Tunic box art

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Tunic

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Tunic

Mar 16, 2022

Main game

4.03 average rating based on 819 ratings

5
317
4
283
3
160
2
48
1
11
Tunic is an action adventure about a tiny fox in a big world. Explore the wilderness, discover spooky ruins, and fight terrible creatures from long ago.
Release Dates
Mar 16, 2022 Full Release (Worldwide)
Mac, PC (Microsoft Windows), Xbox One, Xbox Series X|S
Sep 27, 2022 Full Release (Worldwide)
Nintendo Switch, PlayStation 4, PlayStation 5
TBD Next-Gen Optimization Patch Release (Worldwide)
Nintendo Switch 2
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User Stats
2226
In Collection
599
Wish Listed
148
Playing
727
Backlogged
How Long Is Tunic?
Main story: 16.3 hours
Main + extras: 17.4 hours
100% completion: 20.2 hours
Total completions: 80
Hathanta
Hathanta gave Mar 13, 2023
Hathanta gave Mar 13, 2023
A real treat

This was such a wonderful little game, with such a great premise. I really have nothing negative to say. I loved the art and the various settings. The atmosphere was 10/10, especially when you find out what's going on beneath the temple.... Just an excellent time.

protowlf
protowlf gave Jan 5, 2023
protowlf gave Jan 5, 2023
protowlf's review of Tunic
This review is for the PC (Microsoft Windows) version

Tunic is easily my game of the year for 2022. A transcendent game that brought me back to that formative time as a young kid, falling in love with games as I sat in front of a CRT and tried to figure out how the new game I got worked.

Tunic is one of those rare games that is genuinely about exploration and discovery. I don't just mean that there is a world map to run around in with some secrets. I mean that the game and its mechanics all revolve around exploration, that is why this game exists. Unfortunately, it also means I can't talk in depth about all the cool things this game has in store for you -- that would defeat the purpose!

Also, it is a game that you have to want to play. It expects you to pay attention. And your rewards for doing so are very special.

hewward
hewward gave Dec 2, 2022
hewward gave Dec 2, 2022
Such an awesome game

getting back to grouvee and cleaning up my collections. limited review.

My only regret with this game is that I won't be able to go back and expience it again without knowing what I know

You should go in knowing next to nothing except that this is exceptional and rewarding in so many ways.

If you're a fan of old style Zelda and NES-era games, please shortlist and play this game. You'll be happy you did.

~David.

Mazinkaiser
Mazinkaiser gave Jun 13, 2022
Mazinkaiser gave Jun 13, 2022
Tunic: Adventures in Translation
This review is for the PC (Microsoft Windows) version

Tunic is a straightforward, beautiful, and cute little action-adventure at first, but through its obtuse language and heavy focus on intuiting gameplay elements it finds ways to both satisfy and frustrate in equal measure.

The game is intentionally vague at the start - a fox is on an adventure, gathering keys, fighting bosses, exploring the world, etc - most of the game's mechanics are hidden behind a VERY difficult to understand language, but available in collectible manual pages that by design should contain everything the player needs. Without much in the way of guidance though, players can miss out on fundamental game mechanics (leveling up?? What's that) and may fall back on the accessibility settings meant to help players who are having trouble. Still, the player's handy use of sword, shield, and special items can lead to some interesting discoveries and epiphanies that can be addicting if you know where to look.

While the game has a fairly obvious structure, collecting enough of the manual starts to reveal some secrets. Much like other indie games that rely on heavily cryptic post-games (Fez, Environmental Station Alpha, etc) Tunic's action gameplay gives way to puzzles and pattern recognition that at times are …

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Tunic is a straightforward, beautiful, and cute little action-adventure at first, but through its obtuse language and heavy focus on intuiting gameplay elements it finds ways to both satisfy and frustrate in equal measure.

