Main game
4.18 average rating based on 1929 ratings
Resident Evil Village is the twelfth game in the Resident Evil franchise I’ve played completely through over the course of the last 25 years. I felt the need to look this up about halfway through Village, because I realized that considering how many games I’ve played in this series, and how much time I’ve spend playing these games, I’ve always been blown away by how Capcom consistently evolves and tries to things with this franchise. Those experiments aren’t always great, but I admire they’re ability to explore the possibilities of this franchise.
For example, even though Resident Evil 6 was the best-selling game in the series, Capcom saw that the installment was a disappointment, started from scratch, and rebooted Resident Evil in an exciting new way with Resident Evil 7. There are few successful franchise that I can think of that have consistently reinvented themselves as much as Resident Evil has, and it’s always fascinating to see how Capcom will evolve this series with the next installment.
My biggest problem with Resident Evil 7 was that it didn’t quite feel like a Resident Evil game, until the final moments when Chris Redfield shows up to remind the player that, yes, …
Resident Evil Village is the twelfth game in the Resident Evil franchise I’ve played completely through over the course of the last 25 years. I felt the need to look this up about halfway through Village, because I realized that considering how many games I’ve played in this series, and how much time I’ve spend playing these games, I’ve always been blown away by how Capcom consistently evolves and tries to things with this franchise. Those experiments aren’t always great, but I admire they’re ability to explore the possibilities of this franchise.
For example, even though Resident Evil 6 was the best-selling game in the series, Capcom saw that the installment was a disappointment, started from scratch, and rebooted Resident Evil in an exciting new way with Resident Evil 7. There are few successful franchise that I can think of that have consistently reinvented themselves as much as Resident Evil has, and it’s always fascinating to see how Capcom will evolve this series with the next installment.
My biggest problem with Resident Evil 7 was that it didn’t quite feel like a Resident Evil game, until the final moments when Chris Redfield shows up to remind the player that, yes, this is in fact a Resident Evil game. I must not have been alone in this feeling, as Resident Evil Village has come at this criticism in two ways: it makes this installment integral to the RE mythos and makes us rethink the events of this franchise, while also making us completely reconsider what a “Resident Evil” game can be.
I’ve heard people say that Resident Evil Village is episodic in a way that will makes fans of specific installments happy. The opening segment and the village overall feels very much inspired by Resident Evil 4, while the first area of the game is a clear throwback to the first three Resident Evil games, and the second area is reminiscent of 7. But I also think this is simply a game trying to explore the limitations of Resident Evil as a franchise. There are vampires, werewolves, sea monsters, giant fetus slug things, and many other, and by the time Resident Evil Village is done, it all actually makes sense.
I love how Resident Evil Village segments this world to allow for different gameplays. By mixing up what this game can do, we get to see all the possibilities of what a Resident Evil game can be all at once. It can be action-oriented, or centered around puzzles, or just an eerie house that you desperately want to leave. I thought Resident Evil 7 didn’t quite feel like a Resident Evil game until the very end, and Resident Evil Village shows me that almost anything can be a Resident Evil game at this point.
But I also find that Resident Evil 7 and Village are both testing the limitations of this franchise so they can break out. This seems like a definitive way to open up the possibilities, while it also moves past the mythology that ties this series down. As much as I like the characters that I’ve played as for the last 25 years, I’m excited about what comes after Village, and what new paths this installment opens up.
Excellent well-crafted campaign with satisfying combat and upgrades, but doesn't have much longevity.
I gotta admit, Resident Evil: Village was more action packed that I expected. Right off the bat, the game gives you a hint of just how many bullets you're going to be pumping in your first run of this game and right up to the final showdown.
The way the game ties back to Resident Evil 7 is pretty cool with a lot of gifts for long-time fans of the series. Be sure to explore every nook and corner of the map, there are plenty of pleasant surprises to unearth.
P.S. The game has a little post credit scene :)
I'm not writing a review for this one, a workmate did it already, so I'm in charge of a few guides (like this one to get all the treasures) and opinion pieces.
