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Final Fantasy VII Remake

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Final Fantasy VII Remake

Apr 10, 2020

Remake of Final Fantasy VII

4.27 average rating based on 2830 ratings

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A modern reimagining of one of the most iconic games of all time, Final Fantasy VII Remake harnesses the very latest technology to recreate and expand Square Enix's legendary RPG adventure for the current generation. Set in a post-industrial fantasy world that has fallen under the control of the shadowy Shinra Electric Power Company, take on the role of Cloud Strife - a mercenary and former member of Shinra's elite Soldier unit - and team up with anti-Shinra organization Avalanche as they step-up their resistance.
Release Dates
Apr 10, 2020 Full Release (Worldwide)
PlayStation 4
Jun 10, 2021 Full Release (Worldwide)
PlayStation 5
Dec 16, 2021 Full Release (Worldwide)
PC (Microsoft Windows)
Jan 22, 2026 Advanced Access (Worldwide)
Nintendo Switch 2, Xbox Series X|S
Feb 01, 2026 Full Release (Worldwide)
Nintendo Switch 2, Xbox Series X|S
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User Stats
6466
In Collection
1890
Wish Listed
548
Playing
1865
Backlogged
How Long Is Final Fantasy VII Remake?
Main story: 37.3 hours
Main + extras: 44.4 hours
100% completion: 82.1 hours
Total completions: 232
BurningKirby
BurningKirby gave Dec 1, 2023
BurningKirby gave Dec 1, 2023
A Fresh Take on a Classic With a Little Too Much Padding and A Little Too Much Sephiroth
This review is for the PlayStation 5 version

When Final Fantasy VII Remake is operating at its peak, it's really something special. I often found myself marveling at the way they adapted the events and characters from the beginning of the original game. However, Square Enix aimed to have the total playtime of this game roughly match that of the original while only using the first 6ish hours of story. That means they needed to stretch out the Midgar section to six times its original length and there are portions of the game where it really shows.

First off, this game is gorgeous. I played the upgraded PS5 version, but I can only assume it looked pretty damn good on the PS4 as well. Straight up one of the prettiest games I've ever played, I think. Sometimes this clashes a bit with the setting of the Midgar slums, and the main cast looks almost a bit too perfect. Not a single blemish anywhere on their skin, which seems odd given how often they're in combat and/or living in impoverished conditions. Realism aside, Midgar is lookin' good. If you ignore the low quality NPC character models and lipsync, this game is pure eye candy from start to …

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When Final Fantasy VII Remake is operating at its peak, it's really something special. I often found myself marveling at the way they adapted the events and characters from the beginning of the original game. However, Square Enix aimed to have the total playtime of this game roughly match that of the original while only using the first 6ish hours of story. That means they needed to stretch out the Midgar section to six times its original length and there are portions of the game where it really shows.

First off, this game is gorgeous. I played the upgraded PS5 version, but I can only assume it looked pretty damn good on the PS4 as well. Straight up one of the prettiest games I've ever played, I think. Sometimes this clashes a bit with the setting of the Midgar slums, and the main cast looks almost a bit too perfect. Not a single blemish anywhere on their skin, which seems odd given how often they're in combat and/or living in impoverished conditions. Realism aside, Midgar is lookin' good. If you ignore the low quality NPC character models and lipsync, this game is pure eye candy from start to finish.

The combat is also very fresh feeling. I found the combat system in the original FFVII to be a bit lacking after having played Final Fantasy VI, which plays a lot more with the possible mechanics the ATB system. Here, we've transitioned into something in between a hack n' slash and the ATB system of the original. It can make combat a bit more frustrating at times, since they lock using abilities, spells, and items behind hitting enemies with basic attacks, but it does a great job of making moment to moment combat more tense and exciting. I'm a big lover of turn based combat and systems built off it, but I'd take the remake's combat system over the OG any day. It's just really fun overall.

While I think the game does a great job of adapting locations and events from the original game while putting its own spin on some of them, the new additions are a bit more hit or miss. Hojo's lab near the end of the game is a great example of this. I love the fact that they really expanded on the lab to showcase the extent of the twisted scientist's fucked up experimentation but the section is sooo much longer than it needs to be and overstays its welcome, which kind of sours it as a result. That's the issue I have with many of the game's big segments, actually. There's almost always some sort of bit where the party gets split up and need to spend time finding each other again before the story can actually move forward. I'd wager you could shave maybe 4-5 hours off the playtime of the game by cutting down these segments.

The architecture of the lab makes a lot more sense which is nice. Jenova would definitely warrant having its own room, given its importance in Hojo's experiments. I feel like the updates to Jenova's design are mostly good (why was it pink originally?), but the presentation of the scene loses a lot of the disturbing atmosphere the original game managed to accomplish with so little. What tension there is is also totally shattered by... sigh... anotherSephiroth appearance.

Its clear that the devs really wanted to expand on Sephiroth's involvement in the story. This could be in order to ensure they don't lose momentum between the releases of the trilogy or maybe just for fanservice reasons. Either way it really hurts this first game. I think some additional scenes featuring him were deserved to help flesh him out as the primary villain of the series, but man, they really blew their load early with this. They managed to shove some sort of hallucination or reference relating to Sephiroth into pretty much every major scene in the game. Hell, by the end of the game, which again only covers Midgar btw, you've already seen as much of him as you do in the entirety of the original. Especially with how this game ended with a major Sephiroth fight, it's hard for me to feel like they're going to be able to get the same level of payoff in the next couple entries because they went too hard in this one.

The game also kind of fumbles the start of Cloud's character arc. Where the original game managed to be fairly subtle with little clues that something isn't lining up with Cloud's history in SOLDIER, this game is constantly having him hallucinate, experience crippling migraines, and even kind of spoils the twist to come later in the story entirely in a conversation with Hojo and by showing Zack early. It's a little disappointing to be honest, but I still think it's possible to salvage if they chill out a little with the foreshadowing and let it happen more naturally rather than writing in a reference to it during every major story moment.

I'm not sure what content from the original the second game will cover, but it has a lot of heavy lifting to do from a storytelling perspective, because so much happens during that segment of the story. I think with the first entry we're off to a mostly great start minus some hiccups when it comes to unnecessary padding and iffy character writing.