The game is intentionally vague at the start - a fox is on an adventure, gathering keys, fighting bosses, exploring the world, etc - most of the game's mechanics are hidden behind a VERY difficult to understand language, but available in collectible manual pages that by design should contain everything the player needs. Without much in the way of guidance though, players can miss out on fundamental game mechanics (leveling up?? What's that) and may fall back on the accessibility settings meant to help players who are having trouble. Still, the player's handy use of sword, shield, and special items can lead to some interesting discoveries and epiphanies that can be addicting if you know where to look.

While the game has a fairly obvious structure, collecting enough of the manual starts to reveal some secrets. Much like other indie games that rely on heavily cryptic post-games (Fez, Environmental Station Alpha, etc) Tunic's action gameplay gives way to puzzles and pattern recognition that at times are more satisfying than the basic mechanics before it. Whether people will be fully satisfied or not from this experience may rely on translating a fiendish language, parsing through a story that is pretty confusing to fully understand, and segments that would fit right into an ARG. Whether you want to be the biggest badass who figures out everything by themselves or need some help from friends, the game seems to encourage both approaches.

As for the visuals and audio, the game's cutesy diorama look and rich colors make for a pleasant world to take in. The music's ambience is excellent, with gentle overworld themes, exciting tunes for battle, and some sinister undertones.

Tunic is a great and fun game to play on the surface if you can stand getting stuck from time to time, and an engaging game if you can REALLY stand getting stuck all of the time.

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mpbarlow
mpbarlow gave Jun 1, 2022
mpbarlow gave Jun 1, 2022
You owe it to yourself to play this game
This review is for the Xbox Series X|S version

Please note! I’ve used spoiler tags in a few places in this review, but it you’re interested in playing Tunic I would strongly recommend going in totally blind.

What a delightfully layered game. Every aspect is both deeper than you would expect and perfectly engineered to playfully trick you in a way that never stops paying off. This game has elicited more “oh my god”s from me than anything in years.

Starting with the gameplay: from the art and early moments you would expect a love letter to 2D Zelda (or shameless rip-off, depending on your outlook). While it certainly wears its Zelda influence on its sleeve, the game soon reveals itself to be more of an isometric Souls-lite, with a simple but engaging combat model that is challenging without being too frustrating (helped a lot by generous checkpoints). As the game progresses to the later stages, things take a sharp turn towards puzzles and the environment reveals itself as part of the game mechanics in a way that rivals the infamous “holy shit” moment in The Witness.

The plot is fairly light, following a completely silent “show don’t tell” approach, but it’s ultimately a bittersweet story with some …

Read More

Please note! I’ve used spoiler tags in a few places in this review, but it you’re interested in playing Tunic I would strongly recommend going in totally blind.

What a delightfully layered game. Every aspect is both deeper than you would expect and perfectly engineered to playfully trick you in a way that never stops paying off. This game has elicited more “oh my god”s from me than anything in years.

Starting with the gameplay: from the art and early moments you would expect a love letter to 2D Zelda (or shameless rip-off, depending on your outlook). While it certainly wears its Zelda influence on its sleeve, the game soon reveals itself to be more of an isometric Souls-lite, with a simple but engaging combat model that is challenging without being too frustrating (helped a lot by generous checkpoints). As the game progresses to the later stages, things take a sharp turn towards puzzles and the environment reveals itself as part of the game mechanics in a way that rivals the infamous “holy shit” moment in The Witness.

The plot is fairly light, following a completely silent “show don’t tell” approach, but it’s ultimately a bittersweet story with some unexpectedly dark reveals that will change your opinion of things you’ll no doubt be curious about but won’t have thought too much into.

That brings me onto the manual. This is one of the most clever things I’ve seen in a game in a long time. Not only is it a delightful bit of art in and of itself (I would love a physical copy!), but it’s the centre point of the game’s many surprises and reveals. It perfectly captures the feeling of playing an imported game where you can’t read anything and are trying to piece together what’s going on, while also acting as a self-motivating collectible. You always want to find more pages, because each one reveals something new, which in turn opens up new ways to interact with the game and collect more pages. This never really gets stale, culminating in a sprawling puzzle that had me grinning like a fool.

