Main game
4.24 average rating based on 911 ratings
damn i don't even wanna critique. i love spiderman. i love this game. i love this character and this universe.

While not as revelatory as the first game or as focused as Miles Morales, Spider-Man 2 is still an overwhelmingly fun time. I loved having two Spider-Men to control, and I thought the stealth missions were much improved over the first entry. I still feel like the Mary Jane segments service the narrative more than the gameplay, but they seemed more merciful this time around.
As a longtime Spidey fan and a 90s kid, I was especially relieved to see them do Venom justice. The black costume's comics origin is so complex that it's particularly well suited (heh) to streamlining... yet there are way more misses (Spider-Man 3, the solo films) than hits (the animated series) in that regard. So I was happy to see the character changed but intact, with a surprising amount of deep and recent lore referenced along the way.
Really looking forward to a third installment, and a Wolverine game! I'm thankful Insomniac continues to push the Arkham formula forward now that WB/Rocksteady have abandoned that gameplay style.
Spiderman 2 (Finished 11/14/23)
Spiderman 2 is Insomniac's latest blockbuster effort, and as happens so often they deliver an excellent adventure. I was swept away by the 2018 game, and I enjoyed Miles Morales as well so my expectations were high going into this one. All those expectations were met and exceeded. Spiderman 2 delivers on being able to play as two Spidermen and balances this expertly. You switch between them at your own will most of the time unless the story dictates otherwise. Both feel different to control and leads to variety in gameplay, but also aren't different too much as to cause confusion when you switch inbetween them. The action is kinetic, smooth, and improved greatly from previous entries. While those previous games had great combat as well, Spiderman 2 just takes those solid controls and makes them even better. You have two main special weapon radials. On the L1/face button side it's the more powerful attacks and on the R1/face button radial are the gadgets. The stronger attacks are replenished after a certain cool down period, while the gadgets are brought back by doing damage to enemies. This along with your normal attacks makes for a very …
Spiderman 2 (Finished 11/14/23)
Spiderman 2 is Insomniac's latest blockbuster effort, and as happens so often they deliver an excellent adventure. I was swept away by the 2018 game, and I enjoyed Miles Morales as well so my expectations were high going into this one. All those expectations were met and exceeded. Spiderman 2 delivers on being able to play as two Spidermen and balances this expertly. You switch between them at your own will most of the time unless the story dictates otherwise. Both feel different to control and leads to variety in gameplay, but also aren't different too much as to cause confusion when you switch inbetween them. The action is kinetic, smooth, and improved greatly from previous entries. While those previous games had great combat as well, Spiderman 2 just takes those solid controls and makes them even better. You have two main special weapon radials. On the L1/face button side it's the more powerful attacks and on the R1/face button radial are the gadgets. The stronger attacks are replenished after a certain cool down period, while the gadgets are brought back by doing damage to enemies. This along with your normal attacks makes for a very fun gameplay loop. You feel powerful, but you also have to plan attacks which adds a strategy to fighting. The main campaign missions are as epic and jaw dropping as you would expect including an opening mission that gets you into the action instantly. The side missions are thankfully more varied this time as I didn't love the monotonous missions of the 2018 game. Here they throw a lot of ideas at you, and vary it enough so that it stays fun and never feels like a chore. One mission you are using a robotic spider, then next you are using a bicycle with a bomb attached and if you don't get from point A to B in time you blow up. These side missions also usually have an interesting story beat, and or an unlockable tied to their completion so you feel rewarded for your efforts. These side missions are also spread out nicely through the campaign so you don't feel overwhelmed ended up having most of them done by the time the credits rolled, and had very little time after to 100% the game. Insomniac added an impressive quick travel function that you unlock after doing certain tasks in each section of the city. It's instant and is a game changing feature that will set the bar for other future releases. Until you unlock this feature you have a new wing suit ruse in combination with normal web shining that makes traversal that much more fun. There are many scats to unlock along with gadgets and abilities to upgrade. The story afun Spiderman story that takes beats from comics and filin, but put me twists on it for a serviceable story that hits great emotional moments in it's finale. My final point I must discuss is the world Insomniac created. It is just beautiful, and so alive featuring a lived in fully fleshed out New York City, Every section of the map feels different, and fun to swing around no cookie cutter buildings or environments. It's so beautiful that I didn't use the fast travel much as I just loved moving through this photorealistic world. Overall Spiderman 2 takes the already great Franchise and makes it one of the best experiences you can play on P55. This game is a must buy!
6/5/24 Edit: I am going to bump this up to 3.5 because I highly recommend doing the extra content. It's far more fun than the main storyline and there's more diverse gameplay elements.
