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Marvel's Spider-Man 2

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Marvel's Spider-Man 2

Oct 20, 2023

Main game

4.24 average rating based on 911 ratings

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Marvel's Spider-Man 2 is an action-adventure game developed by Insomniac Games and published by Sony Interactive Entertainment. Released in October 2023 exclusively for the PlayStation 5, it is a direct sequel to Marvel's Spider-Man (2018) and Marvel's Spider-Man: Miles Morales (2020). The game continues the story of Peter Parker and Miles Morales as they face new challenges and threats in New York City. In Marvel's Spider-Man 2, players can switch between Peter and Miles, each with unique abilities and combat styles. The game introduces new villains, including Kraven the Hunter and Venom, while expanding the open-world environment with more detailed … More
Marvel's Spider-Man 2 is an action-adventure game developed by Insomniac Games and published by Sony Interactive Entertainment. Released in October 2023 exclusively for the PlayStation 5, it is a direct sequel to Marvel's Spider-Man (2018) and Marvel's Spider-Man: Miles Morales (2020). The game continues the story of Peter Parker and Miles Morales as they face new challenges and threats in New York City. In Marvel's Spider-Man 2, players can switch between Peter and Miles, each with unique abilities and combat styles. The game introduces new villains, including Kraven the Hunter and Venom, while expanding the open-world environment with more detailed and interactive elements. Less
Release Dates
Oct 20, 2023 Full Release (Worldwide)
PlayStation 5
Jan 30, 2025 Full Release (Worldwide)
PC (Microsoft Windows)
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User Stats
1823
In Collection
839
Wish Listed
116
Playing
378
Backlogged
How Long Is Marvel's Spider-Man 2?
Main story: 20.2 hours
Main + extras: 27.0 hours
100% completion: 30.3 hours
Total completions: 94
Related Content
garoumar
garoumar gave Oct 23, 2023
garoumar gave Oct 23, 2023
Special special game
This review is for the PlayStation 5 version

damn i don't even wanna critique. i love spiderman. i love this game. i love this character and this universe.

tylerisrandom
tylerisrandom gave Apr 19, 2024
tylerisrandom gave Apr 19, 2024
tylerisrandom's review of Marvel's Spider-Man 2

Venom facing the viewer with a menacing smile while announcing 'We are Venom'. Signed by the artist ('Tyler Sticka') and dated May 22, 2018

While not as revelatory as the first game or as focused as Miles Morales, Spider-Man 2 is still an overwhelmingly fun time. I loved having two Spider-Men to control, and I thought the stealth missions were much improved over the first entry. I still feel like the Mary Jane segments service the narrative more than the gameplay, but they seemed more merciful this time around.

As a longtime Spidey fan and a 90s kid, I was especially relieved to see them do Venom justice. The black costume's comics origin is so complex that it's particularly well suited (heh) to streamlining... yet there are way more misses (Spider-Man 3, the solo films) than hits (the animated series) in that regard. So I was happy to see the character changed but intact, with a surprising amount of deep and recent lore referenced along the way.

Really looking forward to a third installment, and a Wolverine game! I'm thankful Insomniac continues to push the Arkham formula forward now that WB/Rocksteady have abandoned that gameplay style.

Maverick883
Maverick883 gave Nov 14, 2023
Maverick883 gave Nov 14, 2023
Insomniac Just Keeps Making Masterpieces
This review is for the PlayStation 5 version

Spiderman 2 (Finished 11/14/23)

Spiderman 2 is Insomniac's latest blockbuster effort, and as happens so often they deliver an excellent adventure. I was swept away by the 2018 game, and I enjoyed Miles Morales as well so my expectations were high going into this one. All those expectations were met and exceeded. Spiderman 2 delivers on being able to play as two Spidermen and balances this expertly. You switch between them at your own will most of the time unless the story dictates otherwise. Both feel different to control and leads to variety in gameplay, but also aren't different too much as to cause confusion when you switch inbetween them. The action is kinetic, smooth, and improved greatly from previous entries. While those previous games had great combat as well, Spiderman 2 just takes those solid controls and makes them even better. You have two main special weapon radials. On the L1/face button side it's the more powerful attacks and on the R1/face button radial are the gadgets. The stronger attacks are replenished after a certain cool down period, while the gadgets are brought back by doing damage to enemies. This along with your normal attacks makes for a very …

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Spiderman 2 (Finished 11/14/23)

Spiderman 2 is Insomniac's latest blockbuster effort, and as happens so often they deliver an excellent adventure. I was swept away by the 2018 game, and I enjoyed Miles Morales as well so my expectations were high going into this one. All those expectations were met and exceeded. Spiderman 2 delivers on being able to play as two Spidermen and balances this expertly. You switch between them at your own will most of the time unless the story dictates otherwise. Both feel different to control and leads to variety in gameplay, but also aren't different too much as to cause confusion when you switch inbetween them. The action is kinetic, smooth, and improved greatly from previous entries. While those previous games had great combat as well, Spiderman 2 just takes those solid controls and makes them even better. You have two main special weapon radials. On the L1/face button side it's the more powerful attacks and on the R1/face button radial are the gadgets. The stronger attacks are replenished after a certain cool down period, while the gadgets are brought back by doing damage to enemies. This along with your normal attacks makes for a very fun gameplay loop. You feel powerful, but you also have to plan attacks which adds a strategy to fighting. The main campaign missions are as epic and jaw dropping as you would expect including an opening mission that gets you into the action instantly. The side missions are thankfully more varied this time as I didn't love the monotonous missions of the 2018 game. Here they throw a lot of ideas at you, and vary it enough so that it stays fun and never feels like a chore. One mission you are using a robotic spider, then next you are using a bicycle with a bomb attached and if you don't get from point A to B in time you blow up. These side missions also usually have an interesting story beat, and or an unlockable tied to their completion so you feel rewarded for your efforts. These side missions are also spread out nicely through the campaign so you don't feel overwhelmed ended up having most of them done by the time the credits rolled, and had very little time after to 100% the game. Insomniac added an impressive quick travel function that you unlock after doing certain tasks in each section of the city. It's instant and is a game changing feature that will set the bar for other future releases. Until you unlock this feature you have a new wing suit ruse in combination with normal web shining that makes traversal that much more fun. There are many scats to unlock along with gadgets and abilities to upgrade. The story afun Spiderman story that takes beats from comics and filin, but put me twists on it for a serviceable story that hits great emotional moments in it's finale. My final point I must discuss is the world Insomniac created. It is just beautiful, and so alive featuring a lived in fully fleshed out New York City, Every section of the map feels different, and fun to swing around no cookie cutter buildings or environments. It's so beautiful that I didn't use the fast travel much as I just loved moving through this photorealistic world. Overall Spiderman 2 takes the already great Franchise and makes it one of the best experiences you can play on P55. This game is a must buy!

