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Death's Door

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Death's Door

Jul 20, 2021

Main game

3.87 average rating based on 782 ratings

5
189
4
352
3
191
2
44
1
5
Death's Door is an action-adventure game developed by Acid Nerve and published by Devolver Digital. Released in 2021, it follows a crow reaper tasked with collecting souls in a mysterious, atmospheric world. The game features exploration, fast-paced combat, and puzzle-solving.
Release Dates
Jul 20, 2021 (Worldwide)
PC (Microsoft Windows), Xbox One, Xbox Series X|S
Nov 23, 2021 (Worldwide)
Nintendo Switch, PlayStation 4, PlayStation 5
Dec 04, 2023 (Worldwide)
Android, iOS
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User Stats
2801
In Collection
382
Wish Listed
108
Playing
1214
Backlogged
How Long Is Death's Door?
Main story: 12.4 hours
Main + extras: 12.7 hours
100% completion: 17.2 hours
Total completions: 79
Related Content
Oxygenard
Oxygenard gave Jul 24, 2021
Oxygenard gave Jul 24, 2021
What a delight!

I have to start by saying that I love these kind of games so I pretty much knew before I started that I would love this game. The feeling I had when playing this game was the same I get from a good Zelda game, the joy of exploring and being on an adventure. The combat is really good and precise, you have your melee weapon, magic and dodge roll. I had some trouble with a few of the bosses but it was a good challenge and not frustrating at all. They do a really good job of balancing the difficulty of the puzzles and finding collectibles, it’s not hard enough for you to have to google stuff but not to easy either. When I reached 100% completion my first thought was to start the game over and I think that pretty much sums up my feelings for this game. If you’re in to Zelda-like adventure games this is a must buy!

Hoodathunktx
Hoodathunktx gave Apr 20, 2024
Hoodathunktx gave Apr 20, 2024
Good!
This review is for the PC (Microsoft Windows) version

Everything about the game was good. Nothing great. Nothing bad. Level design, combat, story, progression hooks, all good.

agersant
agersant gave Sep 15, 2023
agersant gave Sep 15, 2023
agersant's review of Death's Door
  • Isometric Action RPG with an emphasis on the Action part
  • Satisfying combat focused on dodge-roll but limited enemy and weapon variety
  • Good but not outstanding production value
  • Uninspired level design and forgettable story with inconsistent tone
oneweak7words
oneweak7words gave Sep 4, 2023
oneweak7words gave Sep 4, 2023
Challenge and Charm
This review is for the Xbox Series X|S version

I loved this game.

Combat is challenging from start to finish, occasionally breaching the threshold to frustration. Every mini-boss victory carried immense satisfaction.

The story, the art, the music, the characters, and the environment have a compelling charm. I felt for not only the main character but also the npcs and villains.

The designers waste nothing of the isometric view, crafting intriguing maps with unexpected verticality, battlegrounds with destructible and shifting tools and hazards, secret passageways, and collectibles revealed through occasional 90-degree camera rotations.

I couldn't bring myself to go for the 100% ending, though I blame backlogs more than tedium.

aokay
aokay gave Aug 22, 2023
aokay gave Aug 22, 2023
the first door-type game

Death Dooring is a game where you beat the big bosses in 2 seconds but most of the time you die to the guys with the hammers and shields

fun game. i probably would've liked it a lot more if it leaned even more heavily into the theme of "everything has to end at some point so enjoy what you have while it lasts" without the humor undercutting it all but that's probably just my personal taste showing. some really cool character / world designs too. and a banger soundtrack

Taiyed311
Taiyed311 gave Aug 16, 2023
Taiyed311 gave Aug 16, 2023
Phenomenal
This review is for the PlayStation 5 version

I had a ton of fun with this one. So much fun that, after 100%ing my first playthrough, I started a new game and did the umbrella run to get the platinum trophy. I'm not a trophy-chaser. I only go after platinums if I enjoy the effort to get them, and pursuing my final trophy in Death's Door (umbrella) was challenging but so much fun.

The art and music are excellent. The music, especially, is a treat to the ears. In fact I'm going to search out the soundtrack it was so good.

It's not perfect; I'd give it a 4.5. It's deserving of a round-up, though, since grouvee only allows integer ratings.

TsunaUwu
TsunaUwu gave May 27, 2023
TsunaUwu gave May 27, 2023
Really fun but not that challenging
This review is for the PC (Microsoft Windows) version

The history is good enough and the gameplay is fun.