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falithes
falithes gave Oct 27, 2021
falithes gave Oct 27, 2021
Meh
This review is for the PlayStation 4 version

To elaborate, the combat is awesome and engaging. I had a blast with each boss fight and as the game progressed there was a satisfying sense of mastery and challenge. The recreation of the original game moments work because they were good to begin with. Everything else added is superfluous and incompetent. There is so much bloat in what should have been 5 hours of game play, that it ruins any semblance of pacing or stakes and diminishes the impact of the original games 'good' moments.

There are droves of bullshit side quests that revolve around "go here and kill this" or "go here and collect this." While this is optional, even the primary new quests feel just as inane and force the games pacing to an abrupt stop. Tetsuya Nomura bends over backwards to try to "fix" the sad and gritty moments of the original that elevated its storytelling. For example, the original game ends the first reactor with AVALANCHE blowing it up. This results in the deaths of innocent civilians and guards. It is never shown, but heavily implied as you watch the smokey inferno of the reactor. To remove this level of nuance and moral ambiguity, there …

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To elaborate, the combat is awesome and engaging. I had a blast with each boss fight and as the game progressed there was a satisfying sense of mastery and challenge. The recreation of the original game moments work because they were good to begin with. Everything else added is superfluous and incompetent. There is so much bloat in what should have been 5 hours of game play, that it ruins any semblance of pacing or stakes and diminishes the impact of the original games 'good' moments.

There are droves of bullshit side quests that revolve around "go here and kill this" or "go here and collect this." While this is optional, even the primary new quests feel just as inane and force the games pacing to an abrupt stop. Tetsuya Nomura bends over backwards to try to "fix" the sad and gritty moments of the original that elevated its storytelling. For example, the original game ends the first reactor with AVALANCHE blowing it up. This results in the deaths of innocent civilians and guards. It is never shown, but heavily implied as you watch the smokey inferno of the reactor. To remove this level of nuance and moral ambiguity, there is instead a very convoluted explanation around a bomb with a small non-deadly but debilitating explosion. The reactor still explodes though, killing innocents, because Shinra decides to blow up the reactor themselves to make AVALANCHE look like the baddies... This leads to a very stilted quest involving getting to know Cloud's new manic pixie girl interest in the form of Jessie... When fighting fascism, like AVALANCHE was doing, you can't expect all roses and walking off peacefully into the sunset. The added layer of moral ambiguity made these characters more believable and elevated the stakes of their actions. They had to live with the consequences of their actions, but they believe losing a part of their humanity was worth saving the world as a whole. That's compelling storytelling.

I have more to say, but I will try to keep the rest of this succinct. This goes even further with the convoluted time spirits that heavily hint at removing the death scene of Aerith, which is arguably one of the most important gaming moments in history. By the end of the game, I just didn't care. Nothing mattered. No one was at risk. Nothing bad happened to anyone but the bad guys... On top of this poor pacing and incompetent storytelling, the writing and acting were even more horrendous and stilted. I found myself cringing every time someone opened their mouth.

I get Midgar is supposed to be a large metropolis. The original game sold that with it's limited hardware. While there is merit in wanting to bring it to life, games like Witcher 3 or Skyrim have cities as expansive without killing the pacing.

Even the graphics aren't great. The version of the game I played had plenty of low-res environmental textures. I think they did a good job with character design and I liked the detail of materia appearing on your weapons. Additional, one issue with the original game that this one fixes is character variety. Each character in the original was basically the same except for their limit breaks. In this version, each character plays very differently which is cool.

Still... meh.

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2StepInMidair
2StepInMidair gave Mar 25, 2021
2StepInMidair gave Mar 25, 2021
Newcomers are welcome too
This review is for the PlayStation 4 version

I am a Final Fantasy fan on the base surface level. I love the style and details of the games, but I've played very very few of them. That being said, I never played the original Final Fantasy VII. My only real interaction with the monolithic FF7 series/franchise is watching Advent Children as a pre-teen and loving every bit of it despite understanding NOTHING, and playing through Crisis Core on the PSP when I was about 13.

That all being said, this game welcomed me in regardless of my inexperience with the franchise. Midgar felt alive and thriving, or at least as thriving as the slums can feel. I'm so glad this game exists as a way to modernize one of the quintessential RPG's.

The combat, while it takes a second to get used to, feels so good once you're able to start queuing up commands between multiple characters to start racking up insane damage on enemy's. It feels like the perfect blend between Kingdom Hearts and Final Fantasy XV's combat. The only thing I'll say is that I feel like with how much fun it was to synchronize attacks, this game would've benefit from a "Wait Mode" like FFXV …

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I am a Final Fantasy fan on the base surface level. I love the style and details of the games, but I've played very very few of them. That being said, I never played the original Final Fantasy VII. My only real interaction with the monolithic FF7 series/franchise is watching Advent Children as a pre-teen and loving every bit of it despite understanding NOTHING, and playing through Crisis Core on the PSP when I was about 13.

That all being said, this game welcomed me in regardless of my inexperience with the franchise. Midgar felt alive and thriving, or at least as thriving as the slums can feel. I'm so glad this game exists as a way to modernize one of the quintessential RPG's.

The combat, while it takes a second to get used to, feels so good once you're able to start queuing up commands between multiple characters to start racking up insane damage on enemy's. It feels like the perfect blend between Kingdom Hearts and Final Fantasy XV's combat. The only thing I'll say is that I feel like with how much fun it was to synchronize attacks, this game would've benefit from a "Wait Mode" like FFXV had, to strategize attacks on separate enemies easier.

I won't say much on the story because it's such a narrative-heavy game, but I will say that I am eagerly awaiting part 2. From the experience I DO have with FF7, I'm extremely intrigued where the story is going to go. Play this game if you have a modicum of interest in RPG's and JRPG's.

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RadTechRogue
RadTechRogue gave May 4, 2020
RadTechRogue gave May 4, 2020
Undecided
This review is for the PlayStation 4 version

I’m really undecided about this game. I consider the original FF7 to be the greatest game ever made and I couldn’t wait for this game to come out. I love how faithful they were to the original game and I enjoyed the new combat system, but the side quests felt tedious. This game could have been 15 hours shorter. I have to wonder if the developers needed to justify the price and the fact that it wasn’t a complete story by adding these unnecessary side quests and the protracted motorcycle fight towards the end.