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internpepper
internpepper gave Jun 4, 2024
internpepper gave Jun 4, 2024
Disappointing, but still enjoyable entry in the franchise
This review is for the PlayStation 5 version

6/5/24 Edit: I am going to bump this up to 3.5 because I highly recommend doing the extra content. It's far more fun than the main storyline and there's more diverse gameplay elements.

It was never going to live up to the hype, but I'm still a bit let down by Marvel's Spider-Man 2. Let's discuss the good, since it outweighs the bad. I love how it balances the two protagonists in the storyline. The extra content and swinging around New York are as varied as ever. Spider-Man can now traverse water faster, so that's neat. The new special moves are fun to use. Finally, the graphics are actually quite good, and the story is compelling enough.

Now, the bad... there are just too many enemies. I know it's a beat-em-up action game, but these fight sequences are way too drawn out. I never felt exhausted during every encounter in Spider-Man or Miles Morales, but pretty much every fight here vastly overstays its welcome. Some people complained about boss fights being too long, but I was mostly okay with those. But when every encounter feels as long as a boss battle, that's when we have problems. Plotwise, I think things …

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6/5/24 Edit: I am going to bump this up to 3.5 because I highly recommend doing the extra content. It's far more fun than the main storyline and there's more diverse gameplay elements.

It was never going to live up to the hype, but I'm still a bit let down by Marvel's Spider-Man 2. Let's discuss the good, since it outweighs the bad. I love how it balances the two protagonists in the storyline. The extra content and swinging around New York are as varied as ever. Spider-Man can now traverse water faster, so that's neat. The new special moves are fun to use. Finally, the graphics are actually quite good, and the story is compelling enough.

Now, the bad... there are just too many enemies. I know it's a beat-em-up action game, but these fight sequences are way too drawn out. I never felt exhausted during every encounter in Spider-Man or Miles Morales, but pretty much every fight here vastly overstays its welcome. Some people complained about boss fights being too long, but I was mostly okay with those. But when every encounter feels as long as a boss battle, that's when we have problems. Plotwise, I think things fall apart towards the end, but I can't really discuss that without spoilers. While the MJ stealth sections are improved in this game, I still hate them. Peter and Miles both have actual stealth sections in this game, so why bother? Admittedly, playing as her at the end was actually pretty satisfying. While I enjoyed the game enough, it is my least favorite in the series so far and I'm hesitant to go for 100% completion. We'll see how it goes.

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Fancy_Flapjacks
Fancy_Flapjacks gave Oct 30, 2023
Fancy_Flapjacks gave Oct 30, 2023
Spider-Man Once Again
This review is for the PlayStation 5 version

This game completely exceeded my expectations. I was hyped for this game like most others were, but I wasn't expecting something too different from Spider-Man 2018 and Miles Morales. Insomniac delivered with this one. The game just feels so damn good to play. Back in 2018 I bought a PS4 for Spider-Man, and I did the same thing this year by buying a PS5 for Spider-Man 2 (managed to get the limited edition version!). This game was pretty much the sole reason I bought my PS5, and I'm glad I finally got some use out of it. I grinded this game out this past week, and I'd like to share my thoughts.

First off, I really enjoyed the story here. I'm going back and forth between whether I like this game's story or 2018's more, but right now I'm leaning towards this game. This was a sequel done right. I think the first game delivered a brilliant "classic" Spider-Man feel in terms of story, but this game took more chances and for the most part it worked. I enjoyed Kraven as a villain, and Venom was of course phenomenal and I like how he was presented in this game's story. …

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This game completely exceeded my expectations. I was hyped for this game like most others were, but I wasn't expecting something too different from Spider-Man 2018 and Miles Morales. Insomniac delivered with this one. The game just feels so damn good to play. Back in 2018 I bought a PS4 for Spider-Man, and I did the same thing this year by buying a PS5 for Spider-Man 2 (managed to get the limited edition version!). This game was pretty much the sole reason I bought my PS5, and I'm glad I finally got some use out of it. I grinded this game out this past week, and I'd like to share my thoughts.

First off, I really enjoyed the story here. I'm going back and forth between whether I like this game's story or 2018's more, but right now I'm leaning towards this game. This was a sequel done right. I think the first game delivered a brilliant "classic" Spider-Man feel in terms of story, but this game took more chances and for the most part it worked. I enjoyed Kraven as a villain, and Venom was of course phenomenal and I like how he was presented in this game's story. Black suit spidy is a menace of course, and myself as the player felt the extra power I was wielding when I obtained the black suit. I think the characters are well written, except in the case of Miles. I WANT to like Miles in this game, it just seems like he doesn't do much. Beyond dealing with a revenge plot on Mr. Negative, Miles struggles with writing his college application essay. When Miles is left to his own devices in the story, it drags. I think Pete and Miles work great together in the story when they're both on screen, but Miles without Pete seems stale. This is a very minor complaint as for the most part, I enjoyed the entirety of the main story and I think the way the Spider-Men are presented here works great, when they're together.

The combat is somehow even better here compared to Spider-Man PS4 and Miles Morales. I enjoyed the combat in those games, but man, here it's so flashy and fun. The introduction of the parry mechanic scared me a little at first, but I think it was executed very well and I grew comfortable with it about halfway through the story. The combat controls took a tad too long for me to get used to, but that's probably chalked up to me coming fresh off of Miles Morales and Spider-Man 2018 combat system. I like the gadgets in this game, and I like that both Miles and Pete have access to all of the gadgets. The abilities given to each hero are also very fun to use. Abilities in combination with the gadgets provide a plethora of variation in combat scenarios. Basic moves have also been updated with new skills that can be unlocked via the skill trees. I did feel a little overwhelmed at times at just the sheer amount of different ways I can fight. I often forgot that I could yank enemies around by holding triangle and a trigger button, or that I could hold triangle then press R1 and throw a weapon back at enemy. These are just a couple of examples, but I don't look at this as a negative in the slightest. It's amazing that we are given access to this much variety for combat encounters.