This is also a game that will reward however much effort you want to put into it. I spent a decent amount of time collecting upgrades and secret items, but there was still a ton of stuff I didn’t get to. Starting a new game with the knowledge of a full manual no doubt unlocks all sorts of sequence breaks that are sure to be rewarding to speedrunners and those otherwise interested in pushing the boundaries of games. The soundtrack is also fantastic, which doesn’t really fit into this paragraph but I’m bad at writing and wanted to mention it anyways.

It’s not perfect—towards the end there’s something of a puzzle-driven fetch quest that, while not particularly taxing, still breaks the flow and had me worried it might outstay its welcome. The difficulty is also a bit uneven—one boss took me a dozen or so attempts, the next only two, with the final fight taking a solid two and a half hours of repeated attempts. That may be a reflection of my (lack of) skills than any flaw with the game, though.

Ultimately, this is one of the best games I’ve played in a long time, and certainly the best game I’ve played this year. While it might be a bit too challenging for the more casual-oriented player (it was close to the edge for me), the deeply nested layers of pure smart game design makes it well worth a play for anyone who’s even slightly interested.

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tudor.ciurea
tudor.ciurea gave Jul 26, 2025
tudor.ciurea gave Jul 26, 2025
Not for me

It's cute, and you can see how much love the devs put into it, but I was never a fan of souls-likes, and even the exploration got a bit tedious...

snowknicks
snowknicks gave Oct 15, 2024
snowknicks gave Oct 15, 2024
Too Nick
This review is for the PC (Microsoft Windows) version

2/5

Played on PS5

Played via PS Plus. Just didn't vibe with me and didn't get far (maybe 2-3 hours) into it. Particularly I found the combat clunky and killing the cadence of the game. Shame because I love the concept and have read so many good things about it. May revisit one day.

SanyaBotva
SanyaBotva gave Apr 9, 2023
SanyaBotva gave Apr 9, 2023
Tunic (2022)
This review is for the Mac version

At first glance Tunic is just a very nice and cozy looking top-down action-RPG with metroidvania and souls-like elements that doesn't want to tell you much, is not very hard to play and it reminds you of isometric iterations of "The Legend of Zelda" and of "Bastion". But the further you proceed, the more curious you may become about what that game really is. And it turns out to be an excelent example of how videogame may provide its narratives with a lore instead of a plot. At start of this journey you wake up trying to comprehend what's going on, what does the game want from you and what do you want from the game, gradually finding pages of a manual-book in which not much is clear right away. You finish (no spoilers) either being too lazy to solve all the riddles of the game and watching an ending that would not have been canonical OR you're trying to get the hang of everything, trying to translate made up language, searching for visual patterns like in the game "The Witness" (which is fully consists only of puzzles and exploration), disclose a lot of other secrets that are very-very far …

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At first glance Tunic is just a very nice and cozy looking top-down action-RPG with metroidvania and souls-like elements that doesn't want to tell you much, is not very hard to play and it reminds you of isometric iterations of "The Legend of Zelda" and of "Bastion". But the further you proceed, the more curious you may become about what that game really is. And it turns out to be an excelent example of how videogame may provide its narratives with a lore instead of a plot. At start of this journey you wake up trying to comprehend what's going on, what does the game want from you and what do you want from the game, gradually finding pages of a manual-book in which not much is clear right away. You finish (no spoilers) either being too lazy to solve all the riddles of the game and watching an ending that would not have been canonical OR you're trying to get the hang of everything, trying to translate made up language, searching for visual patterns like in the game "The Witness" (which is fully consists only of puzzles and exploration), disclose a lot of other secrets that are very-very far from obvious (or using guides to do so) and getting the true ending. I guess that people who played on a release had an exciting time trying to figure out all that stuff, there's really big amount of what to discover and some things are left uncertain or unrevealed even after a year since the release. So that game turned out to be a real hardcore, but not as a souls-like, but as a puzzle-game. P.S. MacOS-version is brilliant. There were 2 crashes, but other from that the port is awesome - at 4K resolution M1 Pro chip managed to provide an average of 70 FPS.