Something I really liked about Resident Evil Villages is how it covers A LOT of horror subgenres, with disctintive styles and tropes, and each one is represented with one of the 'four lords' of the Village: Dimitrescu, Beneviento, Moreau and Heisenberg.

In my article, I explain every subgenre and mention some literary and movie inspiration behind it... In spanish, as usual.
This was a continuation from Resident Evil 7 (they give you a quick recap incase you missed the end of 7 or didn't play it). You have to complete and figure out the mystery of different areas in a town; Each area has it's own little plot and mystery to then correlate to the complete reason your character is there to begin with. Some areas were more interesting than others and your character is kind of a dufus but I just make fun of him most the time. The main storyline was interesting and the additional DLC sounded good, but I haven't gotten/completed that additional DLC yet. I would say that Resident Evil 7 was better but it was nice that they continued the storyline to explain some things after 7. I would recommend this, but I'd play it after you complete Resident Evil 7.
RE: Village has a wonderful sense of place and the fantastic sound design heightens the experience. The game is imperfect, the major locations are a bit uneven, but overall very enjoyable. Dimitrescu Castle was my favorite area. Beautiful art design and fun to explore. Ethan is entertaining in a goofy horror dialogue kind of way, "Man, screw this castle!", constantly delivering cheeky lines about how messed up the village is. Thanks Ethan, I'm quite aware. I don't really play horror games, I get real jumpy, but this game hooked me and I persevered to the end. I'm excited for the next installment in the Winters family saga.
Village is very reminiscent of RE4's non-stop action, and also has a few scary sections similar to Resident Evil 7: Biohazard. Great game.
My playthrough highlights:
Capcom really hates hands, don't they? Good thing you can just glue them back together, and you're good to go.
Fun game, with a satisfying, stressful, playthrough at the default difficulty.
And then the ending:
Words are hard. That's my in-depth review.
The story of Resident Evil 8 is one of my favorite to date. It takes the wild infection conspiracy from the previous entries and adds another level to it. It adds enemies who have sympathetic personalities - fighting for their children, the desire to be accepted, revenge, or even mental illness - as well as some other themes such as parenthood. The level design is fantastic with areas such as the factory and the castle (although there are some not as great areas like the lake). The game also perfectly blended the horror aspects from the previous title with more action-oriented aspects from RE4 and others. And the weapon/upgrade/inventory system is one of my favorite to use to date. Overall, all though there are flaws in the game, this is one of my favorite Resident Evil titles yet.
4.50/5.00
Full Review: https://watchreadgame.com/resident-evil-8-review/
I loved it! It was so good. (Finally a good review, yay). Go play it, everyone!
I absolutely loved how this game combined different kinds of horror (
Even though I wish it was more scary overall, the sequence at
I loved it! It was so good. (Finally a good review, yay). Go play it, everyone!
I absolutely loved how this game combined different kinds of horror (
Even though I wish it was more scary overall, the sequence at
I had so much fun. I can't wait for the DLCs. Will definitely keep my eye out for them.
In terms of the overall package, I hold this slightly above VII. Absolutely love the setting, placing you in multiple areas each different from the previous with different layers of horror. The combat was incredibly fluid with enough enemy variety to keep things fresh and the inventory system was a welcome addition, It felt like a Tetris minigame added in on the sly. Characters are interesting especially the diverse villains and are well voice acted. Though the final sequences sway more towards the action side, it still maintains that feeling of dread and helplessness that made RE a household name in the first place.

This is definitely better than Resident Evil 7. RE7 was good, but I was disappointed in the lack of enemy variety, and that brought the experience down in multiple ways. Resident Evil Village doesn't make that mistake. They do a good job of mixing things up in both enemies and environments throughout the game.
The map system from Resident Evil 2 Remake returns in this game, and it's was the game's biggest hook for a while. I was obsessed with scouring every building for all the items within until the building on the map turned blue. It hits the appeal of Metroidvanias.