Batrice
Batrice gave Apr 18, 2020
Batrice gave Apr 18, 2020
Batrice's review of Final Fantasy VII Remake

I beat this two days ago and wanted to give some time to let it breathe before I wrote my semi-final-ish thoughts.

I think that sidequests are largely superfluous time sinks that harm the pacing, with the last batch of them especially really harming the narrative flow; speaking of flow, Shinra HQ has an entire fucking dungeon inserted into the middle of it that serves no purpose other to destroy the pacing in what was one of the best-paced and most memorable sections of the original.

Counterstance is broken as fuck and I think that its inclusion at all is odd, considering how the punisher mode counter is fairly strong but has its own upsides and downsides inherent to its properties that counterstance entirely ignores and lets you bust the fights in half. Said fights occasionally dip into questionable telegraphing and I'm not sure how I feel about hard mode's changes until I play it myself.

However, outside of the pop-in (which I pray is patched sooner or later), it's one of the most graphically impressive games I've ever played and it ran rock-solid on my PS4 slim. The gameplay has fantastic kinaesthetics and I think it's an amazing way …

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I beat this two days ago and wanted to give some time to let it breathe before I wrote my semi-final-ish thoughts.

I think that sidequests are largely superfluous time sinks that harm the pacing, with the last batch of them especially really harming the narrative flow; speaking of flow, Shinra HQ has an entire fucking dungeon inserted into the middle of it that serves no purpose other to destroy the pacing in what was one of the best-paced and most memorable sections of the original.

Counterstance is broken as fuck and I think that its inclusion at all is odd, considering how the punisher mode counter is fairly strong but has its own upsides and downsides inherent to its properties that counterstance entirely ignores and lets you bust the fights in half. Said fights occasionally dip into questionable telegraphing and I'm not sure how I feel about hard mode's changes until I play it myself.

However, outside of the pop-in (which I pray is patched sooner or later), it's one of the most graphically impressive games I've ever played and it ran rock-solid on my PS4 slim. The gameplay has fantastic kinaesthetics and I think it's an amazing way to make ATB combat interesting moment-to-moment. The encounters surprised me in that you had to actually interact with a lot of the game's systems in order to survive in them on Normal, which is a bar that most JRPGs I've played have failed to reach.

There is a deep and abiding love for Final Fantasy VII that creeps into every inch of its meticulous world and the characterization is incredibly spot-on, with the voice acting, writing, and area designs really making the setting and its inhabitants feel fully-realized.

The music is more varied than I could have ever hoped for, blending an incredible amount of genres and dynamically mixing between them, and the game's cutscenes made me age regress into a twelve-year-old again and be joyfully, unironically enjoying its chuuni - and I didn't play even a bit of FF7 until last year.

Any review of this has to touch on its ending, I think, and its narrative holds genuine promise and pleads for faith in them for future installments. On the back of how they handled this first part, I think they understand the bones of FF7 enough for me to have that faith.

Doom Eternal is still probably gonna be my GOTY because it's one of the best FPS games of this millenium, but I think that FF7R is an incredibly enjoyable experience and if you're at all interested in returning to the world of Midgar you should jump on it.

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Morcys
Morcys gave Sep 1, 2025
Morcys gave Sep 1, 2025
Morcys's review of Final Fantasy VII Remake

I have mixed feelings about this game. It feels more like filler than a remake of Final Fantasy VII, because it's not really a remake at all it's more of a reboot. The entire game takes place in Midgar, so the setting is very gloomy, with nothing but rust and metal. The characters look fantastic, I have to admit, although I must also admit that I found the character Aerith unbearable. I was about to drop the game in chapters 8 and 9 because of how annoying she is. I don't think the gameplay is better than the original, but it's okay, I guess. What's not okay is that after 15 minutes of gameplay, I get bombarded with an hour of cutscenes. This game is 20% gameplay and 80% cutscenes.

spooky_fae
spooky_fae gave Aug 14, 2025
spooky_fae gave Aug 14, 2025
spooky_fae's review of Final Fantasy VII Remake

tall ❌

blonde ✅

dark and lean ✅

rough and tough ✅

and strong and meannnnn ✅

TechRena
TechRena gave Mar 15, 2025
TechRena gave Mar 15, 2025
TechRena's review of Final Fantasy VII Remake
This review is for the PC (Microsoft Windows) version

Joguei Final Fantasy VII Remake e foi a minha primeira experiência finalizada na franquia. A história me cativou do início ao fim, com personagens marcantes e momentos emocionantes. Saber que ainda terei mais dois capítulos pela frente me deixa ansioso para explorar mais da trama e aprofundar a história de alguns personagens que surgem ao longo da jornada. A jogabilidade me surpreendeu ao mesclar perfeitamente a ação de um RPG em tempo real com elementos estratégicos de combate por turno, oferecendo diversas possibilidades de gameplay com cada companion, que possuem estilos únicos de abordagem. Joguei no PC com os gráficos no máximo e fiquei impressionado com a qualidade visual, que se mantém impecável para os padrões atuais. O jogo rodou liso, sem bugs ou problemas técnicos. No geral, tive uma experiência fantástica, concluindo a campanha em cerca de 40 horas, incluindo a maioria das missões secundárias. Para mim, esse é um sólido 9/10 e recomendo fortemente para quem curte RPGs de qualidade.

ktynnlol
ktynnlol gave Jan 28, 2025
ktynnlol gave Jan 28, 2025
What the heck did I just play
This review is for the PlayStation 5 version

After 33 hours and three attempts to finish this game, I’m left with a mix of admiration and frustration.

It starts strong, with a compelling eco-terrorism story exploring inequality, ethics, and friendship. But as the game progresses, it devolves into a poorly paced slog. The second half is bogged down by filler—crawling through vents, jumping chandeliers, and climbing nonsense—before ending in an over-the-top boss rush and confusing “meta” finale.

The combat system sits awkwardly between turn-based and action gameplay. It’s not terrible but fails to excel at either.

Despite its flaws, the game shines in its stunning art direction, intriguing setting, and well-crafted characters. By the end, I grew to love Barrett, Tifa, Aerith, and even Cloud.