The boss fights fucking slap. Both in terms of the villains you fight and from a gameplay perspective. Insomniac really listened to the fans here. I said in my review of Spider-Man 2018 and Miles Morales that boss fights felt way too similar and basic. Spider-Man 2 gives bosses a health bar, and are much more complex than "throw object at boss, hit triangle, mash square, repeat." I played on spectacular throughout my entire playthrough, and every single boss in this game kicked my ass. I had fun while fighting these bosses though. The set pieces for the main story were already great, but the boss fight arenas were done well too. I don't want to spoil any boss fights here, but I was pleasantly surprised with how much I enjoyed the boss fights here.

I'll keep this section brief, but the transversal here is top notch. I already enjoyed swinging through the city in the previous two games, but they somehow made it even more fluid and smooth here in the sequel. The introduction of the web wings in couple with wind tunnels is a game changer. You move so fast with those guys. I initially believed from trailers that the web wings would be a sort of cool down mechanic, but no. You can pop those suckers out at any time and get them in the very first mission of the game. They provided another element to transversal and I loved using them. I know some have complained that they feel less like Spider-Man when using these gliding wings, but I simply don't care. I just kind of remind myself that this is a game universe and these are not traditional Spider-Men. I think the web wings are fun, and I feel like I didn't soley rely on them when traversing. They pair well with the swinging mechanics in the game. The swinging feels much faster, and you get access to new swinging mechanics like the super slingshot and loop de loop which are both great additions.

Final notes. This was a great game. I haven't felt this addicted to a game in a while. I super grinded this game, and the final play time is recorded at 30 hours which I feel is just perfect. A few of the side missions and collectibles get a little repetitive as they did in the previous two games, but I feel like this game does not overstay it's welcome or ask the player to go all out in 100%ing. It sucks there's no new game plus right now, but that's ok. Developers have stated that we will be getting a new game plus added sometime down the road, so I'm not stressed. I will probably return to this game at some point, so I think a new game plus on ultimate difficulty will be a fun challenge. Oh yeah, we're also 100% getting DLC. I am very much looking forward to that given the strong hints laid out in one of the side missions.

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Sir_Laguna
Sir_Laguna gave Oct 16, 2023
Sir_Laguna gave Oct 16, 2023
Back to black
This review is for the PlayStation 5 version

I honestly thought this was gonna be more of the same. I mean, that would have been good because the previous Spider-Man game and the Miles Morales 'spin-off' were great, but I didn't expect such improvements on traversal, combat and graphical quality. This is one of the best games of the year along Zelda and Baldur's Gate.

The plot is great too. The main story with Krave and the Venom is good, but the meat is in the character development and side stories, specially about old Spidey enemies that are reformed or trying to be good. Didn't made me cry like the first game, but it has emotional moments.

You can read my full review in spanish in GamerFocus, as usual.

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It has a few weak spots. I found several visual glitches and a couple of bugs. There's some rough tone changes between the main story and side activities. The amount of actions and menus can be a little overlwhelming at first, specially for non-veteran games. No Spider-Gwen :(

Before finishing, I wanna praise the cultural and gender variety of this New York. There are several non-binary and gay characters.

drinksomeofthismichael
drinksomeofthismichael gave Nov 13, 2024
drinksomeofthismichael gave Nov 13, 2024
A good follow up
This review is for the PlayStation 5 version

I really enjoyed the first Spider-Man game, like a lot. I also had a fun time playing Mile Morales as well. But for some reason, I kinda felt disconnected with this one. The world, although beautiful, felt the emptiest to me out of all the games, lifeless. The story wasn’t as great and at times things felt too dramatic, leaning towards being somewhat corny. Combat is exciting and the traversal is spectacular. It’s still fun but definitely the weakest of the three imo.

[ This review is for the physical version ]

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Lij
Lij gave Jan 1, 2024
Lij gave Jan 1, 2024
4.5 - Epicness that eclipses the flaws

I bought this game after finishing a work placement I had to do for university as a sort of reward for passing. I waited each day out, avoided spoilers, and bought it the day after I finishes, a nice 10 dollars cheaper than its original price. I think perhaps in hindsight, the pressure I put on this game to be this amazing experience was unfair. Don’t get me wrong, I really enjoyed this game. Fighting as spiderman really can’t ever get old - the quick agility, the loud sound that goes off when you’ve knocked a baddy out is, always cathartic. The introduction of new power abilities was amazing and I loved using Peter’s whirlwind attack and Miles’ lightning chain. The traversal of the game has also massively improved, the use of web wings lets me gain that extra speed I wanted to achieve in the earlier games. I feel quick, sharp reflexed, and strong. Basically I feel like Spider-Man. Which I think is a mark of a great success. The reason I didn’t give it a full 5 is just that the narrative, to me, had some issues. For instance, I really enjoyed the Kraven the Hunter story and …

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I bought this game after finishing a work placement I had to do for university as a sort of reward for passing. I waited each day out, avoided spoilers, and bought it the day after I finishes, a nice 10 dollars cheaper than its original price. I think perhaps in hindsight, the pressure I put on this game to be this amazing experience was unfair. Don’t get me wrong, I really enjoyed this game. Fighting as spiderman really can’t ever get old - the quick agility, the loud sound that goes off when you’ve knocked a baddy out is, always cathartic. The introduction of new power abilities was amazing and I loved using Peter’s whirlwind attack and Miles’ lightning chain. The traversal of the game has also massively improved, the use of web wings lets me gain that extra speed I wanted to achieve in the earlier games. I feel quick, sharp reflexed, and strong. Basically I feel like Spider-Man. Which I think is a mark of a great success. The reason I didn’t give it a full 5 is just that the narrative, to me, had some issues. For instance, I really enjoyed the Kraven the Hunter story and learning about his family’s power dynamics in the base infiltrations. So when Venom appears, kills Kraven, and then suddenly we don’t hear anything from the Hunters anymore is a little…disappointing. Whilst you could argue that the Hunters retreated after Kraven’s death as that was pretty much the plan all along, I feel like their could’ve been some content dedicated to looking into the power vacuum that would’ve opened up after Kraven’s death (if there is a side quest I missed, apologies then). However, I also don’t think it’s that big of a deal because I absolutely LOVE the epicness of Venom and the final act of the game. I’m always a sucker for cataclysmic events where we genuinely don’t know how the heroes are supposed to win. Because this is so good, I can forget about the forgetting of Kraven (woah forgetting forgetting, very meta) as the ending is so cool. But looking back in retrospective, I do think there could’ve been a more tactful way to ease from one villain to the other. I think one of this game’s disadvantages is simply being a sequel to its first game. I found the narrative of that game to be just very tight and clever, no holes for things to slip out. I think instead, Spider-Man 2 has maxxed out their skill tree in action and visual cinematic combat, and has sacrificed some of their narrative storytelling for this. But, that may not be such a bad thing.

