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Death's Door

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Death's Door

Jul 20, 2021

Main game

3.87 average rating based on 782 ratings

5
189
4
352
3
191
2
44
1
5
Death's Door is an action-adventure game developed by Acid Nerve and published by Devolver Digital. Released in 2021, it follows a crow reaper tasked with collecting souls in a mysterious, atmospheric world. The game features exploration, fast-paced combat, and puzzle-solving.
Release Dates
Jul 20, 2021 (Worldwide)
PC (Microsoft Windows), Xbox One, Xbox Series X|S
Nov 23, 2021 (Worldwide)
Nintendo Switch, PlayStation 4, PlayStation 5
Dec 04, 2023 (Worldwide)
Android, iOS
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User Stats
2801
In Collection
382
Wish Listed
108
Playing
1214
Backlogged
How Long Is Death's Door?
Main story: 12.4 hours
Main + extras: 12.7 hours
100% completion: 17.2 hours
Total completions: 79
Related Content
pixelcrypt
pixelcrypt gave Dec 29, 2021
pixelcrypt gave Dec 29, 2021
One of the best top-down Metroidvanias
This review is for the PC (Microsoft Windows) version

Update: 6/26/23

I don’t know why I had so many issues with the game on my first play, but I’ve totally changed my mind. It’s almost a perfect game. The combat and exploration are top notch, and it has a great Miyazaki art style.

My only real complaint - the secret ending. I found it extremely tedious and not well designed. I had to give up after learning you have to collect and plant every seed…

—///—

I loved the Zelda-like structure of the game. I love the concept of the story, the unique isometric design, amazing art and graphics.

I feel like with a few modifications, namely a metroidvania style map, would’ve enhanced the game so much. I really see no reason they didn’t include a map, because it only gave me frustration and discouraged my backtracking- an essential mechanic in the game.

The other weakness was the puzzles, which were overly simplistic.

It could’ve been a perfect game if those were resolved, along with a more compelling story, which sorta felt meandering. I still really treasure the game, but it left me somewhat indifferent towards the end.

Gobelin_Powa
Gobelin_Powa gave Nov 22, 2025
Gobelin_Powa gave Nov 22, 2025
Gobelin_Powa's review of Death's Door

7/10 Jeu très sympa, pas très original, assez simple, j'aime beaucoup l'ambiance sonore. Je ne le pensais pas aussi court, mais c'était un plaisir de le faire.

Vencel
Vencel gave Feb 16, 2025
Vencel gave Feb 16, 2025
Death´s Door (PS5)

Una divertida fábula tipo Zelda que destaca por su OST y una jugabilidad sencilla y disfrutable. No te cambia la vida, pero te hace jugar con una sonrisa.

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Grammaring
Grammaring gave Jan 8, 2025
Grammaring gave Jan 8, 2025
Grammaring's review of Death's Door

So worth it. You'll roll more in this game than any Fromsoft title. The art really is just a chef's kiss. It is not perfect, but it does everything that I wanted it to do. Music is banging too. Also, umbrella run is when it gets real fun.

R0R0
R0R0 gave Jan 6, 2025
R0R0 gave Jan 6, 2025
Brilliant

...until it's not. #DNF

sam2
sam2 gave Jan 1, 2025
sam2 gave Jan 1, 2025
3.5 stars
This review is for the PlayStation 5 version

This is a “don’t get hit or fall off an edge” type game which is bad for me because I tend to get hit and fall off edges. Overall fun and a good length but feels very derivative.

gameOBER
gameOBER gave Jan 16, 2023
gameOBER gave Jan 16, 2023
gameOBER's review of Death's Door

3.5 stars

Fun Zelda like game where you get to play like a crow!

Spectre3353
Spectre3353 gave Feb 9, 2022
Spectre3353 gave Feb 9, 2022
The name is more literal than I expected
This review is for the PC (Microsoft Windows) version

I had Death's Door on my short list of games-to-play for the past few months when it suddenly popped up on PC Gamepass. It felt like an omen and I did not ignore it. Death's Door is an isometric action game with a number of Metroidvania elements. Most of the game consists of combat and traversal through world that is somewhat open but starts mostly locked until you open up more areas through abilities obtained as you play (in the typical Metroidvania fashion, of course).

Combat is easy to understand but has a solid amount of depth. More importantly, it feels crisp and responsive. Pulling off a chain of melee attacks, barely dodging through your enemies riposte and then pelting them with a bow shot from afar feels snappy and satisfying. While you do encounter many of the same enemies with similar attacks as you proceed through the game, there is still enough variety in what you see and the combinations of enemies and terrain to keep it fresh the entire way. I would not classify Death's Door as challenging in the way a Fromsoft game might be, but the boss fights require some serious practice and execution. Some of …

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I had Death's Door on my short list of games-to-play for the past few months when it suddenly popped up on PC Gamepass. It felt like an omen and I did not ignore it. Death's Door is an isometric action game with a number of Metroidvania elements. Most of the game consists of combat and traversal through world that is somewhat open but starts mostly locked until you open up more areas through abilities obtained as you play (in the typical Metroidvania fashion, of course).

