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Final Fantasy VII Remake

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Final Fantasy VII Remake

Apr 10, 2020

Remake of Final Fantasy VII

4.27 average rating based on 2830 ratings

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A modern reimagining of one of the most iconic games of all time, Final Fantasy VII Remake harnesses the very latest technology to recreate and expand Square Enix's legendary RPG adventure for the current generation. Set in a post-industrial fantasy world that has fallen under the control of the shadowy Shinra Electric Power Company, take on the role of Cloud Strife - a mercenary and former member of Shinra's elite Soldier unit - and team up with anti-Shinra organization Avalanche as they step-up their resistance.
Release Dates
Apr 10, 2020 Full Release (Worldwide)
PlayStation 4
Jun 10, 2021 Full Release (Worldwide)
PlayStation 5
Dec 16, 2021 Full Release (Worldwide)
PC (Microsoft Windows)
Jan 22, 2026 Advanced Access (Worldwide)
Nintendo Switch 2, Xbox Series X|S
Feb 01, 2026 Full Release (Worldwide)
Nintendo Switch 2, Xbox Series X|S
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User Stats
6466
In Collection
1890
Wish Listed
548
Playing
1865
Backlogged
How Long Is Final Fantasy VII Remake?
Main story: 37.3 hours
Main + extras: 44.4 hours
100% completion: 82.1 hours
Total completions: 232
ethuils
ethuils gave Jun 10, 2020
ethuils gave Jun 10, 2020
ethuils's review of Final Fantasy VII Remake
This review is for the PlayStation 4 version

i'm not entirely sure what to rate this one, so for now i'll sit on a 3. i think i'll be able to rate this properly once i'm done with the platinum.

the music is fantastic, the banter between characters was really good (especially if you chose to take the stairs instead of the elevator). hard mode isn't as bad as i thought it would be with maxed materia, it is super satisfying taking down bosses i struggled with on my first playthrough (hellhouse, bahamut etc) with ease.

i replayed til the end of disc one of the original just to get myself in the groove of ff7's world before going into the remake. i was lucky enough to get my copy a week early, so i've had more time than anyone else to try put together my thoughts on it and i still can't seem to figure it out. i have a lot of questions about the direction this is going to take after that ending.

overall, i had a fun yet confusing and maybe a bit conflicting experience but there is still a lot here that i am fond of.

ElizabethTheWicked
ElizabethTheWicked gave May 17, 2020
ElizabethTheWicked gave May 17, 2020
Actually pretty insulting (spoilers)
This review is for the PlayStation 4 version

If any game needed a visual remake, it was final fantasy 7. The original looked like it was a play made with melted bobble head dolls and cardboard scenery. It is the most visually unpleasant game I've played and probably for this reason it was never my favorite final fantasy, like everyone else. In this regard the "remake" delivered. the game looks visually lovely in the style of a modern game. kudos for that. The gameplay is updated and enjoyable, giving some extra flair while maintaining the strategy. The characters are more chatty and you get to know them better. previously flat uninteresting characters are fleshed out and loveable. I found many of the main characters unremarkable in the original but now find myself very attached to them. New events and mini games are added that flesh out the story and serve as a fun distraction. That additional is not all good. many of the side activities are just busy work and even the main story has a lot of filler activities when you're impatient to get on with it. the end is especially guilty. it drags and drags pointlessly. This isn't a death sentence itself. Some characters take different …

