Main game
4.03 average rating based on 819 ratings
This is going to be more of a ramble for my personal record more than a review, so I'll leave a few notes for people who don't want to be spoiled. First off, if you're already looking at this, you're likely going to buy or play the game, it's not the type of game where you 'look into it' and then don't play it, so I'll just reiterate that you shouldn't use guides, but also, do not let yourself get stuck unnecessarily.
If there are three things to do, and you're stuck on two, just do the third, no matter what that requires of you. The downside obviously is that you're going to be retraversing the map slowly a lot, that just comes with the territory. Ultimately, the game is not without flaws, but most of its real content is make or break, if you're not ready to no life it, don't start it until you have the time to do so.
This is going to be more of a ramble for my personal record more than a review, so I'll leave a few notes for people who don't want to be spoiled. First off, if you're already looking at this, you're likely going to buy or play the game, it's not the type of game where you 'look into it' and then don't play it, so I'll just reiterate that you shouldn't use guides, but also, do not let yourself get stuck unnecessarily.
If there are three things to do, and you're stuck on two, just do the third, no matter what that requires of you. The downside obviously is that you're going to be retraversing the map slowly a lot, that just comes with the territory. Ultimately, the game is not without flaws, but most of its real content is make or break, if you're not ready to no life it, don't start it until you have the time to do so.
I did not fully complete this game. Once i figured what solving the final puzzle would likely consist of, I just sort of lost interest in completing it. I just can't support dedicating that amount of time to a game in that way. I was planning to beat the final boss but didn't really see the point in working hard when the only reward is the bad ending. The regaining of your soul is really cool process of going back to all the shrines to recover each stat. Figuring out where to go next from the manual was fantastic. The combat feels better than any top down Zelda game that I have played. The items feel great to use in combat in a way that Zelda items never do. The only problem is I'm not fully on board with how this game handles a true ending. It drains that bad ending of any purpose because the final fight is not necessary to the true ending. While it does tie together thematically, I just couldn't buy in.
En un año continuista para con el triple A, asombra la cantidad de videojuegos independientes que han tratado de llevar el medio a un nuevo nivel. Como en otros años, es en el panorama indie donde surgen las innovaciones, pero el abanico de opciones de 2022 ha alcanzado nuevas cotas.
went into this game not knowing what to expect, and it turned out to be a very unique experience!! the whole world looks so cute, and the dungeon overworld look gave me big old school zelda vibes. keeping your eyes open to details to learn the lore was very fun, and the story took a very unexpected turn at the end, which made it all the more enjoyable!!
I think most people only did the first, platforming half of Fez, which is why it seems so few people connect this game to that one. But trust me when I say, Tunic is very much like the second half of Fez, where you embark on an almost archaeological expedition of language translation and puzzle solving. I absolutely loved this part of Fez, and it pained me that it seemed so many people got to the "end" and then immediately began to excoriate Phil Fish on twitter.
Tunic really does make this gameplay element more apparent, but strangely it layers it underneath a Dark Souls clone, so, it hardly makes it more accessible. I really enjoyed the puzzle aspects of this game, but the only way that I could manage the combat aspect was to use the accessibility features, made which me feel a bit like I was cheating.
One of the standout portions of the game was the art style and execution.The in game "manual" looks completely real pen marks and all.
I didn't necessarily find the story to be as compelling as Fez, so there was a point near the end where I felt like the …
I think most people only did the first, platforming half of Fez, which is why it seems so few people connect this game to that one. But trust me when I say, Tunic is very much like the second half of Fez, where you embark on an almost archaeological expedition of language translation and puzzle solving. I absolutely loved this part of Fez, and it pained me that it seemed so many people got to the "end" and then immediately began to excoriate Phil Fish on twitter.
Tunic really does make this gameplay element more apparent, but strangely it layers it underneath a Dark Souls clone, so, it hardly makes it more accessible. I really enjoyed the puzzle aspects of this game, but the only way that I could manage the combat aspect was to use the accessibility features, made which me feel a bit like I was cheating.