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TheChampionTiger
TheChampionTiger gave Mar 15, 2023
TheChampionTiger gave Mar 15, 2023
Tunic is the unholy lovechild of Zelda, Dark Souls and Hyper Light Drifter.
This review is for the PC (Microsoft Windows) version

I'm not really sure what to think about Tunic. I definitely had fun playing this. The world is vibrant and colorful, and the art in general is very appealing. On the other hand, I got an achievement at one point called "What Now?" and if that doesn't just sum up the whole experience, I don't know what will.

Tunic is the unholy lovechild of Zelda, Dark Souls and Hyper Light Drifter. You go around through dungeons finding things and using those things to find more things. Occasionally you fight bosses that are so disproportionately hard they seem like parodies of FromSoft bosses.

I was fairly engrossed in the world, despite the game's best efforts to make everything as obtuse as possible, but the real failing for me, I think, is the general art design. I quite like the cutesy fox character we play as in this game, as well as the little orc guys you fight in the first area. Those kind of give way to big, busy robots which, while threatening, just aren't as interesting.

I might be a little sick of the kinds of stories where it seems cute and cuddly on the surface, but it's actually super …

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I'm not really sure what to think about Tunic. I definitely had fun playing this. The world is vibrant and colorful, and the art in general is very appealing. On the other hand, I got an achievement at one point called "What Now?" and if that doesn't just sum up the whole experience, I don't know what will.

Tunic is the unholy lovechild of Zelda, Dark Souls and Hyper Light Drifter. You go around through dungeons finding things and using those things to find more things. Occasionally you fight bosses that are so disproportionately hard they seem like parodies of FromSoft bosses.

I was fairly engrossed in the world, despite the game's best efforts to make everything as obtuse as possible, but the real failing for me, I think, is the general art design. I quite like the cutesy fox character we play as in this game, as well as the little orc guys you fight in the first area. Those kind of give way to big, busy robots which, while threatening, just aren't as interesting.

I might be a little sick of the kinds of stories where it seems cute and cuddly on the surface, but it's actually super dark and creepy underneath. Zelda managed to have legit horrifying sequences in some of the game without needing to resort to very out of place artistic decisions.

Also, is it too much to just get an ending when you beat a game nowadays? This game apparently requires decoding of its made up language, and using this to open secret doors to get some secret items. Maybe it's just me, but I don't feel like doing homework when this game is hard enough.

I did enjoy this game, it feels very shallow to me, though. What story there is seems pretty well trodden by the likes of Dark Souls especially considering it seems like there's some kind of cycle going on, and that the first task you have is to ring two bells.

I just found Tunic a bit more frustrating than fun.

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Grimug
Grimug gave Sep 25, 2022
Grimug gave Sep 25, 2022
Fantastic puzzle adventure
This review is for the PC (Microsoft Windows) version

This game is amazing. Tunic is deceptively cute with amazing art, but hidden behind the adorable little fox is difficult enemies and a gigantic puzzle that had me feeling like i was going crazy as i pieced it together.

Combat wise I'm not a huge fan of how the fox controls, it feels slow and clunky, barely feel like my dodge is worth it and my three combo swing is annoying. Your swing knocks enemies back so sometimes you end up missing a swing because of it. The magic items are fun but the consumable weapons are all throwables that are hard to time and aim making them hard to use at least for me. So combat wasn't really that impressed with even with some of the cool items you get later on.

Which is why I'm happy that the game offers to way to reach the end. One is brute force and the other is to solve the big riddle that you slowly unlock through it's game manual.

