Death's Door box art

See more on IGDB

Death's Door

Remove Ads with Grouvee Gold

Death's Door

Jul 20, 2021

Main game

3.87 average rating based on 782 ratings

5
189
4
352
3
191
2
44
1
5
Death's Door is an action-adventure game developed by Acid Nerve and published by Devolver Digital. Released in 2021, it follows a crow reaper tasked with collecting souls in a mysterious, atmospheric world. The game features exploration, fast-paced combat, and puzzle-solving.
Release Dates
Jul 20, 2021 (Worldwide)
PC (Microsoft Windows), Xbox One, Xbox Series X|S
Nov 23, 2021 (Worldwide)
Nintendo Switch, PlayStation 4, PlayStation 5
Dec 04, 2023 (Worldwide)
Android, iOS
Remove Ads with Grouvee Gold
User Stats
2801
In Collection
382
Wish Listed
108
Playing
1214
Backlogged
How Long Is Death's Door?
Main story: 12.4 hours
Main + extras: 12.7 hours
100% completion: 17.2 hours
Total completions: 79
Related Content
BMO
BMO gave Aug 12, 2021
BMO gave Aug 12, 2021
Death's Door - A Celebration of Life in Death
This review is for the Xbox Series X|S version

For a couple years now I have been patiently awaiting the release of a cute little game that mixes a little bit of The Legend of Zelda and a little bit of Dark Souls starring a cute Fox hero. That game, Tunic, is planned for release later this year or early next. Tunic is one of my most anticipated games of the last few years.

enter image description here

But this review isn't about Tunic, because all the while I was waiting for that to release, Acid Nerve and Devolver dropped another adorable little Zelda/Souls cross called Death's Door. And instead of a cute little fox, the protagonist is a cute little crow. enter image description here

Actually, I was aware of Death's Door last year when I say a short teaser for the game. But I wasn't aware of how the game play would turn out. Flash forward a year and it turns out that Death's Door is a fun isometric Zelda-like that borrows ever so slightly from the Souls formula. Like a Souls game you navigate a map that often loops around back on itself opening gateways through previously traversed areas. Like a Souls game, there is quite bit of focus on boss …

Read More

For a couple years now I have been patiently awaiting the release of a cute little game that mixes a little bit of The Legend of Zelda and a little bit of Dark Souls starring a cute Fox hero. That game, Tunic, is planned for release later this year or early next. Tunic is one of my most anticipated games of the last few years.

enter image description here

But this review isn't about Tunic, because all the while I was waiting for that to release, Acid Nerve and Devolver dropped another adorable little Zelda/Souls cross called Death's Door. And instead of a cute little fox, the protagonist is a cute little crow. enter image description here

Actually, I was aware of Death's Door last year when I say a short teaser for the game. But I wasn't aware of how the game play would turn out. Flash forward a year and it turns out that Death's Door is a fun isometric Zelda-like that borrows ever so slightly from the Souls formula. Like a Souls game you navigate a map that often loops around back on itself opening gateways through previously traversed areas. Like a Souls game, there is quite bit of focus on boss or mini-boss encounters. And like a Souls game even lowly enemies can wreck you if you're not careful. Yet, unlike a Souls game, Death's Door is considerably less challenging, with ever fairer odds once you learn your enemy's individual dance.

enter image description here

Like a Zelda game, Death's Door is a fun isometric hack and slash complete with sword, bow and arrows, bombs, a fire spell and a hook-shot (sorry, no boomerang folks!). Like Zelda there are plenty of secrets to be found, tools to unlock and a land to be saved. And like Zelda you are the legendry hero, or the hero that was foretold in Death's Door's terminology. Death's Door is a little shorter than a conventional Zelda game, being closer in length to the first three shrines and initial battle with Agahnim in A Link to the Past (that is if we are not counting Death's Door's post game content). That's not a criticism of the game. In fact it's praise because Death's Door feels like a very tight and well thought out game that never overstays its welcome while simultaneously providing enough boss encounters (including optional ones) that it is ultimately quite satisfying.

