Remake of Final Fantasy VII
4.27 average rating based on 2830 ratings
Gameplay= Mechanics, gameplay options (freedom), repetition, goals, difficulty
Story= plot, engagement, characters, world-building
Presentation= graphics, animation, environment/character design, Art direction, Script, music
Gameplay: 3.5/5
Story: 3/5
Presentation: 4.5/5
Holy wow, what an incredibly uneven game. But actually good combat? And dang, when the characters and story are really Final Fantasy-ing, it's pretty good...
Playing through the demo a few months before the game came out was an incredible hour-long gaming session. The modern graphics and revamped city of Midgar were a beauty to behold. But somehow this didn't translate to the full version of the game for me.
Pros:
-Combat is fluid and challenging
-Graphics and environments are incredible
-If you played the original, the nostalgia is strong and it's wonderful to see these characters through a fresh, modern lens
Cons:
-Combat is also tedious and frustrating
-Voice acting itself is fine, but the script is cringe-worthy
-The game feels completely on-the-rails. Even if you play with the mini-map off, you can very easily tell which path is the "right" path and which one will have a hidden materia behind it.
-The majority of the materia will sit in your inventory and do nothing after you get the main composition for each character figured out.
Ultimately, what was about 4 hours of the original game has been stretched into 40 hours in the remake and it definitely shows. The first few hours were exciting and fresh but then the sheen started to wear off. By the time I hit hour 20 I felt …
Playing through the demo a few months before the game came out was an incredible hour-long gaming session. The modern graphics and revamped city of Midgar were a beauty to behold. But somehow this didn't translate to the full version of the game for me.
Pros:
-Combat is fluid and challenging
-Graphics and environments are incredible
-If you played the original, the nostalgia is strong and it's wonderful to see these characters through a fresh, modern lens
Cons:
-Combat is also tedious and frustrating
-Voice acting itself is fine, but the script is cringe-worthy
-The game feels completely on-the-rails. Even if you play with the mini-map off, you can very easily tell which path is the "right" path and which one will have a hidden materia behind it.
-The majority of the materia will sit in your inventory and do nothing after you get the main composition for each character figured out.
Ultimately, what was about 4 hours of the original game has been stretched into 40 hours in the remake and it definitely shows. The first few hours were exciting and fresh but then the sheen started to wear off. By the time I hit hour 20 I felt like the game was becoming a chore and I didn't want to have that feeling with such an iconic property so I decided to shelve it.
I finished this a few months ago and can only remember highlights so I'm just going to do a quick pro/con bullet point review.
Pros:
Cons:
I finished this a few months ago and can only remember highlights so I'm just going to do a quick pro/con bullet point review.
Pros:
Cons:
Neutral/Mixed:
Clearly there are more pros than cons. I truly loved every minute of this game and even replayed most of it. The original FF7 is probably my favorite entry in the series so I'm very biased, but I think any RPG fan (especially an FF fan) would enjoy this game.
This game is good, don't get me wrong, but there are problems here that really become grating.
The combat system can be fun, it is fluid and the seamless transitions between characters makes for some real exciting moments. Stringing together combos and spells, jumping around the party, and unloading massive damage on staggered enemies is satisfying. Until you reach boss fights.
Boss fights, sadly, are often designed around a specific method of battle. There are some bosses with, seemingly, a single path to victory and you had better hope your party is already built to take advantage of it or else you're in for a marathon or a defeat. In a game that allows you to build your team with skills and spells as you see fit it seems counter-intuitive to build bosses in such a way. The sad part is, if you manage to win under these grueling circumstances it's not even satisfying, it just feels cheap and hollow.
And that's kind of the weakness in the game's systems. I can see people not minding suffering a loss and rebuilding their team to suit the situation, or people getting lucky and enjoying their team in builds that already happen …
This game is good, don't get me wrong, but there are problems here that really become grating.
