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3.87 average rating based on 782 ratings
For a couple years now I have been patiently awaiting the release of a cute little game that mixes a little bit of The Legend of Zelda and a little bit of Dark Souls starring a cute Fox hero. That game, Tunic, is planned for release later this year or early next. Tunic is one of my most anticipated games of the last few years.

But this review isn't about Tunic, because all the while I was waiting for that to release, Acid Nerve and Devolver dropped another adorable little Zelda/Souls cross called Death's Door. And instead of a cute little fox, the protagonist is a cute little crow.

Actually, I was aware of Death's Door last year when I say a short teaser for the game. But I wasn't aware of how the game play would turn out. Flash forward a year and it turns out that Death's Door is a fun isometric Zelda-like that borrows ever so slightly from the Souls formula. Like a Souls game you navigate a map that often loops around back on itself opening gateways through previously traversed areas. Like a Souls game, there is quite bit of focus on boss …
For a couple years now I have been patiently awaiting the release of a cute little game that mixes a little bit of The Legend of Zelda and a little bit of Dark Souls starring a cute Fox hero. That game, Tunic, is planned for release later this year or early next. Tunic is one of my most anticipated games of the last few years.

But this review isn't about Tunic, because all the while I was waiting for that to release, Acid Nerve and Devolver dropped another adorable little Zelda/Souls cross called Death's Door. And instead of a cute little fox, the protagonist is a cute little crow.

Actually, I was aware of Death's Door last year when I say a short teaser for the game. But I wasn't aware of how the game play would turn out. Flash forward a year and it turns out that Death's Door is a fun isometric Zelda-like that borrows ever so slightly from the Souls formula. Like a Souls game you navigate a map that often loops around back on itself opening gateways through previously traversed areas. Like a Souls game, there is quite bit of focus on boss or mini-boss encounters. And like a Souls game even lowly enemies can wreck you if you're not careful. Yet, unlike a Souls game, Death's Door is considerably less challenging, with ever fairer odds once you learn your enemy's individual dance.

Like a Zelda game, Death's Door is a fun isometric hack and slash complete with sword, bow and arrows, bombs, a fire spell and a hook-shot (sorry, no boomerang folks!). Like Zelda there are plenty of secrets to be found, tools to unlock and a land to be saved. And like Zelda you are the legendry hero, or the hero that was foretold in Death's Door's terminology. Death's Door is a little shorter than a conventional Zelda game, being closer in length to the first three shrines and initial battle with Agahnim in A Link to the Past (that is if we are not counting Death's Door's post game content). That's not a criticism of the game. In fact it's praise because Death's Door feels like a very tight and well thought out game that never overstays its welcome while simultaneously providing enough boss encounters (including optional ones) that it is ultimately quite satisfying.

Death's Door is not just thoughtful in it's mechanics. The game tackles the concept of death with respect and reverence. It's a game that forefronts death as a concept while embracing its inevitability through a mix of grace and humour. It acknowledges the fear that many of us grapple with in respect to death, and tries to touch on that fear without resorting to mockery. I can't think of another game where you take a moment to remember the lives, and mourn the deaths, of the bosses you are sent to defeat. Death's Door tries to tackle a difficult topic in a way that doesn't shy away from ideas of fear, grief and the process of grieving. I think it is successful in that aim. We aren't kicking ass in this game, we are ushering people through their final moments. I couldn't help but think of Spiritfarer while playing this because both games take the time to acknowledge and address death rather than elide those difficult concepts in favour of disavowal fueled entertinment. And I'm not arguing that either game isn't fun. Rather, they are fun but also melancholic and emotionally difficult at times, much like life often is.

Death's Door is a thoroughly meticulous game. It's polished, mechanically thoughtful and feels like a game that was developed without shortcuts taken. It's an accomplished and tightly designed game with intricate pieces that fit so perfectly together that there is very little I can really find to criticize the game over. Although it can be hard, the game does provide ways to reduce the difficulty. Perhaps the skill ceiling is too high for some, but it's also much lower than any actual Souls game. If we compare it to another indie Souls-like, Death's Door is significantly more forgiving than something like Hollow Knight. Although some bosses may give people a challenge, I don't see many people rage quitting the same way they might playing Dark Souls or Hollow Knight. That's not to say that an easy mode wouldn't be a nice touch for some players because, frankly, easier difficulties are probably worthwhile for most difficult games. But I do honestly think this is a better and far gentler entry into the Souls-like genre than many other games. My only real criticism of the game is that it could definitely use a new game+ mode as well as a boss rush mode, the latter of which is surprisingly missing from a game by the studio that developed Titan Souls.