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BMO
BMO gave Nov 4, 2023
BMO gave Nov 4, 2023
BMO's review of Marvel's Spider-Man 2
This review is for the PlayStation 5 version

Overall this is a good game, but it’s clear Sony’s AAA plans are seeping into the design and influencing Insomniac in directions that I think are less than ideal. There’s a lot that can be trimmed from this game to make it stronger, and as a result it’s only the second time I haven’t wanted to immediately replay an Insomniac game (the first being the fun yet flawed Sunset Overdrive, which ironically serves as a prototype to their Spider-Man series).

In a post that I wrote when I replayed Marvel’s Spider-Man I made a short list of my ideal for the sequel. I think Insomniac delivered on about two of the eight primary things that I felt would really make this game shine (number nine was, as I said, a pipe dream). Although this is still a fun game, I think that Marvel’s Spider-Man 2 could have been much greater than it ultimately is. It’s squarely made in the bigger is better philosophy of AAA design, with emphasis on a lot more without focusing on the high quality quest design that makes Miles Morales as compelling as it is. As I’ve said elsewhere, this game is sorely lacking in …

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Overall this is a good game, but it’s clear Sony’s AAA plans are seeping into the design and influencing Insomniac in directions that I think are less than ideal. There’s a lot that can be trimmed from this game to make it stronger, and as a result it’s only the second time I haven’t wanted to immediately replay an Insomniac game (the first being the fun yet flawed Sunset Overdrive, which ironically serves as a prototype to their Spider-Man series).

In a post that I wrote when I replayed Marvel’s Spider-Man I made a short list of my ideal for the sequel. I think Insomniac delivered on about two of the eight primary things that I felt would really make this game shine (number nine was, as I said, a pipe dream). Although this is still a fun game, I think that Marvel’s Spider-Man 2 could have been much greater than it ultimately is. It’s squarely made in the bigger is better philosophy of AAA design, with emphasis on a lot more without focusing on the high quality quest design that makes Miles Morales as compelling as it is. As I’ve said elsewhere, this game is sorely lacking in FNSM missions and no amount of repetitive and simplistic brawler missions can ever make up for that.

There’s a lot to love here, but a lot more to critique (forced and unavoidable corporate advertising tie-ins anyone?), and I’m not sure I’ll rush into any followup DLC or sequels. Perhaps if Miles is carrying both, but I think, as with a lot of Sony Studios productions these days, I’ll be sitting any future adventures out at launch.

That does leave me with some questions are trepidation about Wolverine because I worry that the more high-profile Marvel related games Insomniac makes, the more they’ll have to give over to Sony’s corporate design ethic. And I would die for an amazing Wolverine game, but Sony has pushed so hard in a single direction with their AAA games that not even Insomniac games feel like a sure thing to me anymore.

Side note: Tony Todd is a god!

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naaash93
naaash93 gave Mar 27, 2025
naaash93 gave Mar 27, 2025
Best Spoderman Game Ever

I literally has no complaint after finishing the game because everything from the:

  • spin off story
  • combat
  • audio and visual
  • everything are top notch !!

It makes me felt like im playing batman arkham knight first time on my potato pc 8 years ago !!

I really like this spin off story. hell seeing peter become antagonist a while and MJ as scream not in my expectation and it was wildd .

Combat sequences done well !

You can fly ! i always give huge thumbs up for ease of exploration on open world game .

Congratz Insomniac ! u did it again ! Looking forward for Marvel's Spider-Man 3 !!!

AndyMuller
AndyMuller gave Jun 1, 2024
AndyMuller gave Jun 1, 2024
Marvel’s Spider-Man 2
This review is for the PlayStation 5 version

Great fun but the story isn’t as good as the first game.

starfleetjames
starfleetjames gave Nov 11, 2023
starfleetjames gave Nov 11, 2023
4.5 stars: meets but doesn’t exceed the high expectations

The first game was mind boggling in how good it was. It was just so polished (I LOVED photo mode to explore how detailed the suits and beautiful the world was) and traversal was unmatched. Miles Morales was more focused and so didn’t feel quite as open world bloated, plus the music was even better. This third game is everything from those games but more. But because I knew so well what to expect, my jaw wasn’t dropping. It’s just as high quality, nevertheless. I especially loved Venom’s voice, and it was especially effective when he was hidden and it came up all around me with my surround sound. I’m baffled as to why they didn’t hire a few more voice actors though - the chief fireman was the same as mystereo and he voiced other little parts as well, always obviously the same guy, which was immersion breaking. Also all the characters felt somewhat 1 dimensional and as a result the story didn’t carry much emotional weight. I did really like some of the one off activities that happened, like the music rhythm Mystereo thing, and getting to play as the deaf girl and have the accompanying audio to …

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The first game was mind boggling in how good it was. It was just so polished (I LOVED photo mode to explore how detailed the suits and beautiful the world was) and traversal was unmatched. Miles Morales was more focused and so didn’t feel quite as open world bloated, plus the music was even better. This third game is everything from those games but more. But because I knew so well what to expect, my jaw wasn’t dropping. It’s just as high quality, nevertheless. I especially loved Venom’s voice, and it was especially effective when he was hidden and it came up all around me with my surround sound. I’m baffled as to why they didn’t hire a few more voice actors though - the chief fireman was the same as mystereo and he voiced other little parts as well, always obviously the same guy, which was immersion breaking. Also all the characters felt somewhat 1 dimensional and as a result the story didn’t carry much emotional weight. I did really like some of the one off activities that happened, like the music rhythm Mystereo thing, and getting to play as the deaf girl and have the accompanying audio to get a feeling for that world. I loved how fast traversal became in this game. Animations were still unparalleled and frankly unfathomable how they manage to so seamlessly integrate them. Controls feel super responsive. Almost a perfect game.

