Blasphemous. Perhaps one day I will check out this game again but this is my third attempt since it came on to PS+ and it never feels right in the hands.
So I just saw someone in a random discussion on another site say that Blasphemous is often mislabeled as a metroidvania and like. I played this through not all that long ago. It's like textbook metroidvania, right? Like I don't see how you could argue it's anything but. Am I crazy? I know genres can get a bit muddy these days but metroidvanias are typically fairly easy to identify I think.
Finally finished with ending C. I'm not going to do two more playthroughs for the two other true torments, but maybe I'll come back for the boss rush mode someday.
Beating this
I DID IT! I beat Alcazar of Grief and got everything, so now I'm doing my last run through to get the true ending and the last DLC. Doing the fervor-based True Torment that makes sword attacks basically useless. And, back to getting killed by Ten Piedad over and over again. 🙃
Apparently The Game Kitchen has opened pre-orders for a Crisanta figure that looks unbelievable, and the price is both hilarious and terrifying (666 euros).

I wasn't very into the christian setting, but it won me over by the end of the game and i decided to 100% it. Turns out there's a quest i didn't finish "correctly" so i can only go up to 99.95%, which i only found out after doing everything i could think of and decided i needed to google what was it that i was missing. I'm beyond annoyed, but also super glad i finally decided to play the game. I'll definitively be playing the sequel... some day

The hit detection on ladders in this game is a fucking crime. I'd be done with this shit nine times over if he just grabbed the damn ladders I'm jumping DIRECTLY IN FRONT OF WHILST HOLDING UP WHAT DO YOU WANT FROM ME!?!?
Does it bother anyone else that the word "forbidden" pops up every 10 minutes? I mean, why is a KEY forbidden?
A forbidden key that was guarded by the Eldest Brother of the Brotherhood, but was eventually lost, thus forever sealing the chamber it opened.
I'm sure there are more adjectives out there that would fit the religious setting just as well.
I quite enjoy this game with its superb aesthetic, it’s brilliant use of Catholic themes as backdrop for what is a visceral Metroidvania. I just wish it presented more of a challenge, especially in terms of boss fights. I think I’m quite near the end, so we’ll see what the final boss has in store for me but I hope it ramps up in challenge and difficulty.
The
Although the aesthetic and themes are phenomenal, it’s not the best “feeling” Metroidvania I’ve played. It’s perfectly functional but playing it immediately after a speed Steel Soul run in Hollow Knight really amplifies some of Blasphemous’ weaknesses through juxtaposition. I’m enjoying it, don’t get me wrong, but the game’s thematic vision and art direction is really doing a lot of the heavy lifting.
It reminds me somewhat of Ori and the Blind Forest. Obviously not aesthetically or thematically, but because it exhibits such a strong artistic vision yet mechanically doesn’t quite stretch itself to match its gameplay to that vision. Not quite yet at least.
So here’s a weird bug: Blasphemous won’t sync saves between PC and Steam Deck (or any Linux PC running proton) via Steam Cloud unless you force Proton 7.0-6. There’s seems to be a save file incompatibility between PC and Linux is you’re running a more recent Proton runtime. The problem with this is that I started the game on Steam Deck and already have an active save file. That file won’t sync back to PC. So o have to force Proton 7.0-6 on the Steam Deck and start over in order for the saves to sync. It’s not a huge problem, but it’s a tiny bit annoying.