Final Fantasy 7 Remake is a love-and-hate experience. For every impressive moment, there’s one that’s dull or frustrating. It’s a 3/5 for me—saved by its visuals and characters. Here’s hoping Rebirth delivers on its promises.

Edit: I never played the original.

starfleetjames
starfleetjames gave Mar 9, 2024
starfleetjames gave Mar 9, 2024
Keep trying, but failing, to like it

I pick this back up periodically wanting to like it. Everyone seems to love it. I just like so little of it. It's the way the characters sound like action figures when you click their button that drives me the most crazy. But I don't really like the art direction (other than Cloud looking super cool). The basic premise of the story is interesting but its execution feels too cartoony... villains cackling and stuff like this is an episode of Captain Planet.

Oftherealm
Oftherealm gave Jan 29, 2024
Oftherealm gave Jan 29, 2024
"The Steel Sky, I Miss It"
This review is for the PlayStation 5 version

I finished this beauty about a week ago. It has left quite an impression on me. Believe it or not, this is my first Final Fantasy game EVER. I never played the original and didn't know much of the story, but it is safe to say that it has left me entranced.

Midgar was so stunning with its hues of greens. The music was so memorable that I know I will be having flashbacks to this first playthrough whenever I hear it. The combat was the most fun I have had in a while. The character design is MWAH. Everything was superb.

My biggest gripe with the game, and the only reason it is getting a 4 out of 5, is because of its ending. I was left very confused and underwhelmed. I almost felt that the whispers should have been left a little more mysterious and that the exiting of Midgar should have been handled differently. I am not one to get enraged when a story ends with more questions than answers (I love the mystery) but I felt as if I WAS left with the answers. Answers that are a little half-baked. After digging deeper I can better …

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I finished this beauty about a week ago. It has left quite an impression on me. Believe it or not, this is my first Final Fantasy game EVER. I never played the original and didn't know much of the story, but it is safe to say that it has left me entranced.

Midgar was so stunning with its hues of greens. The music was so memorable that I know I will be having flashbacks to this first playthrough whenever I hear it. The combat was the most fun I have had in a while. The character design is MWAH. Everything was superb.

My biggest gripe with the game, and the only reason it is getting a 4 out of 5, is because of its ending. I was left very confused and underwhelmed. I almost felt that the whispers should have been left a little more mysterious and that the exiting of Midgar should have been handled differently. I am not one to get enraged when a story ends with more questions than answers (I love the mystery) but I felt as if I WAS left with the answers. Answers that are a little half-baked. After digging deeper I can better see the intentions of the ending but it still didn't change the fact that it deflated my experience a little bit.

The ending cinematic and song were what saved the story for me. The excitement I feel when I think about playing Rebirth is incomparable to anything else. I really enjoyed my time with this game. It has led me to further explore the Final Fantasy series and really made an impression on me.

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chae.wave
chae.wave gave Jan 26, 2024
chae.wave gave Jan 26, 2024
final fantasy VII (remake)
This review is for the PlayStation 4 version

4.5 ⭐️ wowowow that was so intense. def a new favourite ahhhhhh. hell house and motor ball ruined it slightly for me SORRY

joshakazam
joshakazam gave Aug 11, 2023
joshakazam gave Aug 11, 2023
Deeply lovely, deeply funny, deeply annoying
This review is for the PlayStation 5 version

As someone that didn't play Final Fantasy 7 previously, there were large parts of this game where I was either dumbfounded and confused or just felt entirely disconnected. But, I thought that was cool! I think this is the most interesting way to make a remake of Final Fantasy 7, even if it did completely fuck me in particular. While there were large sections of the story where I stared at it pretty blankly (most stuff with the foreskin ghosts on screen and the entire ending I'm mostly like, "yeah dude, ok, sure", about) anything to do with the characters and this cast of chucklefucks I adored.

To me where this game shines is just in how good this party this. Barret, Tifa, Aerith, Cloud and even with a late introduction: Red XIII are extremely compelling and I can watch them cook soup I enjoyed their interactions so much.

Which is great, considering how about half of the game is watching them drag their feet around and cook the worst soup you've seen. Truly brain-numbing stuff for about the whole middle of the game before it really picks up again. There's lovely character moments here but I wish it didn't …

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As someone that didn't play Final Fantasy 7 previously, there were large parts of this game where I was either dumbfounded and confused or just felt entirely disconnected. But, I thought that was cool! I think this is the most interesting way to make a remake of Final Fantasy 7, even if it did completely fuck me in particular. While there were large sections of the story where I stared at it pretty blankly (most stuff with the foreskin ghosts on screen and the entire ending I'm mostly like, "yeah dude, ok, sure", about) anything to do with the characters and this cast of chucklefucks I adored.

To me where this game shines is just in how good this party this. Barret, Tifa, Aerith, Cloud and even with a late introduction: Red XIII are extremely compelling and I can watch them cook soup I enjoyed their interactions so much.

Which is great, considering how about half of the game is watching them drag their feet around and cook the worst soup you've seen. Truly brain-numbing stuff for about the whole middle of the game before it really picks up again. There's lovely character moments here but I wish it didn't insist on being so completely dull and dry for such large parts of it.

Playing the game luckily is pretty good, there's a lot of running around and doing the combat, and even if the combat is piss easy on the Normal difficulty (I could often get through a boss fight before it had played all the dialogue for it by just pressing Punisher Mode -> Square Square Square TRIPLE SLASH TRIPLE SLASH) it's still pretty fun to click the buttons. How much of that is carried by the sick battle themes that kick in every battle? Truly hard to say. Unfortunately it is just truly cursed by the most amount of Filler I have ever seen in my life in a AAA game. I do think this game could have been literally half the length if they cut the constant running back-and-forth, weird crane puzzles and squeezing-through-gaps-every-5-seconds.

Overall I found the Intermission DLC pretty disappointing for similar reasons. The characters continue to be great, Fort Condor was pretty fun as a diversion, but the whole 2 chapters are just in areas/sections that you already explored in the main game which seems like a frankly insane choice for a $30 expansion.

For all my gripes and complaints, I love these cast and will follow them to the ends of the Earth (literally) even if it's just to watch the cutscenes I love, but I do hope the next game can piss me off a lot less.

