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Resident Evil Village

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Resident Evil Village

May 6, 2021

Main game

4.18 average rating based on 1929 ratings

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Resident Evil Village is a first-person survival horror game and the sequel to Resident Evil 7: Biohazard. The game maintains elements from previous Resident Evil games, with players having to scavenge environments for items and manage their resources. However, it adds more action-oriented gameplay, with higher enemy counts and a greater emphasis on combat.
Release Dates
May 06, 2021 Full Release (Worldwide)
PC (Microsoft Windows)
May 07, 2021 Full Release (Worldwide)
Google Stadia, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S
Oct 28, 2022 Full Release (Worldwide)
Mac
Oct 30, 2023 Full Release (Worldwide)
iOS
Feb 27, 2026 Full Release (Worldwide)
Nintendo Switch 2
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User Stats
4728
In Collection
1116
Wish Listed
135
Playing
1411
Backlogged
How Long Is Resident Evil Village?
Main story: 12.6 hours
Main + extras: 14.0 hours
100% completion: 39.6 hours
Total completions: 149
davidh212
davidh212 gave Jun 6, 2021 (edited)
davidh212 gave Jun 6, 2021 (edited)
Another Win for Capcom
This review is for the PC (Microsoft Windows) version

Capcom for the past five-ish years has been out here clapping goddamn cheeks and rising from the ashes, truly becoming one of my favorite developers of the current gaming landscape.

Monster Hunter: World brought a ton of polish, quality of life, and graphical fidelity improvements to a series that always felt a little too much like a beta for me to truly invest a ton of time into and has become one of my favorite games of all time and my most played game on Steam by a huge margin. It also sold like hot cakes and brought a ton of new people into the franchise.

Devil May Cry 5 was the best entry to that franchise in fifteen years.

The Resident Evil 2 remake is one of the only instances I can think of where a remake of a game seriously competed for game of the year at multiple publications and in the hearts of gamers. And it wasn’t like it was a weak year, either. A goddamn remake held its own against the likes of Control, Sekiro, Outer Wilds, Outer Worlds, Disco Elysium, and Fire Emblem. That’s insane.

And of course there’s Resident Evil 7, which is the …

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Capcom for the past five-ish years has been out here clapping goddamn cheeks and rising from the ashes, truly becoming one of my favorite developers of the current gaming landscape.

Monster Hunter: World brought a ton of polish, quality of life, and graphical fidelity improvements to a series that always felt a little too much like a beta for me to truly invest a ton of time into and has become one of my favorite games of all time and my most played game on Steam by a huge margin. It also sold like hot cakes and brought a ton of new people into the franchise.

Devil May Cry 5 was the best entry to that franchise in fifteen years.

The Resident Evil 2 remake is one of the only instances I can think of where a remake of a game seriously competed for game of the year at multiple publications and in the hearts of gamers. And it wasn’t like it was a weak year, either. A goddamn remake held its own against the likes of Control, Sekiro, Outer Wilds, Outer Worlds, Disco Elysium, and Fire Emblem. That’s insane.

And of course there’s Resident Evil 7, which is the foundation Village is built on and was a massive reinvention of a series that had gone completely off the rails since Resident Evil 4. It changed the POV to first person for the first time ever, released a PlayStation VR version (PC VR when?!), and just generally leaned harder on the series’ horror roots. As much as I enjoyed Resident Evil 7, I am not a huge horror video game person. They are hard to play for me and while I can appreciate them I don’t REALLY enjoy them perse because it’s hard to enjoy anything when your underwear is filled with feces.

While Resident Evil: Village is definitely still scary (and still keeps the claustrophobic first-person POV), it is nowhere near as exhaustively so as 7. Most of the really bad spooks are confined to the first half of the game and even then there are large breaks from it to catch your breath, and it gets a lot more action heavy (ala Resident Evil 4 & 5) later on. Perhaps more crucially for me, it brings back a lot of the ridiculous, set-piece-filled energy, charmingly terrible dialogue, and over the top plot of Resident Evil 4. Hell, this game gets so crazy at the end I had to wonder if Kojima was involved. A giant mold fetus blotting out the sky seems crazy even for resident evil.

Every area and boss fight is memorable, the gunplay feels a little better than it did in 7, the dialogue and situations you find yourself in are way more ridiculously stupid (in a good way) than 7, which took itself a tad too seriously for my tastes. It is the closest Resident Evil has gotten to the core of my cold heart since Resident Evil 4.

I think Capcom accomplished the impossible here and were able to satisfy pretty much everyone, the old school fans of Resident Evil 2 that want pants shitting survival horror, and the fans like me that only started caring about the series when 4 came out and have been holding a torch for that game ever since. It’s a very hard tightrope to walk but they make it look pretty effortless here. I'm curious to see what the next entry looks like, as it seems to imply you might be playing as Chris.

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Ivonnempg88
Ivonnempg88 gave Dec 26, 2021 (edited)
Ivonnempg88 gave Dec 26, 2021 (edited)
Horror and action combined into perfection
This review is for the PlayStation 5 version

Finally, found a game up there with Resident Evil 4 (which is my favorite game of all time). This is the vampires, werewolves, and more freaks game that I didn't know I needed. All under the seal of Resident Evil. Dream come true.

Village has the perfect balance between horror and action. Loved the monsters, the ambiance, the pacing. And yes... it gave me enough bullets!!! Thank you!

I really don't have much negative to say. Every thing that bothered me from RE7 was fixed for this game. The movement was smooth, easy aim and most importantly, the item management was on point. It was easy to access the weapons and switch between them even if they were assigned in quick slots. And a lot of questions about RE7 were answered. I really appreciate that.

So much of this reminded me of RE4. I am sooooo happy! Do we even need a RE4 remake?

guileffb
guileffb gave May 14, 2021 (edited)
guileffb gave May 14, 2021 (edited)
Bark at the moon, Ethan
This review is for the PlayStation 5 version

I have A LOT to say about this one, but I'ill get one thing out of the way already: I fucking loved it! While I don't think it's better than RE7, I do think that Village was bold enough to come close.

The two first things that astounded me when I pressed start on this title were the graphics and sound design. Capcom nailed it AGAIN with the RE Engine, as they have been hitting the perfect spots since 2017. The soundtrack might not be very memorable, but the haunting sounds and imagery of the village will forever stick with me.

After being in awe with Village's incredible presentation and set-up, I fell in love with the gameplay. Yes, the similarities with RE4 are all there, from gameplay, to pacing, mechanics and even story bits, but the biggest comparison should be done with RE7. Basically, RE8 carries over its previous installment's gameplay, but perfects it. Every addition made to the gameplay loop worked perfectly. Ethan moves better, aims better, the Duke is not only a great character but also a fantastic shopkeeper, the ingredients system keeps you invested and everything else was well-developed in order to make the exploration and …

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I have A LOT to say about this one, but I'ill get one thing out of the way already: I fucking loved it! While I don't think it's better than RE7, I do think that Village was bold enough to come close.

