Main game
3.87 average rating based on 782 ratings
Update: 6/26/23
I don’t know why I had so many issues with the game on my first play, but I’ve totally changed my mind. It’s almost a perfect game. The combat and exploration are top notch, and it has a great Miyazaki art style.
My only real complaint - the secret ending. I found it extremely tedious and not well designed. I had to give up after learning you have to collect and plant every seed…
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I loved the Zelda-like structure of the game. I love the concept of the story, the unique isometric design, amazing art and graphics.
I feel like with a few modifications, namely a metroidvania style map, would’ve enhanced the game so much. I really see no reason they didn’t include a map, because it only gave me frustration and discouraged my backtracking- an essential mechanic in the game.
The other weakness was the puzzles, which were overly simplistic.
It could’ve been a perfect game if those were resolved, along with a more compelling story, which sorta felt meandering. I still really treasure the game, but it left me somewhat indifferent towards the end.
7/10 Jeu très sympa, pas très original, assez simple, j'aime beaucoup l'ambiance sonore. Je ne le pensais pas aussi court, mais c'était un plaisir de le faire.
Una divertida fábula tipo Zelda que destaca por su OST y una jugabilidad sencilla y disfrutable. No te cambia la vida, pero te hace jugar con una sonrisa.

So worth it. You'll roll more in this game than any Fromsoft title. The art really is just a chef's kiss. It is not perfect, but it does everything that I wanted it to do. Music is banging too. Also, umbrella run is when it gets real fun.
3.5 stars
Fun Zelda like game where you get to play like a crow!
I had Death's Door on my short list of games-to-play for the past few months when it suddenly popped up on PC Gamepass. It felt like an omen and I did not ignore it. Death's Door is an isometric action game with a number of Metroidvania elements. Most of the game consists of combat and traversal through world that is somewhat open but starts mostly locked until you open up more areas through abilities obtained as you play (in the typical Metroidvania fashion, of course).
Combat is easy to understand but has a solid amount of depth. More importantly, it feels crisp and responsive. Pulling off a chain of melee attacks, barely dodging through your enemies riposte and then pelting them with a bow shot from afar feels snappy and satisfying. While you do encounter many of the same enemies with similar attacks as you proceed through the game, there is still enough variety in what you see and the combinations of enemies and terrain to keep it fresh the entire way. I would not classify Death's Door as challenging in the way a Fromsoft game might be, but the boss fights require some serious practice and execution. Some of …
I had Death's Door on my short list of games-to-play for the past few months when it suddenly popped up on PC Gamepass. It felt like an omen and I did not ignore it. Death's Door is an isometric action game with a number of Metroidvania elements. Most of the game consists of combat and traversal through world that is somewhat open but starts mostly locked until you open up more areas through abilities obtained as you play (in the typical Metroidvania fashion, of course).
Combat is easy to understand but has a solid amount of depth. More importantly, it feels crisp and responsive. Pulling off a chain of melee attacks, barely dodging through your enemies riposte and then pelting them with a bow shot from afar feels snappy and satisfying. While you do encounter many of the same enemies with similar attacks as you proceed through the game, there is still enough variety in what you see and the combinations of enemies and terrain to keep it fresh the entire way. I would not classify Death's Door as challenging in the way a Fromsoft game might be, but the boss fights require some serious practice and execution. Some of these toughest encounters took me 6-7 attempts to fully grasp and complete.
On top of the solid gameplay is a presentation that is absolutely fantastic. Death's Door absolutely kills it in this respect. Crisp, beautiful graphics in an interesting and varied world. Fantastic music that blends into what is happening in the levels and iterates over the same basic theme as you go along. Subtle cues that show you what is happening in the world and teach you its rules without spelling it out explicitly. Death's Door looks and sounds GREAT.
The story and characters are both light and silly but still take their world seriously. I never thought I'd truly feel for a gravedigger wearing a headstone hat or feel attached to a soup-making octopus-puppeteer but I did. Best of all, Death's Door puts you up against opponents whose goals may not be admirable but they are completely understandable. After all, who really wants to die?
While a large majority of my time with Death's Door was extremely positive, there were a few small issues I encountered along the way. These came in the form of minor bugs such as boss encounters breaking, some obnoxious terrain pop-in and text occasionally being slightly off-screen on my monitor. I have a feeling some of this may have been due to my playing on an ultra-wide resolution. In addition to these minor bugs, there are portions of the game that can be a bit exhausting if you just mainline through. One spot in particular involves three boss fights nearly in succession and it would have been nice to have a little bit of time to settle in between.