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citizen428
citizen428 gave May 29, 2023
citizen428 gave May 29, 2023
Good game, bad pacing
This review is for the PlayStation 5 version

Like many who played this remake, I also played the original on my PS1. While the 2020s version didn't have the same effect on me as the 1997 one, it's definitely a good game: great graphics, fun fight mechanics, quirky mini-games, it's all there.

But, to me, the pacing really felt off in the later part of the game: Chapter 14 is basically just a string of not particularly interesting side quests you have to do to level up your characters for what's to come. The whole Shinra building section is a drag and once you get close to the end it's just a seemingly never-ending series of cut scenes and boss fights. If I want to watch people with funny hair perform super-human feats for 20 minutes I watch anime and if I want a boss battler I play Cuphead, at least there the bosses are original and challenging.

I don't regret playing this but I also don't feel like I would have missed much if I didn't. I'll probably still pick up part 2 though.

Amgart
Amgart gave Mar 14, 2022
Amgart gave Mar 14, 2022
Really disappointing
This review is for the PlayStation 5 version

Sound

I have played with English voices and it was totally fine. I heard that Japanese voices are even better but English was fine.

The OST is brilliant. That's it. I know it was not that hard, they only had to take the original one and just renew it. The result does not disappoint, although I have to say that they replaced some songs from the original FFVII. The new songs fit totally with the environment but it was a little bit sad to go to some places and not hear the original music.

The only bad thing I can say from the music is not as much as important as the original. Just think that the original was a game without voices or a lot of effects. The music was everything. In this reboot, when you are fighting, with the characters, explosions, and effects, you cannot hear the music that much. You can only enjoy the music on the menus or while you are exploring.

Graphics

Graphics and visual effects are great. They did a great job with this and seeing the characters, enemies, and environments with these details is awesome. Still, not everything is 3D, some elements in …

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Sound

I have played with English voices and it was totally fine. I heard that Japanese voices are even better but English was fine.

The OST is brilliant. That's it. I know it was not that hard, they only had to take the original one and just renew it. The result does not disappoint, although I have to say that they replaced some songs from the original FFVII. The new songs fit totally with the environment but it was a little bit sad to go to some places and not hear the original music.

The only bad thing I can say from the music is not as much as important as the original. Just think that the original was a game without voices or a lot of effects. The music was everything. In this reboot, when you are fighting, with the characters, explosions, and effects, you cannot hear the music that much. You can only enjoy the music on the menus or while you are exploring.

Graphics

Graphics and visual effects are great. They did a great job with this and seeing the characters, enemies, and environments with these details is awesome. Still, not everything is 3D, some elements in the background are just ultra-defined images, and in most cases, it works fine, but there is some exception where it is just... embarrassing to see it. An example is when you are going to the reactor and you can see the suburbs at the bottom. It is awful.

Still, everything works. The problem is with the design of environments. The original material is good but the new zones are not that fresh and do not totally fit. They feel like they put it there just for filling and make you waste some extra time. For example, between suburbs, you just had some corridors just to make you run and waste time. There is some exception, for sure, but this is a general feeling.

And this not only happens with environments, side quests feel the same. Irrelevant, boring and you can just avoid them. It surprises me how Square Enix managed to fill a 5-hour zone in the original up to 40 hours. Sadly, not all the 40 hours feel like quality hours of gaming.

Gameplay

I sincerely don't understand how this game has good ratings on this. I am not going to say that Square Enix should have maintained the turn-based system (they should have), but even with the new system... it just does not work fine.

The classic mode was born from the fans because they didn't want an action game. The problem is that they could not create a new system in the advanced status of development, so they just made some slight changes to the 'action' mode and changed the name. Surprisingly, they even made the wrong changes to the system. They created a monster that feels terrible.

First, you have an ATB that goes faster if you attack, but as the character attacks when he decides, it gets really slow to have an ATB. They could just make the bar advances at the same speed no matter what. Second, the ATB goes faster on your selected character. This forces you to change the character and makes you think harder. Why force you to change to Aerith to have an ATB when you only want to use it for some magic? I just want to attack with Cloud meanwhile! This could be just a mention but combined with the Agro system, it just attacks your selected character makes things harder.

But the main problem is AI, which is really stupid. An absolute disaster.

  1. Is too conservative and it prioritizes covering. So if there are many enemies attacking you cannot attack and just see your character dying as you cannot bake your BTC to increase.
  2. As the AI prioritizes covering, even if he can just avoid the attack, the character just receives that damage.
  3. The AI does not know to run from area attacks properly. Special mention to gravity magic, where the AI just stays receiving damage instead of running away.
  4. The AI does not know how to position. If there are obstacles between you and the enemy, it attacks the obstacle.
  5. If the enemy moves and you enter a command, your character will start running to catch him forever.
  6. If the enemy is in counter mode, your character still attacks, causing the counter from the enemy and damaging you.

All of these, plus the game is designed to be an action game, makes you think: f*** it, I am just playing action mode. Although all of this happens in Action mode, you are not aware of that because you are focused on controlling your character.

If this is not enough, Summons and Limits are, in my opinion, wrong The summoning option appears once per combat and when the game wants. The limit is reset every combat. Both things cause you to use Summoning and limits no matter what, just not to lose the opportunity. For the limits, you need to be careful because you can miss the limit and make no damage at all.

So in summary, the gameplay has a lot of issues and it is not fun at all.

Plot

Careful! Spoilers!

Everything is great at the beginning until the 'ghosts' appear. By the way @TestuyaNomura, please be more imaginative. Everything feels too much like Kingdom Hearts.

Basically, the ghosts are the fans, wanting desperately the game to be the same as the original, and the characters have to defeat this 'destiny'. They have to beat us and follow their path. We, the fans, are the final enemy to beat, and with this meaning... you can imagine that Nomura and Square Enix thinks about it. They just don't care what Final Fantasy means to the fans. They want to do whatever they want without us criticizing them.

If the game was a spin-off, a parallel universe, or whatever... I can buy it. But naming this remake is just lying to everyone. It is not a remake, it is a reboot. It is not the same game.

Conclusion

It does not worth playing it. If you are a new gamer you will find bad gameplay and combats, boring and irrelevant side quests, and a lot of things that do not feel right. If you are an FFVII fan, avoid it too. You will hate it.