It's an isometric light darksouls.

Has a lot of replayability since there are things that you can not do until you get a specific power, so you can go back after you get it.

I felt a little bit lost at times because it has puzzle like scenarios, so I guess it's expected, but so you know it :)

Overall really good and fun game. Would recommend :)

DanMaul
DanMaul gave Mar 21, 2023
DanMaul gave Mar 21, 2023
The surprisingly enjoyable place I found in Death's Door

Death’s Door is awesome. It's just awesome. It’s one of those games I decided to play on a whim just for the art style alone, since the way I mostly saw it described as - a cute-looking soulslike - wasn't exactly something that immediately drew me to a game.

I’m really glad I played it, tough. The attractive visuals really lived up to the hyped I had put on them, with a beautiful mix of looming greys and a vibrant, upbeat colour palette. In fact, almost everything in the artistic vein is of an impressive quality. The music is fantastic, at times reminiscent of the Witcher and, more rarely, Nier: Automata, and something I never once grew tired of, even after spending a ton of time in a particular hub. The levels are all visually and musically simple, yet different enough to make you feel like you’re in different places, exuding a strange allure and inciting a will for exploration (one of Death’s Door strongest aspects) that I don’t remember feeling all that much over the past few years.

But I also realised that Death’s Door is much more than its artistic prowess. Perhaps its main plus doesn’t even fall …

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Death’s Door is awesome. It's just awesome. It’s one of those games I decided to play on a whim just for the art style alone, since the way I mostly saw it described as - a cute-looking soulslike - wasn't exactly something that immediately drew me to a game.

I’m really glad I played it, tough. The attractive visuals really lived up to the hyped I had put on them, with a beautiful mix of looming greys and a vibrant, upbeat colour palette. In fact, almost everything in the artistic vein is of an impressive quality. The music is fantastic, at times reminiscent of the Witcher and, more rarely, Nier: Automata, and something I never once grew tired of, even after spending a ton of time in a particular hub. The levels are all visually and musically simple, yet different enough to make you feel like you’re in different places, exuding a strange allure and inciting a will for exploration (one of Death’s Door strongest aspects) that I don’t remember feeling all that much over the past few years.

But I also realised that Death’s Door is much more than its artistic prowess. Perhaps its main plus doesn’t even fall under the artistic umbrella. Gameplay in this game feels so good to experience firsthand. Combat and movement are simplistic but incredibly fluid and responsive, making almost every single interaction enjoyable (I probably spent more time grinding and blasting through respawning enemy waves than I’d care to admit). As a result, even those specific battles that can be a bit more frustrating to overcome feel satisfying. The mechanics that get gradually introduced - mainly in the form of ranged combat options with things like arrows, bombs or fireballs - are all useful in their own right and, once again, highly enjoyable to experiment with (the skyhook feels particularly great). And the way progress is handled - again, incredibly simple yet streamlined and practical - makes you feel like you’re never overly punished and you’re always taking a step further, even throughout countless deaths. These three aspects - gameplay, mechanics and progress - inform everything the game tries to do, and never did I feel anything in them was out of place.

But alongside them I also found a surprisingly memorable and endearing story, one that offers an original and compelling message on death and existence, allegorical as a lot of it was. The characters are fitting, purposeful, and bursting with charisma, and not one feels like aimless filler since they all intentionally add to the narrative threads one way or another. Boss fights were also pretty cool. I love when a game keeps to a smaller number of bosses that nevertheless feel distinct, instead of showering you with a bunch of unremarkable ones. Death’s Door does precisely that, with a handful of highly enjoyable, visually impactful encounters that take just the right amount of time to overcome (though the final dude really proved a bit of a challenge to my admittedly limited skillset).

Finally, level design. Here is where I initially had my most conflicting feelings, since it felt like I was required to do a lot of backtracking that I found annoying, especially since I believed there was no real level looping to speak of. Remembering every place I needed to go back to once I unlocked new abilities was a bit of a pain because I'm not exactly great at navigating without a map (even though Death's Door's levels aren’t at all massive). However, as I progressed, I started to realise the error in my judgement, as looping sections were there for sure. I just needed to unlock certain abilities in order to be able to explore them. Throughout the course of my 16-hour playthrough I did come to appreciate and get used to the philosophy behind level creation, but I would've still preferred to have seen it handled differently. Sometimes the game gave me a metroidvania vibe which I wasn’t necessarily looking for, and a hand-drawn map, for example, one that would register points of interest once you’ve discovered them, would've been great.