Combat is easy to understand but has a solid amount of depth. More importantly, it feels crisp and responsive. Pulling off a chain of melee attacks, barely dodging through your enemies riposte and then pelting them with a bow shot from afar feels snappy and satisfying. While you do encounter many of the same enemies with similar attacks as you proceed through the game, there is still enough variety in what you see and the combinations of enemies and terrain to keep it fresh the entire way. I would not classify Death's Door as challenging in the way a Fromsoft game might be, but the boss fights require some serious practice and execution. Some of these toughest encounters took me 6-7 attempts to fully grasp and complete.

On top of the solid gameplay is a presentation that is absolutely fantastic. Death's Door absolutely kills it in this respect. Crisp, beautiful graphics in an interesting and varied world. Fantastic music that blends into what is happening in the levels and iterates over the same basic theme as you go along. Subtle cues that show you what is happening in the world and teach you its rules without spelling it out explicitly. Death's Door looks and sounds GREAT.

The story and characters are both light and silly but still take their world seriously. I never thought I'd truly feel for a gravedigger wearing a headstone hat or feel attached to a soup-making octopus-puppeteer but I did. Best of all, Death's Door puts you up against opponents whose goals may not be admirable but they are completely understandable. After all, who really wants to die?

While a large majority of my time with Death's Door was extremely positive, there were a few small issues I encountered along the way. These came in the form of minor bugs such as boss encounters breaking, some obnoxious terrain pop-in and text occasionally being slightly off-screen on my monitor. I have a feeling some of this may have been due to my playing on an ultra-wide resolution. In addition to these minor bugs, there are portions of the game that can be a bit exhausting if you just mainline through. One spot in particular involves three boss fights nearly in succession and it would have been nice to have a little bit of time to settle in between.

As I've matured, I have found myself preferring shorter single-player experiences. As an adult, it's harder to find the motivation to get through 50-100 hours of game. Not only because of the time investment, but because there are so many to play and PC Gamepass especially has made so many available. The downside to some of these shorter experiences is that they sometimes lack the depth or polish of the bigger budget ones. Death's Door does an amazing job of riding this line perfectly. A light, 8-10 hour experience that still feels deep and satisfying. Highly recommended to anyone who enjoys tight combat covered in a super slick presentation.

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killerstar
killerstar updated their status May 29, 2025
killerstar updated their status May 29, 2025

The Netflix version is so bad. I can see that it's not a terrible game, but the terrible controls really set it back.

On Android the game only uses touch controls; no controller support. This fast-paced game is simply unplayable with touch controls. Fortunately, I used an app to translate controller input into touch events, which work very well. Except that the game constantly and randomly fails to register the touch events that I can see on my screen. I died so many times because my character rolled in some random direction because the game didn't recognise directional input.

The are other niggles that don't come from the port. The pseudo-isometric perspective looks cute, but it can cause visibility issues. Enemies can block the view of your character and are very hard to read if they have their backs turned to the camera. That's not a big issue in most situations except with the third boss, who is large enough to cause problems.

I still like the game overall. It's cute an funny and the level design is quite good, albeit a bit repetitive.

killerstar
killerstar updated their status May 27, 2025
killerstar updated their status May 27, 2025

This looks fishy...

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killerstar
killerstar updated their status May 22, 2025
killerstar updated their status May 22, 2025

What's up with souls likes and pots?

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Nazuscho
Nazuscho updated their status Jan 17, 2025
Nazuscho updated their status Jan 17, 2025

I swear this game tests my patience more than elden ring.

Nazuscho
Nazuscho updated their status Aug 10, 2024
Nazuscho updated their status Aug 10, 2024

I'm really enjoying this so far. Love the art, love the isometric views, love to hit shit. Annoying to die and go back again, but, still, it makes me like it this way anyway!?

n3buresp1997
n3buresp1997 updated their status Jun 18, 2024
n3buresp1997 updated their status Jun 18, 2024

Historia: 5⭐

Jugabilidad: 5⭐

No se hace pesado: 5⭐

Precioso homenaje a la vida y la importancia de la muerte.

Twilit_Fox
Twilit_Fox updated their status Feb 3, 2024
Twilit_Fox updated their status Feb 3, 2024

Been playing this non-stop this weekend. Very, very good!! I'm a sucker for a good Zelda-like, and this one is full of charm. LOVE the music, love the characters, cool exploration.

tulpaglint
tulpaglint updated their status Jan 3, 2024
tulpaglint updated their status Jan 3, 2024

It just feels as a worse version of Tunic

(sorry)

Coocoopuff
Coocoopuff updated their status Oct 3, 2023
Coocoopuff updated their status Oct 3, 2023

Overall good game, good atmosphere. and the art is gorgeous. the crow has a little personality conveyed through some animations which is cute. the soundtrack is nice but i found the "exploring music" too repetitive and samey.

gameplay wise is fun but it can be frustrating at times due to the control scheme and the feedback of your actions. collectibles seemed pointless.