It was never going to live up to the hype, but I'm still a bit let down by Marvel's Spider-Man 2. Let's discuss the good, since it outweighs the bad. I love how it balances the two protagonists in the storyline. The extra content and swinging around New York are as varied as ever. Spider-Man can now traverse water faster, so that's neat. The new special moves are fun to use. Finally, the graphics are actually quite good, and the story is compelling enough.
Now, the bad... there are just too many enemies. I know it's a beat-em-up action game, but these fight sequences are way too drawn out. I never felt exhausted during every encounter in Spider-Man or Miles Morales, but pretty much every fight here vastly overstays its welcome. Some people complained about boss fights being too long, but I was mostly okay with those. But when every encounter feels as long as a boss battle, that's when we have problems. Plotwise, I think things …
6/5/24 Edit: I am going to bump this up to 3.5 because I highly recommend doing the extra content. It's far more fun than the main storyline and there's more diverse gameplay elements.
It was never going to live up to the hype, but I'm still a bit let down by Marvel's Spider-Man 2. Let's discuss the good, since it outweighs the bad. I love how it balances the two protagonists in the storyline. The extra content and swinging around New York are as varied as ever. Spider-Man can now traverse water faster, so that's neat. The new special moves are fun to use. Finally, the graphics are actually quite good, and the story is compelling enough.
Now, the bad... there are just too many enemies. I know it's a beat-em-up action game, but these fight sequences are way too drawn out. I never felt exhausted during every encounter in Spider-Man or Miles Morales, but pretty much every fight here vastly overstays its welcome. Some people complained about boss fights being too long, but I was mostly okay with those. But when every encounter feels as long as a boss battle, that's when we have problems. Plotwise, I think things fall apart towards the end, but I can't really discuss that without spoilers. While the MJ stealth sections are improved in this game, I still hate them. Peter and Miles both have actual stealth sections in this game, so why bother? Admittedly, playing as her at the end was actually pretty satisfying. While I enjoyed the game enough, it is my least favorite in the series so far and I'm hesitant to go for 100% completion. We'll see how it goes.
This game completely exceeded my expectations. I was hyped for this game like most others were, but I wasn't expecting something too different from Spider-Man 2018 and Miles Morales. Insomniac delivered with this one. The game just feels so damn good to play. Back in 2018 I bought a PS4 for Spider-Man, and I did the same thing this year by buying a PS5 for Spider-Man 2 (managed to get the limited edition version!). This game was pretty much the sole reason I bought my PS5, and I'm glad I finally got some use out of it. I grinded this game out this past week, and I'd like to share my thoughts.
First off, I really enjoyed the story here. I'm going back and forth between whether I like this game's story or 2018's more, but right now I'm leaning towards this game. This was a sequel done right. I think the first game delivered a brilliant "classic" Spider-Man feel in terms of story, but this game took more chances and for the most part it worked. I enjoyed Kraven as a villain, and Venom was of course phenomenal and I like how he was presented in this game's story. …
This game completely exceeded my expectations. I was hyped for this game like most others were, but I wasn't expecting something too different from Spider-Man 2018 and Miles Morales. Insomniac delivered with this one. The game just feels so damn good to play. Back in 2018 I bought a PS4 for Spider-Man, and I did the same thing this year by buying a PS5 for Spider-Man 2 (managed to get the limited edition version!). This game was pretty much the sole reason I bought my PS5, and I'm glad I finally got some use out of it. I grinded this game out this past week, and I'd like to share my thoughts.
First off, I really enjoyed the story here. I'm going back and forth between whether I like this game's story or 2018's more, but right now I'm leaning towards this game. This was a sequel done right. I think the first game delivered a brilliant "classic" Spider-Man feel in terms of story, but this game took more chances and for the most part it worked. I enjoyed Kraven as a villain, and Venom was of course phenomenal and I like how he was presented in this game's story. Black suit spidy is a menace of course, and myself as the player felt the extra power I was wielding when I obtained the black suit. I think the characters are well written, except in the case of Miles. I WANT to like Miles in this game, it just seems like he doesn't do much. Beyond dealing with a revenge plot on Mr. Negative, Miles struggles with writing his college application essay. When Miles is left to his own devices in the story, it drags. I think Pete and Miles work great together in the story when they're both on screen, but Miles without Pete seems stale. This is a very minor complaint as for the most part, I enjoyed the entirety of the main story and I think the way the Spider-Men are presented here works great, when they're together.
