Main game
4.18 average rating based on 1929 ratings
One thing that I've felt dragging Resident Evil games down is the reliance on either tired zombie virus conspiracy plots or, when in doubt, going for an action movie vibe. While Resident Evil Village does that too to an extent, it also is a simple yet effective story about parenthood placed in the middle of a crazy horror trope extravaganza. And I like it.
The basic gameplay of Resident Evil: Village is very familiar to other Resident Evil games. There's stupidly elaborate door opening mechanism puzzles, limited resources, slow imposing enemies, kooky merchants and so on. Compared to it's predecessor, Resident Evil: Biohazard (that I really liked), I feel like Village has a lot more action going on. With this, I don't mean huge explosions and thrilling chase scenes but rather a lot more enemies and combat. In the beginning, I was a bit frustrated with how the combat felt and how much of it there was but as the game went on, I started to quite like the gunplay and selection of weapons. As seems to be the series tradition, there were some frustrating battles and clunky sections but for the most part the game was fun to play. …
One thing that I've felt dragging Resident Evil games down is the reliance on either tired zombie virus conspiracy plots or, when in doubt, going for an action movie vibe. While Resident Evil Village does that too to an extent, it also is a simple yet effective story about parenthood placed in the middle of a crazy horror trope extravaganza. And I like it.
The basic gameplay of Resident Evil: Village is very familiar to other Resident Evil games. There's stupidly elaborate door opening mechanism puzzles, limited resources, slow imposing enemies, kooky merchants and so on. Compared to it's predecessor, Resident Evil: Biohazard (that I really liked), I feel like Village has a lot more action going on. With this, I don't mean huge explosions and thrilling chase scenes but rather a lot more enemies and combat. In the beginning, I was a bit frustrated with how the combat felt and how much of it there was but as the game went on, I started to quite like the gunplay and selection of weapons. As seems to be the series tradition, there were some frustrating battles and clunky sections but for the most part the game was fun to play.
As for new ideas, Village goes for a bigger emphasis on exploration that is centered around, you guessed it, a village. The village is a sort of a hub that connects all four main areas together. Sadly, the areas need to be completed in order but it still feels like a nicely realised interconnected environment. Also, while the game doesn't go totally 'metroidvania' on you, many times you are rewarded for scouring through old places with new keys and key items.
As I foreshadowed in the beginning, Village doesn't rely on zombies and mutants. It has a whole array of horror cliches chasing you. You got werewolves, vampires, killer dolls, cyborgs, a huge sea monster... To me, this was really refreshing to see. I also feel the developers really got a kick of having so much more horror elements to work with instead of the usual zombie shenanigans. For example, the most memorable part of the game is this mind-bending house full of dolls in addition to a huge a killer fetus chasing you around. Not something you see every day. I also like how Village feels old-school in how it has four distinct bosses you need to take down to reach your goal. And fittingly the bosses are crazy larger-than-life presonalities.
The main story follows up on Ethan Winters' life after RE: Biohazard. In a smart move to counter the off-kilter horror craziness, the main story is a rather simple story of Ethan Winters desperately trying to get his kidnapped child back. Of course, in the end this ties into the horror cliche insanity and wider RE lore but I liked having something as down-to-earth as parenthood as the main main driving force behind the story. The story and the dialog have room improvement, though, and there's pretty flimsy moments here and there. For example the game starts with Ethan Winters' wife dying in front of him and it's kinda weird how little Ethan seems to react to this. The game also has a section where you briefly play as armed-to-the-teeth military meathead Chris Redfield and I was already fearing this dives in the same stupid tone-shift as RE: Biohazard did with its later parts. Luckily, this wasn't nearly as bad or long. Also, at times, the game is just so stupid that you realise it's meant to be like that. And sometimes not. It's a wild ride.
As for presentation, Resident Evil: Village looks really good. There's tons of well detailed environments that are nicely realised with the RE Engine. I played the game with ray tracing on and I think it contributed to some of the more intricate reflections. And on Series X, the game even runs smoothly with ray tracing on. On the audio side, I can't really remember any music from the game but the ambiance and sound design was immaculate at times. Who knew having floorboards suddenly creak near you could be so effective? And the aforementioned doll section of the game was nicely unnerving.