The game manual is the best thing about this game and what sets it apart. Essential your collecting pages from the Tunic game manual and with it you uncover the world …

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This game is amazing. Tunic is deceptively cute with amazing art, but hidden behind the adorable little fox is difficult enemies and a gigantic puzzle that had me feeling like i was going crazy as i pieced it together.

Combat wise I'm not a huge fan of how the fox controls, it feels slow and clunky, barely feel like my dodge is worth it and my three combo swing is annoying. Your swing knocks enemies back so sometimes you end up missing a swing because of it. The magic items are fun but the consumable weapons are all throwables that are hard to time and aim making them hard to use at least for me. So combat wasn't really that impressed with even with some of the cool items you get later on.

Which is why I'm happy that the game offers to way to reach the end. One is brute force and the other is to solve the big riddle that you slowly unlock through it's game manual.

The game manual is the best thing about this game and what sets it apart. Essential your collecting pages from the Tunic game manual and with it you uncover the world secrets. This game does not hold your hand, but it gives you everything you need to figure it out on your own. Even my monkey brain got pretty far into the puzzle, I'll admit that two things stumped me that i need help with (overworld line puzzles and page twelve stumped me for what ever reason). But the fact that I was able to piece 90% of it on my own shows how well the game designers contracted this games big riddle. The end solution was the coolest part and felt extremely satisfying.

Love the fact that you can choose how to end it, exploring this world was fantastic and while sometimes frustrating i kept on playing. Music was great as well. My only nitpicks are that as cool as it felt to pull out paper and pencil to help me figure out the puzzle i do wish the game had a marker function for the in game manual. It sucks that I couldn't write or mark the manual myself to leave notes for anything I may want to remember. Otherwise I highly recommend this game for anyone looking for a challenge.

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agersant
agersant gave Aug 31, 2022
agersant gave Aug 31, 2022
agersant's review of Tunic
  • Action RPG with a strong focus on exploration and puzzle solving
  • Entrancing mysteries and a very finely crafted world
  • This game reminded me of playing Zelda: Link's Awakening on the Game Boy as an 8 year old with no video game literacy (in the best possible way)
  • Very well executed visuals and soundtrack
  • Combat is a bit floaty
  • Sometimes, figuring out what to do or how to solve a specific puzzle can be frustrating
starfleetjames
starfleetjames gave Jul 15, 2022
starfleetjames gave Jul 15, 2022
Cute but a bit too hard for me

I didn't grow up with Zelda so the nostalgia factor doesn't apply to me but damn do I love the aesthetics anyway. The game felt a bit too punishing for me to continue -- the comparison to Dark Souls feels apt and I've bounced off of every FromSoft game I've ever tried (including Elden Ring) for that same reason. I did feel the delight at discovering passages that were open but subtly hidden. The art in the instruction manual was amazing. And holy cow, I can't believe this game was made almost entirely by a single person. The level of polish is top notch, which is why it's so astounding that a single person was largely responsible. Just like with the FromSoft games, if there was an easy mode, I'd probably finish the game because most of the other elements of the game are ones I like. As it is, I can't even experience most of the game because I don't have the patience to "git good".

ElectronicJourneys
ElectronicJourneys gave Jul 15, 2022
ElectronicJourneys gave Jul 15, 2022
Baby Fox In Geometry Land

I acknowledge its polished execution, but man Tunic didn't do much for me. It felt more like some strange abstract mathematical approximation of an action-adventure game more than an actual one. The nostalgia-bait comes on way too strong (omg, remember when games had instruction manuals?!?!), and its mechanics are overly derivative of a bunch of games I like way more: Dark Souls, Zelda, Fez, The Witness, etc. The art style is typical amateurish Unity stuff (though with some nice coloring) and the generic ambient soundtrack made me feel more like going to sleep than on an adventure. I had to force my way through the early hours, but I enjoyed the back half -- which focuses much more on the exploration/puzzling -- significantly more. Even then, the game's obsession with vagueness continued to limit my enthusiasm. I don't really understand the appeal of not telling the player what any of the items, gear, or abilities do. Artfulness isn't forcing people to figure everything out on their own; it's making them want to.