As I've matured, I have found myself preferring shorter single-player experiences. As an adult, it's harder to find the motivation to get through 50-100 hours of game. Not only because of the time investment, but because there are so many to play and PC Gamepass especially has made so many available. The downside to some of these shorter experiences is that they sometimes lack the depth or polish of the bigger budget ones. Death's Door does an amazing job of riding this line perfectly. A light, 8-10 hour experience that still feels deep and satisfying. Highly recommended to anyone who enjoys tight combat covered in a super slick presentation.
The Netflix version is so bad. I can see that it's not a terrible game, but the terrible controls really set it back.
On Android the game only uses touch controls; no controller support. This fast-paced game is simply unplayable with touch controls. Fortunately, I used an app to translate controller input into touch events, which work very well. Except that the game constantly and randomly fails to register the touch events that I can see on my screen. I died so many times because my character rolled in some random direction because the game didn't recognise directional input.
The are other niggles that don't come from the port. The pseudo-isometric perspective looks cute, but it can cause visibility issues. Enemies can block the view of your character and are very hard to read if they have their backs turned to the camera. That's not a big issue in most situations except with the third boss, who is large enough to cause problems.
I still like the game overall. It's cute an funny and the level design is quite good, albeit a bit repetitive.
Historia: 5⭐
Jugabilidad: 5⭐
No se hace pesado: 5⭐
Precioso homenaje a la vida y la importancia de la muerte.
Been playing this non-stop this weekend. Very, very good!! I'm a sucker for a good Zelda-like, and this one is full of charm. LOVE the music, love the characters, cool exploration.
It just feels as a worse version of Tunic
(sorry)
Overall good game, good atmosphere. and the art is gorgeous. the crow has a little personality conveyed through some animations which is cute. the soundtrack is nice but i found the "exploring music" too repetitive and samey.
gameplay wise is fun but it can be frustrating at times due to the control scheme and the feedback of your actions. collectibles seemed pointless.
The upgrades are very standard and not interesting. sometimes i couldn't tell if they were making a difference or not. maybe a visual upgrade to weapons would have made things more interesting. You can get multiple weapons but i couldn't see much of a difference between them, and i found myself defaulting to the standard one anyways.
It has cute humor which sometimes feels at odds with the dark atmosphere that it portrays.
Now it looks like I had say more bad things that good things, but i guess that is the problem with the game, it doesn't do anything brand new or really well other than presentation and I feel some of my complaints could have brought this game to the next level.
Anyways, I still recommend it if you are looking for a puzzle adventure type …
Overall good game, good atmosphere. and the art is gorgeous. the crow has a little personality conveyed through some animations which is cute. the soundtrack is nice but i found the "exploring music" too repetitive and samey.
gameplay wise is fun but it can be frustrating at times due to the control scheme and the feedback of your actions. collectibles seemed pointless.
The upgrades are very standard and not interesting. sometimes i couldn't tell if they were making a difference or not. maybe a visual upgrade to weapons would have made things more interesting. You can get multiple weapons but i couldn't see much of a difference between them, and i found myself defaulting to the standard one anyways.
It has cute humor which sometimes feels at odds with the dark atmosphere that it portrays.
Now it looks like I had say more bad things that good things, but i guess that is the problem with the game, it doesn't do anything brand new or really well other than presentation and I feel some of my complaints could have brought this game to the next level.
Anyways, I still recommend it if you are looking for a puzzle adventure type game
I am liking it overall but there are some things that really grind my gears:
I am liking it overall but there are some things that really grind my gears:
This was a fun, quick game. Dark Souls exploration and dodge roll combined with top down Zelda mechanics and items. Loved the ways levels would loop back around to places you had already been.
There is a slight lack of creativity, like no mechanics that the game introduces for the first time. It is a rock solid use of these older ideas and tropes though.
very polished souls like game with a nice story and setting , only con i can list is its very ez and does not innovate on the genre in any way
The Last Lord is no more.
What a maddeningly difficult game. But so worth it. For the crows!
Now about those missing shiny things...
I love the clean look, the isometric graphics, the characters, and exploring the world. It's somewhat too hard for me as there were spots I needed to play over and over. I get that's the point and I did get satisfaction when I finally beat them, but in general I prefer new experiences in games over spending an excessive time mastering one.