The two first things that astounded me when I pressed start on this title were the graphics and sound design. Capcom nailed it AGAIN with the RE Engine, as they have been hitting the perfect spots since 2017. The soundtrack might not be very memorable, but the haunting sounds and imagery of the village will forever stick with me.

After being in awe with Village's incredible presentation and set-up, I fell in love with the gameplay. Yes, the similarities with RE4 are all there, from gameplay, to pacing, mechanics and even story bits, but the biggest comparison should be done with RE7. Basically, RE8 carries over its previous installment's gameplay, but perfects it. Every addition made to the gameplay loop worked perfectly. Ethan moves better, aims better, the Duke is not only a great character but also a fantastic shopkeeper, the ingredients system keeps you invested and everything else was well-developed in order to make the exploration and combat feel joyful to play. And they did it.

And not only exploration and combat were tweaked for the better, but puzzle solving too! Each puzzle feels light and not frustrating at all. Backtracking is rarely a chore and the interconnected levels are brilliant. I love this soft-puzzle-solving approach that Capcom has been taking the RE series and I hope they keep it up. One other thing, this game was the easiest Resident Evil that I've played in a long while and while I don't think that this is objectively bad at all, I do recommend playing on harder difficulties if you enjoy the "survival horror" challenge.

Village's atmosphere is also one of the main things that kept me hooked. I felt that, like RE4 did in the past, RE8 manages to perfectly balance horror and action moments. Things get a little out of hand during the final hour, but it never felt out truly of place. Sure, it's not as scary as RE7 or RE2REMAKE, but it DEFINITELY kept me on edge and tense throughout the entire experience. Fuck that Beneviento bitch!

And the story: I also loved it! Probably one of the craziest stories told in an RE game. Ethan, his family and even Chris are way more fleshed out than in RE7, and not only that, but the main cast is presented along with plenty stunning supporting characters. The Duke, Dimitrescu and her daughters, Heinsenberg, Miranda, Beneviento, Moreau and even Chris' goons or the poor villagers - they're all great! Each area of the game is varied enough and fits perfectly with each villain. Environmental storytelling, packed with the stunning level design, was key to make it all work. Nothing felt out of place and the story benefits greatly from that. From beginning to end. It's surprise on top of surprise. And better yet - most of them were written pretty well!

Few things prevent this game from being the masterpiece that RE7 was. I'll be brief. The thing that most bothered me is how little the story showcases its biggest strenghts. Despite being very good, Village has TOO MANY good things to show, and they do show them, but not for long! I just wish they expanded more about characters and the village itself. Especially during the final moments of the game. Village didn't need to be longer, just... a bit broader? The story also had the weirdest post-credits scene. If it wasn't for that, everything would fit naturally. In my opinion, RE8 did little when they had a lot and RE7 did the opposite, which worked better.

Gameplay-wise, I didn't like the amount of missable items and areas. I mean, yes, if you miss them, it's your fault, but I wish there were indications about missing them other than the map. And while the bosses were mostly very good, one of them felt a little too.... anime? Also, the final hour of the game is TOO fast-paced. It does answer plenty of questions, but they say goodbye to the scary atmosphere and hello to FIRST PERSON SHOOTER. I didn't like that very much. Oh, the Mercenaries mode! It felt ok, but not as fun as in RE4 or RE5. Shame, though.

I could spend hours talking about Resident Evil Village. It truly is an amazing game, with a few minor issues here and there. Thank you for this game Capcom. Just give them your money, whether you're a survival horror fan or an action shooter freak.

Now give us RE9, already.

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MistRain
MistRain gave Jul 21, 2024 (edited)
MistRain gave Jul 21, 2024 (edited)
A nice 7/10 experience.

I haven't played any RE games and they are not my kind of thing and vibe. I think this game's story is nice but it takes the whole game just to get anywhere, and it kinda builds upon that u played the 7th game as well.

If one likes the gamey gooper brain shooting I'm sure it's enjoyable overall.

Theorangecat
Theorangecat gave May 23, 2023 (edited)
Theorangecat gave May 23, 2023 (edited)
The residents were evil enough
This review is for the PlayStation 5 version

Yay! My first PSVR2 game! enter image description here

I haven't played it on a flat screen at all. One reason is because I'm a huge fan of VR and I wanted to justify my purchase. Another is that the game keeps the two modes separate, having distinct savegames for each one, which is a bit odd. Most games usually allow you to seamlessly switch between the two modes as you please.

From a technological standpoint, it's evident that the game wasn't originally designed specifically for VR. Some odd camera angles and cutscenes can break the immersion. There are a few brief cutscenes that switch to flat screen momentarily. Personally, it doesn't bother me much, but it feels odd when a cutscene plays in VR, briefly switches to flat screen, and then returns to VR. Another invertedly funny aspect is how, in VR, Ethan can turn his head completely backwards during cutscenes. Nonetheless, playing the game in VR feels enjoyable and visually stunning, although I did experience some motion sickness issues despite my prior VR experience. However, after taking a break, I could usually resume playing without any problems. enter image description here In terms of gameplay, the game seems like a fusion of RE7 and RE4. These …

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Yay! My first PSVR2 game! enter image description here

I haven't played it on a flat screen at all. One reason is because I'm a huge fan of VR and I wanted to justify my purchase. Another is that the game keeps the two modes separate, having distinct savegames for each one, which is a bit odd. Most games usually allow you to seamlessly switch between the two modes as you please.

From a technological standpoint, it's evident that the game wasn't originally designed specifically for VR. Some odd camera angles and cutscenes can break the immersion. There are a few brief cutscenes that switch to flat screen momentarily. Personally, it doesn't bother me much, but it feels odd when a cutscene plays in VR, briefly switches to flat screen, and then returns to VR. Another invertedly funny aspect is how, in VR, Ethan can turn his head completely backwards during cutscenes. Nonetheless, playing the game in VR feels enjoyable and visually stunning, although I did experience some motion sickness issues despite my prior VR experience. However, after taking a break, I could usually resume playing without any problems. enter image description here In terms of gameplay, the game seems like a fusion of RE7 and RE4. These two games are widely regarded as the best in the series, so one would expect an incredibly outstanding experience. However, in practice, I found the game's tone to be inconsistent. It ended up feeling more like a thrilling ride in a theme park than a deeply memorable journey. While RE4 had a camp, B action movie style, RE7 delivered bone-chilling horror. RE8 seemed to lack a cohesive tone. In one level, you may find yourself immersed in a quiet, intense, and chilling psychological horror level, while in another, you're suddenly engaged in a battle within a colossal mech suit. I recall a scene in RE7 where a deranged hillbilly would chase you around a house, creating an intensely terrifying atmosphere that surpassed any encounters with giant monsters. So, although I liked the game, I didn't adore it the same way I did RE4 and RE7. That's not to say the game isn't enjoyable and well-crafted, though.