The combat system can be fun, it is fluid and the seamless transitions between characters makes for some real exciting moments. Stringing together combos and spells, jumping around the party, and unloading massive damage on staggered enemies is satisfying. Until you reach boss fights.
Boss fights, sadly, are often designed around a specific method of battle. There are some bosses with, seemingly, a single path to victory and you had better hope your party is already built to take advantage of it or else you're in for a marathon or a defeat. In a game that allows you to build your team with skills and spells as you see fit it seems counter-intuitive to build bosses in such a way. The sad part is, if you manage to win under these grueling circumstances it's not even satisfying, it just feels cheap and hollow.
And that's kind of the weakness in the game's systems. I can see people not minding suffering a loss and rebuilding their team to suit the situation, or people getting lucky and enjoying their team in builds that already happen to suit the most challenging bosses, but for people who play like me, who want to build their team and their materia in a way that they enjoy, these fights (and, it's not only bosses, some regular enemies are like this too) are nothing but a grating chore.
Furthermore, even if you are the adaptable type, you can't swap materia on the fly, so you can find yourself endlessly grinding out a victory against a boss or monster you didn't happen to predict it's weakness or see coming, or throwing the fight to prepare. It feels like a bad way to implement the system to me.
And then there's the story (~Spoiler alert!)~ . This is something people will love or hate, it seems to be the most contentious part of game. The remake aspect of the plot is fine, I enjoyed getting to know Biggs, Jessie, and Wedge better. I liked the bit where you play as Aerith and you're helping people evacuate before the plate falls on Sector 7. I really enjoyed fighting the horny motorcycle man. The whole Wall Market section was great (minus one, particular boss fight). But man, the Whispers are dumb. Like, really dumb. The best description I've seen for them and their whole plot point is "stupid, Kingdom Hearts bullshit" and honestly that hits the nail right on the head.
Personally, if Nomura wants to do something new with FF7, then by all means, wipe the slate clean and retell the story! I'm looking forward to seeing where the plot goes! But the last act's entirely nonsensical battle with fate nonsense and the ham fisted early Sephiroth fight was mediocre. I get what the Whispers are meant to represent, but I'm of the opinion that if you're going to break from the established cannon then just do it, there's no need to add this element to the plot.
All that said, it's still a good game, there is a lot to love about it. When things click together it really shines, this is a special project and I'm excited to see what the future holds for the remake series.
Truth be told, my first experience with FF VII was on the PC. I had spent some allowance and or gift money on the trapezoid big box version. I didn't get more than an hour in before feeling like it wasn't for me, and I remember we talked a sales clerk at our local compter and game store, Futureshop, into exchanging it for something else.
Thinking back, it should have been my jam - I had recently played and loved Earthbound. But I had also recently played Fallout. I have a vague memory of feeling like I was somehow 'beyond' FF VII from my first impression. A shame it didn't stick - I wonder if I would be more of a FF die hard now.
Fast forward to last year - I start Remake and I'm having a pretty fun time with the realtime pause combo heavy combat, the wonderful visuals and particular emotionally distant ex-SOLIDER.
The downsides for me was how much time I felt I spent in menus. This might be a 'ME problem', but I was constantly switching out materia and across characters because I refused to buy multiple of some. There were entire battles in the …
Truth be told, my first experience with FF VII was on the PC. I had spent some allowance and or gift money on the trapezoid big box version. I didn't get more than an hour in before feeling like it wasn't for me, and I remember we talked a sales clerk at our local compter and game store, Futureshop, into exchanging it for something else.
Thinking back, it should have been my jam - I had recently played and loved Earthbound. But I had also recently played Fallout. I have a vague memory of feeling like I was somehow 'beyond' FF VII from my first impression. A shame it didn't stick - I wonder if I would be more of a FF die hard now.
Fast forward to last year - I start Remake and I'm having a pretty fun time with the realtime pause combo heavy combat, the wonderful visuals and particular emotionally distant ex-SOLIDER.