After RE: Village, it is insteresting to see where the series goes. This game was supposed to just be a sort of expansion RE: Biohazard but ended up being its own thing. And I'm glad it did. Maybe having got its start without the expectations and constraints of being a mainline entry contributed to its different vibe? Both RE: Biohazard and Village have been pretty much my favourite games in the series so I'm eagerly seeing if they can continue this streak of effective reinvention with the next entry. I think Village already has sown the seeds for a sequel with even more freedom and worthwhile exploration.
P.S. I also played the Shadows of Rose DLC and it was a nice addition to the overall package. It acts as a sort of epilogue to the main story of the game and offers nice closure to the whole "Ethan Winters saga". The gameplay is a bit more linear than in the main game but there's also some new mechanics and twists to be found. The DLC reuses environments from the base game and, surprise surprise, the "repurposed" doll section is once again the highlight. I guess designing that environment just got the developers really going.
I played RE2 remake earlier this year and thought it was just ok so I didn’t have great expectations going into this one, but I was pleasantly surprised. I loved it. There were genuinely scary moments, satisfying boss fights, and the challenges kept me coming back to the game even after the main story. I had to peek at a guide a couple of times for some puzzles, but mostly figured out the game on my own. I realize now I should have played 7 first for the story to make more sense so I plan on playing that sometime later this year. All in all I had great fun playing this game and I hope RE9 when it comes out is just as good.
Despite Ethan remaining a complete damp rag of a protagonist, Village improves on Biohazard in just about every conceivable way. The combat (thankfully) is tighter, the movement faster, and both the upgrade & inventory management systems are a little less opaque. I really enjoy the trajectory of these games and how fully they embrace everything RE has been across the decades. There's less sections with unkillable pursuers, and each is flagged clearly so you're not wasting your ammo on them. The Benevieto sequence is legit one of the scariest goddamn game experiences I've had in a long time.
has to be one of the best resident evil games imo, Ethan's games have both been amazing and super fun to play ! :)
Ethan is the best dad, I love his voice lines and the fact he just reattached his hand like a Lego piece it's so goofy.
anyways from start to finish this game is an amazing experience, each area has its own unique things that make them great and all of the lords are so fucking cool in their own ways, although Heisenberg will always be my fav sorry x
and the ending makes me cry every time
This game has unbearable problem of motion sickness. I never have motion sickness when playing games before.
After switching to third person view, the game is playable, but still a little motion sick.
One of the least fun I’ve had playing a RE game in quite a long time. I couldn’t really get into this one. I found it messy and all of the characters/enemies/bosses kind of dull. It’s more action oriented and leans toward the goofy side of RE, very camp. It was a chore to finish and I don’t even think I’ll try the DLC for it, let’s see.
I know what the title says, but first I feel like I should point out that I liked this game. Very much, actually. It's among the best in the franchise when it comes to most elements, especially gameplay and the gorgeous character designs.
I had a lot of fun throughout my whole playthrough but time and time again as I worked my way through I couldn't help but feel...disappointed. Like here Ethan is in this genuinely cool setting. All the enemies look great and for the most part feel pretty good to fight too (though they talked a little too much as I was filling them with lead.):
I know what the title says, but first I feel like I should point out that I liked this game. Very much, actually. It's among the best in the franchise when it comes to most elements, especially gameplay and the gorgeous character designs.
I had a lot of fun throughout my whole playthrough but time and time again as I worked my way through I couldn't help but feel...disappointed. Like here Ethan is in this genuinely cool setting. All the enemies look great and for the most part feel pretty good to fight too (though they talked a little too much as I was filling them with lead.):
So what was the problem? Well, I think I might have set my expectations too high.
Because despite how awesome the big villains looked, this is unfortunately an RE game, and I have yet to find one that manages to deliver on great story and character writing without stumbling hard somewhere along the way (The last quarter of RE7 breaks my heart because we were so close to greatness). I wanted so badly for the villains to feel deep, but each boss encounter just felt shallow. Like I hadn't been given enough time to get to know the person I was fighting, you know? And then they were dead and it was time for the next big bad guy.