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If any game needed a visual remake, it was final fantasy 7. The original looked like it was a play made with melted bobble head dolls and cardboard scenery. It is the most visually unpleasant game I've played and probably for this reason it was never my favorite final fantasy, like everyone else. In this regard the "remake" delivered. the game looks visually lovely in the style of a modern game. kudos for that. The gameplay is updated and enjoyable, giving some extra flair while maintaining the strategy. The characters are more chatty and you get to know them better. previously flat uninteresting characters are fleshed out and loveable. I found many of the main characters unremarkable in the original but now find myself very attached to them. New events and mini games are added that flesh out the story and serve as a fun distraction. That additional is not all good. many of the side activities are just busy work and even the main story has a lot of filler activities when you're impatient to get on with it. the end is especially guilty. it drags and drags pointlessly. This isn't a death sentence itself. Some characters take different actions and one notably appears much earlier and does different things. that didn't bother me to much until the end and I'll get to that. So what's the problem? The problem is ghosts. Before we continue, beware from here on: spoilers (please hear that in River Song's voice, I would appreciate it). You'll notice right away, there are ghosts showing up at key plot points. constantly swarming around and getting in the way. These weren't in the original. for good reason. They are new. This remake isn't a remake. It's a remake of the timeline, not of the game. These ghosts are fate..guardians? clever, yes? hmm. I applaud the attempt at innovation and subverting expectations, or trying anyway, but this is just annoying. The game was advertised, for years and years, as a faithful remake. it begins appearing to be that. it makes the plot deeper and the characters more lovable. then, when it's almost done, it takes these annoying distractions and makes them a major plot point in order to tell you this is an entirely different game. A mjor character is killed and revivied within moments, senselessly, and the plot starts ripping apart at the seams. You then abandon the game itself in an almost fourth wall breaking way and battle the ghosts in an incomprehensible sequence of nonsense. it culmiantes in a statement that the game won't follow the original story at all from here in future releases. it's insulting to be told you're getting one thing, start to get that thing but better, then have it ripped away and replaced with existential fate prattling plot diarrhea. I'd play nier automata if i wanted that. I'm not even the biggest fan of final fantasy 7. I didn't care much about it. what really hurt is this game made me care about it, then made me angry at it. So much that I might just play the old game and see if i appreciate it this time. It was still fun. I'll say that. the parts that I enjoyed, I enjoyed them a lot. everything is well made. I'm not going to say the game is utter garbage or a bad game, it's not. I'm just personally disappointed in the story choices made. The developers have every right to make this game this way. You should still play it. probably.

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guileffb
guileffb gave May 12, 2020
guileffb gave May 12, 2020
A beautiful mess
This review is for the PlayStation 4 version

buckle up, this will be very long and emotional. First things first: FF7 is my favorite game of all time. The original, to me, is not only the ultimate masterpiece in gaming, but also something that shaped my entire life. With that said, let's go.

This game is beautiful. Everything in it makes me want to cry! Every detail, sound effect and animation. A lot of heart was put into this project and it shows. I absolutely loved the soundtrack. It's a mix between FF7's OST and FFXIII's "modern vibe". It works just fine with the Remake. Every little (and huge) sound in this game is perfect. It oozes high budget. The combat is also great. It's not perfect, but it's the natural and positive evolution of FFXV's. It's challenging and rewarding. Pulling off a good ATB combo makes you feel like a badass. The stagger system can make things hard, but once you figure out what to do, it's fine. Overall, this is the best hybrid I can think of between the Classic TBC and the modern one. The best parts in this game happens when it follows the original. New additions are great, but nothing beats the story …

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buckle up, this will be very long and emotional. First things first: FF7 is my favorite game of all time. The original, to me, is not only the ultimate masterpiece in gaming, but also something that shaped my entire life. With that said, let's go.

This game is beautiful. Everything in it makes me want to cry! Every detail, sound effect and animation. A lot of heart was put into this project and it shows. I absolutely loved the soundtrack. It's a mix between FF7's OST and FFXIII's "modern vibe". It works just fine with the Remake. Every little (and huge) sound in this game is perfect. It oozes high budget. The combat is also great. It's not perfect, but it's the natural and positive evolution of FFXV's. It's challenging and rewarding. Pulling off a good ATB combo makes you feel like a badass. The stagger system can make things hard, but once you figure out what to do, it's fine. Overall, this is the best hybrid I can think of between the Classic TBC and the modern one. The best parts in this game happens when it follows the original. New additions are great, but nothing beats the story when it gets down to business. Everything was incredibly reimagined and it made me tear up more times than it should. Also, thank god for the mini-games!