The downsides for me was how much time I felt I spent in menus. This might be a 'ME problem', but I was constantly switching out materia and across characters because I refused to buy multiple of some. There were entire battles in the last couple chapters where your party splits, where one half of the party had NO materia, haha.
Overall, a solid 3.5 game for me. I have a bit of jealousy towards the die hard OG fans and what their experience must have been with the game. I imagine seeing a new take on one of your favourites with modern sensibilities and stellar visuals would have been a real treat.
There's definitely some Nomuraisms happening here that kind of doesn't really make this a remake
But I'm a kingdom hearts fan so I guess I'm here for it.
I personally thought this game was incredible, the only let down is the price of it especially on Steam but other than this it was good. The music, visuals and adaptation all very good. I waited 4 years ish for this to be released, I have yet to play Intergrade and I have not heard the best reviews. Another thing I would comment on this game is the accuracy to the original, it is not entirely accurate but nothing can be perfect :)
Great graphic, perfect character models. Unbelievably tedious and boring game play and story in the latter half of this game. Extremely tedious. Maze after maze, climbing after climbing. And the bosses can never be killed in a fight, they always escape. The story is ridiculous.
The first thing to address about Final Fantasy VII Remake is that it is not a traditional remake. Without spoiling too much of the game’s biggest twists, I’d say that the best way to think of Final Fantasy VII Remake is to think of it as a mix of a reimagining & a pseudo-sequel to the original, rather than a traditional remake. This doesn’t mean that the subtitle Remake isn’t a suitable one, though (it is, but in a different way than initially expected & for reasons I can’t divulge without spoiling the climax) or that it isn’t faithful to the original (it is faithful for most of its runtime).
What this does mean is that while most of the game is accessible to newcomers, there are certain points in the narrative (especially during the climax & ending) where the game assumes a degree of familiarity with not just the original Final Fantasy VII, but also Crisis Core (a prequel to FFVII that received a remaster subtitled Reunion (which is a fairly ominous one if you’ve played Remake and fear for another rug pull) in December 2022 for PS4, PS5, Xbox One, Xbox Series S|X, Nintendo Switch & PC, which …
The first thing to address about Final Fantasy VII Remake is that it is not a traditional remake. Without spoiling too much of the game’s biggest twists, I’d say that the best way to think of Final Fantasy VII Remake is to think of it as a mix of a reimagining & a pseudo-sequel to the original, rather than a traditional remake. This doesn’t mean that the subtitle Remake isn’t a suitable one, though (it is, but in a different way than initially expected & for reasons I can’t divulge without spoiling the climax) or that it isn’t faithful to the original (it is faithful for most of its runtime).
What this does mean is that while most of the game is accessible to newcomers, there are certain points in the narrative (especially during the climax & ending) where the game assumes a degree of familiarity with not just the original Final Fantasy VII, but also Crisis Core (a prequel to FFVII that received a remaster subtitled Reunion (which is a fairly ominous one if you’ve played Remake and fear for another rug pull) in December 2022 for PS4, PS5, Xbox One, Xbox Series S|X, Nintendo Switch & PC, which feels intentional given how Remake ends & what the FFVII: Rebirth trailer implies) & possibly Advent Children (a movie that acts as a sequel to the original game) depending on how certain fan theories pan out.
Another thing to note is that, because of Square Enix’s decision to make this remake project a trilogy, Final Fantasy VII Remake (as in this first game in the trilogy) only covers the opening Midgar section of the original game. While at first glance the fact that what was 8 hours of the original FFVII has been expanded into 30+ hours for Remake may seem egregiously greedy and like Square is dragging this out for as long as possible, that 8 hours actually comprised a 1/3rd of the original game’s story, script & pre-rendered backgrounds. So it’s not that crazy for a trilogy remaking the original FFVII’s story like this to dedicate the entire first part to Midgar.