Overall I very much enjoyed my time with Death's Door and I look forward to replaying it in future, either just to revisit or if they do release a new game+ mode.

There is nothing original about Death's Door. All good art is based in equal parts stealing and inspiration, but the influences of Acid Nerve's new game feel so salient, it's almost insulting. Almost.
Instead of coming up with some unfamiliar concepts, the devs decided to put their FromSoftware, Studio Ghibli, Tim Schafer, and Legend of Zelda mood boards into a food processor and make a game based on that mush.
What saves this game is an astounding level of craft and passion. The controls are honed, the level design is focused, and the pacing is immaculate. In a market full of bloated experiences, this 8-hour game feels almost miraculous. Almost.
I loved playing this game and I absolutely recommend it.
It plays so well that it hurts my feelings that the game, unlike it's influences it so gleefully borrows from, has no intention of pushing any artistic boundaries. It's tale about bureaucratic, soul-harvesting crows is lifted straight from Grim Fandango. It's gothic horror undertones are lifted straight from Dark Souls. It's gameplay loop is lifted straight from Zelda. Despite Death's Door doing so much lifting, it's so fun I almost didn't notice it brings nothing new to the medium. Almost.
If you liked Hollow Knight for the expansive areas to get lost in, if you like 2D Zelda for the puzzle solving, secrets to discover and fun NPCs, if you like Hades for dashing around and hitting stuff with swords and projectiles in isometric view, you gotta play this! Must be tolerant of/into big windy twisty levels, couple times it got annoying running back through huge areas to find secrets, but overall really really fun! Combat was a perfect challenge for me, a mediocre gamer.
I can't remember any other action game that talks about death with such reverence, gravity and respect without stopping being fun. This "classic-Zelda-like" adventure was pure joy. Combat was really fun and the exploration —specially post final boss— was really rewarding. I'm glad I finally played it and I'm planning to write something more in depth about its themes and aesthetics. Let's hope I have the time to do that.
As you can see, I got 100% of the game but I don't wanna stop there. I'm definitely going for the platinum (which requires finishing the game using the worst weapon) in a few weeks.
This is a "next gen" indie game: just a few people combined their talents here to get a (I agree, not always so innovative but) consistent experience with polish over scope. Compared to Titan Souls these girls and guys also managed to get a nice difficulty in there. Some players complain about this, so maybe they should to play it just with the umbrella to challenge themself more?
I really wish we will have more games like this in the future, I'm very happy this game got the attention and success it deserves.
I really enjoyed this one. The dungeon crawling was fun, I didn't hear a single bad tune from the OST, and the challenge is just right. The combat is simple yet effective, and level design is done well. Honestly not much to write here, just an all around solid game. The story is a little meh (it went over my head towards the end), but I think if I paid attention more to the world and it's lore I'd have a better understanding of it. Not a lot of variety in combat (with only 6 weapons to choose from) and I stuck with the daggers right after I found them. Mechanically the combat is simple. Upgrade system is simple. Character design is done well for the most part. Bosses are fun, except for the yeti monster boss both in terms of character and the actual fight. Every other boss in the game was fun to interact with and fight. Beat the game at 90 % completion with a total run time of about 9 hours. Didn't get the "true ending" (as I didn't feel like going on a Korok seed quest), but did some of the post game activities. Overall, …
Read MoreI really enjoyed this one. The dungeon crawling was fun, I didn't hear a single bad tune from the OST, and the challenge is just right. The combat is simple yet effective, and level design is done well. Honestly not much to write here, just an all around solid game. The story is a little meh (it went over my head towards the end), but I think if I paid attention more to the world and it's lore I'd have a better understanding of it. Not a lot of variety in combat (with only 6 weapons to choose from) and I stuck with the daggers right after I found them. Mechanically the combat is simple. Upgrade system is simple. Character design is done well for the most part. Bosses are fun, except for the yeti monster boss both in terms of character and the actual fight. Every other boss in the game was fun to interact with and fight. Beat the game at 90 % completion with a total run time of about 9 hours. Didn't get the "true ending" (as I didn't feel like going on a Korok seed quest), but did some of the post game activities. Overall, a game I'm glad to have played, but don't see much replay value in, especially any time in the near future.