The game is split up into distinct areas with its own boss that runs the place. The devs are still committed to doing the RE1-like puzzles and exploration, and I love that they stuck with this. They also do something special in each area to give the game a good amount of variety which I love, but I have my own likes and dislikes for each area. The thing about the current team working on Resident Evil is they wear their influences on their sleeve, and it's clear they are influenced by games I don't like. These new …
This is definitely better than Resident Evil 7. RE7 was good, but I was disappointed in the lack of enemy variety, and that brought the experience down in multiple ways. Resident Evil Village doesn't make that mistake. They do a good job of mixing things up in both enemies and environments throughout the game.
The map system from Resident Evil 2 Remake returns in this game, and it's was the game's biggest hook for a while. I was obsessed with scouring every building for all the items within until the building on the map turned blue. It hits the appeal of Metroidvanias.
The game is split up into distinct areas with its own boss that runs the place. The devs are still committed to doing the RE1-like puzzles and exploration, and I love that they stuck with this. They also do something special in each area to give the game a good amount of variety which I love, but I have my own likes and dislikes for each area. The thing about the current team working on Resident Evil is they wear their influences on their sleeve, and it's clear they are influenced by games I don't like. These new RE games work to recapture the magic of the old games (RE1 to RE4) while mixing in some of the current horror game trends. My problem is with the current horror game trends. I don't like games like Outlast and Amnesia, so when they put in sections of this game that feel ripped straight from titles like those, it brings down the experience for me. RE Village also reuses some ideas from previous games that aren't as well executed here. There were also some disappointedly uninspired choices made when they could have done something cool and new. None of this makes any area in the game bad, but they definitely could have been much better. Except for the factory level. They 100% nailed what they did there. The level was so good that it made me forget about all the issues I had with the game before then.
Outside of the ending, the story left a lot to be desired. Ethan wasn't never a good character and they didn't do anything to fix that here. He's mostly one-note and surprisingly stupid in this game. The new bosses are also pretty one-note and boring (people excited for Lady Dimitrescu might be disappointed). Heisenberg was a standout though. He had a little more going on than the others. He's not necessarily a good character, but he was at least somewhat interesting. The new merchant character is pretty good though.
This game introduces new Lycan enemies. I was excited for this because Resident Evil has done nothing like that before. I was disappointed to see they attack me just like Las Plagas enemies from Resident Evil 4. They run up to me and then stop when they are a certain distance away. Then they start moving slowly towards move to the left or right before lunging. I just don't think Lycans would fight like this. I can see and hear them moving running around jumping from rooftop to rooftop, but then they get to the ground in front of me all that quick movement and aggression stops. It's a missed opportunity to do something new and cool. There is one underground ruins area where I fought against a group of them. Here, they acted more like Lycans. The area had three levels. Lycans would jump from ground level to the second level to attack me (they also used ladders sometimes which is odd). If I was standing near a platform a level above me, they would jump down right on top of me. The second and third levels had gaps between platforms that I could see them running and jumping over. They felt more threatening in this area.
I have so many mixed feelings on this game, but overall, it's still a really good, satisfying experience that I will play again. Because it's a game that likes to blend the old RE with modern horror games, I just couldn't help but think about how great Jill Valentine is in RE3 Remake compared to Ethan (Leon in RE4 is better than him too), how much more interesting enemy AI is in Resident Evil 4 compared to here (enemies don't even throw their weapons at you in this game), and how much I don't like a lot of modern horror games. It feels like this game is in some ways a step backwards from the games it's trying to modernize.
Side Note: They brought back the RE4 inventory management, and I never had to engage with it. I always had enough space. I did not rotate or move one item in my case through my entire playthrough.
Resident Evil Village is a continuation of the story of Ethan Winters, the protagonist of Resident Evil 7: Biohazard. It's a second game in the fresh RE formula, with first-person perspective. The review is spoiler free, but i will refer to stuff from the trailers.
Village has literally everything you loved about Biohazard, but better. Duh, it has everything you loved about Resident Evil series... But better. Below, i will get more specific, but at this point i can already recommend you to order the game, all of you should experience Village as soon as possible.
The game looked absolutely gorgeous on my PS5, I played in 4k Ray Tracing mode and the game was really stable, except some parts where i could notice frame drops for a second, but nothing too big of a deal. The design and diversity of locations and enemies are mind-blowing. The animations are so clean I were simply amaze by them. The game just plays and looks fire.