LightningAlex50
LightningAlex50 gave Apr 22, 2026
LightningAlex50 gave Apr 22, 2026
Cute
This review is for the PC (Microsoft Windows) version

Tunic is a cute game in the style of a top-down Zelda game. Maybe a small pinch of the souls formula with bonfires checkpoints that heal you but also revive the enemies.

The combat consists of a sword, shield, dodge roll and some magic items with different powers. Appears simple at first, but it soon gets more interesting and fun.

The world, although a bit small, is pretty and fun to traverse. There is a plethora of secrets to discover, some of which are locked behind later acquired power-ups.

Tunic isn't as easy as it looks. Some encounters, areas and bosses really put me on my toes. Be prepared to die and retry many times.

That overall sounds good, but let me share some of the design choices I didn't appreciate:

  • The game uses a made-up language with a made-up writing system. That itself isn't a bad design choice, I actually enjoyed it. But the descriptions of everything are written like that too, with a few English words thrown around. I couldn't decipher what a power-up does and I had to guess.
  • The way forward is a bit vague. At one point, you have to use the newly unlocked fast …
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Tunic is a cute game in the style of a top-down Zelda game. Maybe a small pinch of the souls formula with bonfires checkpoints that heal you but also revive the enemies.

The combat consists of a sword, shield, dodge roll and some magic items with different powers. Appears simple at first, but it soon gets more interesting and fun.

The world, although a bit small, is pretty and fun to traverse. There is a plethora of secrets to discover, some of which are locked behind later acquired power-ups.

Tunic isn't as easy as it looks. Some encounters, areas and bosses really put me on my toes. Be prepared to die and retry many times.

That overall sounds good, but let me share some of the design choices I didn't appreciate:

  • The game uses a made-up language with a made-up writing system. That itself isn't a bad design choice, I actually enjoyed it. But the descriptions of everything are written like that too, with a few English words thrown around. I couldn't decipher what a power-up does and I had to guess.
  • The way forward is a bit vague. At one point, you have to use the newly unlocked fast travel method to reach the next area. That's probably noted somewhere in the "how to play" notes you find around the world, but those are also written in the aforementioned made-up language.

The listed negatives aren't necessarily bad. In fact, on paper, it's a really cool thing. But it depends on how much the game captivates you. I honestly wasn't captivated enough to spend time analyzing the notes, the drawings and the "dialogues" with various NPCs. And I do not have a lot of time for games these days, unfortunately. So take my listed issues with a grain of salt.

Overall, enjoyable. If you like atmospheric, vague, a bit hard and cute games, this one is definitely for you!

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Heanihilator
Heanihilator gave Apr 5, 2026
Heanihilator gave Apr 5, 2026
Puzzle game built around a unique concept, some souls elements
This review is for the PC (Microsoft Windows) version

I was drawn in by the artwork and promise of good puzzles. The game surprised me by borrowing a lot of combat and some gameplay elements from the Souls series. Namely dodging with i-frame, re-usable flasks, consumables that can greatly help fights but are also difficult to come by, losing currency through death with a possibility of retrieval, a couple difficult boss fights, some areas with punishing enemy placements, and statues that act as a place to replenish flasks and checkpoint, but also resets all enemies. The combat is definitely souls-lite, though, as the difficulty just isn't quite there, which I don't mind anyway as you don't really play a game like this for a souls level of difficulty.