While we’re talking about FFVII Remake’s unconventional approach to video game remakes, let’s talk about the story. Remake sticks to the broad story beats of the original game, whilst expanding on background characters & story elements glossed over in the original. Jesse, for example, was just a member of Barrett’s Avalanche cell that was written out of the story (keeping things vague to avoid spoilers) by the time you left Midgar in the original. But in Remake, because that Midgar section of the story has been expanded into an entirely separate game, Jesse gets plenty of time to shine & reveal her backstory & personality. She’s even received her own leitmotif, something she’s never had before.
But not everything added in Remake feels like a worthy expansion of the original game. There are some segments (ie: the entire chapter spent turning lights on & off) that just feel like padding to make the game longer. Fortunately (in my opinion at least) most of these changes don’t feel like padding.
Now that we’ve gotten the can of worms that is the story out of the way, let’s move on to the gameplay. The original Final Fantasy VII used a not-quite turn-based ATB (Active Time Battle) combat system that was standard for Final Fantasy games at the time. This system has been changed to a real-time action-combat system that nevertheless retains elements of the old ATB system. The ATB bar itself is retained & your abilities (with the exception of the basic attack ability) & magic are tied to the ATB bar. While the ATB bar does naturally recharge over time, using your basic attack ability by pressing Square accelerates this process. While you generally play as Cloud outside of combat (with the exception of a couple of sequences), in combat, you switch between any of your three party members. Alternatively, you can simply open the commands menu by pressing the Cross button (or X if you don’t know that that’s supposed to be Cross, not X) or Circle if that’s your preference, to command the other two party members to use abilities and/or magic at any time. The result is a system that incorporates the strengths of classic ATB combat & modern action combat into a system that will engage both long-time FF fans & fans of action RPGs.
As for the music, it is as great as you’d expect from a Final Fantasy game. Whilst the original Final Fantasy VII’s music was composed by the legendary Nobuo Uematsu, most of Remake’s music (both new music & rearrangements of tracks from the original) was composed by Masashi Hamauzu (who’d previously been the lead composer of the Final Fantasy XIII trilogy), Uematsu’s only new contribution to Remake’s OST being Hollow, the song that plays over the game’s final moments & the end-credits.
Fortunately, Uematsu’s minimal involvement is not felt when playing Remake. Hamauzu & the other Square Enix composers tapped to work on this project have done an excellent job rearranging Uematsu’s iconic songs & motifs from the original whilst also creating new ones that fit within Final Fantasy VII’s musical identity.
As for the technical side of things, Remake is a solid effort in this regard. This is a gorgeous game regardless of if you’re playing on PS4, PS5 or PC. The only significant issues I saw in my playtime on PS4 Pro & PS5 were some low res textues (moreso on PS4 Pro than PS5) & the occasional loading stutter (which is more down to Remake’s choice to use Unreal Engine 4 than anything else).
The last thing I should talk about is Square Enix. Specifically their love of exclusivity deals. They signed one with Sony that made Remake exclusive to PS4 for a year, then signed another one with Sony that made the Intergrade re-release & associated Episode INTERmission DLC exclusive to PS5 for 6 months with no indication of the DLC getting ported to PS4 (this was during a time where PS5s were hard to come by, by the way). THEN when they finally decide to port Intergrade over to PC they signed a deal with Epic Games (creators of Fortnite & the Unreal Engine) to make it exclusive to their store for 6 months, damaging the initial sales potential of the port due to the high number of gamers who loath the Epic Games Store & refuse to even download its associated launcher, let alone buy a $90 CAD/$70 USD game like Intergrade off it (oh, and Square were also the first ones to bring the price increase from $80 CAD/$60 USD to $90/$70 for new AAA games to PC with Intergrade). And this isn’t dying down any time soon, as Final Fantasy VII Rebirth, Final Fantasy XVI & Forspoken (an action-RPG from the team that made Final Fantasy XV) are set to be timed PS5 exclusives. Although to be fair, Forspoken released on PC day & date with PS5… with the catch that it will only be on those two platforms for TWO YEARS, rather than the 6-12 months that’s common for these timed exclusivity deals. Did I mention that there’s no Xbox ports in sight for any of these games (even for Remake, a game whose time-exclusivity deals have long since ended)?