I would have loved for each villain's area to give me more about who they are and why they're here, because they're all so COOL looking! But each time it was just the ol' "Get through the puzzles to the boss with a note or two to give slight bits of background on your victim, maybe meet them once or twice along the way so they can threaten you, and then kill 'em and move on."
That's my only major gripe with the game, really. It left me hungry for more that I don't expect to get, unless they do it through DLC-- which shouldn't be a requirement to get solid development for the game's characters.
It's for sure among my favorites in the series, because despite the shortcoming in character development and some minor plot nitpicks, it was a fantastic ride. Maybe I'll pick it back up sometime to play through once more and make use of the unlockable weapons, because those looked really fun. I also have yet to play any of the Mercenary game modes in the franchise...
I have been playing Resident Evil games since I was a kid and watching this franchise grow from incredible games, then go downhill into the sewers, and now slowly crawl its way back up has been a real trip. Resident Evil 7 was an solid horror game with great villains and a promising fresh new start. However, the weakness of that game is the same one I have a problem with in this one, and that is how much I hate the protagonist. I don't know why Ethan is the main character, he is just so dull and boring. I don't care for his backstory, goals, or interactions with anyone or anything. For a franchise with incredible leading characters since the original, I don't know what happened with this dude. Other than that, the monsters in the game are great, the gameplay is just as fun as always, and the scares are excellent. Resident Evil Village is a memorable entry into the franchise, but unfortunately, I can't really say it joins the top-tier group, but that is a very high bar to be fair.

I've been a Resident Evil fan for a very long time starting with the Playstation and beat every game except the remakes. This game is truly something special because it does something that RE haven't done with a long time which is the perfect blend of horror and action. RE 7 was great and scary, but I always felt like the combat was lacking something. Especially since RE 7 only had like 3 enemy types. RE8 does have a little less horror but it definitely has the scariest moment in RE history. (You guys know what I'm talking about).
One thing I really didn't like in this game is... Ethan... He's the worse protagonist ever in a video game. He's soulless, one dimensional, and those one liners are so trash. I don't understand how Capcom made a character like this when usually the characters are so good. I don't understand lol.
So ironically I beat this game right before the Capcom presentation so I didn't get spoiled or anything. This is great, now I can play this game again, but in 3rd person and see Ethan stupid face lmao!
You must play this game!
A very cool game and a very good Resident Evil game, perhaps the best one since 2 (I am not a big fan of 4). Straight up impressive from an art design point of view, and works really well in tandem with RE7. I can't say much about how challenging it is, as I played it on babby mode, and I have no regrets because I come to RE for atmosphere and exploration. This one has a real Metroidvania aspect to the Village area, which I loved. If you like OTT horror games it is not to be missed.
Some series highlights and luxurious gothic production values, let down by an unsatisfying last act.
The story carries on from RE7 where Ethan and Mia have a baby and are seemingly living a happily ever after life up until Chris Redfield barges in. I loved everything! The story was great, the bosses, the graphics, the game play, etc. They added new features like the ball game, treasures, recipes, and the Duke where you can buy weapons/upgrades from which I thought were all good additions. I would definitely recommend this game to everyone!
Gameplay= Mechanics, gameplay options (freedom), repetition, goals, difficulty
Story= plot, engagement, characters, world-building
Presentation= graphics, animation, environment/character design, Art direction, Script, music
Gameplay: 4/5
Story: 3.5/5
Presentation: 4.5/5
Entre jeu d'horreur et d'action, Ce RE est vraiment très cool. On retrouve le gameplay de RE 2 et 3 remastered avec un univers plus proche de RE7. Les boss sont charismatiques et bien trouvés. Un petit bémol sur la gestion des munitions, un peu trop nombreuses en mode normal. Si vous aimez ce type de jeu, commencez directement en difficulté supérieure.