The gameplay is as good as in the previous game. Ethan is now more experienced with a gun, so aiming is easier, but the enemies are stronger. To be honest they seem a bit too much …
Resident Evil Village is a continuation of the story of Ethan Winters, the protagonist of Resident Evil 7: Biohazard. It's a second game in the fresh RE formula, with first-person perspective. The review is spoiler free, but i will refer to stuff from the trailers.
Village has literally everything you loved about Biohazard, but better. Duh, it has everything you loved about Resident Evil series... But better. Below, i will get more specific, but at this point i can already recommend you to order the game, all of you should experience Village as soon as possible.
The game looked absolutely gorgeous on my PS5, I played in 4k Ray Tracing mode and the game was really stable, except some parts where i could notice frame drops for a second, but nothing too big of a deal. The design and diversity of locations and enemies are mind-blowing. The animations are so clean I were simply amaze by them. The game just plays and looks fire.
The gameplay is as good as in the previous game. Ethan is now more experienced with a gun, so aiming is easier, but the enemies are stronger. To be honest they seem a bit too much bullet spongy, but you have plenty of ammo lying around. The game surprises you more with mini boss encounters and just tough situations, so you use everything you have rather than hoarding stuff for God knows what moment. I really loved that about Village.
Thankfully the game provides tons of quality of life changes. Journal and collectibles are easily accessible and really well-done. Your backpack is completely reworked, and it's really easy and comfortable to use, unlike the previous games. Weapons and the character are easily upgrade'able using the game's merchant. Stuff is just done cleaner than before.
The story of Village is just mind-blowing. Ethan is now on a mission to rescue his daughter and he does it with style. Our average guy is now totally chad and i love it. In my opinion he is easily one of the best protagonists of the series. Mr. Winters does impressive things and acts like a real badass, all of it with the actual explanation, not just "i'm now super cool and deal with it" approach. The story features tons of goose bumpy scenes, beyond cool action, moments of joy for fans of the series and some really cool twists. I played through it with my mouth open. I would love to write an essay about the awesomeness of every single part of the plot, but you have to experience it yourselves.
The game is pretty much divided into sections. Every section has a different setting and gameplay approach. There are good old chase segments, shoot them up arenas, puzzles, epic boss fights and more. The game is diverse to the bone and every section is different from the other. There is one part of the game that is really special and i see everyone praising it all over the internet. I'm not different, this one section of the game totally blew me away. There is a segment where they take your weapon and put you through a freaking extreme horror experience. P.T, Silent Hill, Outlast, you name it, it's way more terrifying. It's nearly impossible to scare me, as i watch and play horror games my whole life, but this made me pause the game to catch a break. I naturally played in the middle of the night and I was actually scared to go to the bathroom. Would you expect something like this from Resident Evil? Hell no. But they did it, and they absolutely destroyed it. It was honestly the best part of the game and maybe my horror experience in general. As long as you sink in the atmosphere and you roleplay as Ethan it will most likely blow you away and make your pants dirty. It's really short tho, like 40 minutes at best. The game has tons of villains, all of them unique, interesting and awesome. Well known Lady Dimitrescu is just a beginning.
The game features really nice references to the previous titles, i loved them all. Chris Redfield is absolutely awesome in Village, you won't be disappointed. I won't really elaborate, you will want to check them for yourselves.
The ending was really satisfying and i can sleep well knowing the series is heading in amazing direction, Capcom did wonders with the story.
After completing the game you get access to new game modes, new difficulty and tons of unlockables, i just started playing with them, but first impressions are fantastic. Mercenaries are back and if you liked them before, you will like then in Village.
In conclusion Village left me with open mouth, i'm simply amazed by this game and at this point i want to replay or resident evil games, and i totally will. I'm totally doing the platinum in the game, it's as chad as Ethan Winters... and he's chad af. Everything about the game is amazing so it belongs in my favorites. Can't wait for the next game, dang it, it was worth the wait.
10/10
"Playtime's over! I will take my chances."