The puzzles in this game are mostly deciphering very cryptic clues in the manual pages. This game was recommended quite a bit by the Outer Wilds community, and I see why due to the very rewarding feeling of solving some of the more difficult puzzles. But unlike Outer Wilds, the puzzles are not intuitive, they're purely arbitrary in how they work and often times their clues/solutions are hidden in the manual so you're limited in when you can solve them by …

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I was drawn in by the artwork and promise of good puzzles. The game surprised me by borrowing a lot of combat and some gameplay elements from the Souls series. Namely dodging with i-frame, re-usable flasks, consumables that can greatly help fights but are also difficult to come by, losing currency through death with a possibility of retrieval, a couple difficult boss fights, some areas with punishing enemy placements, and statues that act as a place to replenish flasks and checkpoint, but also resets all enemies. The combat is definitely souls-lite, though, as the difficulty just isn't quite there, which I don't mind anyway as you don't really play a game like this for a souls level of difficulty.

The puzzles in this game are mostly deciphering very cryptic clues in the manual pages. This game was recommended quite a bit by the Outer Wilds community, and I see why due to the very rewarding feeling of solving some of the more difficult puzzles. But unlike Outer Wilds, the puzzles are not intuitive, they're purely arbitrary in how they work and often times their clues/solutions are hidden in the manual so you're limited in when you can solve them by whether or not you've gotten that page (though I guess they are knowledge-based, similar to OW). Needless to say, I much prefer the puzzles that fit within a well-defined and intuitive engine.

The big puzzle, the "golden path" one, was very frustrating because you're piecing together a very precise solution that you have to learn the intricacies of through trial and error. Granted they give you some opportunities to learn it on a smaller scale so you can come into that part fairly certain of yourself, but even with that, every time I attempted it and failed, I had no idea which of a dozen different "rules" within its interpretation I may have gotten wrong as there's a lot of vaguery in the information you use to piece it all together. I wasted way too much time running around seeing if I was still missing critical information when my solution was correct but I had just missed one single, easy-to-overlook movement. I found out right at the end that there's an accessibility option that helps quite a bit that should really just be built-in to the way those sections are handled, and not an opt-in.

I do applaud the game for the unique premise: piecing together the manual and the implications of that was an interesting mechanic to base the game around. While I did enjoy the game, I wouldn't recommend it to just anyone. And I personally have no desire to continue to solve some other puzzles the game is hinting at, nor do I want to attempt an NG+ though I'm not sure what that would even entail.

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BMO
BMO updated their status Mar 5, 2025
BMO updated their status Mar 5, 2025

I meant to post this when the campaign launched, but if anyone want some great games, including Tunic, and wants to financially assist with wildfire support, check out the California Fire Relief Bundle on itch.io.

georgeypoorgey
georgeypoorgey updated their status Aug 17, 2024
georgeypoorgey updated their status Aug 17, 2024

I woulda liked this game more if Cranky Kong harassed me through the instruction manual

ggwilliams9
ggwilliams9 updated their status Aug 5, 2024
ggwilliams9 updated their status Aug 5, 2024

This game is so good. The mechanic of the game manual pages you pick up is so cool and the art on them is phenomenal. The moments of discovery keep coming at a steady rate and all the items and tools are all so useful. This makes thoroughly searching the world for chests very worth it as nothing feels like a waste of time to have found.

Sir_Laguna
Sir_Laguna updated their status Jun 4, 2024
Sir_Laguna updated their status Jun 4, 2024

OK. Now I'm absolutely positive I'm against the final boss of the game. The ending is just about the corner!

(dies a thousand times and quits in frustration).

Sir_Laguna
Sir_Laguna updated their status Jun 4, 2024
Sir_Laguna updated their status Jun 4, 2024

The boss rush at the end of the cathedral was so fucking hard that I honestly thought it was the end of the game.

Nope.

(My hands really hurt now).

benfuddled
benfuddled updated their status May 28, 2024
benfuddled updated their status May 28, 2024

You can upgrade your stats at fires. Don’t be like me 2/3rds of the way through the game wondering why everything takes so many hits to go down.