But the game fails sometimes. If in one side, things are beautiful, on the other, things can get ugly. There is padding everywhere. Unnecessary filler is spread throughout the whole game. This game could easily go past Midgar, if the devs wanted. And I'm not talking about the sidequests. The quests are super nice! I'm reffering to story bits and gameplay pieces that just feel out of place. Many things feel out of place in this game. Which leads me to my biggest disappointment: They changed the ending. I won't spoil things, but basically, Square paved the way to **** with the original story. They might change everything after what they did by the end of the final chapter. Honestly, it breaks my heart. Things just got very convoluted and nonsensical. I was not expecting the EXACT same thing, but I DEFINITELY wasn't expecting whatever happened in the conclusion. I guess I hoped for an upgrade in an already superb story, but what I got was only 70% of that... Maybe I wouldn't feel this way if this was the FULL remake experience.

In the end, this is an incredible remake. Every Final Fantasy fan should play. Actually, every RPG fan should play it! What it does right, it accomplishes wonders. But what it does wrong... Well, here's to hoping that the second part comes soon and fixes the story for the best, because on the gameplay area, the nailed it.

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albertic0
albertic0 gave May 3, 2020
albertic0 gave May 3, 2020
Beautiful Remake...
This review is for the PlayStation 4 version

beautiful remake of a legendary rpg --- i enjoy the battle system for the most part, definitely takes more planning and preparation before running into a group of enemies or the bosses. i'm slightly annoyed that we only got this portion of the game. i played about 50+ hours and that's including the grinding in colosseum and virtual system (not necessary). some parts of this game feel like unnecessary fluff (reminiscent of the hobbit movies, if the original FF7 game was the hobbit book).

kupotea
kupotea gave Apr 24, 2020
kupotea gave Apr 24, 2020
I mostly got what I paid for
This review is for the PlayStation 4 version

Square Enix should have marketed this a little differently. Some changes were to be expected, but most fans are going to be surprised by the later chapters, and in more than by ways SE used to keep content fresh.

Beautiful game, excellent expansion of characters we already knew, and a new take on the story. It was nice being able to switch from normal to easy mode for that last battle, which had way too many Kingdom Hearts vibes by the way, but that's expected of Nomura.

I'm used to the old ATB but adapted pretty well to this battle system. I enjoyed most of the side quests (Hojo's chapter was admittedly tedious).

Honestly, fans of Chrono Cross may be more pleased with this than fans of the OG FF7. Being a huge CC fan myself, I'm intrigued and waiting to see what else SE comes up with.

heroicgangster
heroicgangster updated their status Jan 20, 2026
heroicgangster updated their status Jan 20, 2026

TAKEEEEEEEEEEEEEEEEEE THATTTTTTTTTTTT WEISSSSSSSSSSSSSSSSSS!!!! YOU AIN'T GOT NOTHIN' ON YOZORA!!! (was still pretty hard. I finally realized I had to abuse my flinching frames with third tier magic materias~ ^3^

liketheaward
liketheaward updated their status Dec 18, 2025
liketheaward updated their status Dec 18, 2025

What the actual fuck is this ending? The boss I just reached is the sixth one I've faced in a row with basically no other gameplay in between, just boss fight, cutscene, boss fight, cutscene, boss fight, cutscene... I peeked ahead at a guide and there's another 2 bosses still to go after this, the first of whom has 6 phases? And then it'll roll credits. This is a mind numbingly dull way to finish a game that I was really vibing with. I genuinely enjoyed every single minute of it up to now, but by final boss #6 of 8 I'm just sick of this.

liketheaward
liketheaward updated their status Dec 16, 2025
liketheaward updated their status Dec 16, 2025

I've been finally getting around to playing this. Here are my thoughts on the game as of about 2/3 of the way through, in disorganized bullet points:

  • It's cool to see this cast as something more specific than the blocky polygons that my mildly face-blind imagination was never good at mentally envisioning more like real people. The lip-synching animations are really hit or miss, though. With some characters it's so well done you don't even think about the fact that there was work done to sync the lips to the speech, and with others it's like you can see exactly where the line is between the animated mouth area and the static rest of the face, and the overall effect is like one of those ecard websites where you upload a person's photo and it turns it into a badly animated singing e-card.
  • I was pronouncing mako wrong my whole life! I thought it was MAY-ko, but it's MAH-ko.
  • There are a lot of mini-games, often required to progress, and I kept getting nervous going into them that I'd be bad at them, but I'm finding they're all so forgiving that it's almost impossible to fail them. There have been …
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I've been finally getting around to playing this. Here are my thoughts on the game as of about 2/3 of the way through, in disorganized bullet points:

  • It's cool to see this cast as something more specific than the blocky polygons that my mildly face-blind imagination was never good at mentally envisioning more like real people. The lip-synching animations are really hit or miss, though. With some characters it's so well done you don't even think about the fact that there was work done to sync the lips to the speech, and with others it's like you can see exactly where the line is between the animated mouth area and the static rest of the face, and the overall effect is like one of those ecard websites where you upload a person's photo and it turns it into a badly animated singing e-card.
  • I was pronouncing mako wrong my whole life! I thought it was MAY-ko, but it's MAH-ko.
  • There are a lot of mini-games, often required to progress, and I kept getting nervous going into them that I'd be bad at them, but I'm finding they're all so forgiving that it's almost impossible to fail them. There have been multiple mini-games where you had to successfully do something multiple times, and you could fail as many times as you wanted in between successes, instead of needing to succeed X times in a row. Some of them also dynamically adapt by getting easier automatically if you fail a time or two. I'm guessing the sweaty nerds probably hate when the game responds to failure by automatically lowering the difficulty, but getting stuck in one place throwing myself at the same challenge over and over again has always been a feature of certain games that I skipped or tolerated, not one I sought or enjoyed, so I'm happy.
  • The...harem dynamic with Cloud seems way more pronounced than I remember it being in the original, especially now that Aerith and Tifa have met. I'm not sure if the writing is that different or if it's just the more realistic models and voice acting painting a more vivid picture than Duplo people and text boxes did. I'm always trying to be in a headspace while playing a game that I am e.g. Cloud, not "Emie controlling Cloud in a game." The way almost every woman and half the men we meet throw themselves at Cloud on sight is so excessive that it unfortunately takes me out of that headspace more often than I'd like, because it just feels so fake/forced... Which is why it surprised me to realize that, as Cloud, I really like Aerith! I never really shipped him with any of the girls when I played the original because again, with 1997 graphics I never really got past thinking of them as Duplo people (who are, of course, sexless). But man, I really like her for him in this game. (Maybe because she's one of the few who didn't fawn over him?)
  • I really like the new weapon upgrade system. I especially like that every time a character earns SP, that many points can be spent on each/all of their weapons, so you don't feel discouraged from investing in early-game weapons to save the points for end-game weapons. And that when you get new weapons, they start off with the same total SP as the weapons you've had all game, so your starter weapon doesn't outclass everything in the game just because you leveled up with it more times than any other. You can also learn unique abilities from weapons, like in several other FF games... though I can't remember if the original FF7 had that mechanic. Overall, actually feel inclined to choose different weapons in different battles, instead of the more classic RPG situation where you're just always going to use the newest/strongest weapon. A+
  • The new combat system is interesting. There's an option to bind frequently used commands to shortcut buttons instead of going into the command menu in battle, and I was using them a lot in the first chapter or two, but since you can only bind up to 4 shortcuts, once my characters had learned more than 4 abilities and collected a lot of materia that I was frequently swapping out from one fight to the next, it started to become more of a pain to choose which 4 commands were worth binding to shortcut and to have to keep redoing them every time I changed materia. Currently I have a 2-3 of each character's permanently-learned melee weapon skills bound to shortcuts, so I can mix them more fluidly with basic melee attacks, but I pretty much always use the menu for spells and non-combat abilities (Assess, Steal, Prayer) at this point. I like that you can use basic attacks without consuming ATB charge - so many formerly turn-based combat games that moved to ATB made the transition too 1:1 and just have the party members standing around doing literally nothing "between turns," so I'm really happy to see it done differently here.
  • Deadly Dodge materia is low-key the ultimate weapon.
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AKXKARMA
AKXKARMA updated their status Oct 24, 2025
AKXKARMA updated their status Oct 24, 2025

I enjoyed the game , the characters are fun and the story is amazing but this is only borderline 4 stars for me the frustation i felt because of repetetive combat and FORCED Side stories i was immense i hated every second of it they were mind numbing without those present this would be a 4.5 game for me it has BEAUTIFUL cutscenes , amazing voice acting I am very Excited to play rebirth : >

monkeyvoolution
monkeyvoolution updated their status Aug 11, 2025
monkeyvoolution updated their status Aug 11, 2025