On a side note, I am from Romania (Transylvania) and was really excited to see a game set in here. The game actually has romanian architecture, currency and even the meals have romanian names.

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DoctorDink
DoctorDink gave Apr 7, 2023 (edited)
DoctorDink gave Apr 7, 2023 (edited)
Cohesive and Competent, while Removed from the Uniqueness of RE7
This review is for the PC (Microsoft Windows) version

Gonna make this one quick, I was worried I wouldn't like RE8 before I replayed RE7 because I heard they leaned into action more than horror, as RE7 is a mix of both at least attempting to lean more into the latter.

I ended up liking RE8 a lot, the plot ends up being reasonably interesting and compelling (albeit not as high concept as the Bakers reflecting Eveline's fucked up vision of family), and it has a lot of good moments. Ethan's voice acting is pretty great overall, with only a few missteps. The gameplay is addictive, and while horror is pretty much out the window, there's some tension (at least early game) in what I should spend my materials on in order to survive. Enemies and bosses are fun and satisfying to fight, especially due to your upgraded arsenal. House Beneviento is easily my favorite part of the game, and really tunes into horror with its pacing, how it explains more plot, and has some decent puzzles. The visuals of the boss design are honestly fan fucking tastic, I love all of them! Ranging from the disgust of Moreau and the mechanical hybrid of Heisenberg, it's so damn good …

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Gonna make this one quick, I was worried I wouldn't like RE8 before I replayed RE7 because I heard they leaned into action more than horror, as RE7 is a mix of both at least attempting to lean more into the latter.

I ended up liking RE8 a lot, the plot ends up being reasonably interesting and compelling (albeit not as high concept as the Bakers reflecting Eveline's fucked up vision of family), and it has a lot of good moments. Ethan's voice acting is pretty great overall, with only a few missteps. The gameplay is addictive, and while horror is pretty much out the window, there's some tension (at least early game) in what I should spend my materials on in order to survive. Enemies and bosses are fun and satisfying to fight, especially due to your upgraded arsenal. House Beneviento is easily my favorite part of the game, and really tunes into horror with its pacing, how it explains more plot, and has some decent puzzles. The visuals of the boss design are honestly fan fucking tastic, I love all of them! Ranging from the disgust of Moreau and the mechanical hybrid of Heisenberg, it's so damn good to look at. The final boss, Miranda, this corruption of vaguely Christian iconography alongside the Eldritch horror allusions mixed throughout the game ends up looking excellent.

My biggest criticism with this game is that it ends up being a lot more generic than RE7. There isn't any of what made that game special in this game in gameplay or atmosphere, no found footage segments, you're no longer in this claustrophobic environment trying to survive, so it feels a lot more like a generic Resident Evil title instead of a sequel to 7. That said, it succeeds on every other front enough to where I can't complain too much. Capcom doesn't push any boundaries in Village, not by a long shot, but it's fun and cool enough that I was satisfied.

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ElectronicJourneys
ElectronicJourneys gave May 13, 2021 (edited)
ElectronicJourneys gave May 13, 2021 (edited)
Bullet Point Review

PROS

  • Weaves together disparate elements from previous REs to make a unique, diverse experience
  • Gorgeous art direction and character designs
  • Dense levels are a pleasure to navigate and highly immersive
  • Plethora of optional areas and activities makes exploration feel meaningful
  • In-your-face combat is panic-inducing at times
  • Some really great boss fights
  • Functions effectively as a "Part 2" to RE7's narrative

CONS

  • Uneven VA (this is something that RE just can't seem to get down)
  • Overabundance of ideas causes a few sequences to feel under-cooked
  • Never quite reaches the heights of intensity of RE7
SIGINT
SIGINT gave May 12, 2021 (edited)
SIGINT gave May 12, 2021 (edited)
Boys becoming men, men becoming wolves
This review is for the PlayStation 5 version

Resident Evil VII laid an excellent foundation for the future of the series, bringing its classic action-adventure formula into a new first-person perspective, a shiny new engine, and a new genre of horror. Village, actually the 10th main game in the series, was not content to merely repeat the same trick again. Once again, it completely swaps out its setting and style, and pulls from other genre greats to assemble a varied, exciting horror action-adventure package.

The tense action gauntlets and big setpieces of Resident Evil 4, the uneasiness and powerlessness felt in something like P.T., and the adventure game puzzle progression of the originals are all here. The result is something that can be compared to all kinds of things, even drawing aesthetic comparisons to something like Bloodborne, but that ultimately is a beast of its own.

The FPS gameplay of REVII is back and better, with more aggressive and plentiful enemies like some of RE4's more chaotic sections. Inventory and progression also works more like RE4, and I found that losing the item box and having a giant inventory suited this game's fast pace really well. The crafting system also felt well-balanced …

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Resident Evil VII laid an excellent foundation for the future of the series, bringing its classic action-adventure formula into a new first-person perspective, a shiny new engine, and a new genre of horror. Village, actually the 10th main game in the series, was not content to merely repeat the same trick again. Once again, it completely swaps out its setting and style, and pulls from other genre greats to assemble a varied, exciting horror action-adventure package.

The tense action gauntlets and big setpieces of Resident Evil 4, the uneasiness and powerlessness felt in something like P.T., and the adventure game puzzle progression of the originals are all here. The result is something that can be compared to all kinds of things, even drawing aesthetic comparisons to something like Bloodborne, but that ultimately is a beast of its own.

The FPS gameplay of REVII is back and better, with more aggressive and plentiful enemies like some of RE4's more chaotic sections. Inventory and progression also works more like RE4, and I found that losing the item box and having a giant inventory suited this game's fast pace really well. The crafting system also felt well-balanced to me, letting the player prioritize certain ammo types or healing items at will. This is not a methodical RE title where you must carefully consider everything, and I don't consider that a bad thing here with Ethan already being well-experienced for his task.

On Standard, I found the game a perfect difficulty. I never died to any enemies or bosses, only to certain "event" situations where you had to dodge or run away from something -- but on many occasions, I was brought to the brink of death, particularly during boss and miniboss encounters, that fun and tense kind of action that I liked in games like RE3-5 and Revelations. But it's not just dumb fun like RE6, so purists do not need to be completely worried about it.