The combat is somehow even better here compared to Spider-Man PS4 and Miles Morales. I enjoyed the combat in those games, but man, here it's so flashy and fun. The introduction of the parry mechanic scared me a little at first, but I think it was executed very well and I grew comfortable with it about halfway through the story. The combat controls took a tad too long for me to get used to, but that's probably chalked up to me coming fresh off of Miles Morales and Spider-Man 2018 combat system. I like the gadgets in this game, and I like that both Miles and Pete have access to all of the gadgets. The abilities given to each hero are also very fun to use. Abilities in combination with the gadgets provide a plethora of variation in combat scenarios. Basic moves have also been updated with new skills that can be unlocked via the skill trees. I did feel a little overwhelmed at times at just the sheer amount of different ways I can fight. I often forgot that I could yank enemies around by holding triangle and a trigger button, or that I could hold triangle then press R1 and throw a weapon back at enemy. These are just a couple of examples, but I don't look at this as a negative in the slightest. It's amazing that we are given access to this much variety for combat encounters.
The boss fights fucking slap. Both in terms of the villains you fight and from a gameplay perspective. Insomniac really listened to the fans here. I said in my review of Spider-Man 2018 and Miles Morales that boss fights felt way too similar and basic. Spider-Man 2 gives bosses a health bar, and are much more complex than "throw object at boss, hit triangle, mash square, repeat." I played on spectacular throughout my entire playthrough, and every single boss in this game kicked my ass. I had fun while fighting these bosses though. The set pieces for the main story were already great, but the boss fight arenas were done well too. I don't want to spoil any boss fights here, but I was pleasantly surprised with how much I enjoyed the boss fights here.
I'll keep this section brief, but the transversal here is top notch. I already enjoyed swinging through the city in the previous two games, but they somehow made it even more fluid and smooth here in the sequel. The introduction of the web wings in couple with wind tunnels is a game changer. You move so fast with those guys. I initially believed from trailers that the web wings would be a sort of cool down mechanic, but no. You can pop those suckers out at any time and get them in the very first mission of the game. They provided another element to transversal and I loved using them. I know some have complained that they feel less like Spider-Man when using these gliding wings, but I simply don't care. I just kind of remind myself that this is a game universe and these are not traditional Spider-Men. I think the web wings are fun, and I feel like I didn't soley rely on them when traversing. They pair well with the swinging mechanics in the game. The swinging feels much faster, and you get access to new swinging mechanics like the super slingshot and loop de loop which are both great additions.
Final notes. This was a great game. I haven't felt this addicted to a game in a while. I super grinded this game, and the final play time is recorded at 30 hours which I feel is just perfect. A few of the side missions and collectibles get a little repetitive as they did in the previous two games, but I feel like this game does not overstay it's welcome or ask the player to go all out in 100%ing. It sucks there's no new game plus right now, but that's ok. Developers have stated that we will be getting a new game plus added sometime down the road, so I'm not stressed. I will probably return to this game at some point, so I think a new game plus on ultimate difficulty will be a fun challenge. Oh yeah, we're also 100% getting DLC. I am very much looking forward to that given the strong hints laid out in one of the side missions.
I honestly thought this was gonna be more of the same. I mean, that would have been good because the previous Spider-Man game and the Miles Morales 'spin-off' were great, but I didn't expect such improvements on traversal, combat and graphical quality. This is one of the best games of the year along Zelda and Baldur's Gate.
The plot is great too. The main story with Krave and the Venom is good, but the meat is in the character development and side stories, specially about old Spidey enemies that are reformed or trying to be good. Didn't made me cry like the first game, but it has emotional moments.
You can read my full review in spanish in GamerFocus, as usual.

It has a few weak spots. I found several visual glitches and a couple of bugs. There's some rough tone changes between the main story and side activities. The amount of actions and menus can be a little overlwhelming at first, specially for non-veteran games. No Spider-Gwen :(
Before finishing, I wanna praise the cultural and gender variety of this New York. There are several non-binary and gay characters.
I really enjoyed the first Spider-Man game, like a lot. I also had a fun time playing Mile Morales as well. But for some reason, I kinda felt disconnected with this one. The world, although beautiful, felt the emptiest to me out of all the games, lifeless. The story wasn’t as great and at times things felt too dramatic, leaning towards being somewhat corny. Combat is exciting and the traversal is spectacular. It’s still fun but definitely the weakest of the three imo.