I do not know what else to say... it was really disappointing. I won't play the Yuffie DLC or the next parts.

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heroicgangster
heroicgangster updated their status Jan 20, 2026
heroicgangster updated their status Jan 20, 2026

TAKEEEEEEEEEEEEEEEEEE THATTTTTTTTTTTT WEISSSSSSSSSSSSSSSSSS!!!! YOU AIN'T GOT NOTHIN' ON YOZORA!!! (was still pretty hard. I finally realized I had to abuse my flinching frames with third tier magic materias~ ^3^

liketheaward
liketheaward updated their status Dec 18, 2025
liketheaward updated their status Dec 18, 2025

What the actual fuck is this ending? The boss I just reached is the sixth one I've faced in a row with basically no other gameplay in between, just boss fight, cutscene, boss fight, cutscene, boss fight, cutscene... I peeked ahead at a guide and there's another 2 bosses still to go after this, the first of whom has 6 phases? And then it'll roll credits. This is a mind numbingly dull way to finish a game that I was really vibing with. I genuinely enjoyed every single minute of it up to now, but by final boss #6 of 8 I'm just sick of this.

liketheaward
liketheaward updated their status Dec 16, 2025
liketheaward updated their status Dec 16, 2025

I've been finally getting around to playing this. Here are my thoughts on the game as of about 2/3 of the way through, in disorganized bullet points:

  • It's cool to see this cast as something more specific than the blocky polygons that my mildly face-blind imagination was never good at mentally envisioning more like real people. The lip-synching animations are really hit or miss, though. With some characters it's so well done you don't even think about the fact that there was work done to sync the lips to the speech, and with others it's like you can see exactly where the line is between the animated mouth area and the static rest of the face, and the overall effect is like one of those ecard websites where you upload a person's photo and it turns it into a badly animated singing e-card.
  • I was pronouncing mako wrong my whole life! I thought it was MAY-ko, but it's MAH-ko.
  • There are a lot of mini-games, often required to progress, and I kept getting nervous going into them that I'd be bad at them, but I'm finding they're all so forgiving that it's almost impossible to fail them. There have been …
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I've been finally getting around to playing this. Here are my thoughts on the game as of about 2/3 of the way through, in disorganized bullet points:

  • It's cool to see this cast as something more specific than the blocky polygons that my mildly face-blind imagination was never good at mentally envisioning more like real people. The lip-synching animations are really hit or miss, though. With some characters it's so well done you don't even think about the fact that there was work done to sync the lips to the speech, and with others it's like you can see exactly where the line is between the animated mouth area and the static rest of the face, and the overall effect is like one of those ecard websites where you upload a person's photo and it turns it into a badly animated singing e-card.
  • I was pronouncing mako wrong my whole life! I thought it was MAY-ko, but it's MAH-ko.
  • There are a lot of mini-games, often required to progress, and I kept getting nervous going into them that I'd be bad at them, but I'm finding they're all so forgiving that it's almost impossible to fail them. There have been multiple mini-games where you had to successfully do something multiple times, and you could fail as many times as you wanted in between successes, instead of needing to succeed X times in a row. Some of them also dynamically adapt by getting easier automatically if you fail a time or two. I'm guessing the sweaty nerds probably hate when the game responds to failure by automatically lowering the difficulty, but getting stuck in one place throwing myself at the same challenge over and over again has always been a feature of certain games that I skipped or tolerated, not one I sought or enjoyed, so I'm happy.
  • The...harem dynamic with Cloud seems way more pronounced than I remember it being in the original, especially now that Aerith and Tifa have met. I'm not sure if the writing is that different or if it's just the more realistic models and voice acting painting a more vivid picture than Duplo people and text boxes did. I'm always trying to be in a headspace while playing a game that I am e.g. Cloud, not "Emie controlling Cloud in a game." The way almost every woman and half the men we meet throw themselves at Cloud on sight is so excessive that it unfortunately takes me out of that headspace more often than I'd like, because it just feels so fake/forced... Which is why it surprised me to realize that, as Cloud, I really like Aerith! I never really shipped him with any of the girls when I played the original because again, with 1997 graphics I never really got past thinking of them as Duplo people (who are, of course, sexless). But man, I really like her for him in this game. (Maybe because she's one of the few who didn't fawn over him?)
  • I really like the new weapon upgrade system. I especially like that every time a character earns SP, that many points can be spent on each/all of their weapons, so you don't feel discouraged from investing in early-game weapons to save the points for end-game weapons. And that when you get new weapons, they start off with the same total SP as the weapons you've had all game, so your starter weapon doesn't outclass everything in the game just because you leveled up with it more times than any other. You can also learn unique abilities from weapons, like in several other FF games... though I can't remember if the original FF7 had that mechanic. Overall, actually feel inclined to choose different weapons in different battles, instead of the more classic RPG situation where you're just always going to use the newest/strongest weapon. A+
  • The new combat system is interesting. There's an option to bind frequently used commands to shortcut buttons instead of going into the command menu in battle, and I was using them a lot in the first chapter or two, but since you can only bind up to 4 shortcuts, once my characters had learned more than 4 abilities and collected a lot of materia that I was frequently swapping out from one fight to the next, it started to become more of a pain to choose which 4 commands were worth binding to shortcut and to have to keep redoing them every time I changed materia. Currently I have a 2-3 of each character's permanently-learned melee weapon skills bound to shortcuts, so I can mix them more fluidly with basic melee attacks, but I pretty much always use the menu for spells and non-combat abilities (Assess, Steal, Prayer) at this point. I like that you can use basic attacks without consuming ATB charge - so many formerly turn-based combat games that moved to ATB made the transition too 1:1 and just have the party members standing around doing literally nothing "between turns," so I'm really happy to see it done differently here.
  • Deadly Dodge materia is low-key the ultimate weapon.
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AKXKARMA
AKXKARMA updated their status Oct 24, 2025
AKXKARMA updated their status Oct 24, 2025

I enjoyed the game , the characters are fun and the story is amazing but this is only borderline 4 stars for me the frustation i felt because of repetetive combat and FORCED Side stories i was immense i hated every second of it they were mind numbing without those present this would be a 4.5 game for me it has BEAUTIFUL cutscenes , amazing voice acting I am very Excited to play rebirth : >

monkeyvoolution
monkeyvoolution updated their status Aug 11, 2025
monkeyvoolution updated their status Aug 11, 2025