All told, Death’s Door left me with a really nice feeling in my gaming soul. It is charming and immersive, it boasts a world that is simply a joy to explore, its visuals and soundscape are incredible, and its gameplay never misses a beat. There were a couple of niggles (aside from what I mentioned above, I wish melee weapons could’ve been more differentiated in their use, and I encountered one annoying glitch in a boss battle that gave me an unfair disadvantage), but nothing that overshadowed what was, on the whole, a great experience. So much so that I'm now on a quest to find similar ones. 8.5/10

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ShadowCharlotte
ShadowCharlotte gave Jul 11, 2022
ShadowCharlotte gave Jul 11, 2022
Like Tunic, but Different Enough

When I first started playing this, I would have called it a Tunic clone except that I know Death's Door came out first. The isometric map and wide map explorations with little to no explanation aside from the basic plot reminded me a lot of Tunic. And then I think it came into its own.

The fight style wasn't overly complicated, but the game was just short enough that by the time I got tired of it, there wasn't much more of it. The levels were huge and colorful, and the gauntlet levels were really unexpected and very fun. Boss battles weren't terribly challenging but were clever and again, not too long.

I even found that I was having fun doing the post-game extra adventure. Except.

The one major complaint I have overall is that all the weapons are pretty much the same. You collect 5 over the course of the game that are all optional, but none of them are particularly distinct or good for different things. Another is the sewers, which LOOK like something you need to go back to later but no, you never get anything for them and it turns out you could explore them the …

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When I first started playing this, I would have called it a Tunic clone except that I know Death's Door came out first. The isometric map and wide map explorations with little to no explanation aside from the basic plot reminded me a lot of Tunic. And then I think it came into its own.

The fight style wasn't overly complicated, but the game was just short enough that by the time I got tired of it, there wasn't much more of it. The levels were huge and colorful, and the gauntlet levels were really unexpected and very fun. Boss battles weren't terribly challenging but were clever and again, not too long.

I even found that I was having fun doing the post-game extra adventure. Except.

The one major complaint I have overall is that all the weapons are pretty much the same. You collect 5 over the course of the game that are all optional, but none of them are particularly distinct or good for different things. Another is the sewers, which LOOK like something you need to go back to later but no, you never get anything for them and it turns out you could explore them the whole time. Lastly, the VERY last thing you need to do for the true ending more or less requires going through the entire map again, and I just didn't want to do it.

But all in all, I really enjoyed this game.

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Grimug
Grimug gave Apr 3, 2022
Grimug gave Apr 3, 2022
CROW!
This review is for the PC (Microsoft Windows) version

This game is great, not much to complain about personally. Top down zelda\souls like game. It's more forgiving since you keep your souls on death. The mechanics are solid, it's definitely shorter than I thought it would be, but that doesn't hurt the experience. Other than the main line stuff there's plenty of other stuff to explore and collect. Fun and simple, I'd recommend it, not the hardest game, never felt stuck at any point and only two of the bosses in this game gave me a tough time.

BlitzMK
BlitzMK gave Jan 24, 2025
BlitzMK gave Jan 24, 2025
Death's Door Review

Stunning Visuals and wonderful stories and levels. This being an indie game and having this level of polish that it has is really amazing. I really love this little crow game :)

Normalcy1
Normalcy1 gave Jun 9, 2024
Normalcy1 gave Jun 9, 2024
Normalcy1's review of Death's Door

Game #57/200 Death's Door is a Zelda-like, plain and simple. It really wears Zelda on not just its sleeve, but its whole tunic (🥁). The game's top-down action adventure gameplay contains puzzles and sword-based combat, a bow and arrow, health upgrades, a hookshot and bombs, etc. It's a more modern take for sure, but the gist of it is the same. Even the gameplay loop, which involves solving puzzles within some semi-large dungeons and battling foes on the way to a boss, is pretty much the same. Some character designs are even reminiscent of Zelda's style, although the graphics are all its own (maybe comparable to the remake of Link's Awakening?). Where it deviates is the "souls-like" reputation, but as I think back on the mechanics, I don't even know where that is clearly present. Certainly not the extremely forgiving death mechanic, in which there is no penalty. Yes, there are bosses, but none of them are particularly hard. They're really more akin to Zelda bosses than Souls in my opinion. So maybe the connected world? But that's also present in Zelda (which I acknowledge is sort of the progenitor of Dark Souls in the first place). I don't REALLY …