[ This review is for the physical version ]

I bought this game after finishing a work placement I had to do for university as a sort of reward for passing. I waited each day out, avoided spoilers, and bought it the day after I finishes, a nice 10 dollars cheaper than its original price. I think perhaps in hindsight, the pressure I put on this game to be this amazing experience was unfair. Don’t get me wrong, I really enjoyed this game. Fighting as spiderman really can’t ever get old - the quick agility, the loud sound that goes off when you’ve knocked a baddy out is, always cathartic. The introduction of new power abilities was amazing and I loved using Peter’s whirlwind attack and Miles’ lightning chain. The traversal of the game has also massively improved, the use of web wings lets me gain that extra speed I wanted to achieve in the earlier games. I feel quick, sharp reflexed, and strong. Basically I feel like Spider-Man. Which I think is a mark of a great success. The reason I didn’t give it a full 5 is just that the narrative, to me, had some issues.
I bought this game after finishing a work placement I had to do for university as a sort of reward for passing. I waited each day out, avoided spoilers, and bought it the day after I finishes, a nice 10 dollars cheaper than its original price. I think perhaps in hindsight, the pressure I put on this game to be this amazing experience was unfair. Don’t get me wrong, I really enjoyed this game. Fighting as spiderman really can’t ever get old - the quick agility, the loud sound that goes off when you’ve knocked a baddy out is, always cathartic. The introduction of new power abilities was amazing and I loved using Peter’s whirlwind attack and Miles’ lightning chain. The traversal of the game has also massively improved, the use of web wings lets me gain that extra speed I wanted to achieve in the earlier games. I feel quick, sharp reflexed, and strong. Basically I feel like Spider-Man. Which I think is a mark of a great success. The reason I didn’t give it a full 5 is just that the narrative, to me, had some issues.
Overall this is a good game, but it’s clear Sony’s AAA plans are seeping into the design and influencing Insomniac in directions that I think are less than ideal. There’s a lot that can be trimmed from this game to make it stronger, and as a result it’s only the second time I haven’t wanted to immediately replay an Insomniac game (the first being the fun yet flawed Sunset Overdrive, which ironically serves as a prototype to their Spider-Man series).
In a post that I wrote when I replayed Marvel’s Spider-Man I made a short list of my ideal for the sequel. I think Insomniac delivered on about two of the eight primary things that I felt would really make this game shine (number nine was, as I said, a pipe dream). Although this is still a fun game, I think that Marvel’s Spider-Man 2 could have been much greater than it ultimately is. It’s squarely made in the bigger is better philosophy of AAA design, with emphasis on a lot more without focusing on the high quality quest design that makes Miles Morales as compelling as it is. As I’ve said elsewhere, this game is sorely lacking in …
Overall this is a good game, but it’s clear Sony’s AAA plans are seeping into the design and influencing Insomniac in directions that I think are less than ideal. There’s a lot that can be trimmed from this game to make it stronger, and as a result it’s only the second time I haven’t wanted to immediately replay an Insomniac game (the first being the fun yet flawed Sunset Overdrive, which ironically serves as a prototype to their Spider-Man series).
In a post that I wrote when I replayed Marvel’s Spider-Man I made a short list of my ideal for the sequel. I think Insomniac delivered on about two of the eight primary things that I felt would really make this game shine (number nine was, as I said, a pipe dream). Although this is still a fun game, I think that Marvel’s Spider-Man 2 could have been much greater than it ultimately is. It’s squarely made in the bigger is better philosophy of AAA design, with emphasis on a lot more without focusing on the high quality quest design that makes Miles Morales as compelling as it is. As I’ve said elsewhere, this game is sorely lacking in FNSM missions and no amount of repetitive and simplistic brawler missions can ever make up for that.
There’s a lot to love here, but a lot more to critique (forced and unavoidable corporate advertising tie-ins anyone?), and I’m not sure I’ll rush into any followup DLC or sequels. Perhaps if Miles is carrying both, but I think, as with a lot of Sony Studios productions these days, I’ll be sitting any future adventures out at launch.
That does leave me with some questions are trepidation about Wolverine because I worry that the more high-profile Marvel related games Insomniac makes, the more they’ll have to give over to Sony’s corporate design ethic. And I would die for an amazing Wolverine game, but Sony has pushed so hard in a single direction with their AAA games that not even Insomniac games feel like a sure thing to me anymore.
Side note:
I literally has no complaint after finishing the game because everything from the:
It makes me felt like im playing batman arkham knight first time on my potato pc 8 years ago !!
I really like this spin off story. hell seeing peter become antagonist a while and MJ as scream not in my expectation and it was wildd .
Combat sequences done well !
You can fly ! i always give huge thumbs up for ease of exploration on open world game .
Congratz Insomniac ! u did it again ! Looking forward for Marvel's Spider-Man 3 !!!
Great fun but the story isn’t as good as the first game.