Story-wise, I was generally satisfied, even when it briefly veered into a Metal Gear-esque attempt to tie the series's entire overarching plot together. That aside, there are some great characters in this game. While nothing reaches the heights of REVII's Jack Baker, there are more total memorable characters in this entry. There's a real sense of mystery and desperation established early on in the game. Ethan's grueling quest to get his daughter back takes some interesting twists and turns that really surprised me on a few occasions.

The last thing I'll call out is the game's cool designs for its locations and characters. The six main boss characters in the game are all extremely distinct, and each brings its own twisted enemies and obstacles for you to face. The ornate, blood-and-wine-filled Castle Dimitrescu and the titular village are obvious highlights, along with a certain house full of dolls, and perhaps the series' best obligatory factory level. The final boss fight also looked really cool, way better than the last game's final fight in every way.

It's hard to say where this ranks among the rest of the series so soon after playing it. I'm not sure that I would put it right at the top tier, but it was loads of fun, and it's one of the games that I had the fewest complaints and annoyances with, which can go a long way. It earns its place as a very solid entry, one of the best of recent times, and proof that even as they churn out remakes, Resident Evil is still able to move in new directions decades later.

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PyramidHeadcrab
PyramidHeadcrab gave Nov 5, 2023 (edited)
PyramidHeadcrab gave Nov 5, 2023 (edited)
Shadows of Rose Is EXCELLENT
This review is for the PlayStation 5 version

12th Game Completed In 2023

This will be a somewhat unorthodox review, because I didn't actually play RE8. I watched a couple different full plays of it, and concluded I had very little interest in the first, like, 90% of that game. But Its ending? Hoo boy, that almost made the action dreck that came before entirely worth it. But when I saw info about the incoming story DLC covering Ethan's daughter Rose... I was pretty hyped.

Fast forward to now, I waited for the Gold Edition to drop in price, and man oh man. It was worth it. The Shadows of Rose DLC is excellent, and if I had the option of submitting a review for just it, I'd have another star tacked on that score.

Shadows of Rose is a short story DLC taking place entirely within the psychic mindscape of our favourite humungous fungus, the Megamycete. In this ethereal realm, the memories of anything that died in the mould's proximity are locked in this psychic plane, and Rose delves in to try and rid herself of her powers and become a normal teenaged girl.

This is definitely a case of quality over quantity. I beat it …

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12th Game Completed In 2023

This will be a somewhat unorthodox review, because I didn't actually play RE8. I watched a couple different full plays of it, and concluded I had very little interest in the first, like, 90% of that game. But Its ending? Hoo boy, that almost made the action dreck that came before entirely worth it. But when I saw info about the incoming story DLC covering Ethan's daughter Rose... I was pretty hyped.

Fast forward to now, I waited for the Gold Edition to drop in price, and man oh man. It was worth it. The Shadows of Rose DLC is excellent, and if I had the option of submitting a review for just it, I'd have another star tacked on that score.

Shadows of Rose is a short story DLC taking place entirely within the psychic mindscape of our favourite humungous fungus, the Megamycete. In this ethereal realm, the memories of anything that died in the mould's proximity are locked in this psychic plane, and Rose delves in to try and rid herself of her powers and become a normal teenaged girl.

This is definitely a case of quality over quantity. I beat it in just over 3 hours with numerous deaths along the way. It takes place over three chapters - one action-oriented, one focused on several different flavours of stealth (think the Orphanage scene in RE2make, but better), and a third chapter that's essentially a cutscene and a final boss.

The story told here is just... Really good. Without spoiling anything, this DLC fully embraces the best parts of the Winters Saga of RE games and just runs for a touchdown with it. Loose ends are tied up, interesting new story beats are introduced, and Rose looks primed to be a fantastic addition to the RE character pantheon.

If you have the means, even if you did not like RR8 all that much, this DLC is worth the entry fee.

To give my brief thoughts on the base game though... Resident Evil is simply better when it's not trying to be a schlocky action game. You can have crackling villains. Sure. But when you're essentially building a game around a Mega Man boss wheel of goofy enemies in a game full of "BRO DID YOU SEE THAT" action set pieces, you're really not letting the subject matter breathe, nor letting the atmosphere do the talking.

The doll house level midway through the game was pretty good, probably the game's highlight overall until the final hour or so, but it was weird. In the same way the Evil Within games feel like an homage to Resident Evil, RE8 often feels like an homage to The Evil Within. It feels like a trend-chasing copycat and not letting the series' own identity do the heavy lifting. Which is a shame.

For that reason, I'm gonna give the complete package 5 stars. For just RE8, I'd give it 2 stars. For just Shadows of Rose, I'd give it 4 stars. So we'll settle in the middle. To be clear, I don't think RE8 is a bad game - far from it. I think it's incredibly well-made, and for me, 2 stars represents something of an "average" game. But it's not a direction I particularly like for the series, and I long for the days of the sterile underground labs, the retro-futuristic police stations, the macabre mansions... That's where the series's magic lies - not in globe-trotting secret agents and boulder punching.

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V1CGaming
V1CGaming gave May 29, 2023 (edited)
V1CGaming gave May 29, 2023 (edited)
It takes the best of both worlds – scary and action.
This review is for the PC (Microsoft Windows) version

The first run through Resident Evil Village is a genuinely thrilling, often scary ride, which draws on a lot of features from the series' greatest hits. It's worth a look for anyone who's ever enjoyed a Resident Evil game or a first-person shooter. The cracks only start to show later on. Village is entertaining, it is an expertly-crafted narrative that seamlessly weaves subtle horror into action-driven sequences and backs it up with an excellent story supported by even better characters. An exemplary merit that Capcom still hasn’t lost its creative spark.

el3mel
el3mel gave Jun 15, 2021 (edited)
el3mel gave Jun 15, 2021 (edited)
A very entertaining entry in the Resident Evil series even with flaws.
This review is for the PC (Microsoft Windows) version

I didn't expect myself to enjoy Resident Evil Village as much as I did, even though it's not a perfect game, and that I'm not actually a huge fan of the RE series, only played the remakes of 2 and 3, but Village was a great experience for me, however it's still has its flaws that are worth mentioning.

Story is quite decent. Well look, to be honest according to what I saw in the 2 and 3 remakes, the story in Resident Evil seems to be always campy and full of awful dialogue and nonsense plot, but still entertaining to follow and covers everything with mystery and ton of questions that are fun to explore and find the answers for. This is no different. The dialogue is really cheesy but the mystery around the village was done really well, and the revelations at the end for what you have been experiencing and seeing throughout the journey will catch you by surprise no matter what you're expecting. It's a fun story to follow, even if it was cheesy and campy as usual. It just does the job.