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RossBonaime
RossBonaime gave Nov 3, 2023
RossBonaime gave Nov 3, 2023
RossBonaime's review of Marvel's Spider-Man 2

Whenever I play a game from Insomniac, whether it's Ratchet and Clank, the vastly underrated Sunset Overdrive, or their recent Spider-Man games, I feel like I'm actually good at games. Insomniac has a way of starting the player off making them feel like an expert at whatever game they've just picked up, and as the game progresses and you advance and evolve your character, this feeling only grows greater. Their Spider-Man series is the best at this, as by the time you end a game, you feel like Spider-Man, you feel like you've saved New York City, and even after playing for hours and hours, you still want to keep swinging around this city.

Spider-Man 2 can't match the absolute wonder players felt when diving into this world with the first game, and by design, it absolutely can't have the narrow focus that Miles Morales had. But as one large story, Spider-Man 2 is an excellent middle chapter for this universe, excelling at balancing so many spinning players, yet still managing to feel as grandiose and expansive as the first game—even if it does pull back a bit more to focus on our main characters. Which, to be fair, is …

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Whenever I play a game from Insomniac, whether it's Ratchet and Clank, the vastly underrated Sunset Overdrive, or their recent Spider-Man games, I feel like I'm actually good at games. Insomniac has a way of starting the player off making them feel like an expert at whatever game they've just picked up, and as the game progresses and you advance and evolve your character, this feeling only grows greater. Their Spider-Man series is the best at this, as by the time you end a game, you feel like Spider-Man, you feel like you've saved New York City, and even after playing for hours and hours, you still want to keep swinging around this city.

Spider-Man 2 can't match the absolute wonder players felt when diving into this world with the first game, and by design, it absolutely can't have the narrow focus that Miles Morales had. But as one large story, Spider-Man 2 is an excellent middle chapter for this universe, excelling at balancing so many spinning players, yet still managing to feel as grandiose and expansive as the first game—even if it does pull back a bit more to focus on our main characters. Which, to be fair, is what I prefer anyway.

Spider-Man 2 is certainly impressive, and while playing, I couldn't help but keep thinking of how well it handles so many characters, so many villains, a dual lead narrative, and so many optional missions, all while feeling like one cohesive story. While playing Spider-Man 2, it always feels like you're getting the payoff from stories in the first two games, setting up for the inevitable next game, and still getting a substantive and excellent narrative for this game. Insomniac has made this a living, breathing world full of characters that we truly care about. I found myself happy that Tombstone had gone straight, sympathetic for Norman Osborn, and proud of the choices my characters were making with villains. More than any other Spider-Man story I've seen so far, Insomniac's story really focuses on how drastically a person can change their life for the better, be it through becoming a superhuman spider, or just turning your back on the old ways that led you down the wrong path. The way this handles improvement and rehabilitation is a pleasant surprise.

But while I feel like narratively Spider-Man 2 is a crowning achievement for Insomniac, I did have some issues with the gameplay. There are so many new ways to explore the city and fight enemies that some of these new options can become a bit cumbersome. While the stealth has improved in this game, I also just found myself wanting to fight my way out of situations to get them over with quickly. Flying through the city with the new wings option often led to me crashing or running into a building. And even after downloading the day one update, I still found myself finding strange bugs that broke the game to me, and ended up having to load my last save more than usual. This wasn't really an issue, besides a slight irritation, but given the quality of the game overall, this never felt like a big deal.

It's also hard for Miles to not feel occasionally lost in this story. Miles' story mostly focuses on finishing an essay for college, whereas Peter's is primarily about reuniting with his best friend and saying the entire city. Miles certainly gets some great moments, and his story concludes in a satisfying way, but he often becomes the second fiddle to Spider-Man—which is a shame after his last game.

But overall, it just feels great to be back in this world, and I really love the story that Insomniac is building here. After the first game, I couldn't wait to return to this universe, and now that I've come back, I just want to play the third game immediately. I imagine that once this story is completed, this is going to be a tremendous story, because every step of the way so far as been wonderful to experience. I can't wait to get back to swinging around NYC.

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noplotr
noplotr gave Jan 24, 2026
noplotr gave Jan 24, 2026
I Think I'm Just Tired
This review is for the PlayStation 5 version

I'm tired of the same superhero stories over and over again and I'm tired of bloated open worlds filled with "stuff to do" but very little meaning. I'm not interested in world-ending stakes that can be paused at any time so I can go pilot some bee drones and earn enough of one of the four different indistinguishable upgrade resources so I can beat people up more efficiently or just get a new suit in which to beat people up. And it sucks because that's actually what makes Spider-Man my favorite superhero, the fact that sometimes he's just doing science or grabbing a runaway balloon or taking photos. But as much as these games do go out of their way to include that stuff, it's not what any of the three different upgrade tabs are focused on. At the end of the day, it's all about how well you can beat people up (which somehow leads to saving the world.)

At the start of the year I set myself a rule, which is that I’m not allowed to install any new games on any of my systems until I finish (for a given definition of finish that makes sense for …

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I'm tired of the same superhero stories over and over again and I'm tired of bloated open worlds filled with "stuff to do" but very little meaning. I'm not interested in world-ending stakes that can be paused at any time so I can go pilot some bee drones and earn enough of one of the four different indistinguishable upgrade resources so I can beat people up more efficiently or just get a new suit in which to beat people up. And it sucks because that's actually what makes Spider-Man my favorite superhero, the fact that sometimes he's just doing science or grabbing a runaway balloon or taking photos. But as much as these games do go out of their way to include that stuff, it's not what any of the three different upgrade tabs are focused on. At the end of the day, it's all about how well you can beat people up (which somehow leads to saving the world.)

At the start of the year I set myself a rule, which is that I’m not allowed to install any new games on any of my systems until I finish (for a given definition of finish that makes sense for each game) or give up on every game I currently have installed. The three other big AAA open-world games I currently have installed are Dragon Age: Veilguard, which I’m 99% sure I’m not gonna keep playing because it kind of sucks and it hurts how much it sucks; Borderlands 4, which I think I only stuck with for as long as I did because I was depressed and couldn't distinguish how not fun it was from how not fun everything else was; and Elden Ring, which I’m like 75% sure on because as much as I want to try applying my Bloodborne lessons to it, it also isn't Bloodborne so maybe I don't care.