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Game #57/200 Death's Door is a Zelda-like, plain and simple. It really wears Zelda on not just its sleeve, but its whole tunic (🥁). The game's top-down action adventure gameplay contains puzzles and sword-based combat, a bow and arrow, health upgrades, a hookshot and bombs, etc. It's a more modern take for sure, but the gist of it is the same. Even the gameplay loop, which involves solving puzzles within some semi-large dungeons and battling foes on the way to a boss, is pretty much the same. Some character designs are even reminiscent of Zelda's style, although the graphics are all its own (maybe comparable to the remake of Link's Awakening?). Where it deviates is the "souls-like" reputation, but as I think back on the mechanics, I don't even know where that is clearly present. Certainly not the extremely forgiving death mechanic, in which there is no penalty. Yes, there are bosses, but none of them are particularly hard. They're really more akin to Zelda bosses than Souls in my opinion. So maybe the connected world? But that's also present in Zelda (which I acknowledge is sort of the progenitor of Dark Souls in the first place). I don't REALLY see the apparent Ghibli influence either, although there is a witch and some magical Japanese inspired worlds. But I'm fine with the game's aesthetic being somewhat its own thing (in fact I prefer it). I tend to find that indie games like this one follow a general pattern: there is a unique idea, strong execution of that idea, and the gameplay is a blast, but the game is generally way too small of scale to be considered among the great titles in its genre. Yet surprisingly, I did not feel that way about Death's Door (although I did about Titan Souls, whose development preceded this game). The game is fairly packed with secret trinkets, alternative weapons, and health/magic upgrades. There is a nice amount of bosses and their lairs are packed with rooms. It never felt tiring nor was it bare bones. I think I completed the game in 8 or so hours, which is a decent length. I was actually pretty addicted to hunting the secrets, even though I like to use a guide, so I found most of them and defeated plenty of extra bosses. DD is remarkable because it relies on strong mechanics instead of innovation, which is the normal pathway for these types of games (like Moonlighter which has a simulation subgenre built in or the aforementioned Titan Souls which is a boss gauntlet). DD is simply a really fun title. You slash through enemies, dodge, solve (mostly easy) puzzles, upgrade your character, shoot your side weapons, and fight well designed bosses. It's extremely easy to recommend. And it makes me look forward to booting up Zelda ALTP once again, hopefully soon.

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isabelp_97
isabelp_97 gave Dec 28, 2023
isabelp_97 gave Dec 28, 2023
isabelp_97's review of Death's Door
This review is for the Nintendo Switch version

Overall I really enjoyed this game! The boss fights were pretty difficult as I am not the best at combat but there were nice attack patterns you could learn to aid in your ability to beat them. It is definitely extremely satisfying once you do beat any battle. I really liked the experience of exploring each area the most and the light puzzle aspects that were included as well. I’m glad I played it but if you are a newbie / less practiced with combat like me it can be difficult and feel very frustrating at times.

thenewguy729
thenewguy729 gave Feb 1, 2023
thenewguy729 gave Feb 1, 2023
Pretty To Look At, Pretty Repetitive
This review is for the Nintendo Switch version

I don't have much to say here other than this wasn't that thrilling, wasn't that challenging, wasn't that exciting. Loved the art style.

The writing just wasn't my tempo, too cute and twee. The story was pretty boring for me. The combat was repetitive and not too challenging. The levels looked different, sure, but it was exactly the same process x3.

I know this is a small indie team and I want to hold them up, but I think it's genuinely this is not the game for me.

I know there's a slew of post credits stuff, but I cannot be asked to stick around after to just do more grinding. Maybe I'm too old, but I typically don't get down with game plus stuff.

Anyways, it was beautiful and I had some fun.

V1CGaming
V1CGaming gave Feb 9, 2022
V1CGaming gave Feb 9, 2022
A classic Zelda dungeon-delving game.
This review is for the PC (Microsoft Windows) version

It is a decent Zelda + Dark Souls type game in an isometric perspective with some positives and some more negatives. The game feels very polished. It has a nice artstyle. It has some fun side characters. The minus though kind of disappointing. It's missing map/minimap. The combat gets kind of boring quickly, because there is no real progression when it comes to combat abilities. There are 3 of 4 magic abilities that are pretty much the same. There is not enough enemy diversity; the usual grunt types of enemies were the same in every area, just with different hats. Also, buying upgrades feels like nothing changed at all.