enter image description here

Death's Door is not just thoughtful in it's mechanics. The game tackles the concept of death with respect and reverence. It's a game that forefronts death as a concept while embracing its inevitability through a mix of grace and humour. It acknowledges the fear that many of us grapple with in respect to death, and tries to touch on that fear without resorting to mockery. I can't think of another game where you take a moment to remember the lives, and mourn the deaths, of the bosses you are sent to defeat. Death's Door tries to tackle a difficult topic in a way that doesn't shy away from ideas of fear, grief and the process of grieving. I think it is successful in that aim. We aren't kicking ass in this game, we are ushering people through their final moments. I couldn't help but think of Spiritfarer while playing this because both games take the time to acknowledge and address death rather than elide those difficult concepts in favour of disavowal fueled entertinment. And I'm not arguing that either game isn't fun. Rather, they are fun but also melancholic and emotionally difficult at times, much like life often is.

enter image description here

Death's Door is a thoroughly meticulous game. It's polished, mechanically thoughtful and feels like a game that was developed without shortcuts taken. It's an accomplished and tightly designed game with intricate pieces that fit so perfectly together that there is very little I can really find to criticize the game over. Although it can be hard, the game does provide ways to reduce the difficulty. Perhaps the skill ceiling is too high for some, but it's also much lower than any actual Souls game. If we compare it to another indie Souls-like, Death's Door is significantly more forgiving than something like Hollow Knight. Although some bosses may give people a challenge, I don't see many people rage quitting the same way they might playing Dark Souls or Hollow Knight. That's not to say that an easy mode wouldn't be a nice touch for some players because, frankly, easier difficulties are probably worthwhile for most difficult games. But I do honestly think this is a better and far gentler entry into the Souls-like genre than many other games. My only real criticism of the game is that it could definitely use a new game+ mode as well as a boss rush mode, the latter of which is surprisingly missing from a game by the studio that developed Titan Souls.

enter image description here

Overall I very much enjoyed my time with Death's Door and I look forward to replaying it in future, either just to revisit or if they do release a new game+ mode.

enter image description here

Read Less
cameronisok
cameronisok gave Dec 5, 2021
cameronisok gave Dec 5, 2021
Death's Door is a Stunning Work of Craft Over Originality
This review is for the Xbox Series X|S version

There is nothing original about Death's Door. All good art is based in equal parts stealing and inspiration, but the influences of Acid Nerve's new game feel so salient, it's almost insulting. Almost.

Instead of coming up with some unfamiliar concepts, the devs decided to put their FromSoftware, Studio Ghibli, Tim Schafer, and Legend of Zelda mood boards into a food processor and make a game based on that mush.

What saves this game is an astounding level of craft and passion. The controls are honed, the level design is focused, and the pacing is immaculate. In a market full of bloated experiences, this 8-hour game feels almost miraculous. Almost.

I loved playing this game and I absolutely recommend it.

It plays so well that it hurts my feelings that the game, unlike it's influences it so gleefully borrows from, has no intention of pushing any artistic boundaries. It's tale about bureaucratic, soul-harvesting crows is lifted straight from Grim Fandango. It's gothic horror undertones are lifted straight from Dark Souls. It's gameplay loop is lifted straight from Zelda. Despite Death's Door doing so much lifting, it's so fun I almost didn't notice it brings nothing new to the medium. Almost.

ellewoods
ellewoods gave Aug 14, 2021
ellewoods gave Aug 14, 2021
Lots of exploration, fun combat, mysteries

If you liked Hollow Knight for the expansive areas to get lost in, if you like 2D Zelda for the puzzle solving, secrets to discover and fun NPCs, if you like Hades for dashing around and hitting stuff with swords and projectiles in isometric view, you gotta play this! Must be tolerant of/into big windy twisty levels, couple times it got annoying running back through huge areas to find secrets, but overall really really fun! Combat was a perfect challenge for me, a mediocre gamer.