So for the next few months I will probably mostly be playing smaller games telling smaller stories in, hopefully, more interesting ways. And after that, we’ll see. I’m leaning towards trying to avoid AAA games for a while. Increasingly they tend to be bloated, narratively uninteresting, and going forward almost certainly going to include genAI assets. But look, I'm not gonna pretend beating people up and/or shooting them and/or hack-n-slashing them and/or using spells...to magically beat, shoot, and/or hack-n-slash them isn't fun sometimes, and AAAs do often do that well. So I’m probably not swearing off AAA forever. But when I look at the games I've really loved in the last few years, the ones that have been not just fun but immersive and emotionally resonant, the ones that I've raved about to anyone who would listen (and few people who would not), it's all indies. And mostly smaller, less action-focused titles. And I think those are better for my soul right now.

p.s. I did platinum this game. Sort of like binge-drinking the night before getting sober.

p.p.s. I do appreciate that the villains who are redeemed in this game are actually redeemed and don't just turn around and start villaining again. But I also recognize that they only do that so that you feel invested in saving them from Kraven, because god forbid you try to stop murder just for the sake of it even that's like the whole "killing is wrong" superhero thing. Also notable that Scorpion is the only one who doesn't get a redemption arc and is also the only one who dies. So while I'm glad those storylines exist I'm also not fooled into thinking they're part of any kind of broader critique of the justice system or an argument for reparative justice or any consideration of the moral hazards of conflating "criminal" with "bad person;" none of the non-superpowered criminals you beat up in any of these games get the chance at a redemption arc.

p.p.p.s. Dana trying to be all "sure the Spider-Men led the way but everyday New Yorkers came together to help and we're all heroes" and then her example is fucking MJ, I can't tell if the writers are actually that un-self-aware or actually that cynical.

p.p.p.p.s. Fuck Norman Osborne. "They ruined my boy" motherfucker he was GONE, what are you talking about. Did you prefer him as Venom? What a stupid vengeance arc they're setting up. At least Harry blaming Spider-Man for Norman's death in the Raimi movies kind of made sense. Kind of. Maybe? Actually...

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Shamslux
Shamslux gave Jun 2, 2025
Shamslux gave Jun 2, 2025
Terrible Poison That Corrodes from the Inside Out
This review is for the PlayStation 5 version

Marvel's Spider-Man 2 is a game that truly surprised me with its storyline. I honestly didn’t expect to be so impressed by what I witnessed. But before diving into the story, I’d like to briefly comment on the general aspects of the game.

Gameplay

I felt a significant refinement from the first game to the second. The movement is even more fluid now, and I really appreciated the sense of progressing certain abilities while respecting what had already been introduced in the first game (for example, if I remember correctly, when you used an item before, it wouldn’t knock down other enemies — here that’s standard, as well as the air tricks while web-swinging. But maybe I’m misremembering. If I’m not, then this was a great progression). I must say I liked the combat, but I found it a bit confusing having to use a button for dodging or parrying — often the Spider-Sense signaled a dodge, so when it switched to a parry warning, it was tough. I was already used to dodging, and once the movement was done, it was really hard to press the other button in time for the character to respond and avoid a hit …

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Marvel's Spider-Man 2 is a game that truly surprised me with its storyline. I honestly didn’t expect to be so impressed by what I witnessed. But before diving into the story, I’d like to briefly comment on the general aspects of the game.

Gameplay

I felt a significant refinement from the first game to the second. The movement is even more fluid now, and I really appreciated the sense of progressing certain abilities while respecting what had already been introduced in the first game (for example, if I remember correctly, when you used an item before, it wouldn’t knock down other enemies — here that’s standard, as well as the air tricks while web-swinging. But maybe I’m misremembering. If I’m not, then this was a great progression). I must say I liked the combat, but I found it a bit confusing having to use a button for dodging or parrying — often the Spider-Sense signaled a dodge, so when it switched to a parry warning, it was tough. I was already used to dodging, and once the movement was done, it was really hard to press the other button in time for the character to respond and avoid a hit (which dealt massive damage). The fights are very frantic, which is enjoyable on one hand, but also overwhelming when trying to think — though that could be because I’ve been playing several classic retro games and then jumped into a much more intense and vibrant action game. I loved seeing mechanics that take advantage of the refined PS5 controls — even though I don’t have the controller, I could tell it was designed for those who do, and it must’ve been an amazing experience for them.

Sound

I really liked the music, with some tracks returning from the first game, maintaining a sober tone that aligns with other modern Spider-Man media. The voice acting was excellent. I didn’t listen in my native language (Brazilian Portuguese), which is famously high-quality in terms of dubbing, because the game was set to English — I was too lazy to change it, so I just left it.

Graphics

The city looks beautiful, dense, full of people — the realism is wonderful, a massive leap from the previous game. However, the PC version is disastrous. I really loved the game, but if I had to grade it technically, it would be catastrophic. I have an RTX 3060, which is significantly more powerful than a standard PS5, but it struggled to run the game. I was able to run it at 2K resolution, with settings on high, some shadows on medium or high, and textures also on high. I activated Ray Tracing up to “very high,” and it looked gorgeous. But the game is so poorly optimized that it’s impossible to enjoy it without constant crashes. It was unplayable until I reverted the driver to a version from 2024. Even then, I had to disable DLSS and try other upscalers. In general, XeSS or IGTI worked better. Of the two, XeSS had less flickering.

It’s absurd that a card like this has to struggle and rely on upscaling to run this game. It was obvious that the card could easily handle 2K on high settings, but due to so many glitches and optimization issues, upscaling was necessary to reduce problems.

Another awful thing was how everything stuttered, and textures took forever to load. Maybe it was because I’m using an HDD (seriously, do games now require SSDs by default?). I’m a pretty simple gamer — I lock at 30fps and underclock my GPU, I don’t have a crazy need for 60 or 120 fps — and still, performance was chaotic, even with the GPU barely at half usage when RT was off.

In short, this was the worst part of the experience — very frustrating. I hope the developers fix it over time, because it tarnishes such a great game. I hope the console version doesn’t suffer from this.