The missing map is a terrible design decision, especially for players who want to finish the game 100%. There is a lot of back tracking to find stuff with new abilities, but it is an absolute chore to do that without a map. Also even progressing through new areas becomes a game out of going somewhere, realizing it's not where you wanted to go, and going back. Half of my time playing this game was getting lost because of no map. Back tracking not included here. Because of that flawed design …

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It is a decent Zelda + Dark Souls type game in an isometric perspective with some positives and some more negatives. The game feels very polished. It has a nice artstyle. It has some fun side characters. The minus though kind of disappointing. It's missing map/minimap. The combat gets kind of boring quickly, because there is no real progression when it comes to combat abilities. There are 3 of 4 magic abilities that are pretty much the same. There is not enough enemy diversity; the usual grunt types of enemies were the same in every area, just with different hats. Also, buying upgrades feels like nothing changed at all.

The missing map is a terrible design decision, especially for players who want to finish the game 100%. There is a lot of back tracking to find stuff with new abilities, but it is an absolute chore to do that without a map. Also even progressing through new areas becomes a game out of going somewhere, realizing it's not where you wanted to go, and going back. Half of my time playing this game was getting lost because of no map. Back tracking not included here. Because of that flawed design I stopped playing the game after 2 major bosses. The game has lots of potential, but unfortunately it was wasted. But if you can live with getting lost constantly and with pretty much the same combat system from start to finish, then you're going to enjoy it.

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killerstar
killerstar updated their status May 29, 2025
killerstar updated their status May 29, 2025

The Netflix version is so bad. I can see that it's not a terrible game, but the terrible controls really set it back.

On Android the game only uses touch controls; no controller support. This fast-paced game is simply unplayable with touch controls. Fortunately, I used an app to translate controller input into touch events, which work very well. Except that the game constantly and randomly fails to register the touch events that I can see on my screen. I died so many times because my character rolled in some random direction because the game didn't recognise directional input.

The are other niggles that don't come from the port. The pseudo-isometric perspective looks cute, but it can cause visibility issues. Enemies can block the view of your character and are very hard to read if they have their backs turned to the camera. That's not a big issue in most situations except with the third boss, who is large enough to cause problems.

I still like the game overall. It's cute an funny and the level design is quite good, albeit a bit repetitive.

killerstar
killerstar updated their status May 27, 2025
killerstar updated their status May 27, 2025

This looks fishy...

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killerstar
killerstar updated their status May 22, 2025
killerstar updated their status May 22, 2025

What's up with souls likes and pots?

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Nazuscho
Nazuscho updated their status Jan 17, 2025
Nazuscho updated their status Jan 17, 2025

I swear this game tests my patience more than elden ring.

Nazuscho
Nazuscho updated their status Aug 10, 2024
Nazuscho updated their status Aug 10, 2024

I'm really enjoying this so far. Love the art, love the isometric views, love to hit shit. Annoying to die and go back again, but, still, it makes me like it this way anyway!?

n3buresp1997
n3buresp1997 updated their status Jun 18, 2024
n3buresp1997 updated their status Jun 18, 2024

Historia: 5⭐

Jugabilidad: 5⭐

No se hace pesado: 5⭐

Precioso homenaje a la vida y la importancia de la muerte.

Twilit_Fox
Twilit_Fox updated their status Feb 3, 2024
Twilit_Fox updated their status Feb 3, 2024

Been playing this non-stop this weekend. Very, very good!! I'm a sucker for a good Zelda-like, and this one is full of charm. LOVE the music, love the characters, cool exploration.

tulpaglint
tulpaglint updated their status Jan 3, 2024
tulpaglint updated their status Jan 3, 2024

It just feels as a worse version of Tunic

(sorry)

Coocoopuff
Coocoopuff updated their status Oct 3, 2023
Coocoopuff updated their status Oct 3, 2023

Overall good game, good atmosphere. and the art is gorgeous. the crow has a little personality conveyed through some animations which is cute. the soundtrack is nice but i found the "exploring music" too repetitive and samey.

gameplay wise is fun but it can be frustrating at times due to the control scheme and the feedback of your actions. collectibles seemed pointless.

The upgrades are very standard and not interesting. sometimes i couldn't tell if they were making a difference or not. maybe a visual upgrade to weapons would have made things more interesting. You can get multiple weapons but i couldn't see much of a difference between them, and i found myself defaulting to the standard one anyways.

It has cute humor which sometimes feels at odds with the dark atmosphere that it portrays.