And that's not even getting into their NFT/Blockchain ambitions (even though the market for NFT & Crypto games is already dead).
Conclusion:
Final Fantasy VII Remake, whilst having a title that’s either very fitting or very misleading depending on your interpretation, is a tour de force of modern video game graphics and presentation (aside from a few minor hiccups) combined with solid action-RPG gameplay and a story that will compel and confuse newcomers and divide long-time fans with its ending and what it means for the rest of the FFVII Remake trilogy.
Ratings:
Creative score (story, gameplay, voice acting, art direction): 9/10
Technical score (graphics, audio, performance)): 9/10 (on PS5), 8/10 (on PS4)
Business Practices score: 6.0/10 (not overtly anti-consumer, but points are deducted for the aformentioned timed exclusivity deals, not offering a free upgrade to those who claimed the PS4 version off PS Plus until December 2021 (around the same time as the PC version’s launch & 6 months after the PS5 version released), and for spoiling too much of the story in the trailers (ESPECIALLY IN THE FINAL TRAILER FROM BEFORE THE PS4 VERSION’S LAUNCH))
Overall score (my thoughts on a game’s overall quality, does not consider the business practices unless they are detrimental to the experience):
PS4 version: 8/10
PS5 version: 9/10 (extra points added for extra polish and solid optimization for the hardware)
final fantasy vii remake intergrade è un grande gioco: musiche eccellenti, storia ottima, personaggi ben caratterizzati eccetera.... giocabilita eccellente, con un sistema di combattimento ibrido, che almeno non richiede la pressione di un solo tasto come nel XV. ambienti molto lineari ma missioni secondarie che riescono a rallentare il ritmo incalzante del gioco. Note dolenti: certi capitoli sono dei riempitivi: servono solo ad allungare il brodo, senza aggiungere nulla, come varie locations allargate artificialmente per farti perdere tempo; finale che distrugge tutta la storia del remake, implicando che i prossimi capitoli saranno liberi dalla scia dell'originale. altra nota dolente è l'impossibilità di scegliere i propri compagni, lasciando Aerith in uno stato inferiore rispetto agli altri. Il DLC Intermission è carino, ma solo un nuovo filler che non aggiunge nulla di nuovo. Consigliato, in attesa di vedere se i prossimi capitoli della saga Remake manterranno lo stesso livello (soprattutto di trama) e apporteranno nuove novità al gameplay. Voto: 8.2/10
If you loved FF7 on PS and have fond memories of playing that, pick this up, you will love it.
The Music: Full of amazing reimaginings of the original FF7 soundtrack. A couple songs even do that Nier: Automata thing where the arrangement changes depending on where you are or what you're doing.
The Graphics: environments and main characters look sexy as hell. NPCs are decidedly lower quality, and often look like they could've come from a Bethesda RPG.
The Gameplay: Honestly, I'm not a fan of the new battle system. It's 70% hack & slash, and 30% spells/abilities when your ATB meter allows (and your ATB commands frequently go to waste if an enemy attacks you while the command's animation spins up). For the entire first half of the game, I never saw a Game Over screen or even needed to use a Phoenix Down -- until I fought the Hell House. I really only ever bought the handful of items in shops & vending machines that had "sale prices", and I didn't truly need most of those. Checkpointing is extremely generous, until you hit the final battle sequence, where it's extremely not-generous. Levelling up seems to have little effect on the game. Also, after 40-ish hours with some materia equipped for almost the entire game, those materia …
The Music: Full of amazing reimaginings of the original FF7 soundtrack. A couple songs even do that Nier: Automata thing where the arrangement changes depending on where you are or what you're doing.
