Main game
3.96 average rating based on 3483 ratings
Взяли хорошие идеи, но не одну из них не реализовали нормально.
Но начнём с сюжета. Он тут нахуй не нужон, сюжет этот ваш! И сценарий тоже. Потому что у нас тут погоня за макгаффином. Причем в худшем проявлении: если бы хорошие парни не начали свои поиски, то плохие парни ничего бы никогда и не нашли.
Всё это в исполнении типичной команды: чересчур правильный ГГ, мудрый наставник, комедийный персонаж второго плана (в роли капитана) и милый робот-помощник. У каждого, разумеется, есть таинственная тайна в прошлом. Вот только тайны эти настолько привычные и пресные, что слушать всё это нытьё совершенно не хочется. — «Если бы я был сильнее, я мог бы ему помочь!» — «Но ты же был ребёнком!». — «Как ты могла предать её! Она верила тебе!» — «Я не представлял через что ты прошла». И это примеры диалогов в срежессированных заставках. Необязательные разговоры ещё большая бессмысленность. В итоге заканчивается всё в буквальном смысле ничем. Найдя макгаффин бравые ребята решают его уничтожить, потому что кто мы, чтобы решать, пускай Сила ведёт нас и хуё-моё...
Зачем при таком уровне сценария звать на главную роль неплохого актёра Камерона Монахэна — загадка. Впрочем, зачем в игре на 10 минут появляется оскароносный Форест Уитакер — …
Взяли хорошие идеи, но не одну из них не реализовали нормально.
Но начнём с сюжета. Он тут нахуй не нужон, сюжет этот ваш! И сценарий тоже. Потому что у нас тут погоня за макгаффином. Причем в худшем проявлении: если бы хорошие парни не начали свои поиски, то плохие парни ничего бы никогда и не нашли.
Всё это в исполнении типичной команды: чересчур правильный ГГ, мудрый наставник, комедийный персонаж второго плана (в роли капитана) и милый робот-помощник. У каждого, разумеется, есть таинственная тайна в прошлом. Вот только тайны эти настолько привычные и пресные, что слушать всё это нытьё совершенно не хочется. — «Если бы я был сильнее, я мог бы ему помочь!» — «Но ты же был ребёнком!». — «Как ты могла предать её! Она верила тебе!» — «Я не представлял через что ты прошла». И это примеры диалогов в срежессированных заставках. Необязательные разговоры ещё большая бессмысленность. В итоге заканчивается всё в буквальном смысле ничем. Найдя макгаффин бравые ребята решают его уничтожить, потому что кто мы, чтобы решать, пускай Сила ведёт нас и хуё-моё...
Зачем при таком уровне сценария звать на главную роль неплохого актёра Камерона Монахэна — загадка. Впрочем, зачем в игре на 10 минут появляется оскароносный Форест Уитакер — загадка ещё большая.
Геймплей на бумаге — вообще сказка. Смешать немного соуслайка (костры, враги возрождаются, убивают быстро, увороты да перекаты), бахнуть метроидвании и вишенкой постановочные экшен-эпизоды и акробатика в душе Анчартеда. А на деле — жопа.
Постановочных красивых забегов ну... от силы штук 5 на всю игру. Акробатика кривая настолько, что за падения в пропасть наказывают минимальным уменьшением здоровья и телепортируют обратно на исходную. Всё равно раздражает, когда на сраную верёвку, катясь с горки, запрыгиваешь лишь с пятого раза.
Метроидвания — бесполезная и ненужная. В абсолютном большинстве ящиков лежит убогая косметика! В одиночной игре! Имеет смысл искать только увеличения маны и здоровья, и количества «стимов» — местных аптечек, но и без них можно легко обойтись. Я, например, нашёл только 5-ть «стимов» из 10-ти возможных и чувствовал себя нормально, хотя играл на 3-й сложности.