Sir_Laguna
Sir_Laguna gave Sep 6, 2023
Sir_Laguna gave Sep 6, 2023
A cute crow to die for
This review is for the PlayStation 5 version

I can't remember any other action game that talks about death with such reverence, gravity and respect without stopping being fun. This "classic-Zelda-like" adventure was pure joy. Combat was really fun and the exploration —specially post final boss— was really rewarding. I'm glad I finally played it and I'm planning to write something more in depth about its themes and aesthetics. Let's hope I have the time to do that.

enter image description here

As you can see, I got 100% of the game but I don't wanna stop there. I'm definitely going for the platinum (which requires finishing the game using the worst weapon) in a few weeks.

PietDAmore
PietDAmore gave Dec 13, 2021
PietDAmore gave Dec 13, 2021
Love it! <3
This review is for the PC (Microsoft Windows) version

This is a "next gen" indie game: just a few people combined their talents here to get a (I agree, not always so innovative but) consistent experience with polish over scope. Compared to Titan Souls these girls and guys also managed to get a nice difficulty in there. Some players complain about this, so maybe they should to play it just with the umbrella to challenge themself more?

I really wish we will have more games like this in the future, I'm very happy this game got the attention and success it deserves.

Fancy_Flapjacks
Fancy_Flapjacks gave Jul 12, 2024
Fancy_Flapjacks gave Jul 12, 2024
Appetizing
This review is for the PC (Microsoft Windows) version

I really enjoyed this one. The dungeon crawling was fun, I didn't hear a single bad tune from the OST, and the challenge is just right. The combat is simple yet effective, and level design is done well. Honestly not much to write here, just an all around solid game. The story is a little meh (it went over my head towards the end), but I think if I paid attention more to the world and it's lore I'd have a better understanding of it. Not a lot of variety in combat (with only 6 weapons to choose from) and I stuck with the daggers right after I found them. Mechanically the combat is simple. Upgrade system is simple. Character design is done well for the most part. Bosses are fun, except for the yeti monster boss both in terms of character and the actual fight. Every other boss in the game was fun to interact with and fight. Beat the game at 90 % completion with a total run time of about 9 hours. Didn't get the "true ending" (as I didn't feel like going on a Korok seed quest), but did some of the post game activities. Overall, …

Read More

I really enjoyed this one. The dungeon crawling was fun, I didn't hear a single bad tune from the OST, and the challenge is just right. The combat is simple yet effective, and level design is done well. Honestly not much to write here, just an all around solid game. The story is a little meh (it went over my head towards the end), but I think if I paid attention more to the world and it's lore I'd have a better understanding of it. Not a lot of variety in combat (with only 6 weapons to choose from) and I stuck with the daggers right after I found them. Mechanically the combat is simple. Upgrade system is simple. Character design is done well for the most part. Bosses are fun, except for the yeti monster boss both in terms of character and the actual fight. Every other boss in the game was fun to interact with and fight. Beat the game at 90 % completion with a total run time of about 9 hours. Didn't get the "true ending" (as I didn't feel like going on a Korok seed quest), but did some of the post game activities. Overall, a game I'm glad to have played, but don't see much replay value in, especially any time in the near future.

Read Less
Kronicle
Kronicle gave Jun 28, 2023
Kronicle gave Jun 28, 2023
Death Type Game
This review is for the PC (Microsoft Windows) version

Death's Gambit, Death's Stranding, Death's Door

The next one in the series is Papa Death's Pizzeria, home of-a pizza so good, you'll literally die.

donnyblot
donnyblot gave May 2, 2022
donnyblot gave May 2, 2022
The Door is Always Open
This review is for the Xbox Series X|S version

Yea, this game slaps. I started and beat this weekend and it was a blast. I did not and could not stop playing. The description gave legend of Zelda meets Dark Souls. Definitely less dark souls and more Zelda. Going to dungeons, solving puzzles, getting weapons/powers in that dungeons and of course battles.