8/10
Mini review:
I don't like this as much as any of the REs that I've beaten, but it's still a lot of fun. Obvious comparison here is RE4 because some sections (plus a merchant, etc) feel ripped right from it, only Ethan is not Leon, and that hurts it, because none of the action, one liners or whatever work as well. I don't feel the village is especially compelling. I do like Miranda's children. Even with its flaws, it's still a polished action horror. And yes, fuck the baby monster.
Not elaborating much this time. It's still really good, but none of it connects with me as much as the others I've played. Though with that said, I do find it more playable than RE2 Remake, but that's because RE2 Remake is a lot scarier. In this, there's really only that one spot where you have to hide.
This....fucking blows. I was hoping it might redeem the stupid way the previous game - which was great until Chris showed up - ended, but alas, it's just gotten dumber. While 7 was relatively grounded, as much as an RE game can possibly be, this one's back to the usual dumb tropes and ridiculously over the top bullshit concepts the franchise has been known for for far too long now. This is SO bad. So so SO bad.
And here we have it. I finally finished the last game. One month and 3 days, and I'm finally FREE!
Having played the whole series now, it really feels like Capcom finally found the balance between survival-horror and action with the Remakes and RE7-8. Especially RE7, that one really was a step in the right directions and every RE game since has been absolutely amazing. One criticism I have is the fact we can't see Ethan's face. Hiding it has to be one of the stupidest decision I've seeing this series do, on par with releasing RE0.
Anyway, since I'll won't be playing another RE for a very long time, I'll just do my ranking here:
So... Yeah, that's it. Not much to say other than I look forward to play the series again sometime in the future. Especially the Remakes plus RE7-8, definitely the most fun I've had.
Really enjoyed the Shadows of Rose DLC. Leaves kinda puzzled about the future of the series though (along with the big
I actually had a good time with this game. Grouvee doesn't allow .5 scores so I'd give it a good 4.5 out of 5 if I could. Its not super survival horror but more in vein like RE4. I did see a lot of comparisons to that game and I do feel it does fit that description.
07/09/2023
Purchased the DLC and finished the other achievements for Mercenaries/Shadow of Rose. Was not worth the 20 dollars they ask or the $15 I paid for it.
I would wait till its either free or maybe 5 dollars maximum.
The story did not add much to the game and it was only 2 levels of mercenaries.
Just finished the Shadows of Rose DLC. Man that was ridiculously creepy, and I loved it. My one major disappointment is the end boss...
So this was a fun romp. The monster designs of the lords and their minions were fantastic, a great throwback to classic movie monsters. Of course it has the usual convoluted, bizzaro story but I liked that it was a bit more personal for the main villain; it wasn’t just all about
My big criticism is the huge info dump at the very end combined with a bit too much artificial mystery at the beginning. I much prefer there to be more fragmented clues scattered throughout the game as to the creature origins, and what is going on. Also the critical event that kicks everything off (as shown in the trailer) involves Chris Redfield running in and gunning down your wife without any explanation, when clearly he could have said two sentences to let you know what he was up to.
RE8 feels like a it piggy backs on the new ground of RE7 much the way that RE3 was a follow-on to RE2. There is a very similar formula, which is still fun but not as fresh. Ethan is captured by the monster family, manages to escape and then proceeds to run into the family members one at a time fight them and solve puzzles.
The opening scene was a bit frustrating since it felt like I was just running around trying to hit invisible script triggers. I died a couple times and it wasn't clear what I was supposed to do. I realize that is supposed to add to the horror and helplessness but it wasn't executed well.
For some reason I really like the Resident Evil story and lore. The slow reveal thru various clues about the strange chain of events that brought about these monsters and death, that only somewhat explains everything. This is mainly what is driving me forward in RE8. However, I feel like there has been too little lore after 5 hours in and I hope that will change.
Wife plays, me watches :3 I did kill Mother Miranda, but my wife played the rest. someday we'll play the DLC.
I liked it. Liked it more than RE7. Still in the process of playing the Shadow of Rose DLC.
Pros
I liked it. Liked it more than RE7. Still in the process of playing the Shadow of Rose DLC.
Pros