~Wo

I loved this game thoroughly. The new RE gameplay and ambience is so good along with the story which I also enjoyed. Castle Dimitrescu stands far above the rest of the areas personally however the other areas still hold up pretty well.
But genuinely the one thing that stood out the most is Ethan's stupid fucking dialogue seriously how Mia put up with this fucker is unfathomable. I sometimes get flashbacks and nightmares of some of the stuff he says it haunts me dearly. I genuinely think if he just held a conversation with the main bosses they would have died of actual cringe its so bad.
Finally got myself to beat RE8. Looks good. Too much action, not enough quality horror.
This....fucking blows. I was hoping it might redeem the stupid way the previous game - which was great until Chris showed up - ended, but alas, it's just gotten dumber. While 7 was relatively grounded, as much as an RE game can possibly be, this one's back to the usual dumb tropes and ridiculously over the top bullshit concepts the franchise has been known for for far too long now. This is SO bad. So so SO bad.
And here we have it. I finally finished the last game. One month and 3 days, and I'm finally FREE!
Having played the whole series now, it really feels like Capcom finally found the balance between survival-horror and action with the Remakes and RE7-8. Especially RE7, that one really was a step in the right directions and every RE game since has been absolutely amazing. One criticism I have is the fact we can't see Ethan's face. Hiding it has to be one of the stupidest decision I've seeing this series do, on par with releasing RE0.
Anyway, since I'll won't be playing another RE for a very long time, I'll just do my ranking here:
So... Yeah, that's it. Not much to say other than I look forward to play the series again sometime in the future. Especially the Remakes plus RE7-8, definitely the most fun I've had.
Really enjoyed the Shadows of Rose DLC. Leaves kinda puzzled about the future of the series though (along with the big
I actually had a good time with this game. Grouvee doesn't allow .5 scores so I'd give it a good 4.5 out of 5 if I could. Its not super survival horror but more in vein like RE4. I did see a lot of comparisons to that game and I do feel it does fit that description.
07/09/2023
Purchased the DLC and finished the other achievements for Mercenaries/Shadow of Rose. Was not worth the 20 dollars they ask or the $15 I paid for it.
I would wait till its either free or maybe 5 dollars maximum.
The story did not add much to the game and it was only 2 levels of mercenaries.
Just finished the Shadows of Rose DLC. Man that was ridiculously creepy, and I loved it. My one major disappointment is the end boss...
So this was a fun romp. The monster designs of the lords and their minions were fantastic, a great throwback to classic movie monsters. Of course it has the usual convoluted, bizzaro story but I liked that it was a bit more personal for the main villain; it wasn’t just all about
My big criticism is the huge info dump at the very end combined with a bit too much artificial mystery at the beginning. I much prefer there to be more fragmented clues scattered throughout the game as to the creature origins, and what is going on. Also the critical event that kicks everything off (as shown in the trailer) involves Chris Redfield running in and gunning down your wife without any explanation, when clearly he could have said two sentences to let you know what he was up to.
RE8 feels like a it piggy backs on the new ground of RE7 much the way that RE3 was a follow-on to RE2. There is a very similar formula, which is still fun but not as fresh. Ethan is captured by the monster family, manages to escape and then proceeds to run into the family members one at a time fight them and solve puzzles.
The opening scene was a bit frustrating since it felt like I was just running around trying to hit invisible script triggers. I died a couple times and it wasn't clear what I was supposed to do. I realize that is supposed to add to the horror and helplessness but it wasn't executed well.
For some reason I really like the Resident Evil story and lore. The slow reveal thru various clues about the strange chain of events that brought about these monsters and death, that only somewhat explains everything. This is mainly what is driving me forward in RE8. However, I feel like there has been too little lore after 5 hours in and I hope that will change.
Wife plays, me watches :3 I did kill Mother Miranda, but my wife played the rest. someday we'll play the DLC.
I liked it. Liked it more than RE7. Still in the process of playing the Shadow of Rose DLC.
Pros
I liked it. Liked it more than RE7. Still in the process of playing the Shadow of Rose DLC.
Pros