The Graphics: environments and main characters look sexy as hell. NPCs are decidedly lower quality, and often look like they could've come from a Bethesda RPG.
The Gameplay: Honestly, I'm not a fan of the new battle system. It's 70% hack & slash, and 30% spells/abilities when your ATB meter allows (and your ATB commands frequently go to waste if an enemy attacks you while the command's animation spins up). For the entire first half of the game, I never saw a Game Over screen or even needed to use a Phoenix Down -- until I fought the Hell House. I really only ever bought the handful of items in shops & vending machines that had "sale prices", and I didn't truly need most of those. Checkpointing is extremely generous, until you hit the final battle sequence, where it's extremely not-generous. Levelling up seems to have little effect on the game. Also, after 40-ish hours with some materia equipped for almost the entire game, those materia weren't even halfway levelled up to their full potential. And Summons, which had a major impact in the original game, feel mostly impotent here.
Perhaps the "Classic" mode I never tried would've been more to my traditional JRPG liking -- but I can't help but think that would make these particular battles draaaaaaaag foorrreeever. Also, all of the added open-world-esque padding not found in the original game falls extremely flat -- just a bunch of uninspired fetch quests.
The Story: Okay, it's been almost 20 years since I played the original FF7. For the most part, this feels like the original Midgar section I remember. Then they seem to have added some sort of not-entirely-clear
The Voice Acting: Dear God, it's sooo bad!!!! And not because of the skills of the voice actors, but for how they were very clearly directed to speak in the most anime way possible. Who do I have to f%$k for Square-Enix to ditch the mentality that localization needs to be 100% literal translations of the original Japanese source -- right down to every out-of-place grunt, pant, and giggle. It's so incredibly awkward. For Yakuza Like a Dragon, Ryo ga Gotoku did their English localization so freakin' well. By comparison, FF7R is just embarrassing.
If I had to choose just 1 series to play, this is it. Final Fantasy. Intermission DLC was $20, maybe a tad too expensive for the amount of content, but it was worth it.
TAKEEEEEEEEEEEEEEEEEE THATTTTTTTTTTTT WEISSSSSSSSSSSSSSSSSS!!!! YOU AIN'T GOT NOTHIN' ON YOZORA!!! (was still pretty hard. I finally realized I had to abuse my flinching frames with third tier magic materias~ ^3^
What the actual fuck is this ending? The boss I just reached is the sixth one I've faced in a row with basically no other gameplay in between, just boss fight, cutscene, boss fight, cutscene, boss fight, cutscene... I peeked ahead at a guide and there's another 2 bosses still to go after this, the first of whom has 6 phases? And then it'll roll credits. This is a mind numbingly dull way to finish a game that I was really vibing with. I genuinely enjoyed every single minute of it up to now, but by final boss #6 of 8 I'm just sick of this.
I've been finally getting around to playing this. Here are my thoughts on the game as of about 2/3 of the way through, in disorganized bullet points:
I've been finally getting around to playing this. Here are my thoughts on the game as of about 2/3 of the way through, in disorganized bullet points:
I enjoyed the game , the characters are fun and the story is amazing but this is only borderline 4 stars for me the frustation i felt because of repetetive combat and FORCED Side stories i was immense i hated every second of it they were mind numbing without those present this would be a 4.5 game for me it has BEAUTIFUL cutscenes , amazing voice acting I am very Excited to play rebirth : >
When im in a cringe dialog, anti-fun gameplay and completely futile self-efficacy competition but my component is FF7 Remake
Nichts hieran macht Spaß:
Fun things:
Currently at chapter 13 and It feels like this game is messing with me.
Finally there's some great story progression, cutscenes, fights and dialog. I'm getting into the characters and their motivation, the story.