Storyline

Here’s where the game truly shines! I’m a fan of the character, so this isn’t a totally neutral emotional analysis — but I saw some amazing things in this story. I was especially pleased with how the writers managed to incorporate so many characters and give them meaningful roles. I wasn’t a big fan of the MJ missions in the first game — more stealth-oriented — but they were much more bearable here, thanks in part to some upgrades she received. Still, I think they could’ve been less frequent. That said, there was a good balance of roles, with no character feeling left out or out of sync with the story’s progression. That helped the emotional arc from the first game continue smoothly.

Another cool thing is how the game starts with a triumphant and chaotic, epic entrance, then briefly slows down and gradually builds up to a new climax at the end. This structure worked really well in both games.

What I liked the most, especially as a Reformed Christian, was the idea of Venom and his symbiosis, something I had never fully realized before. Every retelling of Venom’s origin — whether in the 2007 movie or the 1990s animated series — generally includes a church, a bell, Peter’s redemption, and then Brock’s corruption.

In this game, too, there’s the church, Venom, and the hunter. That’s when I saw how Venom symbolizes sin itself. He takes over people and brings out their worst side, their darkest version. And redemption happens through the ringing of a church bell — it’s a theatrical retelling of the fall and redemption of humanity through Christ, symbolized by the power of the church, analogous to the liberating chime that expels the invader from the host.

I’ll stop here, since this doesn’t spoil the game. As I said, every retelling features the symbiote, the church, the bell, and Peter’s redemption — though it often ends with someone else getting infected, usually Eddie Brock.

Conclusion

I can honestly say it had been a long time since I played a game whose story gripped me so strongly. I loved the main plot and really appreciated the overall narrative structure. I sincerely hope that, if they make a third game, they continue in the strong direction they’ve taken so far — because we’re starved for good stories across all platforms, not just in games but in series, books, and films. A simple, well-told story always stands out in a sea of mediocrity.

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Gangreen
Gangreen updated their status Oct 22, 2023
Gangreen updated their status Oct 22, 2023

Man this game just makes me smile. I realize the first part of the game is a bit scripted and quick-timey but I actually like those in small doses. Once you get into the open world again the web swinging and combat is just as fun as it ever was.

cakeatjobs
cakeatjobs updated their status Oct 21, 2023
cakeatjobs updated their status Oct 21, 2023

Thanks Insomniac!!! (Sidequest spoilers)

enter image description here

garoumar
garoumar updated their status Oct 21, 2023
garoumar updated their status Oct 21, 2023

we byke

cakeatjobs
cakeatjobs updated their status Oct 20, 2023
cakeatjobs updated their status Oct 20, 2023

The portal hopping sequence with Black Cat is INSANE. I get that Ratchet and clank did the same thing 3 years ago but it's still WILD that that's technically possible. I'm glad the PS4 got support for as long as it did but I'm REALLY glad we're starting to get some true PS5 games

Sir_Laguna
Sir_Laguna updated their status Oct 20, 2023
Sir_Laguna updated their status Oct 20, 2023

Now that the game is out, I can finally show this capture to @BMO

enter image description here

cakeatjobs
cakeatjobs updated their status Oct 20, 2023
cakeatjobs updated their status Oct 20, 2023

This game... whips ass

(it's very very good)

DucksOnQuack
DucksOnQuack updated their status Oct 18, 2023
DucksOnQuack updated their status Oct 18, 2023

Thank god I got to beat Wonder early in time for this cuz this do be me rn. enter image description here

MarioPrime
MarioPrime updated their status Oct 16, 2023
MarioPrime updated their status Oct 16, 2023

Got a review for y'all, hot off the presses! https://www.digitaltrends.com/gaming/marvels-spider-man-2-review-ps5/

BMO
BMO updated their status Sep 14, 2023
BMO updated their status Sep 14, 2023

As expected (because we knew it would mirror Ratchet & Clank Rift Apart, but also because they confirmed it earlier), you can switch between Spideys, which means I can spend 90% of the game playing as Miles (the only correct way to play) and only have to play as Peter for required segments. Party!

BMO
BMO updated their status May 25, 2023
BMO updated their status May 25, 2023

Me: I can’t wait for Marvel’s Spider-Man: Miles Morales 2

Sony: Marvel’s Spider-Man 2

Me: uh-hun. Anyway, I’m so excited to play Miles again in the sequel to his last game.

Sony: you can also play as Peter Parker.

Me: who?

BMO
BMO updated their status Sep 10, 2021
BMO updated their status Sep 10, 2021

Tony Todd says this game will be massive.

So excited for Tony Todd.

Less excited for an overly long game. I hope massive doesn't mean full of collectables.

BMO
BMO updated their status Sep 10, 2021
BMO updated their status Sep 10, 2021

Spider Man 2 Needs To Make Miles Morales The Villain

This is 100% the direction this game should not head. We don't need a third game with a third person of colour as the villain, least of all Miles, someone who already has a better grasp on community responsibility as a teen than adult Peter has shown so far. I know this is purely an opinion piece, but I hope this is not where Insomniac plans to go with this.

BMO
BMO updated their status Sep 10, 2021
BMO updated their status Sep 10, 2021

I’m excited for Marvel’s Spider-Man 2 because Insomniac knows how to take conventions of AAA games that I typically find tedious and infuses them with fun. Yet, despite my excitement I do have a laundry list of things I’d love to see Insomniac change, remove or include in this sequel:

  1. A reduction in the staggering number of side missions and collectables that were present in Marvel’s Spider-Man. While I’ll admit that I thought the first game handled this well, my recent stint replaying the game immediately after replying Miles Morales revealed a game that is too bogged down in meaningless side activities that detract from the strengths of the game. While Insomniac has a talent for making all of the content count, they arguably did a much better job balancing the side content with the main content in Miles-Morales. Furthermore, Miles Morales’ side content is frequently deeper, more meaningful and contributes to Miles’ overall growth in ways that the first game simple doesn’t muster. A lot is taken for granted about Peter, and his growth as a character is typically only the stuff of main missions, with side missions contributing little to his personal growth as a …

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I’m excited for Marvel’s Spider-Man 2 because Insomniac knows how to take conventions of AAA games that I typically find tedious and infuses them with fun. Yet, despite my excitement I do have a laundry list of things I’d love to see Insomniac change, remove or include in this sequel:

  1. A reduction in the staggering number of side missions and collectables that were present in Marvel’s Spider-Man. While I’ll admit that I thought the first game handled this well, my recent stint replaying the game immediately after replying Miles Morales revealed a game that is too bogged down in meaningless side activities that detract from the strengths of the game. While Insomniac has a talent for making all of the content count, they arguably did a much better job balancing the side content with the main content in Miles-Morales. Furthermore, Miles Morales’ side content is frequently deeper, more meaningful and contributes to Miles’ overall growth in ways that the first game simple doesn’t muster. A lot is taken for granted about Peter, and his growth as a character is typically only the stuff of main missions, with side missions contributing little to his personal growth as a character. There are exceptions, like Howard’s pigeons and Harry’s research stations, but the latter feels excessive in repeat play-throughs because it barely grazes the surface of Harry’s story, and his relationship to Peter. Marvel’s Spider-Man is best when it’s exploring real character connections and this feels like lip service to Harry. Similarly the Task Master challenges feel like mechanical relics of older open world games matched with Marvel’s need to shoehorn as many characters into a property as possible. Compare this to activities like collecting sound samples with your Uncle or postcards and audio messages from your dad in Miles Morales. These activities are central to Miles’ development as a character and add depth to the overall game. They are joyous to interact with because they add that depth while not simply meant as busywork. That content pairs up with main story content in a perfect balance that never leaves the game activities feeling tedious or excessive.

  2. Focus on character interaction and relationships rather than rote action. Marvel’s Spider-Man thrives on its characters and their relationships. Although swinging through town is incredible, even better are the moments when Pete’s actions drive character development forward rather than simply driving plot alone. Again Miles-Morales enacts this and balances it with the main story much better than the first game. I hope Insomniac has learned from both Miles-Morales and Ratchet & Clank: Rift Apart and brings a similar increased emphasis on character to Spider-Man 2.

  3. A humble more mature Pete. Despite Pete’s difficult childhood, he remains a man of certain privilege and that is painfully obvious in the first game. Sadly it’s not something I think Insomniac set out to critique. But with some of the nuance employed in Mile-Morales I’m hoping they are more aware and willing to explore maturing Pete. His willingness to work with the police is born out of this privilege, and I’d like to see Pete recognize that and reject the power structures that enable the status quo. If he is fighting for the people he needs to fight the status quo. I hate that something that is often the burden borne by minority communities is thrust upon Miles while Pete is blissfully ignorant. Miles already carries the weight of fighting the status quo alone, and it would be nice if Pete is able to take responsibility for his own part bolstering existing power structures. I’d like to see Pete reject institutions like the Police. I’d like him to question many of the assumptions he blindly makes in the first game about criminality, crime, drugs and other things his privilege has led him to pass judgment upon. I’d like the game to explore Pete’s relationship to power structures and institutions of authority in ways he fails to do in the first game, and ways that Miles automatically challenges in his game. At the very least I’d like a return of community over authority as represented by the Friendly Neighbourhood app in the second game. No more Spider-Cop because Spider-Man should be a member of the community that is working with the community, not policing it.

  4. A more nuanced exploration of authority and policing related power structures. Both of the first games use mercenaries to stand in as representative of corrupt power and institutions. Sable and Roxxon mercenaries are the bad cops. I want to see an explicit critique of regular municipal police forces and abuses of power. I don’t want the cops exempted from that, I want the game to rightful include them among the groups that threaten the community, as they do in real life. I hope Insomniac has it in them to critique power structures and the status quo maintained by police forces rather than pinning everything on one bad-guy or one bad private corporation.

  5. Mainstream minority characters, especially BIPOC members that are not always relegated to the role of vengeful, retaliatory villains that are often depicted ignoring the people they care about due to personal trauma, or that are fridged or killed off as motivation for other character actions. Both Spider-Man games contain a host of visible minority characters, yet less than a handful have pivotal roles within the story. Martin Li is a central villain in Marvel’s Spider-Man. His back story is that trauma inflicted on him by Norman Osborn leads him to kill his own parents and then eventually risk all the good he’s ever done for revenge. Phin Mason is the central villain in Marvel’s Spider-Man: Miles Morales. Her back story is that trauma inflicted by the murder of her brother by Simon Krieger leads her to risk all the good she’s ever done for revenge. Both Martin and Phin choose to harm everyone close to them in a crusade against one man. Both disregard the fact that a Spider-Man would probably help them bring the subject of their vengeance to justice. I know this is a common trope among comic book villains, and we see this with Octavius in the first game, but the fact that two of the few Black or Asian characters in the game are given this treatment ties a great deal of the villainy in the games to racial minorities. Second to that is the death of Jefferson Davis, a Black character that sticks around for one and a half main story missions in the first game before dying to advance the plot. Both games don’t have the best track record for characters of colour that aren’t either villains, dead or relegated to minor roles like Yuri Watanabe.

  6. Equal screen-time for Miles and Pete or the ability to choose Miles for the bulk of the game. I either want something structured like Rift Apart where you alternate between Mikes and Pete or have the ability to pick Miles for all content save for some key story missions that require Pete.

  7. A shorter game. I know it won’t be as short as Miles Morales, a game that basically hits the sweet spot of story and length, but I hope that Insomniac trims a bit of the excess of the first game.

  8. Keep and expand on the mechanical improvements made in Miles Morales, a game that vastly refined almost every aspect of the first game for the better.

  9. Spider-Gwen. This might seem like a pipe-dream addition but it isn’t such a far fetched idea. Gwen doesn’t need to be from another universe. Comic book miles is from Earth 1610. In that universe Parker is dead and Miles is the only Spider-Man. Marvel’s Spider-Man takes place on Earth 1048 where Morales and Parker are both Spider-Man. Spider-Gwen is from Earth 65 where Parker is also dead and there is no Miles. Insomniac’s decision to set the game in Earth 1048 means that there is no established canon and they can essentially play with character backgrounds. So if both Miles and Peter exist on Earth 1048, so can Spider-Gwen. And if that’s true Insomniac can replicate what they did with Miles in the first game, introducing Gwen as a regular character and slowly foreshadowing her eventual powers. Then boom, we get Marvel’s Spider-Gwen.

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