Read LessDeath's Gambit, Death's Stranding, Death's Door
The next one in the series is Papa Death's Pizzeria, home of-a pizza so good, you'll literally die.
Yea, this game slaps. I started and beat this weekend and it was a blast. I did not and could not stop playing. The description gave legend of Zelda meets Dark Souls. Definitely less dark souls and more Zelda. Going to dungeons, solving puzzles, getting weapons/powers in that dungeons and of course battles.
The music is so elegant and sound design is really damn good. The story is charming and a beautiful message life and death.
The combat is legit!! It’s simple but works really well because the enemies and patterns are fun to follow.
Please play this game. It’s super dope.
I beat this on xcloud on my phone by the way!
PROS
CONS
Severely disappointing. Probably the most pronounced divergence this year in critical opinion vs. my personal experience. It's a gorgeous-looking game with an okay minimalist soundtrack that I think wants to be more haunting than it is. But the rest...
I've played a great many difficult games in the Dark Souls vein, and tend to adore difficult exploration-heavy games, but with this... the lack of responsive controls and character agility mixed with a fixed isometric angle that distracts more than it aids, absolute garbage aiming and hit detection, and pretty terrible checkpointing make this more of a chore than a worthwhile experience. Toss in the lack of a world map and you have a game that's just not worth struggling through.
I recognize I'm in the minority here, but playing this and Hades at the same time reveals, starkly, just how poorly Death's Door plays on nearly every level. Everything is also so tiny that be it handheld or on a 50" screen, I am constantly losing sight of what's happening.
This is a sincere disappointment. On paper, this game is entirely my jam. And the critical response to it had me rather excited. But, sincerely (and yes, I know, subjectivity …
Severely disappointing. Probably the most pronounced divergence this year in critical opinion vs. my personal experience. It's a gorgeous-looking game with an okay minimalist soundtrack that I think wants to be more haunting than it is. But the rest...
I've played a great many difficult games in the Dark Souls vein, and tend to adore difficult exploration-heavy games, but with this... the lack of responsive controls and character agility mixed with a fixed isometric angle that distracts more than it aids, absolute garbage aiming and hit detection, and pretty terrible checkpointing make this more of a chore than a worthwhile experience. Toss in the lack of a world map and you have a game that's just not worth struggling through.
I recognize I'm in the minority here, but playing this and Hades at the same time reveals, starkly, just how poorly Death's Door plays on nearly every level. Everything is also so tiny that be it handheld or on a 50" screen, I am constantly losing sight of what's happening.
This is a sincere disappointment. On paper, this game is entirely my jam. And the critical response to it had me rather excited. But, sincerely (and yes, I know, subjectivity is everything), my entire time playing this I kept thinking to myself "how in the shit did everyone overlook how poorly this controls?"
Hard pass. Don't regret playing through it, would not dream of touching a sequel or recommending this to anyone.
I liked the aesthetic and it was fun enough but this style of game just isn't really my jam.
This game has gorgeous aesthetics, a cute protagonist, great character design overall and a beautiful, atmospheric soundtrack.
Gameplay-wise, it's not far off from any given top-down Zelda game. It features both melee combat, as well as ranged spells, and later in the game even a
I really enjoyed the difficulty of the game. It isn't hard like any given From Software game, but it isn't easy, either. Some bosses (and mini bosses) will defeat you a couple of times, before you learn their patterns and achieve victory. There are some optional encounters that can be rather challenging, too. Beside the bosses, the enemy placement and variability will ensure a fun playthrough.
The story of the game is fun and quirky. Most importantly, it's not self-contradicting and it's not stuffy and pretentious.
One last thing I've loved is
This game has gorgeous aesthetics, a cute protagonist, great character design overall and a beautiful, atmospheric soundtrack.
Gameplay-wise, it's not far off from any given top-down Zelda game. It features both melee combat, as well as ranged spells, and later in the game even a