Then I get hit with another installment of "reset" - let's do some backtracking, walk around, crawl here, wiggle through this wall there, kill some random mobs, so we can have a few more dull conversations and move the plot forward at a snails pace.
Maybe I should stop rushing this game.
Sharing more thoughts the more I think about this game. Note that I'm only just past Chapter 12 so I know there is a lot more game to go.
The first half of this game is great. I really love the en media res beginning of the game, smack dab in the middle of an eco-terrorist mission to destroy a Shinra mako reactor. And then going to the slums, chumming around with Tifa and the Avalanche gang, Jessie who has stolen my heart, and so on. Then meeting Aerith, making your way down the labyrinthian favela from the church all the way to the dirty charm of Sector 6, and of course, the dazzling spectacle of boisterous clutter that is Wall Market. I couldn't get enough of the game in this part.
Everything changed with the sewers and the Train Graveyard, as I've mentioned before. It throws into sharp relief that which holds this game back, for me at least. Now, I've only played Final Fantasy XIII way back when I was in high school, and a handful of other JRPGs, but there is this trope, I feel, where you just have random monsters to fight and they're always chilling …
Sharing more thoughts the more I think about this game. Note that I'm only just past Chapter 12 so I know there is a lot more game to go.
The first half of this game is great. I really love the en media res beginning of the game, smack dab in the middle of an eco-terrorist mission to destroy a Shinra mako reactor. And then going to the slums, chumming around with Tifa and the Avalanche gang, Jessie who has stolen my heart, and so on. Then meeting Aerith, making your way down the labyrinthian favela from the church all the way to the dirty charm of Sector 6, and of course, the dazzling spectacle of boisterous clutter that is Wall Market. I couldn't get enough of the game in this part.
Everything changed with the sewers and the Train Graveyard, as I've mentioned before. It throws into sharp relief that which holds this game back, for me at least. Now, I've only played Final Fantasy XIII way back when I was in high school, and a handful of other JRPGs, but there is this trope, I feel, where you just have random monsters to fight and they're always chilling in an arena made just for them. Maybe that's just a thing! Like, you enter this really round spacious sewer arena, and there are three monsters positioned perfectly in the middle, like they're just waiting for you to do battle. I think I'm spoiled by From Software here, because the worlds feel 'correct' and the monster placement feels like it's part of the world, rather than an obstacle placed in the game by developers for you to fight. I just don't really like that. And granted, FFVII remake is not guilty of this all the time. It just becomes really evident in the sewers and train graveyard. It gets a lot better with the pillar defense, where it feels like enemies are trickling in because of the action going on there and whatnot.
The music for this game is... man. I don't even have the right words for it. I tend to get overly excited about things I like to the point of overstating them, but in this case, I don't think I'm doing that: the score for FFVII remake is probably some of the best produced, composed, arranged, and mixed music I've ever had the pleasure of experiencing in a game. I will take notice of good music in a game but I very rarely go out of my way to listen to it on my own but that's what I've been doing with FFVII remake.
If I had to point to a particular highlight for my time thus far, then I'll list a few that will stick with me:
And after a lot of typing and thinking, I think that's the best way I can articulate what I'm feeling about this game, this... almost masterpiece (so far?).
I don't have an eloquent way to articulate my thoughts so I'll just share them stream of consciousness:
Finally took the plunge proper into Final Fantasy VII Remake. I tried it in I think 2020 or 2021, but I was really only playing for the trophies and was following along with a video guide, so there was very little joy to be had. I also didn't play FFVII as a kid and meandered my way through the port of the original game, which was really cool, but I ultimately left with little knowledge of the story itself.
Now I'm playing on PC, so it comes with the bells and whistles: 60+ FPS, ultrawide, QoL mods, and this is also the first game I'm playing on my newly purchased Alienware AW3423DWF QD-OLED monitor so it's a total delight.