The gameplay though is where the meat of the game is. First things …

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I didn't expect myself to enjoy Resident Evil Village as much as I did, even though it's not a perfect game, and that I'm not actually a huge fan of the RE series, only played the remakes of 2 and 3, but Village was a great experience for me, however it's still has its flaws that are worth mentioning.

Story is quite decent. Well look, to be honest according to what I saw in the 2 and 3 remakes, the story in Resident Evil seems to be always campy and full of awful dialogue and nonsense plot, but still entertaining to follow and covers everything with mystery and ton of questions that are fun to explore and find the answers for. This is no different. The dialogue is really cheesy but the mystery around the village was done really well, and the revelations at the end for what you have been experiencing and seeing throughout the journey will catch you by surprise no matter what you're expecting. It's a fun story to follow, even if it was cheesy and campy as usual. It just does the job.

The gameplay though is where the meat of the game is. First things first I have to say, I didn't find this game scary or even tense at all, bar one famous segment you probably heard about it by now, but I'll still not mention it to avoid spoilers. This segment was alright terrifying, disturbing and nightmarish, but the rest of the game ? I think for the most part this is a pure action game. RE2 remake left me literally terrified and tense throughout its whole campaign. This one didn't. This doesn't make it bad though, the gameplay loop was just super fun, but it's worth noting because that's what makes RE2 remake better.

The reason for this is, in my opinion, the lack of feeling of danger in RE8. There's no time in the game that I felt I might encounter a combat scenario I don't have ammo or weapons to deal with. The enemies AI is great actually, and they fight well, but you have too many weapons and ammo to deal with anything. Meanwhile in RE2 remake, the real cause for feeling tense throughout the whole of it is that I never felt safe. I always felt that what I have isn't enough, and I might get into a fight I can't win. This leaves you tense and scared of every corner. Zombies were outright dangerous enemies, they take ton of bullets to die and you will mostly have to either maneuver around them or shoot them in the legs to cripple them. RE8 on the other hand just felt like a normal day in the office for Ethan.

Again I'm not saying this is bad for RE8, it's just a flaw I have to mention, considering its genre (Survival horror). I feel though it kinda makes sense in a way, because both Leon and Claire were rookies in 2 and were dealing with supernatural stuff for the first time while this is the second experience for Ethan and he received military training. Actually I feel like that's the direction Capcom really want to take with Resident Evil, they want the series to gradually progress from horror to action since characters gain more experience and become more prepared for this stuff, but the fans keep on asking them to keep the game at its roots as survival horror. It's a little bit of a tricky situation, but even if it annoyed the horror lovers, I think the action in this one was done really well. We also still have this terrifying segment I talked about, which will bring you nightmares regardless, so a good surprise for horror lovers.

Now back to the gameplay loop, I found the shooting to be excellent. The weapons are fun to use, and the enemies AI as I said are great. They know how to move to become hard targets to aim at and in groups they can be tough. The enemies variety is also a high point. The game keeps on throwing new enemies at you till the very end of the game, and they all act and move differently and might require different strategy from time to time.

Exploring the village is excellent. This isn't an open world game, but it leaves you some space of freedom between each linear segment dealing with each of the 4 lords to explore the village as you please. New routes open up after you defeat every lord, and there're hidden treasures and sometimes optional bosses to fight. Exploring is always rewarding, gives you things to sell for money, even new weapons some times, and of course ammo and supplies. You never feel like you wasted your time by going out of the way. It's a good direction to take the series in, even though some might complain it's one of the reason there's not much tension or horror in it ? A bit like The Evil Within 2 in which open area made the game not that much tense. I feel though the series should be moving into these kind of environmental design, not open world but gives you some freedom to go out of your way and be rewarded.

The linear segments of the 4 lords were excellent. Each one of them was unique in their own way, and offer completely different experiences than the other, from focus on exploring the area to legit horror, to puzzles focused..etc. All of them are memorable and not easily forgotten. Of course, some are better than others, but I enjoyed all of them.

The shop was a mixed bag. While I liked the Duke's character, and he offers ton of valuable items, I felt money was plenty in this game, like I was mostly swimming in cash to be honest, and I didn't get all the optional treasures. Felt easy to buy upgrades for the weapons and inventory. Felt like they missed a trick here, the money should have been sparse and force you to focus on things more important than others for you, so that it plays a part in the "survival" aspect of the game, but at the end it felt way too easy to gather a lot of money and buy most things and upgrades you want.

The game still has puzzles, and they were mostly decent, but nothing groundbreaking to be honest. Some of them requires thinking for few seconds but nothing more. Some are environmental puzzles, you search for something to open paths for something else..etc, basically classic Resident Evil. These were done well, but overall they weren't the strongest aspect of the game. Probably one or two times I didn't know where to go, but most of the time you won't get lost, the game makes it clear which direction you should go in, especially in the 4 lords segments as these are mostly linear.

Graphically wise the game looks stunning. The village and the lords' areas all look great and well designed, and the performance is mostly fine. Frame rates are mostly stable, however, I have to note that huge frame drops happen during the first Lord's area, the castle, whenever one of the daughter's bugs attack you, the game becomes unplayable with the stuttering and frame drops till I get away. Other than I didn't encounter many problems, and this issue feels like a common one from what I read, so I hope Capcom releases a patch to fix it, since it's not a difficult issue. I have heard a lot of complaints about the performance in general, but fortunately I didn't encounter any other issues bar this one, and my rig is actually a mid one, not a high end PC or anything.

Voice acting was mostly good and did the job, though as I said above, most of the dialogue was cheesy and poorly written, but the actors did a fine job with what they have. The voice design in the areas is good, but the soundtrack was nothing worthy of note. I honestly don't remember any soundtrack I have heard in the game.

Overall, RE8 is a very entertaining game. It's a lot of fun just to explore, shoot, and solve the mysteries you're facing, and the game is actually quite long enough for a RE game, it takes at least 9-10 hours to complete and can be stretched to even more. However, it's mostly not a horror game, not that it's tense, bar one area, and otherwise leans heavily more towards action. This might annoy some of the fans, but for what it was aiming, I think it mostly succeeded. Some flaws here and there but this is a quite solid, mostly action game, that you'll have a lot of fun with. Definitely a game worthy to be played, even if you're not a huge fan of the series in genera.

Story : 6.5/10.

Gameplay : 8/10.

Graphics : 9/10.

Performance : 6.5/10.

Voice acting : 7/10.

Soundtrack : 5/10.

Overall : 8/10.