Now it looks like I had say more bad things that good things, but i guess that is the problem with the game, it doesn't do anything brand new or really well other than presentation and I feel some of my complaints could have brought this game to the next level.

Anyways, I still recommend it if you are looking for a puzzle adventure type …

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Overall good game, good atmosphere. and the art is gorgeous. the crow has a little personality conveyed through some animations which is cute. the soundtrack is nice but i found the "exploring music" too repetitive and samey.

gameplay wise is fun but it can be frustrating at times due to the control scheme and the feedback of your actions. collectibles seemed pointless.

The upgrades are very standard and not interesting. sometimes i couldn't tell if they were making a difference or not. maybe a visual upgrade to weapons would have made things more interesting. You can get multiple weapons but i couldn't see much of a difference between them, and i found myself defaulting to the standard one anyways.

It has cute humor which sometimes feels at odds with the dark atmosphere that it portrays.

Now it looks like I had say more bad things that good things, but i guess that is the problem with the game, it doesn't do anything brand new or really well other than presentation and I feel some of my complaints could have brought this game to the next level.

Anyways, I still recommend it if you are looking for a puzzle adventure type game

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Coocoopuff
Coocoopuff updated their status Oct 2, 2023
Coocoopuff updated their status Oct 2, 2023

I am liking it overall but there are some things that really grind my gears:

  • controller support is busted (at least on the game pass version)
  • the controllers in general are really awkward and not smooth: Characters hit where the mouse is aiming, different button for charge vs regular attack, space bar to accept instead of enter???
  • Some of the feedbacks are just derimental: whenever you get hit by a big boss the music and sounds kind of mutes, a lot of games use this to indicate a good hit by the player, not the other way around, really throwing me off. When you get hit the mouse dissapears, and only reappears when you get up. so you don't know which way you will be aiming and very likely will get hit again. the monkeys that jump around could use a big shadow to indicate where they land. as it is right now the perspective makes it hard to tell
  • The healing system is just strange and I can't make head or tails as to why it is the way it is. you need to find seeds and then you need to find a pot where to plant it. and …
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I am liking it overall but there are some things that really grind my gears:

  • controller support is busted (at least on the game pass version)
  • the controllers in general are really awkward and not smooth: Characters hit where the mouse is aiming, different button for charge vs regular attack, space bar to accept instead of enter???
  • Some of the feedbacks are just derimental: whenever you get hit by a big boss the music and sounds kind of mutes, a lot of games use this to indicate a good hit by the player, not the other way around, really throwing me off. When you get hit the mouse dissapears, and only reappears when you get up. so you don't know which way you will be aiming and very likely will get hit again. the monkeys that jump around could use a big shadow to indicate where they land. as it is right now the perspective makes it hard to tell
  • The healing system is just strange and I can't make head or tails as to why it is the way it is. you need to find seeds and then you need to find a pot where to plant it. and then you can only use the pot once per death. it feels tacked on and trying to be different without really accomplishing anything of note. dying brings you back to the last door, and then you can walk all the way back to where you were meant to be, I am not sure why you can't have a quicker checkpoint at the beginning of the room for example.
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powerfulech0
powerfulech0 updated their status Sep 29, 2023
powerfulech0 updated their status Sep 29, 2023

This was a fun, quick game. Dark Souls exploration and dodge roll combined with top down Zelda mechanics and items. Loved the ways levels would loop back around to places you had already been.

There is a slight lack of creativity, like no mechanics that the game introduces for the first time. It is a rock solid use of these older ideas and tropes though.

mustafa1339
mustafa1339 updated their status May 11, 2023
mustafa1339 updated their status May 11, 2023

very polished souls like game with a nice story and setting , only con i can list is its very ez and does not innovate on the genre in any way

oneweak7words
oneweak7words updated their status May 4, 2023
oneweak7words updated their status May 4, 2023

The Last Lord is no more.

What a maddeningly difficult game. But so worth it. For the crows!

Now about those missing shiny things...

TheGrey
TheGrey updated their status Apr 13, 2023
TheGrey updated their status Apr 13, 2023

I love the clean look, the isometric graphics, the characters, and exploring the world. It's somewhat too hard for me as there were spots I needed to play over and over. I get that's the point and I did get satisfaction when I finally beat them, but in general I prefer new experiences in games over spending an excessive time mastering one.

maeday
maeday updated their status Feb 10, 2023
maeday updated their status Feb 10, 2023

UMBRELLA RUN IS DONE, BOYS. I DONE DID IT. This game is now officially 100%.