The upgrades are very standard and not interesting. sometimes i couldn't tell if they were making a difference or not. maybe a visual upgrade to weapons would have made things more interesting. You can get multiple weapons but i couldn't see much of a difference between them, and i found myself defaulting to the standard one anyways.

It has cute humor which sometimes feels at odds with the dark atmosphere that it portrays.

Now it looks like I had say more bad things that good things, but i guess that is the problem with the game, it doesn't do anything brand new or really well other than presentation and I feel some of my complaints could have brought this game to the next level.

Anyways, I still recommend it if you are looking for a puzzle adventure type …

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Overall good game, good atmosphere. and the art is gorgeous. the crow has a little personality conveyed through some animations which is cute. the soundtrack is nice but i found the "exploring music" too repetitive and samey.

gameplay wise is fun but it can be frustrating at times due to the control scheme and the feedback of your actions. collectibles seemed pointless.

The upgrades are very standard and not interesting. sometimes i couldn't tell if they were making a difference or not. maybe a visual upgrade to weapons would have made things more interesting. You can get multiple weapons but i couldn't see much of a difference between them, and i found myself defaulting to the standard one anyways.

It has cute humor which sometimes feels at odds with the dark atmosphere that it portrays.

Now it looks like I had say more bad things that good things, but i guess that is the problem with the game, it doesn't do anything brand new or really well other than presentation and I feel some of my complaints could have brought this game to the next level.

Anyways, I still recommend it if you are looking for a puzzle adventure type game

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Coocoopuff
Coocoopuff updated their status Oct 2, 2023
Coocoopuff updated their status Oct 2, 2023

I am liking it overall but there are some things that really grind my gears:

  • controller support is busted (at least on the game pass version)
  • the controllers in general are really awkward and not smooth: Characters hit where the mouse is aiming, different button for charge vs regular attack, space bar to accept instead of enter???
  • Some of the feedbacks are just derimental: whenever you get hit by a big boss the music and sounds kind of mutes, a lot of games use this to indicate a good hit by the player, not the other way around, really throwing me off. When you get hit the mouse dissapears, and only reappears when you get up. so you don't know which way you will be aiming and very likely will get hit again. the monkeys that jump around could use a big shadow to indicate where they land. as it is right now the perspective makes it hard to tell
  • The healing system is just strange and I can't make head or tails as to why it is the way it is. you need to find seeds and then you need to find a pot where to plant it. and …
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I am liking it overall but there are some things that really grind my gears:

  • controller support is busted (at least on the game pass version)
  • the controllers in general are really awkward and not smooth: Characters hit where the mouse is aiming, different button for charge vs regular attack, space bar to accept instead of enter???
  • Some of the feedbacks are just derimental: whenever you get hit by a big boss the music and sounds kind of mutes, a lot of games use this to indicate a good hit by the player, not the other way around, really throwing me off. When you get hit the mouse dissapears, and only reappears when you get up. so you don't know which way you will be aiming and very likely will get hit again. the monkeys that jump around could use a big shadow to indicate where they land. as it is right now the perspective makes it hard to tell
  • The healing system is just strange and I can't make head or tails as to why it is the way it is. you need to find seeds and then you need to find a pot where to plant it. and then you can only use the pot once per death. it feels tacked on and trying to be different without really accomplishing anything of note. dying brings you back to the last door, and then you can walk all the way back to where you were meant to be, I am not sure why you can't have a quicker checkpoint at the beginning of the room for example.
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powerfulech0
powerfulech0 updated their status Sep 29, 2023
powerfulech0 updated their status Sep 29, 2023

This was a fun, quick game. Dark Souls exploration and dodge roll combined with top down Zelda mechanics and items. Loved the ways levels would loop back around to places you had already been.

There is a slight lack of creativity, like no mechanics that the game introduces for the first time. It is a rock solid use of these older ideas and tropes though.

mustafa1339
mustafa1339 updated their status May 11, 2023
mustafa1339 updated their status May 11, 2023

very polished souls like game with a nice story and setting , only con i can list is its very ez and does not innovate on the genre in any way

oneweak7words
oneweak7words updated their status May 4, 2023
oneweak7words updated their status May 4, 2023

The Last Lord is no more.

What a maddeningly difficult game. But so worth it. For the crows!

Now about those missing shiny things...

TheGrey
TheGrey updated their status Apr 13, 2023
TheGrey updated their status Apr 13, 2023

I love the clean look, the isometric graphics, the characters, and exploring the world. It's somewhat too hard for me as there were spots I needed to play over and over. I get that's the point and I did get satisfaction when I finally beat them, but in general I prefer new experiences in games over spending an excessive time mastering one.

maeday
maeday updated their status Feb 10, 2023
maeday updated their status Feb 10, 2023

UMBRELLA RUN IS DONE, BOYS. I DONE DID IT. This game is now officially 100%.