I really enjoyed the difficulty of the game. It isn't hard like any given From Software game, but it isn't easy, either. Some bosses (and mini bosses) will defeat you a couple of times, before you learn their patterns and achieve victory. There are some optional encounters that can be rather challenging, too. Beside the bosses, the enemy placement and variability will ensure a fun playthrough.
The story of the game is fun and quirky. Most importantly, it's not self-contradicting and it's not stuffy and pretentious.
One last thing I've loved is
With all the positives I've just listed, let me address the negatives.
First of all, if you do well with upgrades and finding new weapons, the difficulty drops in the endgame. While that is the point of powering oneself up, I think it can be overdone.
Second,
And that's it. 4/5, would recommend.
Enjoyed every second of it A Link to the Past meets Dark Souls (ish) Not as hard to complete as it could have been and thats a good thing
This game is more Zelda than Breath of the Wild. The combat's awesome, the exploration is top notch, there are hidden secrets everywhere, the puzzles are fun, and the bosses are challenging. Plus you've got the upgrade system which adds a tad of "build" elements.
Can't believe how fast I've racked up 10 hours in this game!
Played on PS5. Which of course stands for Pretty Sweet 5/5.
I had this game on my radar ever since i saw its art style,It was really pleasant to look at. After completing the game i can say it was really fun.For some reason the starting part was a bit slow for me,i almost gave up on this game but as i progressed it started to hook me in.The combat and gameplay was buttersmooth but i did find the combat to be annoying at times...it could be me raging lol idk. The last 2 boss fights were my favs...super good.The villain was reaally good too...i could sympathize with him. And the soundtracks were phenomenal...definitely gonna listen to it afterwards on youtube lol.Overall a really fun game.
Alrighty, frog boss is down now. 1 boss to go before the final boss. Really plowing through this. Honestly, if you upgrade your attack strength fully in the very beginning, the game is kinda a cakewalk, even when using the umbrella.
I don't know how to look back on the experience of playing this game. On one hand, I did like it, but on the other hand, I felt more relieved than fulfilled upon finishing it. Last night I noticed that I am getting so tense and frutrated playing this game that I'm clenching my jaw and moving into a sitting position that's hurting my neck. Considering all of that, I think I'm done with this genre of games for a long while.
I don't want to give up on this but everytime I think of picking this up again, I get demotivated. I'm tired of repeating the same run only to die at the same point every time and start again farely far from where I died. It's making me question how I managed to finish Hades.
Great price for Death's Door as part of the Steam Autumn sale (50% off). Good time to grab this for anyone who's been eying it but hasn't yet taken the plunge. I am thinking of grabbing it which would make for the third time I've purchased it, lol. Really want to finally play this on a handheld.
Welp, got every achievement except to beat the game using only the umbrella, which I'll do at a later date. Fantastic little title, super tight and concise without ever really glitching or becoming overly lengthy with a wonderful sense of humor to boot. Really really great, highly recommend.
In Death's Door is it absolutely required to get all the stat upgrades? I'm ready to face the Lord of Doors and yet it would take almost 6k soul to get the remaining stat upgrades. There's no achievement tied to getting them all, nor do they appear to be required for 100% completion, so is it really all that necessary or should I just beat the game? Cause that's...that's a hefty grind, man.
Alright, that's two of three bosses down. This has been one of the most enjoyable things I've played this year simply because it doesn't expect more from me than it gives. It's got a fantastic game meets gamers abilities melting point, and I appreciate that. It never gets overly difficult, but still provides a challenge, and nothing is obtuse to the point of misunderstanding. Definitely a solid little title.
The game started real rough, like so rough it almost killed interest out the gate, but I stuck with it and after about 2 hours or so it really started to warm up. Now I'm past the first major boss and honestly I love it and can't recommend it enough. It's also got a surprising amount of humor, considering what the game's about lol
I'm happy for these Xbox sales cause it's nice to finally be able to play the stuff everyone else has played recently.
I'm trying to stay positive, but so far this is....just...blah. There's nothing really bad about it, but it's just so...everything, ya know? I feel like I've played this a million times in a million other games that look almost identical and play almost identical. Gonna give it a fair shot, but not a great first impression.
EDIT: Okay, it's starting to grow on me a bit.
Finished the main story,