Arkalliant
Arkalliant updated their status Jan 12, 2024
Arkalliant updated their status Jan 12, 2024

I considered dropping this several times during my playthrough, but I'm glad I didn't. That last boss fight was satisfying to beat, even tho it might be a bit too hard IMO and a sure skill wall for most players, I wonder how many actually finished the game. And, while the book mechanic never successfully hooked me the same way other people were, that last investigation to unlock the alternate path was pretty rewarding. I didn't like it the same way many others do, but I still think it's pretty good.

BurningKirby
BurningKirby updated their status Jan 9, 2024
BurningKirby updated their status Jan 9, 2024

Follow-up to my previous status update complaining about The Quarry:

So I guess I'm just dumb and didn't realize I already had the solution to the eye-destroying purple haze. I feel a little stupid cause it was technically there in the manual the whole time but they really could have made it more clear that the little token things in the inventory are more than just nice little optional passive effects. By the time I realized the solution though I had already cleared out the entire Quarry and all but the boss of Inside the Ziggurat so it's kinda too late. I'm just hoping the next area(s?) manage to pack more secrets in because The Quarry just didn't feel all that rewarding to explore compared to earlier parts of the game.

BurningKirby
BurningKirby updated their status Jan 4, 2024
BurningKirby updated their status Jan 4, 2024

Still having a blast with this game after getting back to it but holy fuck my eyes are suffering after going through The Quarry. That visual effect the purple corruption stuff causes is absurdly painful to look at.

BurningKirby
BurningKirby updated their status Dec 24, 2023
BurningKirby updated their status Dec 24, 2023

After searching for around 3 hours I FINALLY found the key to the Old House. I must have walked past it like ten times and cleared multiple areas meant for after you get it before I finally spotted it. So now I feel stupid but at least I have a shield, lol.

BurningKirby
BurningKirby updated their status Dec 22, 2023
BurningKirby updated their status Dec 22, 2023

I picked this up during the steam sale and fired it up today on my steam deck since it seemed like a good fit for handheld play. I probably had a stupid grin on my face the entire time I was playing, because this game is hitting my love of exploration just right. It gives off Fez vibes while playing like a Souls like which is a mix I never knew I wanted.

I'm so excited to get back to this later but for now, it's dinnertime.

Trost
Trost updated their status Dec 16, 2023
Trost updated their status Dec 16, 2023

Ok, I no longer hate this game.
I like challenging games but I hate being punished with backtracking\having to repeat some routine after I die.

I found the path from the save point to the spear wielding enemy that stands on top of a key to be a frustrating chore and disrespectful of my time, since that enemy 2-shots you unless you've got a shield.

So I decided to refund.
Unfortunately, I bought this game more than 2 weeks ago and steam refused the refund.
Fortunately, I gave it another go and accidentally removed the shield from the spearman enemy by picking up my "soul" next to him.

I didn't even understand how it happened at first, I thought that all of the enemies that I leashed into the area overwhelmed the shield with shots or attacks, but that didn't reproduce when I tried. But after a while I understood what's up. Fancy gimmick but boy was I lucky to find it. Killing that enemy without this trick would've been a repetitive chore or "attack-roll-attack-roll".

In any case, now I found the best item ever: the shield. So now I can parry everything and demolish everyone and it's k.

enokizu
enokizu updated their status Nov 13, 2023
enokizu updated their status Nov 13, 2023

I have the urge to buy this but. I must make a dent in my backlog first. but cute fox? help. I have very little willpower

TheChampionTiger
TheChampionTiger updated their status Mar 11, 2023
TheChampionTiger updated their status Mar 11, 2023

Beat the Siege Engine in the Eastern Vault. Starting to really understand this game.

TheChampionTiger
TheChampionTiger updated their status Mar 10, 2023
TheChampionTiger updated their status Mar 10, 2023

So far this game reminds me a lot of Hyper Light Drifter, for better or for worse.