The first game was mind boggling in how good it was. It was just so polished (I LOVED photo mode to explore how detailed the suits and beautiful the world was) and traversal was unmatched. Miles Morales was more focused and so didn’t feel quite as open world bloated, plus the music was even better. This third game is everything from those games but more. But because I knew so well what to expect, my jaw wasn’t dropping. It’s just as high quality, nevertheless. I especially loved Venom’s voice, and it was especially effective when he was hidden and it came up all around me with my surround sound. I’m baffled as to why they didn’t hire a few more voice actors though - the chief fireman was the same as mystereo and he voiced other little parts as well, always obviously the same guy, which was immersion breaking. Also all the characters felt somewhat 1 dimensional and as a result the story didn’t carry much emotional weight. I did really like some of the one off activities that happened, like the music rhythm Mystereo thing, and getting to play as the deaf girl and have the accompanying audio to …
Read MoreThe first game was mind boggling in how good it was. It was just so polished (I LOVED photo mode to explore how detailed the suits and beautiful the world was) and traversal was unmatched. Miles Morales was more focused and so didn’t feel quite as open world bloated, plus the music was even better. This third game is everything from those games but more. But because I knew so well what to expect, my jaw wasn’t dropping. It’s just as high quality, nevertheless. I especially loved Venom’s voice, and it was especially effective when he was hidden and it came up all around me with my surround sound. I’m baffled as to why they didn’t hire a few more voice actors though - the chief fireman was the same as mystereo and he voiced other little parts as well, always obviously the same guy, which was immersion breaking. Also all the characters felt somewhat 1 dimensional and as a result the story didn’t carry much emotional weight. I did really like some of the one off activities that happened, like the music rhythm Mystereo thing, and getting to play as the deaf girl and have the accompanying audio to get a feeling for that world. I loved how fast traversal became in this game. Animations were still unparalleled and frankly unfathomable how they manage to so seamlessly integrate them. Controls feel super responsive. Almost a perfect game.
Read LessWhenever I play a game from Insomniac, whether it's Ratchet and Clank, the vastly underrated Sunset Overdrive, or their recent Spider-Man games, I feel like I'm actually good at games. Insomniac has a way of starting the player off making them feel like an expert at whatever game they've just picked up, and as the game progresses and you advance and evolve your character, this feeling only grows greater. Their Spider-Man series is the best at this, as by the time you end a game, you feel like Spider-Man, you feel like you've saved New York City, and even after playing for hours and hours, you still want to keep swinging around this city.
Spider-Man 2 can't match the absolute wonder players felt when diving into this world with the first game, and by design, it absolutely can't have the narrow focus that Miles Morales had. But as one large story, Spider-Man 2 is an excellent middle chapter for this universe, excelling at balancing so many spinning players, yet still managing to feel as grandiose and expansive as the first game—even if it does pull back a bit more to focus on our main characters. Which, to be fair, is …
Whenever I play a game from Insomniac, whether it's Ratchet and Clank, the vastly underrated Sunset Overdrive, or their recent Spider-Man games, I feel like I'm actually good at games. Insomniac has a way of starting the player off making them feel like an expert at whatever game they've just picked up, and as the game progresses and you advance and evolve your character, this feeling only grows greater. Their Spider-Man series is the best at this, as by the time you end a game, you feel like Spider-Man, you feel like you've saved New York City, and even after playing for hours and hours, you still want to keep swinging around this city.
Spider-Man 2 can't match the absolute wonder players felt when diving into this world with the first game, and by design, it absolutely can't have the narrow focus that Miles Morales had. But as one large story, Spider-Man 2 is an excellent middle chapter for this universe, excelling at balancing so many spinning players, yet still managing to feel as grandiose and expansive as the first game—even if it does pull back a bit more to focus on our main characters. Which, to be fair, is what I prefer anyway.
Spider-Man 2 is certainly impressive, and while playing, I couldn't help but keep thinking of how well it handles so many characters, so many villains, a dual lead narrative, and so many optional missions, all while feeling like one cohesive story. While playing Spider-Man 2, it always feels like you're getting the payoff from stories in the first two games, setting up for the inevitable next game, and still getting a substantive and excellent narrative for this game. Insomniac has made this a living, breathing world full of characters that we truly care about. I found myself happy that Tombstone had gone straight, sympathetic for Norman Osborn, and proud of the choices my characters were making with villains. More than any other Spider-Man story I've seen so far, Insomniac's story really focuses on how drastically a person can change their life for the better, be it through becoming a superhuman spider, or just turning your back on the old ways that led you down the wrong path. The way this handles improvement and rehabilitation is a pleasant surprise.