One of the standout portions of the game was the art style and execution.The in game "manual" looks completely real pen marks and all.
I didn't necessarily find the story to be as compelling as Fez, so there was a point near the end where I felt like the puzzle solving elements weren't worth the story that I was getting. Ultimately it was this feeling of general dissatisfaction with the story that contributed to my three-star, “liked it” rating.
No esperaba que Tunic me la jugara así, su premisa de no darte instrucciones, de jugar con el "manual" de juego y de convencerme de no buscar salidas fáciles por internet me han llevado a entrenar la paciencia y las dotes investigadoras... Llegar al final (y al final verdadero) me ha sabido genial, sus mecánicas han sido muy sencillas, pero con un gusto por la innovacion desde lo simple que me pilló con la guardia baja.
Inesperado, visualmente bonito, agradable de jugar y con un desafio que acabas aceptando sin darte cuenta... poco a poco y complicándose más. Recomendado porque como experiencia es de las más interesantes que he tenido ultimamente en videojuegos.
I was really looking forward to this game. I'm about three hours in and incredibly disappointed. The game looks great, but the feel is all wrong. Your character moves like molasses and the combat is simply dreadful - your attacks knock enemies back, but you move incredibly slowly, meaning every encounter, you hit an enemy, then have to close distance to hit it again.
The world design is... all right? There's something odd about the blocky art style though - it's very difficult to tell what connects to what. Several times I've been trying to walk across something, only to hit the 'shift perspective' button and realize that what I thought connected to the platform I was standing on is actually twelve tiles away.
There are lots of good ideas here but the game badly needed some playtesting to adjust the combat mechanics and flow. Unfortunately, I'm finding it a bit tedious.
I really wanted to like this, and there was definitely stuff to like. But I had some fundamental issues. Movement felt slow and clumsy, and the lock-on and blocking system was not up to the task of the combat in group encounters. Exploring the world was fun and probably the best aspect of the game--it felt very much like a more modern version of NES Legend of Zelda. I just would have liked it to be an even more modern version than it was. Also I didn't feel the language system really added anything to the game. So overall it was a game with a neat world that I wanted to explore, but that frustrated me constantly while I was trying to explore it. DNF after about 4 hours.
At first glance, this game looks like a modern take on A Link To The Past, which it directly pulls inspiration from and is apparent in many aspects of the game. One thing that did not get mentioned enough early on and may deceive many players is the difficulty. This is souls-like difficulty hidden within a cute zelda like art style. This game really kicked my butt early on, as I've still been unable to get into any of the souls like games. After a few hours of dying over and over (thankfully the death penalty is much lower here than in the souls games), it finally clicked for me. While still struggling in some areas, I managed to beat the second boss of the game on the first try. From that point on I didn't have TOO much trouble (except the Monastary, which can f*** right off). Thankfully the game has some accessibility options, such as no fail mode (you do not take damage), and no stamina drain. I'd take a half star off for the Monastary area as while the difficulty seems fair for the most part, that area is ridiculously and unfairly difficult.
The story itself is …
At first glance, this game looks like a modern take on A Link To The Past, which it directly pulls inspiration from and is apparent in many aspects of the game. One thing that did not get mentioned enough early on and may deceive many players is the difficulty. This is souls-like difficulty hidden within a cute zelda like art style. This game really kicked my butt early on, as I've still been unable to get into any of the souls like games. After a few hours of dying over and over (thankfully the death penalty is much lower here than in the souls games), it finally clicked for me. While still struggling in some areas, I managed to beat the second boss of the game on the first try. From that point on I didn't have TOO much trouble (except the Monastary, which can f*** right off). Thankfully the game has some accessibility options, such as no fail mode (you do not take damage), and no stamina drain. I'd take a half star off for the Monastary area as while the difficulty seems fair for the most part, that area is ridiculously and unfairly difficult.