When im in a cringe dialog, anti-fun gameplay and completely futile self-efficacy competition but my component is FF7 Remake

Nichts hieran macht Spaß:

  1. langsam balancieren oder durch Gänge quetschen;
  2. Bosse besiegen, damit sie in der Cutscene danach trotzdem gewinnen;
  3. ein ganzes Level spielen müssen, weil die Heroes nicht 1m Gleisbett durchqueren können;
  4. absolut unklare Buffs und Debuffs;
  5. ausschließlich leichte Kämpfe auf dem höchsten Verfügbaren Schwierigkeitsgrad;
  6. bescheuerte sexistische Figuren und Figurendesign;
  7. cringe fucking dialog non stop
  8. fetch quests
  9. trailing missions

Fun things:

  1. Protagonist:innen sind Ökoterrorist:innen
  2. big sword
ktynnlol
ktynnlol updated their status Jan 18, 2025
ktynnlol updated their status Jan 18, 2025

Currently at chapter 13 and It feels like this game is messing with me.

Finally there's some great story progression, cutscenes, fights and dialog. I'm getting into the characters and their motivation, the story.

Then I get hit with another installment of "reset" - let's do some backtracking, walk around, crawl here, wiggle through this wall there, kill some random mobs, so we can have a few more dull conversations and move the plot forward at a snails pace.

Maybe I should stop rushing this game.

Hacksaw
Hacksaw updated their status Jan 16, 2025
Hacksaw updated their status Jan 16, 2025

Sharing more thoughts the more I think about this game. Note that I'm only just past Chapter 12 so I know there is a lot more game to go.

The first half of this game is great. I really love the en media res beginning of the game, smack dab in the middle of an eco-terrorist mission to destroy a Shinra mako reactor. And then going to the slums, chumming around with Tifa and the Avalanche gang, Jessie who has stolen my heart, and so on. Then meeting Aerith, making your way down the labyrinthian favela from the church all the way to the dirty charm of Sector 6, and of course, the dazzling spectacle of boisterous clutter that is Wall Market. I couldn't get enough of the game in this part.

Everything changed with the sewers and the Train Graveyard, as I've mentioned before. It throws into sharp relief that which holds this game back, for me at least. Now, I've only played Final Fantasy XIII way back when I was in high school, and a handful of other JRPGs, but there is this trope, I feel, where you just have random monsters to fight and they're always chilling …

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Sharing more thoughts the more I think about this game. Note that I'm only just past Chapter 12 so I know there is a lot more game to go.

The first half of this game is great. I really love the en media res beginning of the game, smack dab in the middle of an eco-terrorist mission to destroy a Shinra mako reactor. And then going to the slums, chumming around with Tifa and the Avalanche gang, Jessie who has stolen my heart, and so on. Then meeting Aerith, making your way down the labyrinthian favela from the church all the way to the dirty charm of Sector 6, and of course, the dazzling spectacle of boisterous clutter that is Wall Market. I couldn't get enough of the game in this part.

Everything changed with the sewers and the Train Graveyard, as I've mentioned before. It throws into sharp relief that which holds this game back, for me at least. Now, I've only played Final Fantasy XIII way back when I was in high school, and a handful of other JRPGs, but there is this trope, I feel, where you just have random monsters to fight and they're always chilling in an arena made just for them. Maybe that's just a thing! Like, you enter this really round spacious sewer arena, and there are three monsters positioned perfectly in the middle, like they're just waiting for you to do battle. I think I'm spoiled by From Software here, because the worlds feel 'correct' and the monster placement feels like it's part of the world, rather than an obstacle placed in the game by developers for you to fight. I just don't really like that. And granted, FFVII remake is not guilty of this all the time. It just becomes really evident in the sewers and train graveyard. It gets a lot better with the pillar defense, where it feels like enemies are trickling in because of the action going on there and whatnot.

The music for this game is... man. I don't even have the right words for it. I tend to get overly excited about things I like to the point of overstating them, but in this case, I don't think I'm doing that: the score for FFVII remake is probably some of the best produced, composed, arranged, and mixed music I've ever had the pleasure of experiencing in a game. I will take notice of good music in a game but I very rarely go out of my way to listen to it on my own but that's what I've been doing with FFVII remake.

If I had to point to a particular highlight for my time thus far, then I'll list a few that will stick with me:

  1. going to Jessie's parents' house in the laborer housing district
  2. meandering through the vertical labyrinth of the slums from the church to Sector 6 with Aerith
  3. exploring Wall Market

FFVII remake, so far, has been strongest when it's taking its time to be in the world it has so deftly created. I think it's at its worst when it's trying to be a video game.

And after a lot of typing and thinking, I think that's the best way I can articulate what I'm feeling about this game, this... almost masterpiece (so far?).

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Hacksaw
Hacksaw updated their status Jan 15, 2025
Hacksaw updated their status Jan 15, 2025

I don't have an eloquent way to articulate my thoughts so I'll just share them stream of consciousness:

  • combat is boring, clunky, don't like how boxed in it feels
  • exploration could not be more lackluster
  • I can't stand having control of the character taken away every 45 seconds for 3 minutes of cutscenes, I don't really get the point or appeal of games made in this fashion and maybe that's a sign that JRPGs just are not for me. The game feels like it's more movie than game
  • half the environments/areas in this game are impeccably designed and absolute sights to behold. The other half feel like generic layouts copy and pasted
  • the midgame in the sewers and the train graveyard were an absolute fucking slog
  • just reached the point where Jessie dies and I WANT MY MONEY BACK
Hacksaw
Hacksaw updated their status Jan 13, 2025
Hacksaw updated their status Jan 13, 2025

Finally took the plunge proper into Final Fantasy VII Remake. I tried it in I think 2020 or 2021, but I was really only playing for the trophies and was following along with a video guide, so there was very little joy to be had. I also didn't play FFVII as a kid and meandered my way through the port of the original game, which was really cool, but I ultimately left with little knowledge of the story itself.