When im in a cringe dialog, anti-fun gameplay and completely futile self-efficacy competition but my component is FF7 Remake

Nichts hieran macht Spaß:

  1. langsam balancieren oder durch Gänge quetschen;
  2. Bosse besiegen, damit sie in der Cutscene danach trotzdem gewinnen;
  3. ein ganzes Level spielen müssen, weil die Heroes nicht 1m Gleisbett durchqueren können;
  4. absolut unklare Buffs und Debuffs;
  5. ausschließlich leichte Kämpfe auf dem höchsten Verfügbaren Schwierigkeitsgrad;
  6. bescheuerte sexistische Figuren und Figurendesign;
  7. cringe fucking dialog non stop
  8. fetch quests
  9. trailing missions

Fun things:

  1. Protagonist:innen sind Ökoterrorist:innen
  2. big sword
ktynnlol
ktynnlol updated their status Jan 18, 2025
ktynnlol updated their status Jan 18, 2025

Currently at chapter 13 and It feels like this game is messing with me.

Finally there's some great story progression, cutscenes, fights and dialog. I'm getting into the characters and their motivation, the story.

Then I get hit with another installment of "reset" - let's do some backtracking, walk around, crawl here, wiggle through this wall there, kill some random mobs, so we can have a few more dull conversations and move the plot forward at a snails pace.

Maybe I should stop rushing this game.

Hacksaw
Hacksaw updated their status Jan 16, 2025
Hacksaw updated their status Jan 16, 2025

Sharing more thoughts the more I think about this game. Note that I'm only just past Chapter 12 so I know there is a lot more game to go.

The first half of this game is great. I really love the en media res beginning of the game, smack dab in the middle of an eco-terrorist mission to destroy a Shinra mako reactor. And then going to the slums, chumming around with Tifa and the Avalanche gang, Jessie who has stolen my heart, and so on. Then meeting Aerith, making your way down the labyrinthian favela from the church all the way to the dirty charm of Sector 6, and of course, the dazzling spectacle of boisterous clutter that is Wall Market. I couldn't get enough of the game in this part.

Everything changed with the sewers and the Train Graveyard, as I've mentioned before. It throws into sharp relief that which holds this game back, for me at least. Now, I've only played Final Fantasy XIII way back when I was in high school, and a handful of other JRPGs, but there is this trope, I feel, where you just have random monsters to fight and they're always chilling …

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Sharing more thoughts the more I think about this game. Note that I'm only just past Chapter 12 so I know there is a lot more game to go.

The first half of this game is great. I really love the en media res beginning of the game, smack dab in the middle of an eco-terrorist mission to destroy a Shinra mako reactor. And then going to the slums, chumming around with Tifa and the Avalanche gang, Jessie who has stolen my heart, and so on. Then meeting Aerith, making your way down the labyrinthian favela from the church all the way to the dirty charm of Sector 6, and of course, the dazzling spectacle of boisterous clutter that is Wall Market. I couldn't get enough of the game in this part.

Everything changed with the sewers and the Train Graveyard, as I've mentioned before. It throws into sharp relief that which holds this game back, for me at least. Now, I've only played Final Fantasy XIII way back when I was in high school, and a handful of other JRPGs, but there is this trope, I feel, where you just have random monsters to fight and they're always chilling in an arena made just for them. Maybe that's just a thing! Like, you enter this really round spacious sewer arena, and there are three monsters positioned perfectly in the middle, like they're just waiting for you to do battle. I think I'm spoiled by From Software here, because the worlds feel 'correct' and the monster placement feels like it's part of the world, rather than an obstacle placed in the game by developers for you to fight. I just don't really like that. And granted, FFVII remake is not guilty of this all the time. It just becomes really evident in the sewers and train graveyard. It gets a lot better with the pillar defense, where it feels like enemies are trickling in because of the action going on there and whatnot.