Да, это соулслайк с настраиваемой сложностью. Только даже это тут не работает так, как должно. Первые два уровня сложности позволяют вообще не задумываться о том, что ты делаешь и как-нибудь тыкать в кнопки — враги регулярно замирают, чтобы подумать о высоком и дать тебе их ударить. Последний уровень сложности, я подозреваю, традиционно никто не тестировал. Там твориться полная хуйня с ваншотами и спамом атаками без перерывов. Это в плюс к тому, что анимации атак тут плохо читаемые, а иногда не читаемые вообще. А вот предпоследний уровень сложности показывает что в боёвку тут в принципе не смогли. Первую треть прохождения бьют больно, лечилок мало, и кажется, что всё нормально, надо только прокачаться. Но оказывается, что лучшая тактика (потому что рабочая) это тупое и нудное «уворот-два удара-перекат». Хитбоксы кривые, окно для парирования работает через жопу, поэтому ничего другого не остается.
И вот привык ты к этому дерьму, но тут игра вспоминает, что она якобы хардкорная и выдаёт последних двух боссов. И если Маликоса я ещё затащил, хотя и поматерился (он спамит почти без продыху, хотя на сложностях пониже регулярно останавливается потупить), то на финальной битве я скинул сложность на минимум и не парился.
Финальный босс это говнище. В 4-й раз за игру тебя заставляют драться со Второй Сестрой, но в этот раз она безбожно быстро спамит кривыми неблокируемыми атаками, а я к этому моменту так устал от этой игры, что никакого челленджа мне уже не надо было.
К тому же прокачка тут не даёт никакого чувства прогрессии. Все нужные для прохождения способности выдают в строгой последовательности. А остальное погоды не меняет. Нахера, например, качать массовый силовой толчок, если толпы врагов больше 3-х встречаются только в последних двух миссиях? А кому тут нужен бросок меча? Да и вообще, ощущения, что играешь за джедая не возникает ни разу. Я знаю, что это индивидуально, но в Jedi Academy, которой почти 20 лет, почему-то удавалось ощутить, что ты не мудак с люминесцентной лампой, а падаван. Хотя там драки тоже не шедевр.
Вишенкой на этом торте из проёбанного потенциала выступает пародия на изящный левелдизайн от Фромов. Забудь о том сладком чувстве когда ты долго добирался до нужной локации, а после победы над боссом находил красиво закольцованный короткий путь назад. Большинство шорт-катов тут — это вертикальные подъёмы.
Ах да, чуть не забыл. Местная карта, это высер сатаны. Она, блять, трёхмерная и полупрозрачная. Местная карта не помогла мне ни разу! Только путала.
Господи, пока я играл в эту срань, было не очень плохо, только под конец утомило. А вот сейчас вспомнил, и прям какое же это говно! Одна из лучших игр года! 80 баллов на Метакритике! Я ебал.
Really enjoyable, "Star Wars-y" and bombastic at times. A bit wonky and floaty. Great if you like Star Wars.
Critics' Score:
Metacritic: 81/100
Famitsu: 34/40
Game Informer: 8.75/10
EDGE: 7/10
Gamespot: 8/10
IGN: 9/10
"A hybrid of Uncharted and Dark Souls" I read before venturing into this game, I love those series, and while this game won't reach any of the heights of those entries, it definitely does the right thing in mixing them. The set-pieces are entertaining, not as espectacular as those that happen to Nathan Drake, but Cal Kestis sure has his fun going on.
Combat isn't as demanding as Dark Souls but still if played in the hardest difficulty, it sometimes poses a challenge and it rewards as well with the feeling of overcoming it. The level design isn't as well crafted -and when used to it, intuitive- as that of From Software's games but it does its job right, leaving enough space for some platforming and free exploration; they feel organic in their world, changes from place to place are seen as natural which is a plus. Combat is great, the gauges of stamina are changed, divided into "Force" and "Block Stamina"; using the Force will drain -surprise!- the Force meter, that includes heavy attacks, dodging won't affect any meter... "Block Stamina" I guess …
Critics' Score:
Metacritic: 81/100
Famitsu: 34/40
Game Informer: 8.75/10
EDGE: 7/10
Gamespot: 8/10
IGN: 9/10
"A hybrid of Uncharted and Dark Souls" I read before venturing into this game, I love those series, and while this game won't reach any of the heights of those entries, it definitely does the right thing in mixing them. The set-pieces are entertaining, not as espectacular as those that happen to Nathan Drake, but Cal Kestis sure has his fun going on.