But while I feel like narratively Spider-Man 2 is a crowning achievement for Insomniac, I did have some issues with the gameplay. There are so many new ways to explore the city and fight enemies that some of these new options can become a bit cumbersome. While the stealth has improved in this game, I also just found myself wanting to fight my way out of situations to get them over with quickly. Flying through the city with the new wings option often led to me crashing or running into a building. And even after downloading the day one update, I still found myself finding strange bugs that broke the game to me, and ended up having to load my last save more than usual. This wasn't really an issue, besides a slight irritation, but given the quality of the game overall, this never felt like a big deal.
It's also hard for Miles to not feel occasionally lost in this story. Miles' story mostly focuses on finishing an essay for college, whereas Peter's is primarily about reuniting with his best friend and saying the entire city. Miles certainly gets some great moments, and his story concludes in a satisfying way, but he often becomes the second fiddle to Spider-Man—which is a shame after his last game.
But overall, it just feels great to be back in this world, and I really love the story that Insomniac is building here. After the first game, I couldn't wait to return to this universe, and now that I've come back, I just want to play the third game immediately. I imagine that once this story is completed, this is going to be a tremendous story, because every step of the way so far as been wonderful to experience. I can't wait to get back to swinging around NYC.
I'm tired of the same superhero stories over and over again and I'm tired of bloated open worlds filled with "stuff to do" but very little meaning. I'm not interested in world-ending stakes that can be paused at any time so I can go pilot some bee drones and earn enough of one of the four different indistinguishable upgrade resources so I can beat people up more efficiently or just get a new suit in which to beat people up. And it sucks because that's actually what makes Spider-Man my favorite superhero, the fact that sometimes he's just doing science or grabbing a runaway balloon or taking photos. But as much as these games do go out of their way to include that stuff, it's not what any of the three different upgrade tabs are focused on. At the end of the day, it's all about how well you can beat people up (which somehow leads to saving the world.)
At the start of the year I set myself a rule, which is that I’m not allowed to install any new games on any of my systems until I finish (for a given definition of finish that makes sense for …
I'm tired of the same superhero stories over and over again and I'm tired of bloated open worlds filled with "stuff to do" but very little meaning. I'm not interested in world-ending stakes that can be paused at any time so I can go pilot some bee drones and earn enough of one of the four different indistinguishable upgrade resources so I can beat people up more efficiently or just get a new suit in which to beat people up. And it sucks because that's actually what makes Spider-Man my favorite superhero, the fact that sometimes he's just doing science or grabbing a runaway balloon or taking photos. But as much as these games do go out of their way to include that stuff, it's not what any of the three different upgrade tabs are focused on. At the end of the day, it's all about how well you can beat people up (which somehow leads to saving the world.)
At the start of the year I set myself a rule, which is that I’m not allowed to install any new games on any of my systems until I finish (for a given definition of finish that makes sense for each game) or give up on every game I currently have installed. The three other big AAA open-world games I currently have installed are Dragon Age: Veilguard, which I’m 99% sure I’m not gonna keep playing because it kind of sucks and it hurts how much it sucks; Borderlands 4, which I think I only stuck with for as long as I did because I was depressed and couldn't distinguish how not fun it was from how not fun everything else was; and Elden Ring, which I’m like 75% sure on because as much as I want to try applying my Bloodborne lessons to it, it also isn't Bloodborne so maybe I don't care.
So for the next few months I will probably mostly be playing smaller games telling smaller stories in, hopefully, more interesting ways. And after that, we’ll see. I’m leaning towards trying to avoid AAA games for a while. Increasingly they tend to be bloated, narratively uninteresting, and going forward almost certainly going to include genAI assets. But look, I'm not gonna pretend beating people up and/or shooting them and/or hack-n-slashing them and/or using spells...to magically beat, shoot, and/or hack-n-slash them isn't fun sometimes, and AAAs do often do that well. So I’m probably not swearing off AAA forever. But when I look at the games I've really loved in the last few years, the ones that have been not just fun but immersive and emotionally resonant, the ones that I've raved about to anyone who would listen (and few people who would not), it's all indies. And mostly smaller, less action-focused titles. And I think those are better for my soul right now.
p.s. I did platinum this game. Sort of like binge-drinking the night before getting sober.
p.p.s.
p.p.p.s. Dana trying to be all "sure the Spider-Men led the way but everyday New Yorkers came together to help and we're all heroes" and then her example is fucking MJ, I can't tell if the writers are actually that un-self-aware or actually that cynical.
p.p.p.p.s.
Marvel's Spider-Man 2 is a game that truly surprised me with its storyline. I honestly didn’t expect to be so impressed by what I witnessed. But before diving into the story, I’d like to briefly comment on the general aspects of the game.