The music for this game is... man. I don't even have the right words for it. I tend to get overly excited about things I like to the point of overstating them, but in this case, I don't think I'm doing that: the score for FFVII remake is probably some of the best produced, composed, arranged, and mixed music I've ever had the pleasure of experiencing in a game. I will take notice of good music in a game but I very rarely go out of my way to listen to it on my own but that's what I've been doing with FFVII remake.

If I had to point to a particular highlight for my time thus far, then I'll list a few that will stick with me:

  1. going to Jessie's parents' house in the laborer housing district
  2. meandering through the vertical labyrinth of the slums from the church to Sector 6 with Aerith
  3. exploring Wall Market

FFVII remake, so far, has been strongest when it's taking its time to be in the world it has so deftly created. I think it's at its worst when it's trying to be a video game.

And after a lot of typing and thinking, I think that's the best way I can articulate what I'm feeling about this game, this... almost masterpiece (so far?).

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Hacksaw
Hacksaw updated their status Jan 15, 2025
Hacksaw updated their status Jan 15, 2025

I don't have an eloquent way to articulate my thoughts so I'll just share them stream of consciousness:

  • combat is boring, clunky, don't like how boxed in it feels
  • exploration could not be more lackluster
  • I can't stand having control of the character taken away every 45 seconds for 3 minutes of cutscenes, I don't really get the point or appeal of games made in this fashion and maybe that's a sign that JRPGs just are not for me. The game feels like it's more movie than game
  • half the environments/areas in this game are impeccably designed and absolute sights to behold. The other half feel like generic layouts copy and pasted
  • the midgame in the sewers and the train graveyard were an absolute fucking slog
  • just reached the point where Jessie dies and I WANT MY MONEY BACK
Hacksaw
Hacksaw updated their status Jan 13, 2025
Hacksaw updated their status Jan 13, 2025

Finally took the plunge proper into Final Fantasy VII Remake. I tried it in I think 2020 or 2021, but I was really only playing for the trophies and was following along with a video guide, so there was very little joy to be had. I also didn't play FFVII as a kid and meandered my way through the port of the original game, which was really cool, but I ultimately left with little knowledge of the story itself.

Now I'm playing on PC, so it comes with the bells and whistles: 60+ FPS, ultrawide, QoL mods, and this is also the first game I'm playing on my newly purchased Alienware AW3423DWF QD-OLED monitor so it's a total delight.

I really can't handle less than 60 FPS. For the life of me, I just cannot bear it. Call me a snob but it's no fluke. There are many games that I bounced off of hard back when they were locked at 30 FPS, and when I had the chance to play them at a higher framerate, it clicked.

This is no exception. There was no real reason I got onto the FF7 remake. I just felt like trying it …

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Finally took the plunge proper into Final Fantasy VII Remake. I tried it in I think 2020 or 2021, but I was really only playing for the trophies and was following along with a video guide, so there was very little joy to be had. I also didn't play FFVII as a kid and meandered my way through the port of the original game, which was really cool, but I ultimately left with little knowledge of the story itself.

Now I'm playing on PC, so it comes with the bells and whistles: 60+ FPS, ultrawide, QoL mods, and this is also the first game I'm playing on my newly purchased Alienware AW3423DWF QD-OLED monitor so it's a total delight.

I really can't handle less than 60 FPS. For the life of me, I just cannot bear it. Call me a snob but it's no fluke. There are many games that I bounced off of hard back when they were locked at 30 FPS, and when I had the chance to play them at a higher framerate, it clicked.

This is no exception. There was no real reason I got onto the FF7 remake. I just felt like trying it out now that there was a PS5 enhancement and I'm somewhat in between games. I'm nearly at the end of Baldur's Gate 3 but I don't feel like continuing, so I'll return to that when I'm ready; and I started playing Alone in the Dark but it's not the kind of game that holds my interest for more than 45 minutes at a time.

So I sifted through my list of previously 'attempted' games and took a plunge on this one. I bought the Remake for PC knowing I would be able to return it if I didn't like it, thanks to Steam's awesome refund policy - no sarcasm there, I wish the PlayStation store let you do that - and what can I say, it clicked. Buttery smooth performance and framerate just did the trick for me.

The combat is fine. I don't look forward to it but I don't avoid it. What I really like is the aesthetic and the sheer detail throughout the world. It's a serious achievement, what they did with this game. The character models are attractive, sure, but the lived in feeling of Midgar and how every square foot of the world feels fully realized and developed, it's impressive.