Combat isn't as demanding as Dark Souls but still if played in the hardest difficulty, it sometimes poses a challenge and it rewards as well with the feeling of overcoming it. The level design isn't as well crafted -and when used to it, intuitive- as that of From Software's games but it does its job right, leaving enough space for some platforming and free exploration; they feel organic in their world, changes from place to place are seen as natural which is a plus. Combat is great, the gauges of stamina are changed, divided into "Force" and "Block Stamina"; using the Force will drain -surprise!- the Force meter, that includes heavy attacks, dodging won't affect any meter... "Block Stamina" I guess is self-explanatory. Once you get used to micro-manage every one, this game delivers the Jedi experience, as you clear pathways full of clones, which I may add, have a deadly aim in this game.
The story isn't as well-achieved as those of the Uncharted series, but is serviceable. It has some very Star Wars moments, others that are incredibly cringy and -spoiler, I suppose- an amazing Darth Vader sequence, its best since Rogue One. They would have worked better in the dialogues and relationships of the Mantis -your ship-, it felt rushed and false... But hey! This is Star Wars!
Now to the bad. The game is incredibly good but there is one issue... One must bear in mind that this is a EA game, the ones that said "single-player games are dead" and the only decent game they have released in a while is single player. Now, I won't hate on EA -though is cool to do so, it seems- but they have released this game in a mess. It is incredibly buggy, it didn't crash on me, but it is so badly optimized -I played on PC-, that even if the FPS counter will give me 70+ -played on 1080p, Epic setting-, the stutters broke the experience. Surviving those seemingly out of nowhere, frame-drops, was more challenging than surviving a horde of clones. The game released in November, but they must have poorly tested as some of the issues I read are still present. Still, although it wasn't a masterpiece and I will probably won't play this game again; it has been a journey, fun and an actually enjoyable gaming experience, EA should take note of it.
Score: 82/100
Let's just talk about the worst parts first:
The performance of this PC port, regardless of hardware or settings, it's awful. It's a mess, you just can't get rid of the random stuttering no matter what. If you can't handle your games running like crap instead of the buttery smooth 60+ fps then stay away from this. Game's been out for a while now and they didn't fix the performance issues, at this point I doubt they ever will.
It is also a very, very unpolished game, innumerable small bugs and glitches, animation fails, geometry and collision are clunky as hell too. I think the fact that you can just fly around the map and break out of bounds by just spamming 2 buttons sums it all up.
Let's talk about the average parts then:
The core gameplay mechanics are fine, the combat is probably the best part of this game despite being rather simple with limited options regarding skills (the skill tree could've been a lot more interesting and deep, maybe a missed opportunity) or styles. It's still deeply satisfying to perform perfect dodges and parries or to completely destroy stormtroopers with force powers. Deflecting laser shots …
Let's just talk about the worst parts first:
The performance of this PC port, regardless of hardware or settings, it's awful. It's a mess, you just can't get rid of the random stuttering no matter what. If you can't handle your games running like crap instead of the buttery smooth 60+ fps then stay away from this. Game's been out for a while now and they didn't fix the performance issues, at this point I doubt they ever will.
It is also a very, very unpolished game, innumerable small bugs and glitches, animation fails, geometry and collision are clunky as hell too. I think the fact that you can just fly around the map and break out of bounds by just spamming 2 buttons sums it all up.
Let's talk about the average parts then:
The core gameplay mechanics are fine, the combat is probably the best part of this game despite being rather simple with limited options regarding skills (the skill tree could've been a lot more interesting and deep, maybe a missed opportunity) or styles. It's still deeply satisfying to perform perfect dodges and parries or to completely destroy stormtroopers with force powers. Deflecting laser shots is just... epic. The, admittedly few, boss fights are also probably the highlights of the whole experience, specially the human bosses. These are certainly polished and the fights are both challenging and engaging, whenever I died to them I almost never thought it wasn't my fault or felt like they were cheesing me.
The checkpoint system and the combat was pretty forgiving compared to the Souls games it takes inspiration from but it could catch some players off guard if they aren't familiar with such games.
The platforming portions that seem to upset some people, felt okay to me. Fairly easy in general and just an okay addition to the traversal of the world. But I generally enjoy platforming in action games so... YMMV.