The music is so elegant and sound design is really damn good. The story is charming and a beautiful message life and death.

The combat is legit!! It’s simple but works really well because the enemies and patterns are fun to follow.

Please play this game. It’s super dope.

I beat this on xcloud on my phone by the way!

ElectronicJourneys
ElectronicJourneys gave Jan 24, 2022
ElectronicJourneys gave Jan 24, 2022
Bullet Point Review

PROS

  • Clean, attractive art style
  • Lots of well-hidden secrets to uncover and riddles to solve
  • Pleasant, hummable soundtrack
  • Solid combat makes for some fun and challenging encounters
  • Showcases a level of polish most 3D indies lack (and from just a two man team -- Unity's tools must be getting quite good)

CONS

  • Lacks much of a distinct identity due to its highly derivative mechanics
  • Abstract level design leads to a weak sense of place, making navigation confusing
  • Corny sense of humor detracts from the atmosphere
  • Playing as a crow that can't jump, fly, or even glide is kinda weird
A_Wilmot
A_Wilmot gave Dec 28, 2021
A_Wilmot gave Dec 28, 2021
A_Wilmot's review of Death's Door
This review is for the Xbox Series X|S version

Severely disappointing. Probably the most pronounced divergence this year in critical opinion vs. my personal experience. It's a gorgeous-looking game with an okay minimalist soundtrack that I think wants to be more haunting than it is. But the rest...

I've played a great many difficult games in the Dark Souls vein, and tend to adore difficult exploration-heavy games, but with this... the lack of responsive controls and character agility mixed with a fixed isometric angle that distracts more than it aids, absolute garbage aiming and hit detection, and pretty terrible checkpointing make this more of a chore than a worthwhile experience. Toss in the lack of a world map and you have a game that's just not worth struggling through.

I recognize I'm in the minority here, but playing this and Hades at the same time reveals, starkly, just how poorly Death's Door plays on nearly every level. Everything is also so tiny that be it handheld or on a 50" screen, I am constantly losing sight of what's happening.

This is a sincere disappointment. On paper, this game is entirely my jam. And the critical response to it had me rather excited. But, sincerely (and yes, I know, subjectivity …

Read More

Severely disappointing. Probably the most pronounced divergence this year in critical opinion vs. my personal experience. It's a gorgeous-looking game with an okay minimalist soundtrack that I think wants to be more haunting than it is. But the rest...

I've played a great many difficult games in the Dark Souls vein, and tend to adore difficult exploration-heavy games, but with this... the lack of responsive controls and character agility mixed with a fixed isometric angle that distracts more than it aids, absolute garbage aiming and hit detection, and pretty terrible checkpointing make this more of a chore than a worthwhile experience. Toss in the lack of a world map and you have a game that's just not worth struggling through.

I recognize I'm in the minority here, but playing this and Hades at the same time reveals, starkly, just how poorly Death's Door plays on nearly every level. Everything is also so tiny that be it handheld or on a 50" screen, I am constantly losing sight of what's happening.

This is a sincere disappointment. On paper, this game is entirely my jam. And the critical response to it had me rather excited. But, sincerely (and yes, I know, subjectivity is everything), my entire time playing this I kept thinking to myself "how in the shit did everyone overlook how poorly this controls?"

Hard pass. Don't regret playing through it, would not dream of touching a sequel or recommending this to anyone.

Read Less
starfleetjames
starfleetjames gave Jul 14, 2023
starfleetjames gave Jul 14, 2023
It was fine... just not my kind of game

I liked the aesthetic and it was fun enough but this style of game just isn't really my jam.

LightningAlex50
LightningAlex50 gave Dec 4, 2022
LightningAlex50 gave Dec 4, 2022
Fun and beautiful
This review is for the PC (Microsoft Windows) version

This game has gorgeous aesthetics, a cute protagonist, great character design overall and a beautiful, atmospheric soundtrack.