Gameplay
I felt a significant refinement from the first game to the second. The movement is even more fluid now, and I really appreciated the sense of progressing certain abilities while respecting what had already been introduced in the first game (for example, if I remember correctly, when you used an item before, it wouldn’t knock down other enemies — here that’s standard, as well as the air tricks while web-swinging. But maybe I’m misremembering. If I’m not, then this was a great progression). I must say I liked the combat, but I found it a bit confusing having to use a button for dodging or parrying — often the Spider-Sense signaled a dodge, so when it switched to a parry warning, it was tough. I was already used to dodging, and once the movement was done, it was really hard to press the other button in time for the character to respond and avoid a hit …
Marvel's Spider-Man 2 is a game that truly surprised me with its storyline. I honestly didn’t expect to be so impressed by what I witnessed. But before diving into the story, I’d like to briefly comment on the general aspects of the game.
Gameplay
I felt a significant refinement from the first game to the second. The movement is even more fluid now, and I really appreciated the sense of progressing certain abilities while respecting what had already been introduced in the first game (for example, if I remember correctly, when you used an item before, it wouldn’t knock down other enemies — here that’s standard, as well as the air tricks while web-swinging. But maybe I’m misremembering. If I’m not, then this was a great progression). I must say I liked the combat, but I found it a bit confusing having to use a button for dodging or parrying — often the Spider-Sense signaled a dodge, so when it switched to a parry warning, it was tough. I was already used to dodging, and once the movement was done, it was really hard to press the other button in time for the character to respond and avoid a hit (which dealt massive damage). The fights are very frantic, which is enjoyable on one hand, but also overwhelming when trying to think — though that could be because I’ve been playing several classic retro games and then jumped into a much more intense and vibrant action game. I loved seeing mechanics that take advantage of the refined PS5 controls — even though I don’t have the controller, I could tell it was designed for those who do, and it must’ve been an amazing experience for them.
Sound
I really liked the music, with some tracks returning from the first game, maintaining a sober tone that aligns with other modern Spider-Man media. The voice acting was excellent. I didn’t listen in my native language (Brazilian Portuguese), which is famously high-quality in terms of dubbing, because the game was set to English — I was too lazy to change it, so I just left it.
Graphics
The city looks beautiful, dense, full of people — the realism is wonderful, a massive leap from the previous game. However, the PC version is disastrous. I really loved the game, but if I had to grade it technically, it would be catastrophic. I have an RTX 3060, which is significantly more powerful than a standard PS5, but it struggled to run the game. I was able to run it at 2K resolution, with settings on high, some shadows on medium or high, and textures also on high. I activated Ray Tracing up to “very high,” and it looked gorgeous. But the game is so poorly optimized that it’s impossible to enjoy it without constant crashes. It was unplayable until I reverted the driver to a version from 2024. Even then, I had to disable DLSS and try other upscalers. In general, XeSS or IGTI worked better. Of the two, XeSS had less flickering.
It’s absurd that a card like this has to struggle and rely on upscaling to run this game. It was obvious that the card could easily handle 2K on high settings, but due to so many glitches and optimization issues, upscaling was necessary to reduce problems.
Another awful thing was how everything stuttered, and textures took forever to load. Maybe it was because I’m using an HDD (seriously, do games now require SSDs by default?). I’m a pretty simple gamer — I lock at 30fps and underclock my GPU, I don’t have a crazy need for 60 or 120 fps — and still, performance was chaotic, even with the GPU barely at half usage when RT was off.
In short, this was the worst part of the experience — very frustrating. I hope the developers fix it over time, because it tarnishes such a great game. I hope the console version doesn’t suffer from this.
Storyline
Here’s where the game truly shines! I’m a fan of the character, so this isn’t a totally neutral emotional analysis — but I saw some amazing things in this story. I was especially pleased with how the writers managed to incorporate so many characters and give them meaningful roles. I wasn’t a big fan of the MJ missions in the first game — more stealth-oriented — but they were much more bearable here, thanks in part to some upgrades she received. Still, I think they could’ve been less frequent. That said, there was a good balance of roles, with no character feeling left out or out of sync with the story’s progression. That helped the emotional arc from the first game continue smoothly.
Another cool thing is how the game starts with a triumphant and chaotic, epic entrance, then briefly slows down and gradually builds up to a new climax at the end. This structure worked really well in both games.
What I liked the most, especially as a Reformed Christian, was the idea of Venom and his symbiosis, something I had never fully realized before. Every retelling of Venom’s origin — whether in the 2007 movie or the 1990s animated series — generally includes a church, a bell, Peter’s redemption, and then Brock’s corruption.