The story was just okay as well, I thought the main character being one of the few survivors of order 66 was an interesting premise and I liked it as a background setting for the game. Cal himself isn't the most fleshed out or interesting character ever but I thought he was fine. The main plot kinda makes sense for the most part and the motivations and goals for the characters are developed and explained enough. The problem is that there are so few of them and you barely interact with any, so they are there mostly for the cinematics but except for BD-1 it's basically like Cal is all alone. Seems like the structure of the game has a problem connecting the story to the gameplay. You go from planet to planet and Cal's partners just stay back with the ship until you're done exploring or performing whatever the story needs at that point, then just taxi you out of there and onto the next planet to do the same. They feel more like extras than real secondary characters that engage with the narrative and the action.
Graphics and audio are also just fine. The game looks beautiful at times but it can also be bland and muted. The starting planet is definitely a boring place and I think anywhere else would've been a much better way to introduce the player to the mechanics. I enjoyed it a lot more the 2nd time around. On the other hand, the very first intro sequence before you're free to explore was nicely done. The sound and the music are generally good, as one would expect of such a franchise.
TL;DR: Jedi Fallen Order is overall a decent adventure but it has severe downsides and the better parts don't reach the high points one could expect from such a IP. Nevertheless I liked it enough to find myself looking forward to a sequel that hopefully comes to us more polished and generally improving on the weak points of this title.
Let's use one mirror scene from Bogana to look at Fallen Order's narrative, and how criticism of this one scene encapsulates the entire game.
Gameplay= Mechanics, gameplay options (freedom), repetition, goals, difficulty
Story= plot, engagement, characters, world-building
Presentation= graphics, animation, environment/character design, Art direction, Script, music
Gameplay: 4 /5
Story: 4/5
Presentation: 3/5
Overall a great action game that builds off of the style of Dark Souls and Sekiro, but lacks the punishment of such titles. Very cinematic moments that made the game at times feel just like a film. My only real complaint was the terrible technical side of the game. It had terrible load times and often assets such as characters could be missing in cutscenes. The framerate is horrible and if you switch it to performance mode it only helps a little. Some cutscenes would have freezing frames that would last for 2 or 3 seconds. Luckily nothing that extreme happened in combat or I would have given up on the game early on.
Re-spawn outdid themselves with this game. The story was gripping and amazingly well done. I noticed many scenes where they just did simple actions like having dinner or drinking a glass of water after Cal got back from a long trek which gave life to the characters. Trilla was probably one of the best villains that I've ever faced with well paced fights in the game. The graphics looked well done but it did lag a few times on my PS4 slim. The game had lots of bugs where enemies levitated above the platforms, or attacks don't properly show how they hit you but still overall it was not game breaking. The story fits right in the star wars universe and it would be what the game was remembered for. I would gladly give it 5 stars.
I thought I would enjoy this game more than I did. The game is beautiful and the story is nice, but I can't shake the feeling that everything in it is very clunky and unpolished. The combat and exploration is sort of fun, but I've experienced too many bugs and poor performance issues to actually call it good. And while the story was entertaining and original, the final scene kinda killed the whole purpose of the game. Overrall it's an 'ok' game, with a fine set of characters and planets, but a very messy gameplay. BD-1 is my new favorite droid, though!
Jedi: Fallen Order is probably the best Star Wars thing made since Disney bought the IP but I'll never forgive it for making zombies canon.
I love playing mediocre games with pretty graphics
i am just here for BD-1
story: 5/5 combat 5/5 gameplay 4/5 dialogue 5/5 graphics 4/5 atmospheric/immersive: yes surpassed expectations: yes
Initial level design was a challenge (you'll be swearing at the level designers for sure), but trust me that you'll ultimately get accustomed to how the designs work. Spending time in this game, learning to use the map, building up Cal's powers and learning how to fight effectively (it's a Souls-lite kind of game) is so worth sticking it out because the story that unfolds is damn satisfying when the credits roll at the end.
I 100%'d the game (spent 85 hours, though most people will do it far quicker) on Xbox Series X, had some minor audio desync towards the end that I would attribute to Quick Resume (closing and reloading fixed it, but I missed a cutscene that I had to look up and watch).
Fantastic game, can't wait to go through the sequel Jedi: Survivor (playing it on PC with some performance mods).
Historia: 4⭐
Jugabilidad: 5⭐
No se hace pesado: 5⭐
Tive momentos em que não queria sair da frente do xbox de tanto que o jogo me prendia, a mecânica do jogo é legal, é tudo muito bonito e a história vai te cativando. Acho que tinha potencial para ter sido melhor, em diversos momentos tinham alguns erros esquisitos e falha de sincronização na legenda, mas nada que interferisse na experiência de jogo.