I really can't handle less than 60 FPS. For the life of me, I just cannot bear it. Call me a snob but it's no fluke. There are many games that I bounced off of hard back when they were locked at 30 FPS, and when I had the chance to play them at a higher framerate, it clicked.
This is no exception. There was no real reason I got onto the FF7 remake. I just felt like trying it …
Finally took the plunge proper into Final Fantasy VII Remake. I tried it in I think 2020 or 2021, but I was really only playing for the trophies and was following along with a video guide, so there was very little joy to be had. I also didn't play FFVII as a kid and meandered my way through the port of the original game, which was really cool, but I ultimately left with little knowledge of the story itself.
Now I'm playing on PC, so it comes with the bells and whistles: 60+ FPS, ultrawide, QoL mods, and this is also the first game I'm playing on my newly purchased Alienware AW3423DWF QD-OLED monitor so it's a total delight.
I really can't handle less than 60 FPS. For the life of me, I just cannot bear it. Call me a snob but it's no fluke. There are many games that I bounced off of hard back when they were locked at 30 FPS, and when I had the chance to play them at a higher framerate, it clicked.
This is no exception. There was no real reason I got onto the FF7 remake. I just felt like trying it out now that there was a PS5 enhancement and I'm somewhat in between games. I'm nearly at the end of Baldur's Gate 3 but I don't feel like continuing, so I'll return to that when I'm ready; and I started playing Alone in the Dark but it's not the kind of game that holds my interest for more than 45 minutes at a time.
So I sifted through my list of previously 'attempted' games and took a plunge on this one. I bought the Remake for PC knowing I would be able to return it if I didn't like it, thanks to Steam's awesome refund policy - no sarcasm there, I wish the PlayStation store let you do that - and what can I say, it clicked. Buttery smooth performance and framerate just did the trick for me.
The combat is fine. I don't look forward to it but I don't avoid it. What I really like is the aesthetic and the sheer detail throughout the world. It's a serious achievement, what they did with this game. The character models are attractive, sure, but the lived in feeling of Midgar and how every square foot of the world feels fully realized and developed, it's impressive.
I'll probably play Rebirth after I finish this one, which comes out in 2-ish weeks, so I'll take my time with this one, but not too much - I'm not going for completion, just fun. Playing it close to the story missions and forgoing and side quests that strike me as even remotely chore-like.
I like when I speed up the cutscenes because watching Don Corneo laugh and roll at 2x the speed got me feeling like I'm watching a Gmod animation video where Spy fron TF2 snorts and laughs
I've played this game on PS4, base PS5, PC, and now PS5 Pro. Yesterday, I played for an hour or two, starting at the end of Chapter 4. It’s performing great on PS5 Pro, and I’m trying to view it as connected to the 90s original, which explains the odd cutscenes. That perspective helps. Since I never played the original, I find the pacing and English VA a bit disappointing—might switch to Japanese. Still, I’m motivated to continue and explore Rebirth.
Replaing FFVII Remake before I dive into rebirth, and I just wanted to stop in and remind everyone that Tifa's Pro Pullup minigame made me struggle more than any one thing in all of Elden Ring. Whoever decided to make the mini game to beat growth-curve be 12 > 20 > 50 needs to spend 2 hours with a screaming infant at 3 am as punishment.
Historia: 5⭐
Jugabilidad: 4⭐
No se hace pesado: 4⭐
Really excited for Rebirth to come to PC. I'm really interested to see where the story is going because it seems to deviate from the original timeline quite a bit.
Edit: Could’ve also done without the moral ambiguity. My heart couldn’t take the …
Really excited for Rebirth to come to PC. I'm really interested to see where the story is going because it seems to deviate from the original timeline quite a bit.
Edit: Could’ve also done without the moral ambiguity. My heart couldn’t take the turmoil, just let me believe I’m doing the right thing please. Also I wanted to talk more about the writing. It feels like the characters have a closer bond and cloud is likeable earlier.
Just finished it, can’t wait to play rebirth