Gameplay-wise, it's not far off from any given top-down Zelda game. It features both melee combat, as well as ranged spells, and later in the game even a hookshot. Very fun. The puzzles can sometimes be too simplistic, but if you're going for the completionist run, like I have, you will encounter some challenges, and one very tedious task.

I really enjoyed the difficulty of the game. It isn't hard like any given From Software game, but it isn't easy, either. Some bosses (and mini bosses) will defeat you a couple of times, before you learn their patterns and achieve victory. There are some optional encounters that can be rather challenging, too. Beside the bosses, the enemy placement and variability will ensure a fun playthrough.

The story of the game is fun and quirky. Most importantly, it's not self-contradicting and it's not stuffy and pretentious.

One last thing I've loved is that the game doesn't have to be over once you defeat the last boss. You can go on and finish one more big quest to unlock the true ending of the …

Read More

This game has gorgeous aesthetics, a cute protagonist, great character design overall and a beautiful, atmospheric soundtrack.

Gameplay-wise, it's not far off from any given top-down Zelda game. It features both melee combat, as well as ranged spells, and later in the game even a hookshot. Very fun. The puzzles can sometimes be too simplistic, but if you're going for the completionist run, like I have, you will encounter some challenges, and one very tedious task.

I really enjoyed the difficulty of the game. It isn't hard like any given From Software game, but it isn't easy, either. Some bosses (and mini bosses) will defeat you a couple of times, before you learn their patterns and achieve victory. There are some optional encounters that can be rather challenging, too. Beside the bosses, the enemy placement and variability will ensure a fun playthrough.

The story of the game is fun and quirky. Most importantly, it's not self-contradicting and it's not stuffy and pretentious.

One last thing I've loved is that the game doesn't have to be over once you defeat the last boss. You can go on and finish one more big quest to unlock the true ending of the game.

With all the positives I've just listed, let me address the negatives.

First of all, if you do well with upgrades and finding new weapons, the difficulty drops in the endgame. While that is the point of powering oneself up, I think it can be overdone.

Second, in the postgame, the day turns to night, which in turn makes a lot of areas too dark. Not a big thing, you can mostly see everything, but I think setting the brightness a little higher would have been better.

And that's it. 4/5, would recommend.

Read Less
HitchensRIP
HitchensRIP gave Apr 11, 2022
HitchensRIP gave Apr 11, 2022
Brilliant
This review is for the PC (Microsoft Windows) version

Enjoyed every second of it A Link to the Past meets Dark Souls (ish) Not as hard to complete as it could have been and thats a good thing

gedrickdelfuego
gedrickdelfuego gave Apr 6, 2022
gedrickdelfuego gave Apr 6, 2022
Fantastic adventure game you don't want to miss!
This review is for the PC (Microsoft Windows) version

This game is more Zelda than Breath of the Wild. The combat's awesome, the exploration is top notch, there are hidden secrets everywhere, the puzzles are fun, and the bosses are challenging. Plus you've got the upgrade system which adds a tad of "build" elements.

Can't believe how fast I've racked up 10 hours in this game!

Played on PS5. Which of course stands for Pretty Sweet 5/5.

Eyepatch
Eyepatch gave Oct 13, 2021
Eyepatch gave Oct 13, 2021
Eyepatch's review of Death's Door

I had this game on my radar ever since i saw its art style,It was really pleasant to look at. After completing the game i can say it was really fun.For some reason the starting part was a bit slow for me,i almost gave up on this game but as i progressed it started to hook me in.The combat and gameplay was buttersmooth but i did find the combat to be annoying at times...it could be me raging lol idk. The last 2 boss fights were my favs...super good.The villain was reaally good too...i could sympathize with him. And the soundtracks were phenomenal...definitely gonna listen to it afterwards on youtube lol.Overall a really fun game.

willie_html
willie_html updated their status Jul 21, 2022
willie_html updated their status Jul 21, 2022

Finished my walkthrough of Deaths Door. Got all seeds, pots, shiny things, upgrades, and shrines. I tried to timestamp it more descriptively but hit the character count on YouTube and had to cut corners. :) Maybe it will help someone.