The story itself is told in a very good way, drip feeding you information slowly throughout your adventure. The best feature of this game though is the 'manual'. You will find pages of the manual to the game spread throughout. These pages are in the games language, so you cannot read it, but it contains tips, tricks, hints, secrets, etc via context clues you string together. The manual itself is very reminiscent of the old NES style manuals. If you look carefully at the pages, you can learn of secrets and abilities the game does not explain otherwise. It took collecting these pages from what could have been an annoying collect-a-thon, to an exciting scavenger hunt.
The areas are just diverse enough, and the information drip fed enough that it does not overstay it's welcome. Playing on Series X, I completed the game 100% (though a few achievements missed) in just over 17 hours. If you are on the fence about this game, I highly recommend checking it out, especially if you have Xbox Game Pass. You can always turn on the invincibility and still enjoy your time!
This title is an indie action-adventure game where you take control of a small, anthropomorphic fox who finds themselves in a vast and mysterious world filled with hidden secrets, dangerous enemies, and intricate puzzles. The game draws clear inspiration from classic adventure games, particularly The Legend of Zelda, blending exploration, combat, and discovery into a cohesive and rewarding experience. From the moment you step into the world of Tunic, there is a sense of curiosity and wonder, encouraging you to explore every nook and cranny.
Exploration is central to the experience, with the game offering a non-linear world where secrets are tucked away in obscure corners. You collect pages of an in-game manual, written in a cryptic language, that provide subtle hints, maps, and guidance on how to progress. This system reinforces the feeling of discovery and rewards careful observation, creating an experience that is both challenging and deeply satisfying. Every encounter, puzzle, and hidden item feels meaningful, giving players a strong incentive to thoroughly investigate their surroundings.
Combat is deliberately paced and strategic, relying on a mix of attacks, magic, and dodging. The game features a stamina system, which forces you to plan their actions carefully, and respawning enemies …
This title is an indie action-adventure game where you take control of a small, anthropomorphic fox who finds themselves in a vast and mysterious world filled with hidden secrets, dangerous enemies, and intricate puzzles. The game draws clear inspiration from classic adventure games, particularly The Legend of Zelda, blending exploration, combat, and discovery into a cohesive and rewarding experience. From the moment you step into the world of Tunic, there is a sense of curiosity and wonder, encouraging you to explore every nook and cranny.
Exploration is central to the experience, with the game offering a non-linear world where secrets are tucked away in obscure corners. You collect pages of an in-game manual, written in a cryptic language, that provide subtle hints, maps, and guidance on how to progress. This system reinforces the feeling of discovery and rewards careful observation, creating an experience that is both challenging and deeply satisfying. Every encounter, puzzle, and hidden item feels meaningful, giving players a strong incentive to thoroughly investigate their surroundings.
Combat is deliberately paced and strategic, relying on a mix of attacks, magic, and dodging. The game features a stamina system, which forces you to plan their actions carefully, and respawning enemies that maintain a sense of tension throughout the journey. Boss battles are memorable and often require learning patterns and timing, making victories feel earned. For people seeking a more accessible experience, the game includes a "No Fail Mode," allowing for exploration without the pressure of punishing combat.
The visual design of Tunic is striking, with a soft, watercolor-inspired aesthetic that evokes both nostalgia and a sense of wonder. The world feels alive through its careful attention to detail, vibrant colors, and charming environmental design. The soundtrack enhances this atmosphere with an ethereal and immersive score that perfectly complements the game’s tone. Sound effects, subtle ambient noises, and the musical cues during exploration all contribute to a deeply engaging sensory experience.
Critically, Tunic was well-received, earning praise for its inventive gameplay, sense of discovery, and beautiful presentation. Some criticisms were directed at the occasional clunkiness of combat and movement, as well as the steep difficulty curve that might frustrate some players. However, these issues are often outweighed by the game’s charm, rewarding exploration, and the satisfaction of uncovering its many secrets.