Done with almost half the game. At chapter 3: Zeffo and the tomb of Miktrull rn. Playtime target: One hour a day
I really wanted to give this game 4 stars, but it was so damn buggy that I just can't. Playing on an Xbox One S (2016), I kept running into issues such as enemies spawning in front of or behind me in a T-pose. Frequent-ish pauses for the game to load, and as the game went on, bugs got worse. I had one moment where it just crashed and I went back to the dashboard. Last night, I was wall running and after jumping off to land on ground, I fell through the world instead and died.
This definitely could've used some more patches as I don't think all of the issues are related to being on an older console. And this game came out in 2019, so my console was only 3 years old. Performance should've been better than it was.
Gave this a quick whirl this morning. Maybe played the first 30-45 minutes? Visually it’s beautiful and kind of digging the combat with the lightsaber and using the force. However it could be quite repetitive and get old quickly if the combat system doesn’t evolve somewhat. I like the traversal mechanics with the whole climbing, jumping, sliding etc too. Overall quite an enjoyable opening.
Not bad! I was scared the souls-like gameplay would be janky but the game flow was great, powers fun, and combat and exploration was fun. Highly recommended.
Let it be known that I am not a Star Wars fan. I don't really actively dislike it, for the record, I just flat out don't care about it. I appreciate and respect the original trilogy for its placement in film history, but other than that I really just don't care. That being said, it was a surprise even to me how much I enjoyed this. I finally beat it last night, and god was it a good time.
It controls so well (aside from some minor expected jankiness that comes with all games), and even though its clearly optimized for a newer console it ran on my Xbox One almost perfectly. Each level was distinct and unique, and it had some of the neatest boss encounters I've had in years outside of Hollow Knight. It had an excellent soundtrack, and for once, I actually genuinely liked the cast. Imagine that, a Star Wars product with a fully enjoyable cast! What a novelty.
So yeah, this was a delight, and I look forward to going through and getting all the collectibles, secrets and etc and perhaps getting 100% in this game achievement wise. It was really fun. That being said, …
Let it be known that I am not a Star Wars fan. I don't really actively dislike it, for the record, I just flat out don't care about it. I appreciate and respect the original trilogy for its placement in film history, but other than that I really just don't care. That being said, it was a surprise even to me how much I enjoyed this. I finally beat it last night, and god was it a good time.
It controls so well (aside from some minor expected jankiness that comes with all games), and even though its clearly optimized for a newer console it ran on my Xbox One almost perfectly. Each level was distinct and unique, and it had some of the neatest boss encounters I've had in years outside of Hollow Knight. It had an excellent soundtrack, and for once, I actually genuinely liked the cast. Imagine that, a Star Wars product with a fully enjoyable cast! What a novelty.
So yeah, this was a delight, and I look forward to going through and getting all the collectibles, secrets and etc and perhaps getting 100% in this game achievement wise. It was really fun. That being said, I admit I turned down the difficulty to story mode, but perhaps not for the reason you might think. Let me explain. I always play things on normal, but as I've gotten older, and games have gotten longer, and I have less time to sit here and do the same thing for 8 hours at a time, I simply cannot replay sections of stuff for hours on end. I got through the first half if not more of the game on normal, but after that I asked myself, "Does this game have difficulty related achievements? No? Okay then" and put the difficulty down to story mode.
If there are difficulty related achievements, I will play the game as it requires to be played, but if there isn't, I think I'm just at the point in my life and gaming career where I just wanna get through things as quick as possible to move onto other things. It wasn't even cause the game (outside of the Trilla fights) was hard, because quite frankly it wasn't, it was more just to push it along faster. The only negative thing I wish I could say is that I wish - and I understand why there isn't - I could fast travel between meditation points, and I also hate the map with a burning passion and wish I could either have a compass or put waypoints. That's my only negative thing about this game.
And...despite not being a general fan of the franchise and IP as a whole, even I gotta say both my girlfriend and I were totally taken by surprise by the
Playing anything after the abomination that was Rise of the Tomb Raider is appreciating all the hard work put into these when the developers really care. That being said, as much fun as this is, my enjoyment is admittedly halted somewhat by just how much I hate Star Wars. It's a confusing feeling.