DEATH'S DOOR Full Game, 100% Collectibles

gedrickdelfuego
gedrickdelfuego updated their status Apr 10, 2022
gedrickdelfuego updated their status Apr 10, 2022

Sure wish games would tell you or hint to you that you can finish the main game and THEN go back for all the collectibles. Lots of time wasted looking for all the Shrines before finishing the final boss, and it turns out I’ll have to traverse the entire world all over again 😑

Well, at least it’s enjoyable.

gedrickdelfuego
gedrickdelfuego updated their status Mar 30, 2022
gedrickdelfuego updated their status Mar 30, 2022

Just bought Death's Door for $14. Currently on sale if you have PS+. Been meaning to grab this one since launch last year and I'm in somewhat of a lull at the moment! Excited for this one and the ratings on the completion time are more than reasonable.

peter
peter updated their status Jan 30, 2022
peter updated their status Jan 30, 2022

This game was so so so good. I just rolled credits tonight in between watching football and losing some really dumb bets. I’ve got some upgrades and secrets to go back to, but I’m very satisfied with where I ended up.

peter
peter updated their status Jan 28, 2022
peter updated their status Jan 28, 2022

I’m about 5 hours in so far, and this game has the potential to be one of my favorite games of the last few year. It plays so well, and it ticks every box for me. The exploration is vast, but fairy simple. The combat is difficult in spots, but the reset points are very generous. I’m very happy this came to Game Pass. I might have to pull a @BMO and buy a physical copy somewhere.

peter
peter updated their status Jan 18, 2022
peter updated their status Jan 18, 2022

This is coming to Game Pass on Thursday. All games go through Microsoft now!

SailorV
SailorV updated their status Jan 6, 2022
SailorV updated their status Jan 6, 2022

This is on sale on the Nintendo eShop, and I so want to get it but I just preordered the upcoming Pokemon game. I've resolved that if I finish everything I want done in the Ni no Kuni II postgame that does not require me to be Lvl 99+ before January 12, the last day of the sale, I'll buy it. I just modified my schedule for the next days to make that happen, which makes me feel like with this much effort I'm giving, I should just purchase the game even if I don't meet the condition I set on the deadline.

BMO
BMO updated their status Nov 22, 2021
BMO updated their status Nov 22, 2021

I want to order a physical copy of this when it goes on sale tomorrow. Should I buy a copy for Switch or PS5? I'd love to hear people's opinion on which phsycal version they'd buy, and why. If you care to weigh in, I've posted a poll in the Grouvee forums:

Help BMO pick a version of Death’s Door - Switch vs PS5

BMO
BMO updated their status Oct 27, 2021
BMO updated their status Oct 27, 2021

Now that this is coming to PlayStation I'd love if iam8bit or Limited Run did a physical run of the game.

BMO
BMO updated their status Aug 7, 2021
BMO updated their status Aug 7, 2021

I’m only a few maps in but this game is already superb. You can feel the evolutionary progress from their previous game Titan Souls, with equally enjoyable bosses and fluid responsive combat. I found myself a pair of dual blades and I’m tearing up enemies in a blink of an eye. Lovely!

iObliviousXI
iObliviousXI updated their status Jul 23, 2021
iObliviousXI updated their status Jul 23, 2021

Just Completed This Game. The combat system and movement are butter smooth. There's many bosses in this game which are challenging but not too too challenging to where your banging your head on a wall. I can recommend this game if your looking for a time sucker this game is definetly in one of my top favs along with ori and the blind forest and mark of the ninja :)

kasparius
kasparius updated their status Jul 20, 2021
kasparius updated their status Jul 20, 2021

I’m super interested in this game, will probably grab it when I’m done with Skyward Sword.