Now I'm playing on PC, so it comes with the bells and whistles: 60+ FPS, ultrawide, QoL mods, and this is also the first game I'm playing on my newly purchased Alienware AW3423DWF QD-OLED monitor so it's a total delight.

I really can't handle less than 60 FPS. For the life of me, I just cannot bear it. Call me a snob but it's no fluke. There are many games that I bounced off of hard back when they were locked at 30 FPS, and when I had the chance to play them at a higher framerate, it clicked.

This is no exception. There was no real reason I got onto the FF7 remake. I just felt like trying it …

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Finally took the plunge proper into Final Fantasy VII Remake. I tried it in I think 2020 or 2021, but I was really only playing for the trophies and was following along with a video guide, so there was very little joy to be had. I also didn't play FFVII as a kid and meandered my way through the port of the original game, which was really cool, but I ultimately left with little knowledge of the story itself.

Now I'm playing on PC, so it comes with the bells and whistles: 60+ FPS, ultrawide, QoL mods, and this is also the first game I'm playing on my newly purchased Alienware AW3423DWF QD-OLED monitor so it's a total delight.

I really can't handle less than 60 FPS. For the life of me, I just cannot bear it. Call me a snob but it's no fluke. There are many games that I bounced off of hard back when they were locked at 30 FPS, and when I had the chance to play them at a higher framerate, it clicked.

This is no exception. There was no real reason I got onto the FF7 remake. I just felt like trying it out now that there was a PS5 enhancement and I'm somewhat in between games. I'm nearly at the end of Baldur's Gate 3 but I don't feel like continuing, so I'll return to that when I'm ready; and I started playing Alone in the Dark but it's not the kind of game that holds my interest for more than 45 minutes at a time.

So I sifted through my list of previously 'attempted' games and took a plunge on this one. I bought the Remake for PC knowing I would be able to return it if I didn't like it, thanks to Steam's awesome refund policy - no sarcasm there, I wish the PlayStation store let you do that - and what can I say, it clicked. Buttery smooth performance and framerate just did the trick for me.

The combat is fine. I don't look forward to it but I don't avoid it. What I really like is the aesthetic and the sheer detail throughout the world. It's a serious achievement, what they did with this game. The character models are attractive, sure, but the lived in feeling of Midgar and how every square foot of the world feels fully realized and developed, it's impressive.

I'll probably play Rebirth after I finish this one, which comes out in 2-ish weeks, so I'll take my time with this one, but not too much - I'm not going for completion, just fun. Playing it close to the story missions and forgoing and side quests that strike me as even remotely chore-like.

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DucksOnQuack
DucksOnQuack updated their status Jan 10, 2025
DucksOnQuack updated their status Jan 10, 2025

I like when I speed up the cutscenes because watching Don Corneo laugh and roll at 2x the speed got me feeling like I'm watching a Gmod animation video where Spy fron TF2 snorts and laughs

ktynnlol
ktynnlol updated their status Dec 31, 2024
ktynnlol updated their status Dec 31, 2024

I've played this game on PS4, base PS5, PC, and now PS5 Pro. Yesterday, I played for an hour or two, starting at the end of Chapter 4. It’s performing great on PS5 Pro, and I’m trying to view it as connected to the 90s original, which explains the odd cutscenes. That perspective helps. Since I never played the original, I find the pacing and English VA a bit disappointing—might switch to Japanese. Still, I’m motivated to continue and explore Rebirth.

kicks07
kicks07 updated their status Dec 15, 2024
kicks07 updated their status Dec 15, 2024

Replaing FFVII Remake before I dive into rebirth, and I just wanted to stop in and remind everyone that Tifa's Pro Pullup minigame made me struggle more than any one thing in all of Elden Ring. Whoever decided to make the mini game to beat growth-curve be 12 > 20 > 50 needs to spend 2 hours with a screaming infant at 3 am as punishment.

n3buresp1997
n3buresp1997 updated their status May 7, 2024
n3buresp1997 updated their status May 7, 2024

Historia: 5⭐

Jugabilidad: 4⭐

No se hace pesado: 4⭐

TheBeautifulEric
TheBeautifulEric updated their status Apr 30, 2024
TheBeautifulEric updated their status Apr 30, 2024

I really like the FF7 world a lot. The characters and themes are so strong. I love how fleshed out the characters are in this game specifically, particularly AVALANCHE. The combat is another strong point. The partner AI is very passive, but at least they aren't getting themselves in danger like the partners in FF15.
The things I didn't like: the pacing. I don't mind that a small portion of the original game was expanded on, but a lot of this game feels sluggish. There's a lot of watching or walking/talking/waiting instead of actually playing. Another thing I didn't like were the whispers. They represent fate in tangible form and I'm honestly not a big fan of fate being so literal like that.
For the Intermission specifically, the story is almost a waste of time. The gameplay is great though, I was surprised to find that Yuffie was my favorite character to control in the entire game.
Really excited for Rebirth to come to PC. I'm really interested to see where the story is going because it seems to deviate from the original timeline quite a bit.
Edit: Could’ve also done without the moral ambiguity. My heart couldn’t take the …

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I really like the FF7 world a lot. The characters and themes are so strong. I love how fleshed out the characters are in this game specifically, particularly AVALANCHE. The combat is another strong point. The partner AI is very passive, but at least they aren't getting themselves in danger like the partners in FF15.
The things I didn't like: the pacing. I don't mind that a small portion of the original game was expanded on, but a lot of this game feels sluggish. There's a lot of watching or walking/talking/waiting instead of actually playing. Another thing I didn't like were the whispers. They represent fate in tangible form and I'm honestly not a big fan of fate being so literal like that.
For the Intermission specifically, the story is almost a waste of time. The gameplay is great though, I was surprised to find that Yuffie was my favorite character to control in the entire game.
Really excited for Rebirth to come to PC. I'm really interested to see where the story is going because it seems to deviate from the original timeline quite a bit.
Edit: Could’ve also done without the moral ambiguity. My heart couldn’t take the turmoil, just let me believe I’m doing the right thing please. Also I wanted to talk more about the writing. It feels like the characters have a closer bond and cloud is likeable earlier.

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LeoKings777
LeoKings777 updated their status Apr 27, 2024
LeoKings777 updated their status Apr 27, 2024

Just finished it, can’t wait to play rebirth