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Etrail
Etrail gave May 26, 2026
Etrail gave May 26, 2026
Puts the Vill in VILLage

My opinion of this game has shifted quite a bit considering this is one of the newest Resident Evil games at the time of this writing. Initially, I was fairly positive on it, taking issue with a few aspects of the game but really enjoying it overall. That positivity deteriorated for a bit and after not really being in the mood for it when it came out, I didn’t think too highly of the Shadows of Rose DLC. I replayed through the game and DLC around the end of 2024 and my impression on it remains generally positive, but with some mixed feelings lingering.

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I think one of the biggest sources of contention for this title stems from its odd structure. Village attempts to explore several flavors of horror, taking the player on a sort of tour through the various sub-genres the series to this point has inhabited. The villains of the game comprise the mysterious Mother Miranda and her crew of “Lords” who each have their own distinct personality, backstory, and design, with the immediate expectation that you’ll be taking each one down before facing Miranda herself. This is a familiar structure for many video games (and shounen anime), …

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My opinion of this game has shifted quite a bit considering this is one of the newest Resident Evil games at the time of this writing. Initially, I was fairly positive on it, taking issue with a few aspects of the game but really enjoying it overall. That positivity deteriorated for a bit and after not really being in the mood for it when it came out, I didn’t think too highly of the Shadows of Rose DLC. I replayed through the game and DLC around the end of 2024 and my impression on it remains generally positive, but with some mixed feelings lingering.

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I think one of the biggest sources of contention for this title stems from its odd structure. Village attempts to explore several flavors of horror, taking the player on a sort of tour through the various sub-genres the series to this point has inhabited. The villains of the game comprise the mysterious Mother Miranda and her crew of “Lords” who each have their own distinct personality, backstory, and design, with the immediate expectation that you’ll be taking each one down before facing Miranda herself. This is a familiar structure for many video games (and shounen anime), but that’s partially because it’s an effective way to structure progression with multiple individual arcs rising and falling for good pacing. Each of the Lords’ domains features a feel of gameplay and setting that are quite distinct from the others, based on the nature of that particular Lord. The titular village itself acts as a hub area you explore between the different Lords’ domains.

As I said, these segments each deliver on a different style of horror game, primarily calling back to previous Resident Evil titles. Castle Dimitrescu offers a castle to explore with puzzles and traps galore, all while dealing with a pursuer enemy similar to Mr. X in Resident Evil 2 Remake. House Beneviento focuses more on a psychological horror that this series hasn’t delved quite as much into, but would be right at home in a Silent Hill game. The Reservoir has call backs to RE4’s lake area, but is a bit more of an action sequence after some time skulking about. The Stronghold is a brief action-packed assault full of monsters but otherwise feels like a monster shootout than a slower-paced horror. The Factory then offers a rather lengthy “dungeon-like” setting full of mechanized threats. While this structure doesn’t cause too much whiplash, the different phases of the game can feel disjointed, especially with how neatly the different paths out of the village lead away to the Lord’s domains and these segments don’t really interact much with each other.

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Though Village was initially compared heavily to RE4—especially since the remake of that game was just a couple years away—this structure actually has the most in common with RE6. As my rating of both games implies, I feel Village pulls off this formula far better than that game, though it is still somewhat to blame for my qualms with this one. Village for the most part simply does most of the concepts it’s going for well, allowing the structure to work better here. Like RE6, it never fully separates from the core gameplay too heavily. If you aren’t thinking too much about it, you may not even notice the explicit structure and this is when it works well as the shifts mostly just offer variety. On the other hand, this structure unsurprisingly leads to some parts being much stronger than others. RE6 tried to chase four hares and caught none. Village instead aims for a varied experience that across-the-board is mostly pretty good, but still has some dips and valleys.

While my commentary thus far is ambivalent, on the whole, I find Village a pretty solid experience throughout. The irony of the structure is that I found different parts of the game more successful based more on how well-designed they were rather than my inclination towards the nature of that segment. For instance, on paper, Castle Dimitrescu sounds pretty up my alley as REmake 2 is one of my favorite games in the series and the pursuer gameplay was clearly based on it. But while the Castle does have some really cool aesthetics and routing, it’s one of the more disappointing segments in my opinion, and I don’t feel like the pursuer mechanics functioned very well here, memes aside. Then sections like Bienviento House and the Factory to me don’t sound like styles Resident Evil typically excels at, but they worked for me. None of the game for me felt “bad” or even just “average,” but I can’t claim it's a consistent and even experience throughout the game.

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Somewhat controversially, I actually really enjoyed the story in this game. I mean, I went in knowing that this is a Resident Evil game and the story is thus always going to be a little silly. There’s some higher drama and character-focused narrative that departs from formula, but on the whole, Village is just as ridiculous and over-the-top as any of its predecessors, if not more so. One area fans seems split in my experience is how Ethan is handled as a character. I certainly see the struggle the writers had going in with this game that is much more character-driven than RE7, where Ethan seemed purposely cast as an every-man character who is mostly a vehicle for the player to experience the horrors he faced without layers of other backstory and character. Village instead puts Ethan and Mia front and center as characters who now have a daughter and family life that are threatened pretty much immediately. Ethan’s motivations to save their daughter are the emotional foundation for the story. Even outside of the ridiculousness that comes with that plotline, this is already a bit of a leap to go from viewing Ethan as “some guy” to a character we should care about. I don’t think it worked for everyone, or maybe not even most people, but I can say that by the end I did actually feel more attached to the character and invested in his story and drive. This is another game from the era of “dad games,” but I think it worked a lot better than I expected in the end. While I don’t want to say too much in the interest of spoilers, I found some of the later-game twists to be both hilariously ridiculous and weirdly very engaging.

I am typically less-ambivalent on the world-building in this series and I think Village adds to this legacy reasonably well. I don’t appreciate how much the villains’ powers are basically just “magic,” an issue that’s recurred a couple times in the series to date. There is a very loose attempt to justify these abilities scientifically through notes in the hilariously on-the-nose “lore room” at the end of the game. However, these explanations are still rather silly and are no more plausible than you might see in any comic book where the focus is more on character studies than hard science fiction. I also find the connection to Umbrella a little hit-or-miss in that it's intriguing, but contrived. In some ways, it’s a little annoying how much the series keeps wanting to “tie back to its roots” as this motif runs through like half the games in the series. But on the other hand, it is somewhat nice that there are still nods to the original lore that’s enamored the fanbase for decades now.

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All that said, I just find the setting and exploration in this game really engaging. I poked fun at the gang of villains being a bit tropey, but it is effective in letting us explore these different characters and their aesthetically-appropriate domains with special focus that results in a rather pleasing cadence of discovery. Seeing how this “family” of Lords interacts and came to be is also intriguing and added to my anticipation as I made my way through the game. This structure also lends to some pretty neat environments and settings that are as varied as they are beautifully crafted. I don’t quite feel like the village setting is as iconic as some others, but it is still a joy to explore and see the impact of the disasters the people in this remote village have endured.