I'll probably play Rebirth after I finish this one, which comes out in 2-ish weeks, so I'll take my time with this one, but not too much - I'm not going for completion, just fun. Playing it close to the story missions and forgoing and side quests that strike me as even remotely chore-like.

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DucksOnQuack
DucksOnQuack updated their status Jan 10, 2025
DucksOnQuack updated their status Jan 10, 2025

I like when I speed up the cutscenes because watching Don Corneo laugh and roll at 2x the speed got me feeling like I'm watching a Gmod animation video where Spy fron TF2 snorts and laughs

ktynnlol
ktynnlol updated their status Dec 31, 2024
ktynnlol updated their status Dec 31, 2024

I've played this game on PS4, base PS5, PC, and now PS5 Pro. Yesterday, I played for an hour or two, starting at the end of Chapter 4. It’s performing great on PS5 Pro, and I’m trying to view it as connected to the 90s original, which explains the odd cutscenes. That perspective helps. Since I never played the original, I find the pacing and English VA a bit disappointing—might switch to Japanese. Still, I’m motivated to continue and explore Rebirth.

kicks07
kicks07 updated their status Dec 15, 2024
kicks07 updated their status Dec 15, 2024

Replaing FFVII Remake before I dive into rebirth, and I just wanted to stop in and remind everyone that Tifa's Pro Pullup minigame made me struggle more than any one thing in all of Elden Ring. Whoever decided to make the mini game to beat growth-curve be 12 > 20 > 50 needs to spend 2 hours with a screaming infant at 3 am as punishment.

n3buresp1997
n3buresp1997 updated their status May 7, 2024
n3buresp1997 updated their status May 7, 2024

Historia: 5⭐

Jugabilidad: 4⭐

No se hace pesado: 4⭐

TheBeautifulEric
TheBeautifulEric updated their status Apr 30, 2024
TheBeautifulEric updated their status Apr 30, 2024

I really like the FF7 world a lot. The characters and themes are so strong. I love how fleshed out the characters are in this game specifically, particularly AVALANCHE. The combat is another strong point. The partner AI is very passive, but at least they aren't getting themselves in danger like the partners in FF15.
The things I didn't like: the pacing. I don't mind that a small portion of the original game was expanded on, but a lot of this game feels sluggish. There's a lot of watching or walking/talking/waiting instead of actually playing. Another thing I didn't like were the whispers. They represent fate in tangible form and I'm honestly not a big fan of fate being so literal like that.
For the Intermission specifically, the story is almost a waste of time. The gameplay is great though, I was surprised to find that Yuffie was my favorite character to control in the entire game.
Really excited for Rebirth to come to PC. I'm really interested to see where the story is going because it seems to deviate from the original timeline quite a bit.
Edit: Could’ve also done without the moral ambiguity. My heart couldn’t take the …

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I really like the FF7 world a lot. The characters and themes are so strong. I love how fleshed out the characters are in this game specifically, particularly AVALANCHE. The combat is another strong point. The partner AI is very passive, but at least they aren't getting themselves in danger like the partners in FF15.
The things I didn't like: the pacing. I don't mind that a small portion of the original game was expanded on, but a lot of this game feels sluggish. There's a lot of watching or walking/talking/waiting instead of actually playing. Another thing I didn't like were the whispers. They represent fate in tangible form and I'm honestly not a big fan of fate being so literal like that.
For the Intermission specifically, the story is almost a waste of time. The gameplay is great though, I was surprised to find that Yuffie was my favorite character to control in the entire game.
Really excited for Rebirth to come to PC. I'm really interested to see where the story is going because it seems to deviate from the original timeline quite a bit.
Edit: Could’ve also done without the moral ambiguity. My heart couldn’t take the turmoil, just let me believe I’m doing the right thing please. Also I wanted to talk more about the writing. It feels like the characters have a closer bond and cloud is likeable earlier.

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LeoKings777
LeoKings777 updated their status Apr 27, 2024
LeoKings777 updated their status Apr 27, 2024

Just finished it, can’t wait to play rebirth