In this game, too, there’s the church, Venom, and the hunter. That’s when I saw how Venom symbolizes sin itself. He takes over people and brings out their worst side, their darkest version. And redemption happens through the ringing of a church bell — it’s a theatrical retelling of the fall and redemption of humanity through Christ, symbolized by the power of the church, analogous to the liberating chime that expels the invader from the host.
I’ll stop here, since this doesn’t spoil the game. As I said, every retelling features the symbiote, the church, the bell, and Peter’s redemption — though it often ends with someone else getting infected, usually Eddie Brock.
Conclusion
I can honestly say it had been a long time since I played a game whose story gripped me so strongly. I loved the main plot and really appreciated the overall narrative structure. I sincerely hope that, if they make a third game, they continue in the strong direction they’ve taken so far — because we’re starved for good stories across all platforms, not just in games but in series, books, and films. A simple, well-told story always stands out in a sea of mediocrity.
Generally this game is fantastic, but the mid-game back-to-back boss fights are completely annoying. I realize that as an open world game that I do have some choice in this, but the story heavily encourages you to pursue it.
Ultimately I got through them all, but it made me think. Are there any “good” boss battles? I find that the vast majority of games the boss battles are just annoying and not rewarding. The only exception I ran into was games like Elden Ring, where the punishing boss battles …
Generally this game is fantastic, but the mid-game back-to-back boss fights are completely annoying. I realize that as an open world game that I do have some choice in this, but the story heavily encourages you to pursue it.
Ultimately I got through them all, but it made me think. Are there any “good” boss battles? I find that the vast majority of games the boss battles are just annoying and not rewarding. The only exception I ran into was games like Elden Ring, where the punishing boss battles are one of the main attractions of the game and you gain a huge sense of accomplishment when you get past them.
Been having a blast with the game. The new combat mechanics, the traversal, the story. Got about 40 hours of play time. My kids started asking to play a lot so I finally encouraged them to start their own game. Love the fact it has a Friendly Neighborhood setting with no deaths and relaxed fighting. It is quite a challenge to manage all the gadgets and powers but my 8 year old was getting it.
At some point the game crashed and she restarted it and ended up in the save selection menu wherein she accidentally deleted my save. She was just buttoning thru too fast to get back to the game and wasn’t paying attention. ☹️ Unfortunately cloud saves had already synced.
I was in the third act of the game and I was fairly excited to see how it ends, but now I am not sure I can bring myself to start it up again just yet. Ugh. Very disappointed.
I said in my review that I doubt I’d rush into a sequel at launch, unless Miles was the lead.
I guess I’m probably playing the third game at launch:
Insomniac Games Confirms Who Its Main Spider-Man Is
Now I can hope that they really push the community based FNSM quests as a bigger focus in the third game. I know it will have the big AAA set pieces but I hope we get a lot more low key moments.
Fuck yeah! Now we are talking!!!
Not only did the game give me exactly what I predicted
The balance of FNSM missions to busy work is off. There are far too few meaningful FNSM missions and hours pass between them. Meanwhile every time I clear out one set of busy work activities another set with activities all around the city pop up. Quality over quantity Insomniac, and this game is squarely falling in the latter camp 😞
I disabled the coms satellite in a hunter base, and the objective is crossed out in my objectives list. Picking of the last few enemies stealthily and suddenly that objective is no longer crossed off, and a bunch of new enemies rappel in despite the fact that the game indicates that I haven't alerted anyone.
I'm in one of the hunter bases and enemies have stopped responding to my distractions. I've even pulled down whole structures near them and they don't bat an eye. Makes stealth somewhat of a pain if I can't get enemies to reposition themselves. I also foolishly rebooted the game during the level, only to lose all my progress in the mission. Ironically I made a manual save, and that begs the question, what is the point of a manual save if your progress is completely reset to the beginning of the mission?
Dare I say, this is the first time I've played an Insomniac game that doesn't feel 100% polished?
Some of the strongest moments in this game involve Miles interacting with the people of New York, both in and out of costume. That really outweighs any of the combat, large set pieces or other more gamey aspects of the experience in my opinion.
This game feels a lot less focused than the first, and a considerably more stuffed with collectables and uninteresting filler. Miles is still the best part of this, with much better combat flow than Peter, despite their similarities. There are too many cameos from side characters from the comics, with their own distractions, and too few moments populated by regular people, a strength of Miles Morales. Much of the game is clearly modeled after the MCU, something the first two were not, and something that doesn't excite me. This is still a pretty great game, but it squarely feels like a game made under pressures to meet certain brand goals, something that Insomniac games have historically felt exempt from. I'm worried about an Insomniac that is perpetually tied down by pumping out Marvel content, and I sincerely hope they get a chance to continue to work on other, potentially more interesting projects.