The gameplay I found generally strong throughout. Though the shift to first person really started with the game before this, Village takes this perspective to a more action-packed setting as this entry features combat packed with far more enemies at once. The enemy variety is decent, with different segments of the game highlighting a few different enemy types to complement or contrast with the lycans we see throughout. The guns in the game are mostly the usual kind of loadout, sold or upgraded at a new merchant-type character. It feels like there’s a good deal of variety in your loadout and upgrade path to suit your style while also encouraging a mixture of weapons to keep stocked up on ammo. I found Hardcore difficulty a good balanced mode for the game, rarely difficult to the point of frustration, but adding a layer of tension with how strong enemies are. I don’t really like the Village of Shadows difficulty that reminds me of Inferno from REmake 3. These are really just NG+ modes disguised as difficulty settings. While a fresh playthrough is possible, they’re clearly designed for a second playthrough with upgraded gear and supplies.

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While it took some time to come out, the Shadows of Rose DLC adds a shorter campaign to the game that takes place 16 or so years after the events of the main game. This was an interesting choice on the writers’ part as writing stories way ahead of the mainline series time-wise runs all kinds of risks, but this story is mostly confined enough that I expect their narrative decisions won’t cause significant problems down the line. I found the DLC mostly just “okay.” It has some good moments narratively which try to fill some of the emotional import the game tried to establish throughout. But otherwise, there’s a ton of re-using environments and settings that just made it feel like a bit of a slog. It’s certainly not all bad as there are some great sequences that rival the base game, but I ultimately didn’t find the DLC all that worth the long wait.

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This is one of those reviews where I feel weird slapping 5 stars on it when I’ve spent so much of my time expressing ambivalence and have left vague most of the detail I found more thrilling. But I do genuinely really enjoy Village every time I play it. It’s not without its issues, and I’ll admit that it’s a game I’d consider a “barely 5 stars,” but I never find myself bored or disliking the game any time I pick it up, which is often sufficient for 5 stars for me.

My other Resident Evil reviews:

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R0R0
R0R0 gave Oct 27, 2025 (edited)
R0R0 gave Oct 27, 2025 (edited)
WHAT IF ‘FORCE AWAKENS’, BUT GOOD.

I forgot that 20 hour games existed. After nearly 100 hours in Pharloom (I still haven’t rolled credits), 70 in Tsushima and God knows how many hours in and around Midgard I've started treating the first 20 hours of any game as a sort of trial period before I truly commit to it… which is absurd. It's incredibly satisfying to watch a game come to a close way before I've grown tired of it and Capcom specifically has built its legacy on an economic approach to game design, with dense spaces meant to be revisited and only a handful of mechanics that slowly build over time. Horror with a touch of Metroid-RPG that never feels too overwhelming to fully master.

Village is fascinating because it iterates on that approach to design by mashing up the history of Capcom into shorter inter-connected games. The YT channel Skill Up referred to it as a Theme Park ride and though I don't agree with his larger sentiments for the game I completely agree with that analogy.

Dimitrescu’s mansion feels like an homage to RE 2 with her click clacking heels echoing ornate halls, the big lady stalking, ever looming over every choice you …

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I forgot that 20 hour games existed. After nearly 100 hours in Pharloom (I still haven’t rolled credits), 70 in Tsushima and God knows how many hours in and around Midgard I've started treating the first 20 hours of any game as a sort of trial period before I truly commit to it… which is absurd. It's incredibly satisfying to watch a game come to a close way before I've grown tired of it and Capcom specifically has built its legacy on an economic approach to game design, with dense spaces meant to be revisited and only a handful of mechanics that slowly build over time. Horror with a touch of Metroid-RPG that never feels too overwhelming to fully master.

Village is fascinating because it iterates on that approach to design by mashing up the history of Capcom into shorter inter-connected games. The YT channel Skill Up referred to it as a Theme Park ride and though I don't agree with his larger sentiments for the game I completely agree with that analogy.

Dimitrescu’s mansion feels like an homage to RE 2 with her click clacking heels echoing ornate halls, the big lady stalking, ever looming over every choice you make, every corner you turn. Moreau’s grotesque transformations an homage to RE 4 and really the titular village as a whole constantly calling back to the rural horror of Leon’s ordeals in the outskirts of Spain. The first person body horror, the psychological torture and near sadistic loss of control presented in the Doll house very reminiscent of 7 with Ethan trudging through and impossibly surviving ordeal after ordeal, all interconnected by you and some very campy ‘girl dad against the world’, Van Hesling-esque, Anne Rice ah writing.

Its by definition derivative, it's restrained and safe, and in anyone else's hands it would be mediocre but in Capcom's it's masterful and dare I say one of the greatest Videogames ever made. I had such an incredibly fun time with this and man with every game of theirs I jump into, Capcom becomes more and more important to me, playing with the medium in such intelligent ways while still managing to serve their audience a thrill ride. Bravo.

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Olink
Olink gave Aug 25, 2023 (edited)
Olink gave Aug 25, 2023 (edited)
What if Resident Evil 4, but scarier?

When the devs came up with the concept for RE8, they obviously took RE4 as a blueprint and built on top of it. My biggest gripe with RE4 is that isn't scary at all (which the Remake might have corrected, I haven't played it yet), so the idea of a scarier version in a new setting is very appealing to me. I didn't know that the game was like this, but it became very clear close to the beginning of the game after you enter the village, which is super reminiscent of RE4's beginning. If you played both, you probably know what I'm talking about. I was hooked right after that.

What excited me the most before going into this game was the fact that it is set in Romania, of all places. They even had Sarmale and Ciorba at the dinner table at the start of the game. And you can cook those meals yourself, too, for permanent stat boosts. Suffice it to say, I expected a strong vampire angle, especially with Lady Dimitrescu. Unfortunately, she plays a rather small role among a whole host of villains that are all generously presented in a cutscene very early in the …

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When the devs came up with the concept for RE8, they obviously took RE4 as a blueprint and built on top of it. My biggest gripe with RE4 is that isn't scary at all (which the Remake might have corrected, I haven't played it yet), so the idea of a scarier version in a new setting is very appealing to me. I didn't know that the game was like this, but it became very clear close to the beginning of the game after you enter the village, which is super reminiscent of RE4's beginning. If you played both, you probably know what I'm talking about. I was hooked right after that.

What excited me the most before going into this game was the fact that it is set in Romania, of all places. They even had Sarmale and Ciorba at the dinner table at the start of the game. And you can cook those meals yourself, too, for permanent stat boosts. Suffice it to say, I expected a strong vampire angle, especially with Lady Dimitrescu. Unfortunately, she plays a rather small role among a whole host of villains that are all generously presented in a cutscene very early in the game, which completely dismantles any sense of mystery. This and the excessive use of cutscenes in general are my greatest issues with the game. The small mysteries that are left for interpretation can't compare to how intriguing RE7's beginning was.