Overall, Tunic is a beautifully crafted and thoughtfully designed game that appeals to players who enjoy exploration, challenge, and discovery. Its combination of charming visuals, immersive soundtrack, cryptic puzzles, and strategic combat creates an experience that is both nostalgic and innovative. This is one of the best action-adventure games in gaming history a must-play if you like this genre to any extent.
I also recommend playing it's optional content, which is considered o be a whole meta-game behind it, with very well hidden secrets, like the Golden Path meta-game, which starts at the very beginning of the game, and you need to keep track of it until the very end. Not to mention the unique dialog/language which the community tried to translate to english in order to reveal it's secrets. So if you are into these kind of thing, this is, surprisingly, one of the best titles out there.
Un bonito homenaje a los juegos clásicos especialmente a Zelda. El juego es precioso y está hecho con un mimo y un cariño insólito. Es exigente, te hace devanarte los sesos con algún puzzle pero te hace jugar siempre con una sonrisa.

8/10 Le secret de ce jeu est juste une folie... inspirée par Fez c'est énorme.
I meant to post this when the campaign launched, but if anyone want some great games, including Tunic, and wants to financially assist with wildfire support, check out the California Fire Relief Bundle on itch.io.
I woulda liked this game more if Cranky Kong harassed me through the instruction manual
This game is so good. The mechanic of the game manual pages you pick up is so cool and the art on them is phenomenal. The moments of discovery keep coming at a steady rate and all the items and tools are all so useful. This makes thoroughly searching the world for chests very worth it as nothing feels like a waste of time to have found.
OK. Now I'm absolutely positive I'm against the final boss of the game. The ending is just about the corner!
(dies a thousand times and quits in frustration).
The
Nope.
(My hands really hurt now).
I considered dropping this several times during my playthrough, but I'm glad I didn't. That last boss fight was satisfying to beat, even tho it might be a bit too hard IMO and a sure skill wall for most players, I wonder how many actually finished the game. And, while the book mechanic never successfully hooked me the same way other people were, that last investigation to unlock the alternate path was pretty rewarding. I didn't like it the same way many others do, but I still think it's pretty good.
Follow-up to my previous status update complaining about The Quarry:
So I guess I'm just dumb and didn't realize I already had the solution to the eye-destroying purple haze. I feel a little stupid cause it was technically there in the manual the whole time but they really could have made it more clear that the little token things in the inventory
Still having a blast with this game after getting back to it but holy fuck my eyes are suffering after going through The Quarry. That visual effect the purple corruption stuff causes is absurdly painful to look at.
After searching for around 3 hours I FINALLY found the key to the Old House. I must have walked past it like ten times and cleared multiple areas meant for after you get it before I finally spotted it. So now I feel stupid but at least I have a
I picked this up during the steam sale and fired it up today on my steam deck since it seemed like a good fit for handheld play. I probably had a stupid grin on my face the entire time I was playing, because this game is hitting my love of exploration just right. It gives off Fez vibes while playing like a Souls like which is a mix I never knew I wanted.
I'm so excited to get back to this later but for now, it's dinnertime.
Ok, I no longer hate this game.
I like challenging games but I hate being punished with backtracking\having to repeat some routine after I die.
I found the path from the save point to the spear wielding enemy that stands on top of a key to be a frustrating chore and disrespectful of my time, since that enemy 2-shots you unless you've got
So I decided to refund.
Unfortunately, I bought this game more than 2 weeks ago and steam refused the refund.
Fortunately, I gave it another go and accidentally
I didn't even understand how it happened at first, I thought that all of the enemies that I leashed into the area overwhelmed the shield with shots or attacks, but that didn't reproduce when I tried. But after a while I understood what's up. Fancy gimmick but boy was I lucky to find it. Killing that enemy without this trick would've been a repetitive chore or "attack-roll-attack-roll".
In any case, now I found the best item ever:
Beat the Siege Engine in the Eastern Vault. Starting to really understand this game.
So far this game reminds me a lot of Hyper Light Drifter, for better or for worse.