Further than that, gameplay-wise, I wasn't always feeling it in the way I felt in the predecessor's first half. Particularly at the lake level, which was the low point of the game. But still, this game is otherwise pretty consistent from beginning to end, while switching between scary and action-heavy sequences at a moment's notice, and actually pulling it off. RE7 on the contrary, took a complete nose-dive in the last act, after the fantastic first parts of the game.

The game even managed to make me feel scared in daytime outdoor sequences, which is pretty commendable. The village looks exactly how a devastated Romanian village should look like and the castle was as beautiful as I had hoped. The spooky house was super freaky. The other locations were cool as well, but not that special; they just look like game worlds we've all seen before. Speaking of game world, the level design was great. Very Dark Souls-y (I'm sorry) with how interconnected everything was - exploration and backtracking for previously unreachable loot was fun.

While there were quite a few things I didn't love about RE8, it was still a great experience. Can't wait for RE9.

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Eyepatch
Eyepatch gave Sep 29, 2021 (edited)
Eyepatch gave Sep 29, 2021 (edited)
Really Really Good 4.5/5

I have officially finished all of the main resident evil titles.This one i tried my best to not hype myself from seeing other reviews and went in expecting a good experience.During the initial stages the game was fun but i kept wondering is this the best they've got.I was wrong.It got better and better and towards the end it was just absolutely beautiful.The story starts off kinda slow but towards the end it gets really good.I liked Ethan Winters but he wasn't a stand out for me.This game changed that.By the end i frikkin loved Ethan Winters.

In terms of Spookiness it is no way near as scary as re7 but that one baby level was enough to make up for that.I couldn't complete that level with my headphones on,the sounds were too spooky for me.

Gameplay wise its something u expect from RE engine by now,really good.The shotguns weren't that satisfying but the sheriff was on point for me.In terms of boss fights,the final boss fight was a little bit disappointing especially since it looked really good visually.Tbh the heisenberg bossfight was the only one i really enjoyed. Overall,super good game.Definitely worth a shot even if u havent …

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I have officially finished all of the main resident evil titles.This one i tried my best to not hype myself from seeing other reviews and went in expecting a good experience.During the initial stages the game was fun but i kept wondering is this the best they've got.I was wrong.It got better and better and towards the end it was just absolutely beautiful.The story starts off kinda slow but towards the end it gets really good.I liked Ethan Winters but he wasn't a stand out for me.This game changed that.By the end i frikkin loved Ethan Winters.

In terms of Spookiness it is no way near as scary as re7 but that one baby level was enough to make up for that.I couldn't complete that level with my headphones on,the sounds were too spooky for me.

Gameplay wise its something u expect from RE engine by now,really good.The shotguns weren't that satisfying but the sheriff was on point for me.In terms of boss fights,the final boss fight was a little bit disappointing especially since it looked really good visually.Tbh the heisenberg bossfight was the only one i really enjoyed. Overall,super good game.Definitely worth a shot even if u havent played other resident evil games.

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Sir_Laguna
Sir_Laguna updated their status Feb 2, 2021 (edited)
Sir_Laguna updated their status Feb 2, 2021 (edited)

She big

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I'm really enjoying all the fanart, memes and cosplay about this character.

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Also, surpising no one, most of the art and memes about her are really, REALLY horny.

JoelBar
JoelBar updated their status Jan 26, 2021 (edited)
JoelBar updated their status Jan 26, 2021 (edited)

I thought I might be man enough to at least play through the demo, but the moment that witch stood in front of me I pretty much had no idea what to do. When she bites you in this graphically advanced villa, your controller starts to vibrate at 100% and that felt so disgusting and scary in conjuction with the 3D audio that I had to ragequit and uninstall this demo immediately. But I can't wait to watch PewDiePie play it.

That 3D audio is really, really awesome though. I'm happy it's finally being used on the PS5, and horror is the perfect genre for it. Playing this game with headphones will be a must in order to get the real experience. The sound is much, much scarier than anything you see.

SIGINT
SIGINT updated their status Jan 22, 2021 (edited)
SIGINT updated their status Jan 22, 2021 (edited)

Everyone is still talking about the tall lady but this is now already one of the coolest Resident Evil characters:

Resident Evil Village

Everything about this game looks so, so good so far. I like The Texas Chain Saw Massacre well enough too, Capcom, but THIS aesthetic is what I didn’t even know I wanted from one of these games.

BMO
BMO updated their status Jan 21, 2021 (edited)
BMO updated their status Jan 21, 2021 (edited)

I just don’t think Capcom has it in them to make truly scary games. Village looks to have a fantastic aesthetic, with great setting and atmosphere but there simply isn’t really anything scary about vampires. It sets the wrong tone for a Resident Evil game. It also appears, from the showcase, that Capcom is overly concerned with balancing things like combat, a big factor in what I think detracts from the horror aspect of their games. Resident Evil VII was terrifying for the first half, but the second half fizzled out and undid the fantastic work established up front. The moment you have a whole arsenal of weapons to mow down your enemies with is the moment that the game thwarts its own attempts at horror.

It also almost seems that Capcom is trying to make something that borders on being a Soulsborne. There’s a lot in this showcase that is reminiscent of the style and tone of Bloodborne. It even looks like it might mechanically play a bit like a first person Soulsborne. If that is the case I think it’s a misstep for the series.

Or maybe I want Resident Evil to be something it truly isn’t anymore. …

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I just don’t think Capcom has it in them to make truly scary games. Village looks to have a fantastic aesthetic, with great setting and atmosphere but there simply isn’t really anything scary about vampires. It sets the wrong tone for a Resident Evil game. It also appears, from the showcase, that Capcom is overly concerned with balancing things like combat, a big factor in what I think detracts from the horror aspect of their games. Resident Evil VII was terrifying for the first half, but the second half fizzled out and undid the fantastic work established up front. The moment you have a whole arsenal of weapons to mow down your enemies with is the moment that the game thwarts its own attempts at horror.

It also almost seems that Capcom is trying to make something that borders on being a Soulsborne. There’s a lot in this showcase that is reminiscent of the style and tone of Bloodborne. It even looks like it might mechanically play a bit like a first person Soulsborne. If that is the case I think it’s a misstep for the series.

Or maybe I want Resident Evil to be something it truly isn’t anymore. I want something that recaptures the thrill and terror I felt playing the original. Or the first half of Resident Evil VII, with an emphasis on atmospheric horror, good heart thumping scares and compelling puzzles rather than excessive action and combat.

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